Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 69 Metascore
    • 74 Critic Score
    You'll spend a lot of time checking the mansion's 15 rooms for ghosts, which can get tedious, but many of the game's puzzles are quite clever. [Dec 2003, p.144]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]
    • Nintendo Power
    • 78 Metascore
    • 74 Critic Score
    Vibrantly colorful graphics, a sensational sense of speed and realistic physics in a variety of track conditions make Top Gear Rally a solid and enjoyable play. [Dec 2003, p.146]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    The initial abbreviated matches against CPU-controlled swingers may seem too easy, but the game ramps up in difficulty at a steady pace. [Jan 2005, p.138]
    • Nintendo Power
    • 63 Metascore
    • 74 Critic Score
    The game's a blast and it links to the upcoming "Butt-Ugly Martians: Zoom or Doom!" for GCN. [Sept 2002, p.165]
    • Nintendo Power
    • 70 Metascore
    • 74 Critic Score
    It's great for players of all skill levels. [June 2002, p.154]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    The insults and mulligans are rapid-fire. [Dec 2002, p.214]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A fun and funny treat for Scooby fans. [Nov 2002, p.224]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    A real gem for retro gamers. [Feb 2005, p.113]
    • Nintendo Power
    • 66 Metascore
    • 74 Critic Score
    The graphic style may appeal mainly to young players, but the gameplay, humor and story will attract gamers of all ages. [Mar 2004, p.123]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    An isometric adventure mixes with classic Tron gameplay for loads of retro-futuristic fun. [Nov 2004, p.131]
    • Nintendo Power
    • 64 Metascore
    • 74 Critic Score
    Exciting, fun, and unpredictable. [May 2002, p.142]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    The story line and cel-shaded graphics are true to the Robotech animated series. [Dec 2002, p.216]
    • Nintendo Power
    • 77 Metascore
    • 74 Critic Score
    Side stories abound, and Ham Studios keeps you entertained with music and news. [Sept 2004, p.116]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    The Disney gang's soccer slam is a real kick. [Jan 2003, p.173]
    • Nintendo Power
    • 72 Metascore
    • 74 Critic Score
    A lot of great ideas went into the game, but a clumsy battle system and frustrating camera prevent the game from realizing its full potential. [Mar 2003, p.135]
    • Nintendo Power
    • 72 Metascore
    • 74 Critic Score
    The game's locations are larger and more realistic than its predecessor's. [Nov 2002, p.226]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Otherworldly technology and techno-eerie sounds are among the touches that elevate this FPS above many others. [Jan 2003, p.173]
    • Nintendo Power
    • 63 Metascore
    • 74 Critic Score
    Each of the playable characters has such unique moves and play control that it's like playing five separate games under one unifying story. [Dec 2004, p.141]
    • Nintendo Power
    • 67 Metascore
    • 74 Critic Score
    A laugh-out-loud funny skateboarder. [Feb 2004, p.149]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    Casual racing gamers might find the controls touchy, but others will appreciate the added challenge. [Nov 2003, p.151]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    Namco is so faithful to the aspect ratio of the original games that the screen is often wee tiny. [Aug 2002, p.144]
    • Nintendo Power
    • 81 Metascore
    • 74 Critic Score
    The inventive momentum-building feature helps keep matches exciting and victory within reach. [June 2003, p.137]
    • Nintendo Power
    • 86 Metascore
    • 74 Critic Score
    The game's adventure element requires you to run around with your board tucked under your arm - not nearly as fun as pulling off tricks. [Jan 2004, p.162]
    • Nintendo Power
    • 76 Metascore
    • 74 Critic Score
    Since the pack presents the games in their original versions, the production values improve as you go from the first game to the third. [Jan 2003, p.176]
    • Nintendo Power
    • 66 Metascore
    • 74 Critic Score
    Play control is smooth and intuitive. [Dec 2002, p.222]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    A great update of an established franchise. [Dec 2004, p.146]
    • Nintendo Power
    • 67 Metascore
    • 74 Critic Score
    Catchy music, silly graphics and old-school action highlight a likable romp that arcade fans will dig. [Feb 2002, p.154]
    • Nintendo Power
    • 66 Metascore
    • 74 Critic Score
    Boxer's Life mode follows a story line with scenes that clue you in to the weakness of your next opponent - a cool feature for a fun game. [Mar 2003, p.136]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    If you're looking for something new and different, turn elsewhere, but if you just want to plug some Nazis, this game fits the bill nicely. [Jan 2005, p.136]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]
    • Nintendo Power
    • 57 Metascore
    • 74 Critic Score
    The levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Their actions are smooth and easy to control, making for an enjoyable experience. [Dec 2004, p.150]
    • Nintendo Power
    • 70 Metascore
    • 74 Critic Score
    If you loved the cartoon, you’ll go batty for Vengeance’s complete and polished packed of Caped Crusading. [Feb 2002, p.149]
    • Nintendo Power
    • 77 Metascore
    • 74 Critic Score
    All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]
    • Nintendo Power
    • 67 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]
    • Nintendo Power
    • 59 Metascore
    • 72 Critic Score
    There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    Each one plays with a distinct style that's hard to get bored of. [May 2002, p.142]
    • Nintendo Power
    • tbd Metascore
    • 72 Critic Score
    Much of it involves your backtracking through levels once you've learned that you're not equipped with the tools to move forward. [Oct 2004, p.125]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    The play control is tight, and the game play is engaging in an old-school way. [Nov 2003, p.154]
    • Nintendo Power
    • 56 Metascore
    • 72 Critic Score
    The backgrounds are beautifully rendered and the action runs nonstop. [May 2003, p.138]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    It can be taxing, however, to maintain your Urbz's hygiene or the character's need for entertainment when a toilet, sink or TV are nowhere to be found. [Jan 2005, p.139]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The pacing, variety, and control are spot-on. [Feb 2005, p.113]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Great graphics, goofy music and the entire kooky cast of the show add life to the deep-sea derring-do. [Oct 2002, p.198]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Fun and funny. [Feb 2003, p.155]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    It's a good football game that, except for the updated rosters, is virtually identical to the series' 2003 iteration. [Oct 2003, p.141]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The graphics, sound effects and game play combine for a satisfying action experience. [Mar 2003, p.138]
    • Nintendo Power
    • 75 Metascore
    • 72 Critic Score
    The excellent 3-D driving engine for THQ's Monster Truck Madness offers a smooth frame rate and a genuine feeling of speed. [Sept 2003, p.138]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Two advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]
    • Nintendo Power
    • 72 Metascore
    • 72 Critic Score
    The graphics may seem outdated, but the gameplay has held up over time. [Mar 2004, p.118]
    • Nintendo Power
    • 74 Metascore
    • 72 Critic Score
    Don't expect "GoldenEye 007"--the first-person shooter levels are basic and require little stealth. It's the vehicle levels that are a blast. [Apr 2002, p.146]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    Simple, but infinitely fun. [Dec 2004, p.148]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The activities are simple enough for young players to understand, but engaging enough for all players to enjoy. [Apr 2003, p.138]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    Puzzle action with personality. [Oct 2002, p.196]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    Deceivingly complex and addictive. [May 2005, p.91]
    • Nintendo Power
    • 79 Metascore
    • 72 Critic Score
    The missions are short. It's perfect if you have a few minutes to kill and want something fun and mindless. [Aug 2002, p.145]
    • Nintendo Power
    • 67 Metascore
    • 72 Critic Score
    Nonstop action through and through. [Sept 2002, p.164]
    • Nintendo Power
    • 69 Metascore
    • 72 Critic Score
    Although the straight-on overhead view makes it difficult to judge the height of platforms, the overall game play is fast-paced and enjoyable. [Dec 2003, p.148]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    The game proved to be an entertaining and natural step in the franchise's evolution. [Dec 2004, p.150]
    • Nintendo Power
    • 58 Metascore
    • 72 Critic Score
    The peppy game exudes plenty of personality, and young fans will love the smart game play. [Sept 2002, p.163]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    SpongeBob fans and action gamers looking for a good ride will enjoy this thick slice of inspired wackiness. [Dec 2004, p.146]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Your accomplishments unlock more mutants and fighting locations. [Dec 2002, p.220]
    • Nintendo Power
    • 67 Metascore
    • 72 Critic Score
    Tight handling, excellent sound effects, unpredictable tracks.[Apr 2002, p.152]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    The graphics and gameplay are a step up from those of Spyro's isometric-view adventures. [July 2004, p.122]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    Although casual DBZ fans may not understand all of the story references, they will enjoy the great gameplay and the chance to battle Buu's Fury players. [Nov 2004, p.132]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The button assignments are nonintuitive, making for hand-twisting play control, and there is little variety in the 10 large environments, but pure action fans will enjoy the game's quick pace. [Mar 2004, p.118]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The game is simple fun. Ironically, though, it's not incredibly deep. [Feb 2005, p.114]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]
    • Nintendo Power
    • 69 Metascore
    • 72 Critic Score
    The game is every bit as charming and addictive as its predecessors. [May 2004, p.120]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Despite your better efforts, the outcome seems to be based more on luck than skill. [March 2005, p.107]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The variety is wide and play control is solid.[Jan 2003, p.175]
    • Nintendo Power
    • 89 Metascore
    • 72 Critic Score
    Improved graphics, advanced physics and more control features contribute to a solid hockey sim. [Dec 2002, p.216]
    • Nintendo Power
    • 55 Metascore
    • 72 Critic Score
    Hours of fun for Pokemon fans. [Feb 2004, p.150]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    Seriously silly. [Aug 2004, p.122]
    • Nintendo Power
    • 76 Metascore
    • 72 Critic Score
    It's fun for novices and pros, and the game can help all players sharpen their skills. [May 2002, p.140]
    • Nintendo Power
    • 53 Metascore
    • 72 Critic Score
    Select from six famous giants from the world of Godzilla and take on a field of other bizarre beasts. [Jan 2003, p.174]
    • Nintendo Power
    • 61 Metascore
    • 72 Critic Score
    The missions, based on TV-show episodes, are loaded with laughs and kooky inventions. [Nov 2004, p.130]
    • Nintendo Power
    • 83 Metascore
    • 72 Critic Score
    Matches feature 12 tennis stars, including Venus and Serena Williams. [Nov 2002, p.230]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    It's fast, beautifully rendered, and full of challenge. [Oct 2002, p.195]
    • Nintendo Power
    • 47 Metascore
    • 72 Critic Score
    The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Does an even better job at capturing the cartoon's craziness. [Feb 2004, p.151]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    The ride is smooth, the action is heated and the graphics are as colorful as the cartoons. [Aug 2002, p.147]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Players can access Solar Surfer-riding sequences and unlockable clips from the film. [Nov 2002, p.226]
    • Nintendo Power
    • tbd Metascore
    • 72 Critic Score
    The colorful graphics are reminiscent of the art of Maurice Sendak, and the action is fast-paced and suitably challenging for young players. [Sept 2003, p.140]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Its graphics look a little dated, but it changes up environments often and stashes tons of secrets - a good romp for platforming fans. [Jan 2005, p.137]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    Everything's mostly solid from a gameplay standpoint, but touch-screen inputs can be recognized on occasion. [April 2011, p.80]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Reasonably meaty. [Nov 2005, p.112]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    In spite of its flaws, Ontamarama is a solid rhythm game that will appeal to gamers who haven't had much to groove to on DS since last year's "Elite Beat Agents". [Holiday 2007, p.86]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    Graphically, Double Trouble looks great, providing another example of the DS's polygonal capabilities - and though there is slowdown, it's fairly minimal. [Dec 2005, p.110]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A slate of 14 unlockable minigames gives you a break from the adrenaline-infused action. [Jan 2005, p.138]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Wit and creativity are a good antidote for low production values, and they've transformed this otherwise-forgettable RPG into something far more likeable. [Mar 2009, p.87]
    • Nintendo Power

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