Modojo's Scores

  • Games
For 1,738 reviews, this publication has graded:
  • 45% higher than the average critic
  • 11% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Advance Wars: Dual Strike
Lowest review score: 10 NFL Pro 2013
Score distribution:
1738 game reviews
    • 60 Metascore
    • 40 Critic Score
    What you are getting is a grave magnitude of repeating hallways, a dull story with often dull witted opponents, mucked up controls, and a game missing many key abilities from the 360 or PS3 editions.
    • 86 Metascore
    • 100 Critic Score
    Don't miss out on Planet Puzzle League for the DS. Its presentation may not suit everyone but it's really going to be hard arguing against buying a game because it's just not fashionable.
    • 83 Metascore
    • 100 Critic Score
    Certainly a real gem for puzzle fanatics, and anyone looking for something really new and really unique for their PSP has gotten themselves a real head turner.
    • 51 Metascore
    • 40 Critic Score
    It's disappointing, it really is.
    • 56 Metascore
    • 40 Critic Score
    Ninja Council 3 is a frustrating and bland affair that has little to recommend it besides the extensive character roster from a recognizable license. It's not technically broken in any way, but there is no reason to purchase a game like this when there are so many other options available that are more enjoyable.
    • tbd Metascore
    • 60 Critic Score
    You could spend $20 on worse things, though. Labyrinth doesn't quite have the legs to live up alongside other puzzle games, but it does offer a little bit of substance for those looking for an exercise in strategy and cunning.
    • 56 Metascore
    • 60 Critic Score
    Just make sure to keep the improper touching to a minimum -- you don't want to be completely freaky like these guys. It is still a prison, after all.
    • 67 Metascore
    • 60 Critic Score
    Artepiazza has developed a rather special game, and for that I wish I could reward them with a better score. But it would be a disservice to gamers if I ignore the fact that wading through the uneventful days can feel like trudging up a long hill leading nowhere.
    • 57 Metascore
    • 60 Critic Score
    Shrek the Third succeeds in being a compelling hand held title that will work well to satiate the kiddies who love the series.
    • 57 Metascore
    • 20 Critic Score
    Shrek the Third on the GBA is a seriously disappointing title.
    • 79 Metascore
    • 60 Critic Score
    The game can be fun and rewarding and does a pretty decent job at not massacring a movie franchise, but can grow tiresome rather fast if the fighting bores you.
    • 68 Metascore
    • 40 Critic Score
    Licensed games sure aren't what they used to be.
    • 57 Metascore
    • 60 Critic Score
    I cannot fault this collection for having some games I could find boring. But I don't mind giving an average score to a collection which aimed only for the bare-bones of success.
    • 51 Metascore
    • 40 Critic Score
    Forget 7 Wonders. Really, just forget it.
    • 85 Metascore
    • 80 Critic Score
    The fact that it's far from a perfect game and not much of a step forward doesn't make it any less of a must-buy. The core single-player adventure is guaranteed to occupy you for more than thirty hours, and the promise of extensive global trading and (surprisingly deep) Wi-Fi battling awaits those who complete the main storyline. Get this game.
    • 85 Metascore
    • 80 Critic Score
    The fact that it's far from a perfect game and not much of a step forward doesn't make it any less of a must-buy. The core single-player adventure is guaranteed to occupy you for more than thirty hours, and the promise of extensive global trading and (surprisingly deep) Wi-Fi battling awaits those who complete the main storyline. Get this game.
    • 37 Metascore
    • 40 Critic Score
    The ball physics are floaty for one, forcing the ball to roll either too much (into a pocket) or not enough (to make contact with a target ball). Worse yet, the AI-fueled opponent can be off the charts.
    • 53 Metascore
    • 60 Critic Score
    There's a hazy quality to Valhalla Knights that ensures nothing ever become too vibrant or exciting; I guess that's what some people call style. I tend to call it boring.
    • 61 Metascore
    • 60 Critic Score
    With such limited play options the enjoyment becomes dependent on depth, and this is where Honeycomb Beat's greatest shortcoming comes to light: longevity. Puzzle mode is quite extensive, but the joy wears off quickly as things get harder and you often find yourself stumped.
    • 76 Metascore
    • 80 Critic Score
    The shooting and sports action should be more than suitable to your needs, and with the label Konami Classics Series established before Arcade Hits, that can only mean that the company's just getting started.
    • 42 Metascore
    • 40 Critic Score
    Every mission just ends up being like the previous one in terms of strategy. Unless you're the type of person who likes collecting all sorts of WWII naval memorabilia, I can't see anyone enjoying this game after the first couple of battles.
    • 73 Metascore
    • 80 Critic Score
    One of the better PSP games to come out this year, a trailblazing flight action game that doesn't let up on the gas. It stays true to the arcade roots while also creating a little something new, and it ranks amongst Planet Moon's best works.
    • 82 Metascore
    • 80 Critic Score
    An addictive, entertaining affair that takes a little bit of patience and learning to get down the basics. Once learned, however, you'll be hooked in no time flat and unwilling to turn a cold shoulder to it.
    • 58 Metascore
    • 40 Critic Score
    There could be, in some way, a niche market that finds the grueling experience that is Lost in Blue 2 enjoyable. Diehard survivalists or the kind-of too old Boy Scouts with a seriously concerning collection of Merit Badges could be right at home with this game. Or maybe not.
    • 74 Metascore
    • 60 Critic Score
    While playing this game, I couldn't help but think I would have enjoyed this more had I been 10 years old.
    • 68 Metascore
    • 60 Critic Score
    The game lacks in genuine long-term appeal due to the repetitive settings and modes, but still has enough to make it worth a look.
    • 64 Metascore
    • 60 Critic Score
    Call of Duty: Roads to Victory isn't quite perfect --not even close, in fact. However, considering that the last entry of the series in a handheld form couldn't even hold someone's sweaty jockstrap in a locker room, it's progress.
    • 22 Metascore
    • 20 Critic Score
    Even at a $20 price, it's still not worth it.
    • 60 Metascore
    • 60 Critic Score
    Level design, enemy design, and damn near every other category of this game are in short, unimpressive.
    • 78 Metascore
    • 80 Critic Score
    It's a phenomenal value, with $1400 worth of Neo-Geo arcade bliss in a $40 package, along with a few extras and two-player compatibility.

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