Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Catchy music, silly graphics and old-school action highlight a likable romp that arcade fans will dig. [Feb 2002, p.154]- Nintendo Power
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- Critic Score
Boxer's Life mode follows a story line with scenes that clue you in to the weakness of your next opponent - a cool feature for a fun game. [Mar 2003, p.136]- Nintendo Power
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- Critic Score
If you're looking for something new and different, turn elsewhere, but if you just want to plug some Nazis, this game fits the bill nicely. [Jan 2005, p.136]- Nintendo Power
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- Critic Score
Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]- Nintendo Power
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- Critic Score
The levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]- Nintendo Power
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- Critic Score
A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]- Nintendo Power
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- Critic Score
Their actions are smooth and easy to control, making for an enjoyable experience. [Dec 2004, p.150]- Nintendo Power
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- Critic Score
If you loved the cartoon, you’ll go batty for Vengeance’s complete and polished packed of Caped Crusading. [Feb 2002, p.149]- Nintendo Power
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- Critic Score
All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]- Nintendo Power
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- Critic Score
All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]- Nintendo Power
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- Critic Score
WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]- Nintendo Power
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- Critic Score
A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]- Nintendo Power
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- Critic Score
Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]- Nintendo Power
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- Critic Score
The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]- Nintendo Power
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- Critic Score
There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]- Nintendo Power
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- Critic Score
Each one plays with a distinct style that's hard to get bored of. [May 2002, p.142]- Nintendo Power
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- Critic Score
Much of it involves your backtracking through levels once you've learned that you're not equipped with the tools to move forward. [Oct 2004, p.125]- Nintendo Power
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- Critic Score
The play control is tight, and the game play is engaging in an old-school way. [Nov 2003, p.154]- Nintendo Power
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- Critic Score
The backgrounds are beautifully rendered and the action runs nonstop. [May 2003, p.138]- Nintendo Power
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- Critic Score
It can be taxing, however, to maintain your Urbz's hygiene or the character's need for entertainment when a toilet, sink or TV are nowhere to be found. [Jan 2005, p.139]- Nintendo Power
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- Critic Score
The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]- Nintendo Power
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- Critic Score
The pacing, variety, and control are spot-on. [Feb 2005, p.113]- Nintendo Power
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- Critic Score
The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]- Nintendo Power
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- Critic Score
Great graphics, goofy music and the entire kooky cast of the show add life to the deep-sea derring-do. [Oct 2002, p.198]- Nintendo Power
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- Nintendo Power
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- Critic Score
It's a good football game that, except for the updated rosters, is virtually identical to the series' 2003 iteration. [Oct 2003, p.141]- Nintendo Power
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- Critic Score
The graphics, sound effects and game play combine for a satisfying action experience. [Mar 2003, p.138]- Nintendo Power
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- Critic Score
The excellent 3-D driving engine for THQ's Monster Truck Madness offers a smooth frame rate and a genuine feeling of speed. [Sept 2003, p.138]- Nintendo Power
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- Critic Score
Two advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]- Nintendo Power
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- Critic Score
The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]- Nintendo Power