Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]- Nintendo Power
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- Critic Score
Does an even better job at capturing the cartoon's craziness. [Feb 2004, p.151]- Nintendo Power
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- Critic Score
The ride is smooth, the action is heated and the graphics are as colorful as the cartoons. [Aug 2002, p.147]- Nintendo Power
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- Critic Score
Players can access Solar Surfer-riding sequences and unlockable clips from the film. [Nov 2002, p.226]- Nintendo Power
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- Critic Score
The colorful graphics are reminiscent of the art of Maurice Sendak, and the action is fast-paced and suitably challenging for young players. [Sept 2003, p.140]- Nintendo Power
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- Critic Score
Its graphics look a little dated, but it changes up environments often and stashes tons of secrets - a good romp for platforming fans. [Jan 2005, p.137]- Nintendo Power
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- Critic Score
Everything's mostly solid from a gameplay standpoint, but touch-screen inputs can be recognized on occasion. [April 2011, p.80]- Nintendo Power
Posted Apr 13, 2011 -
- Nintendo Power
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- Critic Score
In spite of its flaws, Ontamarama is a solid rhythm game that will appeal to gamers who haven't had much to groove to on DS since last year's "Elite Beat Agents". [Holiday 2007, p.86]- Nintendo Power
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- Critic Score
While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]- Nintendo Power
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- Critic Score
Graphically, Double Trouble looks great, providing another example of the DS's polygonal capabilities - and though there is slowdown, it's fairly minimal. [Dec 2005, p.110]- Nintendo Power
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- Critic Score
A slate of 14 unlockable minigames gives you a break from the adrenaline-infused action. [Jan 2005, p.138]- Nintendo Power
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- Critic Score
Wit and creativity are a good antidote for low production values, and they've transformed this otherwise-forgettable RPG into something far more likeable. [Mar 2009, p.87]- Nintendo Power
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- Critic Score
The puzzles are cleverly designed to use character-specific abilities to their fullest. [July 2004, p.120]- Nintendo Power
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- Critic Score
Pokemon veterans will also breeze through the comparatively light challenge Ranger provides, but newcomers to the franchise will enjoy the challenge. [Dec. 2006, p.112]- Nintendo Power
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- Critic Score
If you enjoyed the system's preinstalled AR Games, consider this a title worth investigating. [April, 2012, p.82]- Nintendo Power
Posted Mar 28, 2012 -
- Critic Score
Fun but flawed, Lock's Quest takes real-time strategy into character-based adventure territory with stylus-controlled precision. [Nov 2008, p.102]- Nintendo Power
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- Critic Score
The gameplay is extremely typical of the genre, and the story is so derivative that you stop caring about it after a few hours. ]Dec 2009, p.86]- Nintendo Power
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- Critic Score
With rich graphics, fun combat and personalized possibilities, MRA is monstrous fun. [Dec 2001, p.172]- Nintendo Power
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- Critic Score
The 2010 edition of SmackDown for the DS plays more or less like you'd expect it to play on any other system, which is to say that it ain't half bad. [Dec 2009, p.86]- Nintendo Power
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- Critic Score
If you don't find monotonous dungeon-hacking, you'll find the RPG elements and use of the DS's features rewarding. [Jan 2006, p.115]- Nintendo Power
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- Critic Score
The dot-com's DS companion packages five of its world and puzzle games into a board game set on a deserted island, and throws in a handful of simple action games that help advance the escape-from-the-island story. [May 2007, p.88]- Nintendo Power
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- Critic Score
A grown man in a diaper, a scary clown and an Elvis impersonator are among the 11 kooky playable characters. [May 2004, p.121]- Nintendo Power
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- Critic Score
The game is solid, displaying the attention to detail you'd expect from a Nintendo-published platformer. [Aug 2005, p.84]- Nintendo Power
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- Critic Score
For the most part. though, this is a surprisingly thoughtful challenge, and a much more effective game for it. [Dec 2008, p.102]- Nintendo Power
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- Critic Score
Rune Factory has a lot of potential, but it will take more than incremental upgrades to reach it. [Jan 2009, p.90]- Nintendo Power
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- Critic Score
Chocobo Tales serves as an endearing diversion for FINAL FANTASY fanatics, and provides an affable introduction to the franchise for newcomers. [June 2007, p.104]- Nintendo Power
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- Critic Score
For most game series, what we find in Ring of Fates would be acceptable; for Final Fantasy, it is a major concern. [Mar 2008, p.84]- Nintendo Power
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- Critic Score
While Mario Tennis is by all means a decent game, it lacks the flair that would make you want to play it over and over again. [Jan 2006, p.108]- Nintendo Power
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- Critic Score
The Wii-specific puzzles are insultingly simple, flaccid sound effects really dampen the mood, and sloppy collision detection frequently sends Lara to her death through no fault of your own. [Holiday 2008, p.88]- Nintendo Power