Nintendo Insider's Scores

  • Games
For 929 reviews, this publication has graded:
  • 53% higher than the average critic
  • 8% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Ori and the Blind Forest: Definitive Edition
Lowest review score: 10 Woodle Tree Adventures Deluxe
Score distribution:
  1. Negative: 42 out of 929
934 game reviews
    • 68 Metascore
    • 50 Critic Score
    Removing the forced random space battles, and maybe bookending them between the exploration levels would have helped this title immensely.
    • 68 Metascore
    • 40 Critic Score
    Rad
    Had the development team put together a point-and-click adventure or platformer set in this world, it would have been much more enjoyable. Because we could focus on a story, we could investigate, see the causes of mutations and inspect why life has been reduced to this ramshackle society. Instead, we’re used to dying in the wastes before being recycled ad infinitum. And what grates the most, is that I wanted to love this game. It has ideas, it has scope, but everything is hidden beneath a smudged ‘CRT’ veneer.
    • 68 Metascore
    • 80 Critic Score
    I adore this series and think this is a great entry point for anyone looking for a systems-driven RPG that strives to be different. It’s ironic that the upcoming Romancing SaGa 2 remake is looking to be a step forward in what this series is capable of, but for all we know Emerald Beyond is a final hurrah for this style of SaGa game. I’m not going to complain about two SaGa games in one year, either.
    • 67 Metascore
    • 70 Critic Score
    The Escapists: Complete Edition is not a game that everyone will enjoy and I doubt it will be on anyone’s must-buy list. It suffers, to begin with, and you may think it’s a very one-dimensional sandbox game. But, give it time and it will show you just how much fun you can have planning a prison escape in an 8-bit world. The crafting system can be very much guesswork though as nothing’s explained, meaning that there is little to no indication on exactly what you can do. Having said that, once you start to work it all out, you then see just how much depth there is and coming up with a winning escape plan can be tons of fun.
    • 67 Metascore
    • 70 Critic Score
    Atari Flashback Classics may be missing some slices of the golden age of arcade history, but the licences and features it does have are enough to warrant a purchase for the casual collector. Despite there being a huge amount of games on offer, a lot of them are either copycat concoctions of more successful games which are still found here or multiple system ports of the same game. It’s also more of a collection for the old school fan to simply tinker through rather than to bang hours besting high scores and playing to completion. Either way, it does stand as a cheaper and more convenient alternative to Atari’s physical renditions found in your local gadget shop with the added benefit of quality emulation of true arcade classics.
    • 67 Metascore
    • 50 Critic Score
    If you don’t have a pair of nostalgia glasses to hand, then it’s hard to justify purchasing two separate compilations that are little more than a ROM dump with a price tag. The only reason why both of the Namco Museum Archives volumes are worth investing in is if you have a childhood attachment to any of the console versions listed, or have a genuine interest in compiling together yesteryear gaming history in a portable library. The lack of extra features completely takes away from the game’s meaning. After all, isn’t the sole purpose of a museum to provide a taste of the past in an informative way?
    • 67 Metascore
    • 70 Critic Score
    Sonic Colours Ultimate might offer a few extra bells and whistles over the Wii original but with it a bunch of bugs and rough edges too. It’s a real shame, as SEGA had a chance to take what remains one of the hedgehog’s best 3D adventures to date and make it even better. In the end, what we wound up with is a messy update that gets the job done but that’s about it.
    • 67 Metascore
    • 50 Critic Score
    Word Search by POWGI isn’t going to that’s blow you away with its ingenuity nor is it a particularly exciting experience. Instead, it’s 300 plus word search puzzles with a four-player element thrown in for good measure. It’s an easy way to pass the time sure, but one that’s also devoid of any real substance. Exactly what you expect it to be, no more, no less.
    • 67 Metascore
    • 70 Critic Score
    For the first time in a long time, Nintendo Switch owners finally have a good, non-management football game to enjoy. It is not going to blow anybody away, but it is by far the best football game on the console. The only feature that the Switch has over PlayStation or Xbox – as it is with any game – is the ability to play it on the go. If this doesn’t interest you, even with the parity in terms of features, you’re still going to want to play the other console versions over this.
    • 67 Metascore
    • 80 Critic Score
    The Longest Five Minutes may falter in the lack of difficulty that it poses the player with, but the game will upend your expectation in how absorbed you will become in the story that it unravels.
    • 67 Metascore
    • 60 Critic Score
    I couldn’t help but feel that Urban Trial Playground is a blatant quick cash grab to release on Nintendo Switch when there isn’t any competition in the genre.
    • 67 Metascore
    • 70 Critic Score
    The long and short of it is that if you’re a fan of Nickelodeon and Smash, this is absolutely worth it, but it might take some time to flesh out the sturdy fighting skeleton with some Mr Meaty.
    • 67 Metascore
    • 60 Critic Score
    Mobile Suit Gundam SEED Battle Destiny Remastered is a fun time, but it doesn’t really get much better than that. I appreciate that these missions can get pretty challenging, and this is probably some of the best game feel I’ve seen from a Gundam game. However, a lackluster story and limited mission variety detract a lot from the package. It’s a fun grind at the very least, if you want to do all the missions from all the different sides. But doing so on Switch might try your patience, with frame drops all over. Even if I’m not SEED’s biggest fan, there’s a lot missing here to be the ultimate fan service game. Getting licensed music, or fully utilizing how fascinating a multi-faction structure could be for these stories would have gone a long way.
    • 67 Metascore
    • 70 Critic Score
    If you’re looking for a deep gameplay experience, then Say No! More is absolutely not going to be your cup of tea. It’s one of the most simplistic indie games that I’ve ever played, but it’s also one of the most heartfelt and memorable, as well as teaching some genuinely valuable lessons in its short run time. Don’t say no to this one.
    • 67 Metascore
    • 70 Critic Score
    Travis Strikes Again: No More Heroes is a solid return for the assassin but one not without its problems. While the writing feels just as sharp as ever, unfortunately, its six-game premise doesn’t feel like it totally lives up to its potential. Still its great to see a new entry in the long-dormant series and hopefully this marks the beginning of a brand new chapter for Travis Touchdown and the league of assassins.
    • 67 Metascore
    • 90 Critic Score
    The whole experience is just a lot of fun to play. While the game is completely new it somehow has some of the spirit of many of the classic platformers. The combat is surprisingly deep, the platforming is equal parts satisfying and immensely punishing, it is all brilliantly balanced. The story and characters are all charming enough to keep you playing, overall the whole game is just wonderful. It is easily the best platformer I’ve played this year. Of course, it’s the only platformer I’ve played this year, but I honestly believe it will still be one of the best platformers come year end.
    • 67 Metascore
    • 60 Critic Score
    Type:Rider takes a subject many might consider fairly humdrum and turns it into a beautiful journey through time. Had the platforming been as memorable as the visuals then this could have been something truly special. Instead what you have is a unique idea that needs more focus on the actual gameplay.
    • 67 Metascore
    • 55 Critic Score
    A pretty lackluster package that could have been so much more if the platform elements, which previous games focused on, were given attention in the newest game. Instead, the platforming is mainly a way to get in between mini-games and offers no challenge at all.
    • 67 Metascore
    • 90 Critic Score
    DK Island and Emerald Rush is probably not going to suit the tastes of every player. If you were hoping for more exploration or story, there’s very little of that here. I think that’s fine, since the core game already offers quite a lot in that regard. What this DLC does is repurpose those great gameplay mechanics towards a new end, giving those who enjoy trying to top their previous bests quite a lot to chew on. The statue collection throws another activity on the pile, and the promise of future events is intriguing. I don’t know if this is the expansion people might have necessarily wanted, but it’s one that Donkey Kong Bananza wears very well indeed.
    • 67 Metascore
    • 60 Critic Score
    When you’re being chased it’s honestly such a heart-pounding moment. It simply misses the mark in other areas needed to be considered a truly great game.
    • 67 Metascore
    • 60 Critic Score
    Never keeping his dancing to a minimum, the dark humour that underpins Felix The Reaper seeps into the game’s head-scratching puzzles. Who knew that making sure that people die according to ministerial plans could be this challenging, as the greatest flaw can be found in the uneven and baffling difficulty in places which comes in sharp contrast to Felix’s energetic enthusiasm for Mortal Music.
    • 67 Metascore
    • 70 Critic Score
    Funny, entertaining and charming, Kirby’s Dream Buffet is a delightful little package. Could it do with some more content? Sure. Is it odd you can’t play four-player split-screen? Definitely. But like the many delicious-looking treats it features, Kirby’s Dream Buffet is a short but ever so sweet time and something you’ll find yourself coming back to for one more bite.
    • 67 Metascore
    • 70 Critic Score
    Many of the games across the two-volume library have the potential of chewing away dozens of hours obsessively besting that last high score, or reaching that little bit further – especially under the default and recommended conditions of three lives and two continues. Furthermore, to be able to legally own forgotten treasures such as these so easily from a studio that no longer exists is always both an honour and a privilege.
    • 67 Metascore
    • 60 Critic Score
    Olympic Games Tokyo 2020: The Official Video Game falls short of SEGA’s plumber and hedgehog-starring effort, but still houses a decent number of surprisingly meaty and fun arcade-y events. With both a meaningful single-player option and four-player local missing in action though, your interest in the game may be over before the global event has even reached its end.
    • 66 Metascore
    • 80 Critic Score
    For anyone that owned a Game Boy back in the day, Christophe Galati’s Save Me Mr Tako will very likely tug at the old nostalgia stings with its visual sincerity towards the long-reigning handheld console. While the gameplay itself can come across as a little humdrum at times, there’s no denying that there’s still a fun puzzle-platformer to be found here with plenty to see and do. If you’re looking for a simulated trip down memory lane, then Save Me Mr Tako happens to be one of the better replications of a new Game Boy game released for a modern day console.
    • 66 Metascore
    • 40 Critic Score
    If you are a fighting game fan you probably won’t be able to look past the floaty controls, loose game flow, and flimsy mechanics. It’s lacking basic quality of life, and all this stuff adds up. If you’re looking for a solid introduction to fighting games and enjoy anime, you’ll probably at least find some value here. I think there are much better introductory fighting games that offer smoother game flow and better spectacle to the players, and probably for cheaper. Simplified mechanics aren’t inherently a flaw, but I think Phantom Breaker: Omnia makes the fatal mistake of over-simplification. Maybe the Nintendo Switch port is just of subpar quality and the other consoles would have provided a better experience, but that just goes to show that if you do want to play this game you should do so elsewhere.
    • 66 Metascore
    • 50 Critic Score
    NORTH carries an important message that it wants to impart, but whether it manages to successfully convey it to the player is debatable. The cyberpunk atmosphere helps it to stand apart from other games on the Nintendo eShop. But, with the developer having exerted more effort to create unpredictable and trippy scenes, you soon come to the realization that it is reading the letters sent from brother to sister that beat at the heart of the experience. In comparison, everything else feels meaningless.
    • 66 Metascore
    • 70 Critic Score
    It’s completely for the fans. Speaking as one of those fans, I think that’s really admirable and despite some late-game annoyances and sound design flaws, I found Battle For Bikini Bottom absolutely worth going back for. Nostalgia may be a powerful tool, but this game is still worthy of your time regardless.
    • 66 Metascore
    • 70 Critic Score
    I think Pokémon Champions has some potential, despite its many shortcomings at the moment. It’s carried by the excellent Pokémon battle system, to be sure. As the number of Pokémon available to use increases and the game gets more filled out, this could eventually grow into the true competitive scene that Pokémon could use. I at least appreciate that the current monetization method limits what you can spend and largely avoids potential pay-to-win problems. Still, there’s no denying that this feels somewhat undercooked, both technically and in terms of what’s actually included here. Hopefully Pokemon Champions can, over time, grind its way to living up to its name.
    • 66 Metascore
    • 70 Critic Score
    Still, even though I arguably enjoyed my time with this version a little less, it’s still a great port of a great game that more people need to play. If you can play it in a slightly more stable format then I’d still recommend that, but if you can’t or fancy pretending to be an alien wherever you are, then this is a great way to play.
    • 66 Metascore
    • 70 Critic Score
    On the whole, I found Toki to be much more playable and enjoyable than I had initially expected. The gorgeous new art direction and classic level design suits its resurgent makeover to stay fun even after nearly 30 years. However, pushing this remaster out the door with no original arcade addition as well as reflect on its steep price point does make a purchase harder to recommend. With that said, if Toki does find its way into a Nintendo eShop sale it’s definitely worth diving into. There’s a reason why it has a cult following and after playing through it twice it’s easy to see why.
    • 66 Metascore
    • 80 Critic Score
    Everybody’s Golf Hot Shots is a light-hearted and content-rich package that’s a great way to unwind with on your own or have a good laugh with friends. While the unlock process can feel like a bit of a slog at times, the golfing itself is strong enough to keep you coming back for one more round.
    • 66 Metascore
    • 70 Critic Score
    If you’re after a true sequel to the original Super Meat Boy, then Super Meat Boy Forever will leave you disappointed. While it generally delivers a good and challenging time, the fact its an auto-runner and the procedurally generated nature of the levels hold it back from getting anywhere close to the excellence of the original.
    • 66 Metascore
    • 60 Critic Score
    As a fan of all things Disney (except the modern-day remakes, those can burn) Disney Speedstorm is an exciting idea, a chance to reacquaint myself with the worlds and characters that defined by childhood in kart form. While the game certainly delivers on the nostalgia and its racing proves enjoyable, sadly the free-to-play wrapping (it’s worth noting this game isn’t free currently) lets the package down resulting in a grindy structure that irks more than engages the player.
    • 66 Metascore
    • 30 Critic Score
    The new intro really does say everything you’d need to know about the artistic merits of this remake. The humanity is gone, the literal art replaced to remove all sense of life. The Front Mission 3 Remake will be a fine product for anyone without a critical eye and the context to expect better. There is no artistic merit to a product that dumps the hard work of people 26 years ago into a plagiarism machine to make up things that were never there. Past the hand-wringing over artistic merit, it just looks straight up ugly. I’m sure both the publisher and the developer will repeat what they’ve done with all their remakes, patching it bit-by-bit into a more acceptable state over the years. Maybe it’s true that mankind will never learn.
    • 66 Metascore
    • 50 Critic Score
    For fans of the series, BIT.TRIP FATE delivers the same awesome music and visuals with the most interesting theming whilst having just okay shooting gameplay. It’s still good in some regards, but if there’s one to miss it’s this one.
    • 66 Metascore
    • 60 Critic Score
    If you’re an avid anime fan that likes a bit of kooky comedy-drama with your spammy beatdowns then Code of Princess EX isn’t too bad a game to carry around in your backpack. Some will undoubtedly find the story getting a bit too much in the way of the action, and the small moveset for each character really doesn’t help to hide its highly repetitive gameplay. It’s good to at least see some meat to its combat though, and the character designs are imaginative enough to land some flair to the story.
    • 66 Metascore
    • 80 Critic Score
    Digital Dreams Entertainment plays a dirty game of football with Mutant Football League: Dynasty Edition for the Nintendo Switch; but the use of vulgarities, complete lack of concern for player safety, and hard-hitting defenses make it a blast to play. There is something strangely satisfying about mutilating an opposing QB and then murdering a referee. If Madden is the NFL, then one could say that Mutant Football League is arena football. It’s unconventional but it is entertaining and it’s the best football game for Switch.
    • 66 Metascore
    • 60 Critic Score
    If you’re a true platform nerd who likes collecting things, then Fox n Forests may be worth looking into. However, if you are seeking a brand new experience in the genre, then you may be left feeling that there’s a little more to be desired.
    • 65 Metascore
    • 70 Critic Score
    Beyond a new ability and some rogue-lite elements, Kirby Fighters 2 doesn’t do much to add or change the Kirby formula, and that’s not a bad thing. Kirby’s combat has proven it can sustain itself time and again, and not only is Kirby Fighters 2 no exception, it’s arguably the best out of the bunch.
    • 65 Metascore
    • 60 Critic Score
    Pac-Man World Re-Pac is a decent little platformer albeit a rather straightforward one. Its combination of old-school Pac-Man grid-based gameplay and linear but varied worlds are entertaining enough to get you through its 10 or so hour adventure, but the rather plain level design and occasionally clunky movement also reveal a game limited by its original PlayStation roots.
    • 65 Metascore
    • 40 Critic Score
    Gear.Club Unlimited 3 offers a solid core racing experience, but it suffers from poor visuals, performance issues, some visual glitches, and a scarcity of content to justify the asking price. It is even harder to recommend Gear.Club Unlimited 3 in a post-GRID Legends: Deluxe Edition world on Nintendo Switch 2. There is potential here, but too many caveats for it to be even close to an easy recommendation.
    • 65 Metascore
    • 60 Critic Score
    A fairly ordinary take on the genre and one that plays totally fine but lacks the ingenuity and satisfaction you want.
    • 65 Metascore
    • 60 Critic Score
    Those looking to delve back into their childhood memories may be left feeling a little empty with Wonder Boy Returns Remix. The facelift is practical enough to keep within the flavor of the classic Wonder Boy games, but not including the original game as an option makes this new style seem hollow by default. I was never expecting too much in regards to added features or gameplay improvements. Although, I was more hoping to see a package that would celebrate a piece of gaming history. Instead, what I have been left with is a distant memory masked by a cheap and inferior makeover. That’s not to say that the spirit of the gameplay isn’t present, it just fails to capture the fond timeframe that I remember.
    • 65 Metascore
    • 60 Critic Score
    Visually, the pixel art is wonderful and full of character and the music fits the downbeat tone at work, but the gameplay is too slow to be gripping while the story isn’t pacey or unique enough to inspire wonder at what’s to come, especially because the conceit of the game’s plot seems pretty obvious from the outset. We did hear a car crash before waking up outside reality, after all…
    • 65 Metascore
    • 70 Critic Score
    While My Hero One’s Justice 2 plateaus in many areas, it does often improve where it matters most. The original game was always fairly attractive and its sequel does look and feel better overall with tighter loading times and slightly less chugging than its predecessor. It may not be the EVO arena fighter that nobody was expecting it to be and the amateur cameraman from the first game seems to still have his job. However, it does maintain and build upon that decent romp of pick-up-and-play action that suits well for its cause, with a more than adequate amount depth for the part-time fighting game fan to play around with.
    • 65 Metascore
    • 80 Critic Score
    Samurai Shodown! 2 is yet another slice of gaming history that few will fondly remember, some may have completely forgotten, and others will have no clue about whatsoever. One thing for certain is that the Nintendo Switch now officially doubles up as a Neo Geo Pocket Color which is awesome. And for what it’s worth, so is Samurai Shodown! 2.
    • 65 Metascore
    • 70 Critic Score
    I really wanted to like Collar X Malice Unlimited. In many ways, I actually really do. Ignoring the technical issues, it’s a very adorable follow-up to my favorite Otome game. It’s hard not to become enamored all over again with this setting and characters, and I really enjoy the small epilogue stories. The CGs in general are great, and if you’re a Collar X Malice fan this game is made just for you. But I can’t ignore the technical issues, and it negatively impacts the experience more than I’d like. I hope a patch comes out to fix this all up, preferably soon.
    • 65 Metascore
    • 70 Critic Score
    Thankfully, as an old fan of the series I actually did get quite a kick out of Cyanide and Happiness: Freakpocalypse. Its short length is disappointing, but the fact that I found myself wanting more from the game is probably a good sign of things to come.
    • 65 Metascore
    • 70 Critic Score
    Shadow Labyrinth itself is a few updates away from being amazing. I already love the core of what is available right now, but it has a few too many annoyances holding it back. Shadow Labyrinth Nintendo Switch 2 Edition is a great handheld experience, but the docked performance issues are disappointing right now. Hopefully, we do see the game itself see some balance adjustments while this version of the game gets some optimization for 4K play when docked.
    • 65 Metascore
    • 60 Critic Score
    There are a lot of things I like about Teenage Mutant Ninja Turtles: Tactical Takedown. I think there’s a good foundation here for a follow-up that really brings it all home. As for this particular entry, I think it understands the material and has a lot of good ideas, but it never quite reaches the level it felt like it was building towards. Turtles fans might want to check it out, along with those who enjoy turn-based tactical games and are on the hunt for some lighter fare. It’s a decent on-the-go experience, too. Not the best TMNT game you can get on Nintendo Switch, but maybe the most unique one.
    • 65 Metascore
    • 60 Critic Score
    KILL la KILL IF has all the visual prowess of an Arc System Works competitive fighter minus the substance that they are usually known for. It doesn’t necessarily handle badly control-wise, it’s just far too simplistic for even the most casual player to get any real longevity or satisfaction from it. Mix that with a horde survival mode tacked on as an afterthought, and you have an unrewarding button-masher masked behind the scribbled down blueprints of a fighting game.
    • 65 Metascore
    • 60 Critic Score
    Personally, I would love to see The Kid competing against top dogs in arcades across the city, turning his or her newfound passion into something to be proud of. For now, though, these desires are merely wishful thinking for something that clearly has the potential to manifest into something much more interesting and thought-provoking than the dreary narrative that binds some genuinely clever ideas together.
    • 65 Metascore
    • 70 Critic Score
    In an age where there’s an abundance of polished 2D indie platformers, Alex Kidd in Miracle World DX may not reach the same impact that the original once did. Nonetheless, this game is an adoring love letter by a team who undoubtedly shared a similar nostalgic childhood memory that I will always personally share and cherish. While a fancy lick of paint and some quality of life features will unlikely ever quite capture the magic that once made the original experience so special, Jankenteam has done its absolute best to beautifully repaint a classic that deserves to be remembered and retold.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, I Am The Hero is fun for an hour or so but it’s impossible to recommend beyond that unless you really miss the halcyon days of the side-scrolling beat ’em up. It may well be that you can push through it if you like to chase scores, but it just lacks that special something that made the classics so good. It would be ludicrous to say you should play this and not just Streets of Rage 2 on one of the many compilations it has appeared on.
    • 64 Metascore
    • 65 Critic Score
    But the racing system is boring and slow, taking away the feel of excitement and thrill that the rush of illegal fast driving would normally bring -- this game seems to have none of that.
    • 64 Metascore
    • 50 Critic Score
    Blanc never truly lives up to its potential, but it is a good starting point for a potential sequel. There are simply too many missed opportunities with most aspects of the game. From the puzzle-solving to the story, more could have been done. That isn’t to say I completely disliked the experience, far from it. Just please remember to bring a friend along for the ride if you are willing to forgive any shortcomings.
    • 64 Metascore
    • 40 Critic Score
    This is a textbook case of a disappointing remake. Without the context of the original, you’d probably assume Front Mission 2 is a mediocre game. I’m sure the intent of all of the developers wasn’t nefarious, and it’s possible that there was just a brutal time crunch they had to work under that resulted in so many cut corners. The translation is such a massive blemish on this game that I can’t recommend this even being worth your time until it is properly retranslated, and hopefully, by then, you can grab it for a convenient sale. Front Mission 2 deserved better, and I wish I could have properly experienced everything it had to offer.
    • 64 Metascore
    • 60 Critic Score
    The added co-op adds to the value of the game, but the game’s frustrations hamper re-playability. The stripped down nature of the game is part its charm, but can work against it. Sometimes Mugsters’ sandbox just feels a little shallow.
    • 64 Metascore
    • 70 Critic Score
    Dr. Kawashima’s Brain Training for Nintendo Switch – besides being quite the mouthful – is a welcome return for the series and a great fit for the console. Sure it’s a rather predictable experience but it’s one that in spite of its few hiccups manages to challenge and entertain in equal measures.
    • 64 Metascore
    • 70 Critic Score
    Rock of Ages 3: Make and Break rarely rolls far from the well-worn formula of its predecessors that alone might have made this a tougher recommendation. The inclusion of a level creation tool, however, gives the series the jolt of excitement it sorely needed. Three games in and what Rock of Ages 3: Make and Break might lack in terms of surprise at this point, it makes up for by giving players the keys to create surprises of their own.
    • 64 Metascore
    • 60 Critic Score
    I, Zombie is a decent if short distraction that offers you the chance to play as a zombie and get your own back on the trigger-happy human race. Its gameplay may be overly simplistic but it’s fun enough to keep you engaged to the end. Unlike a zombie, this game is no rotting mess but it could certainly be a little fresher.
    • 64 Metascore
    • 60 Critic Score
    Atelier Lydie and Suelle: The Alchemists and the Mysterious Paintings readily enchants with a charming story and some fantastical worlds to explore. But, while the game’s greatest strength lies in the depths of its alchemy system, Gust has failed to have thrown enough new ingredients into their murky cauldron to innovate on the experience as much as has been seen in what came before. What we’re left with is a rather average concoction.
    • 63 Metascore
    • 50 Critic Score
    Apparently, Bandai Namco Entertainment is working on a fix, but, as of writing this, we have no idea when this will be coming out. I had considered waiting for the patch and reviewing it after the fact, but the best-case scenario of this patch would be reporting on a simple, solid version of a classic game that deserves better. This could have been a way to right the missteps of the previous remaster, but that’s not what we got. Tales of Symphonia is not my favorite game in this series, but I’m worried about what it would mean if this is the new standard for Tales of remasters going forward. I hope this is fixed soon because the game underneath this is quite good.
    • 63 Metascore
    • 70 Critic Score
    Long after money has exchanged hands, Penny-Punching Princess will be remembered for the pun-packed, zany adventure that it casts you out on. The game’s inherently repetitive nature will mean it’s best chipped away at over time, but, while some imbalance with the difficulty can irritate, bribing everything in sight with the magical calculator allows it to leave a lasting impression than others on the portable home console.
    • 63 Metascore
    • 70 Critic Score
    All-Star Fruit Racing is a decent enough kart racer that offers a few interesting ideas of its own but unfortunately suffers in a few areas whether it’s the awkward control scheme, confusing weapon system or even a general lack of online features. There’s fun to be had from this fruit-inspired title, sure, but perhaps a little ripening could have helped sweeten this uneven racer.
    • 63 Metascore
    • 60 Critic Score
    Bendy and the Ink Machine is a very intriguing game. It has an incredible visual style that is unique and certainly has some good horror elements going for it, but it, unfortunately, lets itself down in other areas. Straightforward puzzles, unwanted fetch quests and a clunky combat system really hurt the enjoyment in a big way.
    • 63 Metascore
    • 40 Critic Score
    As kart racers go, Chocobo GP is bright and colourful but decidedly forgettable all around. The racing feels serviceable but isn’t short of frustrations, tracks busy with visual flare but uninspired in their actual design and the mode selection a mish-mash of forgettable and okay options. Chocobo GP not only fails to bring anything exciting and fresh to the table but even struggles with some of the fundamentals and when compared with the best Switch has to offer in the kart racing department it falls short in just about every way.
    • 63 Metascore
    • 60 Critic Score
    BAFL: Brakes Are For Losers delivers a chaotic, messy multiplayer experience sure to provide a few laughs even if more often than not it’s down to watching others trying to deal with the wild handling of its vehicles. An overall lack of both variety and content, however, prevent this title from reaching its full potential relegating it to a short and shallow distraction.
    • 63 Metascore
    • 60 Critic Score
    As I progressed, I began to care less and less about Tom, his old crew and his plight. Which is a crying shame considering the opening of the game felt like the writer and developers reaching out and grabbing me by the throat. Discovering alien artefacts and cave systems initially perked me up, but the rinse and repeat nature of obtaining these upgrades wore me down.
    • 63 Metascore
    • 40 Critic Score
    Super Monkey Ball: Banana Blitz HD is a substandard remaster of a game that quite frankly didn’t need it in the first place. The disappointing level design, frustrating boss battles and shallow party games are a sore reminder of just how much this series has fallen since the glory days of the GameCube pair. I want the series back just as much as any fan, but not like this.
    • 63 Metascore
    • 60 Critic Score
    Once all is said and done, I can’t help but feel like Garage could have been so much more. It has some great aspects, don’t get me wrong, but the potential is there for all to see and maybe some extra development time was what the game needed to finetune certain things. As it is, what you will find is a game that you will have a lot of fun with, but one that also grows repetitive the more you play. I just kept thinking that there are much better games out there that share a lot of the same ideas.
    • 63 Metascore
    • 70 Critic Score
    The Stone of Madness is a decent game in a genre that is quite niche nowadays, make no mistake about that. However, if you’re a fan of top-down strategy-stealth games, want something new, and don’t mind a challenge, then you will find lots of enjoyment here. It’s not perfect, but despite its flaws, The Stone of Madness brings together enough new ideas and great aesthetics to help breathe some new life into a dying genre.
    • 62 Metascore
    • 66 Critic Score
    The perfect example of an experiment gone awry. If only the physics were just a little more realistic, it would help a great deal, but as it is, the game just gets to be annoying before you ever start to have fun.
    • 62 Metascore
    • 65 Critic Score
    While Digimon Racing won’t knock anyone’s socks off, it’s fast-paced fun if you want a simple racing game and you’re already tired of Mario Kart. You will get tired of this even sooner due to its length, but fans of Digimon will find it easier to get into.
    • 62 Metascore
    • 50 Critic Score
    Even looking past the game’s sordid perversions, Gal*Gun 2 never becomes as entertaining as it needs to be to hold your attention for long. In many ways, that’s a shame as, while the game’s erotic nature may be an immediate turn off to some, it exists in an uncontested genre on Nintendo Switch.
    • 62 Metascore
    • 65 Critic Score
    It's a decent enough puzzler, a sort of Dig Dug/Puyo Pop hybrid. Some players may get frustrated by being crushed by blocks falling from off screen, as well as the length of the later stages.
    • 62 Metascore
    • 80 Critic Score
    No, it’s not original and the writing is a bit rubbish, but I can’t fault the game itself.
    • 62 Metascore
    • 70 Critic Score
    As a throwback to an arcade favourite, Raging Justice does a decent enough job to provide you with the short and shallow candy fix that made the genre appealing in the first place. It may be ugly in design, in a 90s 3D model pre-rendered kind of way, but it does have a plasticine charm to it all to make it visually stand out.
    • 62 Metascore
    • 50 Critic Score
    To put it bluntly, Power Rangers: Battle For The Grid is pretty much a proof of concept that should have been pitched for a crowdfunding campaign. If anything, the fact that it’s halfway decent makes me feel uncontrollably angry inside. There’s a part of me that wishes this was simply a terrible game through and through. Now, I can’t help but pine for a good, big budget Power Rangers fighting game with bright camp colors and horrifically acted cutscenes. Damn you nWay, for reigniting my childhood with such genuine potential. I’m left feeling like I have been gifted a cool Power Rangers toy from a charity shop that’s missing most of its pieces.
    • 61 Metascore
    • 80 Critic Score
    Sphinx and the Cursed Mummy is a must play classic that acts as a great example on how to make a timeless title. Despite having a few quirks that remind us of its age, this Egyptian escapade is just as enjoyable as it was back in 2003, if not even more so on the Switch. Not only does it manage to nail the essence of a good adventure title, but it provides us with entertaining abilities and puzzles that are truly a fun experience. Perhaps THQ Nordic will give this game the chance at a sequel, where it could potentially become the series it was always meant to be.
    • 61 Metascore
    • 60 Critic Score
    As fantastic as some of these classics are, Konami’s Arcade Classics Anniversary Collection is barebone in features and presentation. Its price point isn’t too bad though and fits the Nintendo Switch nicely alongside the other classic compilations already on the system. Other than that, you could always play and compare the original Gradius with the Nintendo Entertainment System – Nintendo Switch Online app as a reminder of how good of a port that version really was.
    • 61 Metascore
    • 60 Critic Score
    The inclusion of something that relies on precision movement with a clumsy transport system designed primarily for puzzles, is a massive hole in an otherwise clever premise. Small frustrations in her physics soon build up and the game becomes a slog rather than a joy.
    • 61 Metascore
    • 68 Critic Score
    A package that is full of potential, with over 60 games and several bonus features. However, there are many problems with everything in between – especially the keypad and controls, but also with the lack of graphical quality outside of the faithfully reproduced Intellivision graphics, and the short soundtrack.
    • 61 Metascore
    • 60 Critic Score
    I miss the era of games Reynatis feels plucked fresh out of. The PlayStation Vita was my gaming awakening that defined my taste, and was a swan song of a particular era of Japanese portable games that were able to be experimental and weird on a low budget. The ambitions of the team far outshine the budget they were given, but there’s definitely something to like here. The combat is flashy and fun if not a bit simple, yet still outshines most other action games of this scope. The six playable characters are plenty customizable, and once you get into it there’s plenty of fun to be had. I respect Furyu continuing to fund creatives of all sizes with enough money to make their weird and cool games, and Reynatis is among their better titles. For those who are coming at this from an exclusively Square Enix fan perspective, however, I don’t know if you’ll be able to see past the blemishes. Maybe don’t play it on Nintendo Switch, though.
    • 61 Metascore
    • 60 Critic Score
    It’s tough to fault Catan on Switch when it comes to how faithful this recreation is compared to the original source material. Unfortunately, a pretty vacant online community and a lack of any sort of local multiplayer really hurt its long-term appeal. An enjoyable adaption but one unlikely to replace the original physical version any time soon.
    • 60 Metascore
    • 55 Critic Score
    Unlike most Nintendo-published titles, the game really feels like it lacked direction, and as a result the game is more annoying than fun. If you're a diehard for Yoshi platformers, you'll enjoy the game on some.
    • 60 Metascore
    • 60 Critic Score
    But after a while, hitting frogs just doesn't fufill the same amount of happiness that it did when you started.
    • 60 Metascore
    • 67 Critic Score
    The character modeling is downright fantastic, but the pieces that make up their world are far less so. Level interiors are usually drab and lifeless, and sometimes repetitive.
    • 60 Metascore
    • 40 Critic Score
    It doesn’t work as a video game and it doesn’t work as a movie. While it looks great, the acting leaves a lot to be desired and there just isn’t any involvement for the player as you’re just pressing the A Button a couple of times here and there without ever really having to make choices. It had potential and any future games can certainly learn a lot from this, but my advice is to stay well away unless you’re absolutely desperate for something to do for an hour or two.
    • 60 Metascore
    • 80 Critic Score
    I had a blast with the female fighters of the arcade era. It’s a great brawler and the whole Super Smash Bros. element works a treat. There’s definitely enough depth and wackiness to keep things interesting – at least for as long as you have others to play against.
    • 60 Metascore
    • 60 Critic Score
    Shelter Generations is a mixed bag, then. Shelter 2 is burdened with many flaws, the linearity to Paws helps it to become a more meaningful adventure, and the content that accompanies them lends charm to the whole collection. Taken as a whole it disappoints, which is a shame as, beneath the adorable exterior, the concept has far more potential than what has been achieved.
    • 60 Metascore
    • 50 Critic Score
    Invisiballs is an interesting and unique idea unfortunately held back by a general lack of depth, variety and content. While there’s certainly nothing quite like this on Nintendo Switch at the moment, Invisiballs feels like too basic a package to keep you hooked for much longer than a few sessions. Perhaps future updates will add some interesting new features.
    • 60 Metascore
    • 70 Critic Score
    Most of Turok 2: Seeds of Evil’s problems simply lie with the passage of time. If you are willing to overlook some of those issues, such as the outdated visuals and level design, what you will find is a fun and thrilling trip down memory lane to one of the Nintendo 64’s best first-person shooters. The lack of multiplayer, while not essential, hurts the overall package.
    • 60 Metascore
    • 60 Critic Score
    With Full Metal Schoolgirl, D3Publisher and Yuke’s have a solid base to build on, but it has a few too many annoying issues holding it back from an easy recommendation. The constant loading and time-wasting cut-scenes when you finish a room, accompanied by technical issues on Nintendo Switch 2, make it one to wait on for potential updates. Despite that, Full Metal Schoolgirl’s strong core gameplay with a good localization and aesthetic made me want to keep coming back to it for a run or two every day since getting it.
    • 60 Metascore
    • 51 Critic Score
    Spyro’s new developer, Vicarious Visions, has changed the focus of Spyro to mini-games, which are very easy, boring and repetitive; they have also taken away the 3-D look of the games, which presents some problems in gameplay, not forgetting the fact that the 3-D isometric look simply looked better.
    • 60 Metascore
    • 70 Critic Score
    Endless Ocean Luminous is worth the plunge, and, along with other experiences like Nintendo Labo and Game Builder Garage, demonstrates a commitment to broadening what Nintendo Switch can offer beyond simply being a “games” console. It’s a welcome change of pace from the regular bustle of modern-day gaming experiences, offering a relaxing underwater diversion that shouldn’t be overlooked.
    • 60 Metascore
    • 60 Critic Score
    Perhaps the largest issue with Warriors Orochi 4 on Nintendo Switch is that it is on the Switch. With both Fire Emblem Warriors and Hyrule Warriors: Definitive Edition available on the console, choosing a lesser version of the game with less recognisable characters isn’t realistic. If you want a good hack-and-slash game then there are already two here, this just doesn’t come close.
    • 59 Metascore
    • 60 Critic Score
    Regardless of its issues, Liberated shows potential in combining one of the oldest methods in storytelling with the new. Having the gameplay segments fit within the panel of a comic strip is a nice touch, even if the gameplay is average at best. The script is certainly a relevant subject in spite of how many times the idea has been recycled. It’s just unfortunate that, in this case, simply reading the source material would have been a better experience compared to playing it.
    • 59 Metascore
    • 50 Critic Score
    At the end of the day, this is a sub-par port of an average game. The story in Blair Witch isn’t anything special even if the main character was good, poorly programmed AI hampers innovative mechanics, the game design isn’t that thought out, and the game’s atmosphere and aesthetic are hurt by this port’s low resolution. A great set of ideas that fumble when it comes to the execution, and an adorable dog doesn’t really save it. I love the Switch and want as many games as possible to come out on it, but Blair Witch really shows that not every game should.

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