Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 67 Metascore
    • 74 Critic Score
    Catchy music, silly graphics and old-school action highlight a likable romp that arcade fans will dig. [Feb 2002, p.154]
    • Nintendo Power
    • 66 Metascore
    • 74 Critic Score
    Boxer's Life mode follows a story line with scenes that clue you in to the weakness of your next opponent - a cool feature for a fun game. [Mar 2003, p.136]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    If you're looking for something new and different, turn elsewhere, but if you just want to plug some Nazis, this game fits the bill nicely. [Jan 2005, p.136]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]
    • Nintendo Power
    • 57 Metascore
    • 74 Critic Score
    The levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Their actions are smooth and easy to control, making for an enjoyable experience. [Dec 2004, p.150]
    • Nintendo Power
    • 70 Metascore
    • 74 Critic Score
    If you loved the cartoon, you’ll go batty for Vengeance’s complete and polished packed of Caped Crusading. [Feb 2002, p.149]
    • Nintendo Power
    • 77 Metascore
    • 74 Critic Score
    All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]
    • Nintendo Power
    • 67 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]
    • Nintendo Power
    • 59 Metascore
    • 72 Critic Score
    There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    Each one plays with a distinct style that's hard to get bored of. [May 2002, p.142]
    • Nintendo Power
    • tbd Metascore
    • 72 Critic Score
    Much of it involves your backtracking through levels once you've learned that you're not equipped with the tools to move forward. [Oct 2004, p.125]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    The play control is tight, and the game play is engaging in an old-school way. [Nov 2003, p.154]
    • Nintendo Power
    • 56 Metascore
    • 72 Critic Score
    The backgrounds are beautifully rendered and the action runs nonstop. [May 2003, p.138]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    It can be taxing, however, to maintain your Urbz's hygiene or the character's need for entertainment when a toilet, sink or TV are nowhere to be found. [Jan 2005, p.139]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The pacing, variety, and control are spot-on. [Feb 2005, p.113]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Great graphics, goofy music and the entire kooky cast of the show add life to the deep-sea derring-do. [Oct 2002, p.198]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Fun and funny. [Feb 2003, p.155]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    It's a good football game that, except for the updated rosters, is virtually identical to the series' 2003 iteration. [Oct 2003, p.141]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The graphics, sound effects and game play combine for a satisfying action experience. [Mar 2003, p.138]
    • Nintendo Power
    • 75 Metascore
    • 72 Critic Score
    The excellent 3-D driving engine for THQ's Monster Truck Madness offers a smooth frame rate and a genuine feeling of speed. [Sept 2003, p.138]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Two advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]
    • Nintendo Power

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