Modojo's Scores

  • Games
For 1,738 reviews, this publication has graded:
  • 45% higher than the average critic
  • 11% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Advance Wars: Dual Strike
Lowest review score: 10 NFL Pro 2013
Score distribution:
1738 game reviews
    • 74 Metascore
    • 60 Critic Score
    The simple downfall of Meteos: Disney Magic is that it's no longer about puzzle solving. The action is fast-paced and entertaining, but lacks the addictive quality that makes the original something still worth owning.
    • 66 Metascore
    • 40 Critic Score
    While the characters are funny and there is a definite old-school/hardcore edge to the design, only those in the market for a tough-as-nails dungeon crawler are likely to find enjoyment here.
    • 85 Metascore
    • 100 Critic Score
    Visually, the game is excellent - and sometimes astounding. Ratchet's fluid animation must be seen to be believed, and there are moments (Clank's aerial levels come to mind) where the range of colors and particle effects will blow you away.
    • 81 Metascore
    • 80 Critic Score
    The gameplay offers a few tricks up its sleeve, like with the mugging system and unscrewing the car radios out of vehicles for bonus cash. The presentation appears to be top notch, without missing any steps during its translation to the PSP. And the extras come aplenty.
    • 78 Metascore
    • 80 Critic Score
    Gurumin serves up a bevy of mostly entertaining fare via its lighthearted romp through a whimsical land of monsters and phantoms. Just don't expect a grandiose story or sweeping genre innovation, and despite its kiddie trappings and minor flaws you may be amazed at how fun this game can be.
    • 65 Metascore
    • 80 Critic Score
    Capcom Puzzle World won't win any awards in the long-term, and many of you might be annoyed by the presence of Block Block. But the game still has many puzzle moments worth enduring, especially if you're a hardcore fan of Super Puzzle Fighter and the Buster Bros. games.
    • 82 Metascore
    • 80 Critic Score
    More Castlevania than Metal Gear, but who could fault Konami for bringing their two best franchises into a beautiful marriage?
    • 92 Metascore
    • 100 Critic Score
    The game itself is timeless. It's not so old that people are turned off by the primitive graphics and it has an engaging enough battle system that those new to turn based RPGs won't get bored. It still has the same fun factor as the SNES game, but now you can take it anywhere you want, so what more can I say?
    • 78 Metascore
    • 60 Critic Score
    They story is good enough to be in a book and if it weren't for the long-winded dialog, I would rate this game higher. I think if people treat Hotel Dusk more as an interactive novel than an actual game, they'll be less likely to be disappointed.
    • 76 Metascore
    • 80 Critic Score
    The cases are fun and challenging, the presentation quirky and likable, and the gameplay is as sharp as a tack. If you have any objection to buying this game, consider yourself overruled. It's just too good to pass up. [JPN Import]
    • 85 Metascore
    • 100 Critic Score
    I'm simply astonished at the fact that Konami has created two of my favorite DS games in only a year apart from each other.
    • 71 Metascore
    • 60 Critic Score
    While this game is perfect for kids who are just getting introduced to platformers, it may be a little too easy for veterans.
    • 60 Metascore
    • 40 Critic Score
    If you love to play hours of chess against an opponent who is often much better than you are, then this game could be for you. However, be aware you will have to stomach a terrible storyline in order to play the single player game.
    • 68 Metascore
    • 60 Critic Score
    Tony Hawk's Project 8 for the PSP isn't as great a game as the console versions. How can it be? It has no real way to resemble the controls without a second analog stick, and the graphics almost feel like an afterthought.
    • 70 Metascore
    • 60 Critic Score
    While it may lack the "zone out" factor of "Lumines," it has the amusement of "Meteos."
    • 60 Metascore
    • 60 Critic Score
    The gameplay is addictive and worth going through many stages with, and the presentation has some surprising depth to it. Just don't expect an Egyptian tomb filled with extras and you'll feel right at home with this budget purchase.
    • 82 Metascore
    • 80 Critic Score
    But it's the gameplay and extras that will keep you coming back.
    • 77 Metascore
    • 80 Critic Score
    The best part of the game are the job classes. Final Fantasy III was the first of the series to feature job changing, which helps the replayability aspect of the game.
    • 80 Metascore
    • 60 Critic Score
    A great game, a rhythm/music game that bends the genre in new directions with its creative design, heartily original soundtrack, and unique gameplay system. Not too much of it is new, but there is a little to explore here that's worth at least a few tries, even if you have to put up with some hiccups just to get past it. [JPN Import]
    • 33 Metascore
    • 20 Critic Score
    A piece of garbage port of a fifteen-year old Sega Genesis game with only a battery save and a new spin dash move to spruce it up. That's about it. Sonic the Hedgehog Genesis is a travesty of a game that can't even get up to running speed.
    • 70 Metascore
    • 60 Critic Score
    The whole game is supported wonderfully by wireless play.
    • 81 Metascore
    • 80 Critic Score
    A classic, lengthy, & challenging platforming experience - the type of game we don't see enough of, anymore. And make no mistake - the game gets CRAZY hard, later on. This is no pushover like "NSMB" or "Super Princess Peach." You WILL die dozens of times in the last world, and bosses WILL stump you.
    • 74 Metascore
    • 60 Critic Score
    It's a thinking man's game that requires a high chain count and wily thinking in order to assure survival. Some leniency for more amateur players probably should have been granted, but that's probably something that will be saved for "EEE II."
    • 78 Metascore
    • 80 Critic Score
    The gameplay is pure classic Bomberman in Battle Mode, and the mini-games add some variety to the single-player game to make it a more enjoyable romp this time around.
    • 87 Metascore
    • 100 Critic Score
    This is simply a winning formula, through and through. Buy it. Love it.
    • 83 Metascore
    • 80 Critic Score
    The new additions aren't anything mind-boggling, but the new jobs and the bonus dungeon certainly add some extra playtime, and the result is a lovingly ported game that can really pass the time.
    • 70 Metascore
    • 80 Critic Score
    A great game for someone who appreciates the Metroid atmosphere, and is dieing for that oft-rumored "Metroid Dread"
    • 65 Metascore
    • 60 Critic Score
    Children of Mana tops out Lunar: Dragon Song, Deep Labyrinth, and Pokemon Mystery Dungeon, but it doesn't take too much effort to be the champion of "Just OK."
    • 77 Metascore
    • 80 Critic Score
    When you finally succeed in surmounting the insane difficulty level, the sense of accomplishment you get ultimately makes the game an enjoyable experience.
    • 74 Metascore
    • 60 Critic Score
    Capcom should have tweaked a few things to make this more of an ideal get-together, namely the graphic presentation and the multiplayer options. As is, it's still not bad, and it makes us yearn for a third chapter.

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