Nintendo Gamer's Scores
- Games
For 1,482 reviews, this publication has graded:
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46% higher than the average critic
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7% same as the average critic
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47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | Mighty Milky Way | |
|---|---|---|
| Lowest review score: | Monochrome Racing |
Score distribution:
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Positive: 441 out of 1482
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Mixed: 639 out of 1482
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Negative: 402 out of 1482
1482
game
reviews
- By Date
- By Critic Score
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- Critic Score
The Wii handles violent OTT theatrics like no other console, but a fresh game would have been much appreciated. [July 2007, p.48]- Nintendo Gamer
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- Critic Score
A clean, logical layout and superb handwriting recognition - we're sure crossword aficionados stateside are having themselves a grand old time. [Aug 2007, p.70]- Nintendo Gamer
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- Critic Score
It's very little fun to play, and since you can play a limited version online for free as a Flash game, there's no good reason to put it in your DS. [June 2007, p.70]- Nintendo Gamer
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- Critic Score
Glimmers of good ideas are squished under the boot of boring. [Aug 2007, p.66]- Nintendo Gamer
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- Critic Score
Cripes, there's a lot of rules and regulations to take in here. [Aug 2007, p.70]- Nintendo Gamer
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- Critic Score
Far too simple to satisfy as an anime fighter and too bitty to enjoy for any length of time. [Sept 2007, p.71]- Nintendo Gamer
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- Critic Score
The safety of brand outweighs the desire to innovate. Sword fighting doesn't work with the remote. [Aug 2007, p.47]- Nintendo Gamer
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- Critic Score
Lumpen stuff partially saved by nifty duelling sections. [Aug 2007, p.70]- Nintendo Gamer
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- Critic Score
Makes you feel like a daring aventurer making progress, but at the expense of in-your-face thrills. [Aug 2007, p.63]- Nintendo Gamer
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- Critic Score
It's going to sell by the bucket-load to the younger fans of the film, and most of them will find it a diverting enough adventure. Just a shame that it throws away such a knowing premise.- Nintendo Gamer
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- Critic Score
It makes chess look like [a] snap and will make children cry. [Sept 2007, p.71]- Nintendo Gamer
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- Critic Score
Uninspired missions, repetitive gameplay, bored-sounding voiceovers, ugly graphics, painful controls. [July 2007, p.46]- Nintendo Gamer
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- Nintendo Gamer
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- Critic Score
Fast as you like, fun to control and a mindless diversion for military fetishists. Difficult, even on the easiest setting, but if you're up to the challenge you'll get loads of value from it. [May 2007, p.46]- Nintendo Gamer
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- Critic Score
This strives for nothing and doesn't even make it that far. A poor game for a poor franchise. [JPN Import; Aug 2007, p.54]- Nintendo Gamer
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- Critic Score
Where's Wi-Fi? RPG mode? Not a total wash-out, but it is limited. SNK should have spent more time combing the rules and less combing Dante's hair. [JPN Import; Mar 2007, p.73]- Nintendo Gamer
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- Critic Score
A must for Bionicle fans and decenet, trashy fun for everyone else. But the controls are poor. [May 2007, p.52]- Nintendo Gamer
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- Critic Score
With Wi-Fi battles and Global Trade, D/P is essential. [Sept 2007, p.81]- Nintendo Gamer
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- Critic Score
With Wi-Fi battles and Global Trade, D/P is essential. [Sept 2007, p.81]- Nintendo Gamer
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- Critic Score
Offering simultaneous play for eight players (four on nunchuks and four on remotes) with everyone playing on the same game screen, it's certainly a tempting idea. Unfortunately after five minutes with even just a couple of players, all the ball action becomes totally confused, empty and aimless.- Nintendo Gamer
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- Nintendo Gamer
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- Critic Score
Potent Mario magic, and, by God, that 2D-3D idea is brilliant. But it's got what we call the Pikmin effect: the sense that it'll take a sequel to really bring the concept to full fruition. [July 2007, p.36]- Nintendo Gamer
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- Critic Score
There's no close-up work, only abstract coarse plotting between cookers and customers and, as such, it's a bit tedious. [Christmas 2007, p.70]- Nintendo Gamer
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- Critic Score
It makes the right moves but doesn't quite scale the heights. And you can be the GameCube version - without Ubisoft's half-hearted Wii controls - for around 20 pounds. [June 2007, p.38]- Nintendo Gamer
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- Critic Score
Irritating and irrational, Magic Picture Book treats you badly. Yet one flash of those choco-puppy eyes and your heart will flutter. The DS equivalent of Stockholm Syndrome. [JPN Import; Mar 2007, p.76]- Nintendo Gamer
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- Critic Score
At times as delightful as prancing down a beach with the girl of your dreams. At others, like lunching at Satan's table. Not really a game you love, more a game you grudgingly respect.- Nintendo Gamer
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- Critic Score
Has more love in its bones than Konami's usual dead-horse-floggers - and it's great value at the current dollar-pound exchange rate.- Nintendo Gamer
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- Critic Score
Despite the clumsy controls and a tendency to keep throwing the same bits at you over and over (and over) again, this is recommended to all. [June 2007, p.46]- Nintendo Gamer
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- Critic Score
One of the not-at-all-interesting ideas, though, is that there's no tutorial. At all. [June 2007, p.70]- Nintendo Gamer
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- Critic Score
Not entirely convincing, and far less smooth than Nintendo's unnamed dog-related game. But it's well put-together feline fun with minigames. [June 2007, p.68]- Nintendo Gamer