MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 God of War: Ragnarok
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 74 Metascore
    • 60 Critic Score
    What I’ll take away from my time with Where Winds Meet is how much I enjoyed just roaming the open world and seeing the beautiful vistas, and how great those first hours of combat were. If developer Everstone Studio and publisher NetEase can figure out a way to make it so that future updates and additions to the game match that feeling, then there is real potential here.
    • tbd Metascore
    • 70 Critic Score
    Sword of justice, while fun and heavy on exploration, falters with the amount of menus and systems it throws at you. There is a lot to experience and as leveling did not take long, you get hit with a lot of content all at once in a bit of a disjointed way. Still, Sword of Justice is fun. The story itself hasn’t really hit the mark for me yet, but with branching paths and minimal bugs, it's been great being able to go back and make new choices. Overall, as Wuxia MMORPGs have been few and far between in the west lately, I will say Sword of Justice is a pretty good entry as long as you are okay with playing casually and are not a hardcore player.
    • tbd Metascore
    • 65 Critic Score
    In the end, Blue Protocol: Star Resonance doesn’t deliver anything that hasn’t been done before. The time-gated leveling experience artificially extends the game’s shallow pool of content and after that dries up the endgame isn’t interesting enough to hold players’ attention for long. Add onto that a convoluted gacha shop, and you’ve got a very middling experience.
    • 71 Metascore
    • 70 Critic Score
    The Claws of Awaji expansion offers plenty of new content for Assassin’s Creed Shadows and satisfyingly wraps up the cliffhanger in Naoe’s story that was hinted at the end of the base game. The expansion’s pacing with Yasuke is better, too, but it’s a shame that he didn’t get a new weapon while Naoe did. Still, Claws of Awaji is a worthy send off to two of the best Assassin’s Creed characters in recent memory.
    • 69 Metascore
    • 60 Critic Score
    Daemon X Machina: Titanic Scion is a valiant attempt to build upon its predecessor’s successes and address the shortfalls. Its story is much more comprehensible this time around due to opting for an open-world instead of a mission-based structure. However, it still felt undercooked with potentially interesting concepts and the supporting cast’s character development wasn’t executed well enough. Even so, the customization, gameplay, and movement are just as great as ever. Just maybe choose to play on a different platform than Switch 2 to avoid the performance issues.
    • 72 Metascore
    • 70 Critic Score
    In the end, Wildgate doesn’t try to hide what it is; what you see is what you get. If the trailer looks exciting to you then it’s really not that expensive to give a try. The PvP content can be quite intense and is really fun with a group of friends, but on the other hand the exploration and PvE combat is pretty shallow. One of the problems with space-focused games is that there’s a lot of room to travel but often very little to do, and Wildgate is no different once the initial appeal wears off. Thankfully, there is a roadmap that promises seasonal content drops and I do hope the developers are able to expand to game into something more.
    • 64 Metascore
    • 55 Critic Score
    So yeah, FBC: Firebreak is just fine. If you're looking for something mindless to play with some friends one weekend, this'll get the job done. I'm sure that its lowered retail price–it's going for $40 USD–and launch on some subscription services is going to entice a fair few. But if you're expecting anything as fun or curious as Control, something that encourages you to plumb it for mysteries, or even something daring enough to commit to a new tone and style and substance, allow me to caution you. FBC: Firebreak is not that game. It's regrettably emptier.
    • 80 Metascore
    • 70 Critic Score
    Tainted Grail: The Fall of Avalon is a good game and has the potential to be an excellent game with more patches and polish. It could become a very exciting title if the Questline development team eventually adds more depth to character-build mechanics through DLC, item design, or expansions. In its current state, it is a worthwhile experience if you are looking for another open-world RPG with an interesting storyline, lots of interesting areas to explore, and, at times, a spectacular-looking world setting. But don't expect a fully polished and bug-free experience.
    • 72 Metascore
    • 70 Critic Score
    Atomfall is a really fun time that suffers from several flaws. They’re not quite enough to hurt the experience too much, but they’re noticeable. If what you want is a new survival experience, and you’re willing to put up with them, though, then I think you’ll be very satisfied, especially with the upcoming DLC.
    • tbd Metascore
    • 70 Critic Score
    Will I keep playing Blade & Soul Neo? Probably. It’s a way for me to relive the summer of 2014, hunkered down with my laptop, next to my partner, coordinating how to duo a boss we had no right fighting. And if I stick around long enough I might even get the chance to check out classes that were released by the time I dropped the game. I just can’t see the revival of this MMORPG being a particularly large success for NCSOFT, even if I wish it would be.
    • 81 Metascore
    • 70 Critic Score
    If you're a fan of the newer, more lighthearted Like A Dragon titles and enjoy quirky pirate adventures, then Pirate Yakuza is worth your time. However, if you’re looking for the grittier crime drama of previous Yakuza titles, you might find Pirate Yakuza is too wacky of a departure for the franchise.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, Indiana Jones And The Great Circle comes out greater than the sum of its parts. The story kept my interest throughout, no doubt aided by the stellar voicework all around. Exploring these big areas and searching every nook and cranny for a hidden tomb or lost relic is a ton of fun, and solving puzzles gives your brain a challenge at the same time – jank and all.
    • 73 Metascore
    • 74 Critic Score
    The overhaul to a single-player game with optional multiplayer still has an echo of the MMO design it once aspired to be. The expansive world, character archetypes and end game loop are all remnants of what was, and yet Airship Syndicate has managed to twist the formula just enough to make it worthwhile for solo and co-op RPG players. While some systems may be as dense as the Gloom itself, Wayfinder ultimately lights the way to an enjoyable and rewarding adventure.
    • tbd Metascore
    • 70 Critic Score
    Sword Art Online: Fractured Daydream delivers a great deal for the franchise, offering an engaging story and the chance to team up with beloved characters. While I believe it stands as the best Sword Art Online game to date, elevating the series to new heights, its repetitive gameplay and lack of content variety may hinder its long-term appeal. While its nostalgic charm shines, whether this can sustain players' interest long-term remains uncertain. Still, I'm optimistic that future installments will build on the strengths Fractured Daydream has introduced.
    • 72 Metascore
    • 60 Critic Score
    Throne & Liberty was a game I wanted to love. It was something I had anticipated for roughly a decade with the hope in my heart that it would be good. I see the skeleton of something I adored — the massive PvP battles, the caution that came with entering places like the Ants Nest to get rare jewelry and a social component that I honestly sorely miss. But the poor localization, an uninteresting story, and the reliance on PvP for progression makes the game a hard recommendation. It’s a shame, because there is a glimmer of something great there, but Throne & Liberty just isn’t that.
    • 79 Metascore
    • 70 Critic Score
    If Dead Rising Deluxe Remaster is any indication, the core philosophy of the game still works in 2024. Running around the mall with an array of silly weapons is still brutal fun, the time restrictions of 72 Hour Mode make each decision heavy and important, and the Willamette Parkview Mall has never looked better. However, there's some jank under the hood, a few key improvements are missing, and the story could have used a small adjustment or two for modern times. None of these problems, however, serve as mortal wounds; like the zombies, our enjoyment with DRDR keeps coming back whenever those issues turn up.
    • 76 Metascore
    • 69 Critic Score
    If you’re looking for something new and fresh in the world of strategy games, this might not be the game for you. But if you’re looking for technical, celestial battles with lots of tiny details to optimize and organize, you might end up falling in love with this behemoth of a game.
    • 77 Metascore
    • 70 Critic Score
    Zenless Zone Zero achieves the flash and thrill of a modern fighter built for players of all skill levels. The fantastic combat can often get hampered by the pacing of story, and the mismatched feel of the world inside the Hollow and the slow-paced life outside of it. There are a lot of great game modes, some unique characters to collect, an enticing story and a fun arcade diversion that updates some retro classics. It’s obvious from the quality this is a Hoyoverse game. For the introductory price of free this is well worth your time, maybe even more than other Hoyoverse titles that require a higher cost investment. However, Zenless Zone Zero feels like it’s a Hoyoverse game that needs a little more time finding itself.
    • 57 Metascore
    • 60 Critic Score
    The First Descendant is a game that could be great, if it wasn’t for its localization, monetization model that wants you to spend money to speed up timers or skip the long grind to unlock characters, and various performance issues. It’s a game that I have a lot of fun with, but it certainly won’t be for everyone due to its variations in quality. However, I hope the development team rectifies what issues they can, because The First Descendant could become a staple in the looter shooter genre if given enough time.
    • tbd Metascore
    • 65 Critic Score
    For now, I’d recommend it for PvE fans who aren’t too fussed about story-driven content and for new MMORPG fans who’d like a free game to sink a few hours into. It’s not ground-breaking by any means, but it was quite fun and offered a good alternative to my usual games.
    • 73 Metascore
    • 65 Critic Score
    In Genshin Impact, I enjoyed my initial meetings with Amber, Jean, and Diluc, and even while I didn’t care for Venti, his character was at least entertaining. However, I didn’t feel that way about a single member of Wuthering Waves’ cast. Everyone felt generic with slightly different haircuts or clothes, and the world felt like it was built from stock sci-fi aspects. Too much of the rest of the game falls flat for its great combat to carry it across the finish line.
    • 81 Metascore
    • 70 Critic Score
    Senua's Saga: Hellblade 2 is best experienced for yourself, not spoiled by a friend or watched on a YouTube channel. To fully understand what it's trying to do, you need to hear those voices for yourself, feel that anguish and pain as it happens, and continue to press on through it. It's a powerful game with a powerful message, even if some parts of it aren't as engaging as the rest. Senua's Saga: Hellblade 2 requires your patience; if you provide it, you will be rewarded handsomely.
    • 81 Metascore
    • 70 Critic Score
    Sea of Thieves has made enough improvements that I will likely rally the sea dogs I used to sail with back together to complete both adventures and have some fun. With the PS5 release, I can also make some new friends in the game. The biggest hurdle overall to the PS5 release is that this isn’t anything special for anyone who has played this on either a PC or Xbox.
    • 63 Metascore
    • 70 Critic Score
    Despite its issues, Alone in the Dark is interesting enough to be worth completing. While much of the story overlaps between Emily and Edward, there are a couple of unique sections for each, and apparently if you uncover all of the hidden items there’s a secret ending available. With that in mind, Alone in the Dark can be completed in around 5 hours the first time and about half that for subsequent playthroughs because the puzzles don’t change depending on which main character you select.
    • 70 Metascore
    • 60 Critic Score
    Zoria: Age of Shattering has the makings of a good CRPG. The game has hooked me, and I want to see where the story goes next, even if it is so far standard fare for a fantasy game. I like making the tactical decision of what Character to bring while exploring and how best each class can help me during combat and while encamped. But I still need to find that feeling of being fully engaged in the world, and that is because Zoria: Age of Shattering is missing some quality-of-life additions and polish. But even without that, it snagged me into exploring one more area and upgrading my keep one more time before I quit for the night. For $24.99, it's a decent pickup if you are looking to try a new CRPG.
    • 58 Metascore
    • 60 Critic Score
    Despite its shortcomings, Skull and Bones does boast stunning visuals and a few moments of thrilling naval warfare—the first time you encounter them. However, its lack of depth in gameplay mechanics and story left much to be desired. Even though it continues to evolve with a trove of promised content updates, I’m not entirely sure if I want to return to its turbulent waters. Personally, not being able to roam about my own ship or disembark on islands felt incredibly frustrating and limiting. Skull and Bones isn’t necessarily a bad game; it’s just not great. It feels like lots of pieces of rope strung together with loose knots, hastily fashioned and thrown together to show that they had a working net. Unfortunately, I don’t think that net is strong enough to be worth the $70 fish they’re trying to catch.
    • 60 Metascore
    • 70 Critic Score
    Unfortunately, I have to consider the entire game while I review Suicide Squad. Its incredible storytelling should cause you to give it a chance, but don’t be ignorant of its matchmaking issues, the highly repetitive nature of the campaign missions, or the fact that the end of the game comes off as super confusing. It may be worth waiting for a sale for anyone other than the most dedicated DC fans out there. Suicide Squad had great potential, but for me, it ultimately fell short.
    • 57 Metascore
    • 65 Critic Score
    In general, what’s available just doesn’t feel good enough to keep players engaged. The PvE missions are basically tutorials and don’t have much replay value. There are 3 Versus modes, but only two are active at any given time, and the arenas are pretty small without offering much variety. Some of the characters are definitely fun to play, but overall the skill ceiling seems pretty low due to the wide area of most of the abilities and weapons. Despite generally enjoying online PvP games, I can’t see myself returning to Foamstars too often with its current content selection.
    • 74 Metascore
    • 70 Critic Score
    Overall, I’ve enjoyed my play through of Lysfanga: The Time Shift Warrior. The replayability is there with the time objective to try for a better time, with different modifiers and different spells. Lysfanga has challenging arenas, but it feels so rewarding when earning that victory. The story doesn’t stick out particularly strongly with the plot, but the gameplay along the way was pretty fun.
    • 66 Metascore
    • 60 Critic Score
    Achilles: Legends Untold feels like an unfinished product still working through Early Access. Combat balance and the limited amount of loot would be at the top of my list that needs improvement. You could follow that up with a wider variety of boss fights, a deeper crafting experience, and the writing and voice acting are marginal at best; maybe double down on the writing staff and cut out the voiceover altogether if there isn’t enough budget to do both well.
    • 66 Metascore
    • 65 Critic Score
    Despite the mentioned issues, Vampire: The Masquerade – Justice is a good VR game on the Quest 3. Fast Travel Games tells a good story and nails the atmosphere of the Vampire: The Masquerade setting. Playing as Justice has some fun gameplay and many moments that make you feel like a vampire hunting down their enemies. But to make Vampire: The Masquerade - Justice shine, I would have liked to see more polish and depth to the vampiric power/discipline system.
    • 59 Metascore
    • 60 Critic Score
    Return to Moria has a TON of potential, but overall I would say the worldbuilding and fantastic job they did on bringing Moria to life is what carries the title; not necessarily the survival mechanics or gameplay. Aside from singing mining songs with friends, I can’t think of much that it brings to the table that I haven’t seen done better in other survival games like Valheim or Conan Exiles. Return to Moria has definitely created an interesting and immersive world, probably one of the most lore-accurate ones I’ve seen in a while. I just wish that they had dedicated a little more time to making their combat and survival system as interesting too.
    • 74 Metascore
    • 70 Critic Score
    Creatively Assembly has made a good, solid game. Total War: Pharaoh offers a fun experience for anyone interested in the time period surrounding the Bronze Age Collapse. The technical issues I experienced were few. Out of the various gameplay systems, I particularly enjoyed the Royal/Hittite Court intrigue. But while the initial experience was great, some players may find the mid to late game lacks depth.
    • tbd Metascore
    • 65 Critic Score
    While I still think Total War: Warhammer III: Shadows of Change is a good DLC, it could have been a great one with a few more unique mechanics. If you enjoy all three factions or really like how The Changeling gameplay sounds, it may be worth picking up sooner rather than later.
    • 63 Metascore
    • 55 Critic Score
    There are a lot of holes in the plot and despite trying its very best to make you care about what’s happening, the characters are so underdeveloped that it’s easy to be apathetic to their cause. If you’re looking for a good strategy game that you can play on modern platforms, I’d still give Arcadian Atlas a pass. Go play Triangle Strategy or any of the Fire Emblem games first. Even Final Fantasy Tactics on your phone is going to be a better experience.
    • 67 Metascore
    • 70 Critic Score
    Crash Team Rumble impressed me more with every completed match. Those hoots and hollers from SGF make a lot of sense now, as it's one of those games where one late-game maneuver can spell victory for your team, and it can happen in an instant. Not being able to connect and play the fun game was frustrating – almost as much as connecting, playing one match, and then watching the game crash – but once I was in, I was having a blast. If Toys For Bob and Activision continue to support this game through building its roster, adding new modes, and offering more silly cosmetics, I can see this game enjoying a long and successful run. They just need to make sure we can log on to play it.
    • tbd Metascore
    • 70 Critic Score
    The Age of Wonders IV: Dragon Dawn content patch feels like a natural addition to the game. The developers at Triumph Studios have done a great job implementing it. It adds an extra ruler type for players to explore and a dragon thematic line of spell tomes. If included in the base game, it would have easily bumped my original review score by 0.5 or even a 1.0. As a stand-alone content pack for $9.99, a few more minor additions to the new features would have gone a long way in fleshing it out. It's a good value, but not a great one.
    • 71 Metascore
    • 65 Critic Score
    What it really boils down to is this: if you really enjoy Star Trek, especially TNG, then you’ll likely love the story being told in Resurgence. As a Star Trek story, it’s fantastic but as a game, it’s terribly buggy. So be aware that this Star Trek gem is not perfect before you decide to boldly go where no man has gone before.
    • 78 Metascore
    • 70 Critic Score
    The graphics won’t blow you away and it won’t be making too many “best graphics of the year” lists. But it’s a loving tribute and beautifully recreated edition of a much-beloved classic. There’s a lot to like in this remake, and if this is the building block for what’s to come in the franchise, there are plenty of reasons to be optimistic.
    • 65 Metascore
    • 60 Critic Score
    I liked After Us in the end, I appreciated the story it told and the imagery it used to tell it (even if most of it was as blunt as blunt gets). However, what could have felt like a two-hour conversation is bloated into a ten-hour lecture series due to overly large worlds with very little to do in them. It seems like there was an internal struggle between "brevity in storytelling" or "filling the world with collectibles," though unfortunately, the solution they reached was far from the most efficient. If you can stomach the slog, there's a beautiful, important message to be heard in After Us. Unfortunately, and ironically, it's buried in excess.
    • tbd Metascore
    • 65 Critic Score
    Combat on its own just doesn’t feel satisfying enough to hold my attention-I’d kind of rather hop back onto Planetside 2 or Chivalry 2 for that. But, the combat combined with all of the features I mentioned earlier really come together to create something special-it still just needs a lot of work and polish. I especially love the concept of taking a large faction-based map and adding mmorpg elements to it, so I will absolutely be keeping my eyes on Gloria Victis over the next few months. If the developers keep making steady improvements like they are now, I’ll more than likely keep dipping my toes in every now and again to scratch that PvP itch.
    • 66 Metascore
    • 70 Critic Score
    As a fan of Destiny 2, I am enjoying Lightfall. It definitely had a bumpy start, especially if you’re a big story buff, but almost everything after the campaign has been solid. I wouldn’t say anything blew me away, but nothing has been horrible either. They stuck to the tried and true formula that has worked for them for quite a while now, and while I hoped for a bigger spectacle around some characters, Neptune itself, or even the raid, I am wanting to play more and do more.
    • 79 Metascore
    • 70 Critic Score
    Despite the optimization issues and random difficulty spikes, I do think that Wo Long: Fallen Dynasty is ultimately good – it just could have been so much better.
    • 75 Metascore
    • 60 Critic Score
    Although WILD HEARTS puts up a valiant effort to capitalize on the success that Monster Hunter has found in the West these past few years, it still leaves a lot to be desired. The most disappointing aspect is how bogged down it is with technical issues that prevent a seamless online co-op experience. A lot of the joy in hunting monsters is being able to do it with friends. Despite featuring cross-platform play, I preferred to play WILD HEARTS alone rather than be bothered with the slow-downs that I encountered. It shows great promise with their weapon types and the upgrading mechanics, but ultimately WILD HEARTS feels like an unfinished product. I hope that the upcoming content updates can turn that around. In the meantime, I’d look elsewhere for getting that next hunt in.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Engage has a lot of great elements, from its striking visuals to the classic Fire Emblem turn-based strategy gameplay. The story being told, however, does not live up to the bar set by other games in the series, while some battles drag on to the point where I'm fighting off a nap just as hard as I'm fighting the enemy armies. I enjoy the game in spurts, but before long I find myself wondering when I can stop engaging with this Fire Emblem. There's enough here to enjoy Fire Emblem Engage, but only the most dedicated will be able to see this through to the end.
    • 64 Metascore
    • 65 Critic Score
    In the end, Forspoken is okay, with its world, parkour, and combat as its high points. And while I didn’t thoroughly enjoy the story, I want to see Ella Balinksa as Frey again in a sequel as her performance (and, frankly, the majority of the cast) was a definite highlight, despite the poor writing she was given. Unfortunately, the performance issues really have made Forspoken hard to recommend at its full price, as it negatively impacts so much of the moment-to-moment gameplay. Hopefully with a few patches Square and Luminous can improve it over time. But until then, traveling down the rabbit hole into Athia might be best done on a sale.
    • 69 Metascore
    • 65 Critic Score
    High on Life is a decent FPS with great voice acting and an interesting new universe to explore. While I didn’t find any point in the game where I laughed out loud, if you are someone who enjoys the humor of Rick and Morty, then you will likely enjoy this experience as well. Just be aware that at different points the subject matter can be offensive to some, and the swearing is pretty much constant. High on Life may even be too much for some fans of Justin Roiland. While players won’t find anything new for mechanics and world traversal that has not been in other FPS titles, it is a good set of bones for future DLC and/or sequels.
    • 71 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • 72 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • tbd Metascore
    • 50 Critic Score
    I really wanted to enjoy Dual Universe, and at first I was. I truly did enjoy the grind early on, until I realized that, for the most part, the grind was all there was. The ambitious systems that define Dual Universe also doom it, and as a result there just isn’t much to do aside from harvest, sell and rinse and repeat, even if you add layer and layer of industrial complexity to the loop. While player ingenuity and artistry will make some of these systems more and more interesting, especially with LUA scripting and more, for me, it just doesn’t make for a compelling experience I can recommend.
    • 66 Metascore
    • 55 Critic Score
    If you aren’t a Batman fan, I’m not sure that there is enough that stands out that dropping full retail on Gotham Knights is a smart move. The game could certainly use some patches, the full four-player mode isn’t out yet at release and I feel like holiday releases may quickly overshadow this game. That isn’t to say that there isn’t a great concept, but like Batman, it's crushed to death under all the debris.
    • tbd Metascore
    • 65 Critic Score
    Chimeraland by Pixel Soft is an unpolished experience with minor bugs, but it is still weirdly fun. Player races and various creatures are some of the oddest things I have seen in any MMO. The layout of the UI for PC is not intuitive compared to mobile, and there are localization issues. Players may be turned away by some of the graphics and the initial learning curve. But if you can get by these issues, there is a lot of game here for players who enjoy exploration, survival building mechanics, and pet collection/evolution. While many of Chimeraland’s systems at a base level can feel familiar, it is a unique experience.
    • 61 Metascore
    • 60 Critic Score
    There’s nothing new to see here, just a port of an old classic. For some, I’m sure that this is all that they want or need, but for others I feel that it’s a shame Dark Alliance II hasn’t been modernized - at least a little bit - to bring the gameplay more in line with the times so that it would feel more accessible to newer players. Even still, Baldur’s Gate: Dark Alliance II’s price tag at $29.99 feels too steep for what it is. Unless you’re a diehard fan of the Dark Alliance series, I’d wait for a hefty sale before picking this up.
    • 73 Metascore
    • 70 Critic Score
    The bones of Worldslayer are excellent, but the story and end game content are greatly lacking.
    • 67 Metascore
    • 55 Critic Score
    I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
    • 69 Metascore
    • 60 Critic Score
    Stardock has created a game with good bones. Some of the new systems, such as the core world management and ideology system, add to/improve the game. Unfortunately, other systems feel tedious at times. They are not broken per se but are not quite there yet. They either bog down the gameplay or lack impact on the experience. The core gameplay loop is decent, but it just didn’t hook me into feeling the need to play one more turn before bed. If you enjoy the series, Galactic Civilizations IV is worth picking up. Otherwise, I would wait for a few patches or DLC to help flesh out some of the systems.
    • 46 Metascore
    • 60 Critic Score
    Babylon’s Fall should have fared better than it has. Hidden somewhere behind a myriad of poor choices is some enjoyable hack and slash combat. Going with an online-only, GaaS model and still sticking gamers with a $60 price tag. The strange choice of the watercolor painting art style. Taking nearly 20 before introducing any of the interesting pieces of character customization. Waiting until the player completes more than three-quarters of the story before opening up any of the side quests or resulting rewards. All of these could have easily been avoided.
    • tbd Metascore
    • 60 Critic Score
    Zenith: The Last City, by RamenVR, has been a hard game to rate. It is an excellent VR experience that shows what the future of a fully realized VR MMORPG could look like, and Zenith could be that MMORPG with time. The game can be a grind, especially when soloing. But the combat, group activities, and box price all are on target. Features like climbing and gliding make for a uniquely VR experience. But lack of content and the existing bugs are currently holding it back from being a must-own VR title.
    • 51 Metascore
    • 50 Critic Score
    Everything about my experience points to GATO Studio either running out of time or money (or both) before they could complete The Waylanders. A story that starts off in a fresh setting and filled with interesting characters, nice visuals and outstanding voice acting is quickly derailed by technical flaws and an ever-growing list of bugs. I rarely complain about too many side missions or additional features like romantic endeavors being added to a game, but this is a perfect example where cutting out unnecessary features would have allowed GATO Studios to focus on the things that really mattered. Sometimes, less can be more, and that appears to be the case here.
    • 67 Metascore
    • 70 Critic Score
    Even with Death end re;Quest 2’s visual issues the combat and skill system keep the gameplay enjoyable. It’s quite fun watching monsters smash into each other and bounce off the arena walls like taking a part in a game of Beyblades. Just be sure you know what you’re getting into because there are several periods of downtime when experiencing the beautiful visual graphic novel portions of the game.
    • 81 Metascore
    • 70 Critic Score
    While it’s clear that Lost Ark isn’t necessarily an ARPG, but rather a traditional Korean MMORPG with an isometric view, Smilegate is very clearly looking to cater to a specific audience. Lost Ark finds itself focused on a never-ending gear treadmill, and it does an extremely good job at it. Unfortunately, casual players who want to explore an interesting world or want diverse or more dynamic content will likely be let down. And while Lost Ark is fun, the arduous leveling process and repetitive endgame will likely lead to polarizing opinions about it, with most players either loving or hating their experience in the end.
    • 76 Metascore
    • 70 Critic Score
    Let's get one thing straight: I do enjoy playing Dying Light 2 Stay Human. The story is great and warrants additional playthroughs thanks to multiple endings, the combat feels awesome, and there's a ton of stuff to do in this sprawling city (500 hours worth, apparently). It just needs to clean up the technical issues and stop spawning the final boss inside the platform he's standing on, among other things. If that happens, the impact--much like the game itself--will be night and day.
    • 64 Metascore
    • 70 Critic Score
    It is hard to articulate just how detrimental the Chaos Portal section of Kingdoms of Amalur: Re-Reckoning - Fatesworn is to the rest of the new content. Until those portals opened this felt like a story worthy of Amalur, with a few twists and turns and Agarth acting a fool (as is tradition). Then the brakes were pumped, and I was buried in purple Chaos energy for far, far too long in the main arc. If there's one lesson I hope any prospective sequel developers take from this big adventure, it's this: leave the Chaos Portals out of this and just make the game you know you can make. As the rest of the adventure proves, the Amalur franchise can still hold its weight.
    • tbd Metascore
    • 70 Critic Score
    Overall, the expansion is good. The graphics still hold up, combat is fun, and the new zones are interesting to explore. The developers did a great job with the story, and while the ending was a bit of a letdown it leaves enough open story threads for hopefully something interesting in a future patch. Everquest 2 Visions of Vetrovia kept me engaged and rekindled my interest in EQ 2 to the point where I have started a new Monk and am already level 50.
    • 73 Metascore
    • 70 Critic Score
    This drastic change in tone and structure from the Rainbow Six: Siege we've all come to enjoy is cool…for a time. The different alien types--while seeming overly familiar compared to other video game monsters--are fun to fight and strategize against. The objectives are fun and tense, and the "do we continue or leave now" choice is always filled with tension. I just wish there was more of this game to play, and that the repetition of the game didn't set in so soon. Extraction is certainly worthy of the Rainbow Six moniker, I just don't know if it will be laying Siege to the other game's fanbase anytime soon.
    • 66 Metascore
    • 60 Critic Score
    Sands of Salzaar, for all intents and purposes, feels more like a work in progress as opposed to a final release. If this were an early access preview, I would say that each of the core components has potential and just needs to be fleshed out. As a final product review, I must say that even though Sands of Salzaar promises an intriguing blend of RPG and strategy elements, it fails to provide the depth and complexity needed for long-term replayability.
    • 78 Metascore
    • 72 Critic Score
    There is more than enough variety to keep players coming back and having fun for months, just with the solo and collectible game alone. If you’re an extreme sports fan, Riders Republic is a no-brainer. For MMO fans looking for more than a madcap mass race challenge, I would let the game mature for a few months longer before picking this one up.
    • tbd Metascore
    • 70 Critic Score
    Just like a visit to the carnival, even though it wasn’t the greatest experience ever, I haven’t ended a day playing Elyon feeling like I had a bad time. The bigger question for me is how long this carnival can last? We’re only a month past launch, and if you aren’t online for the daily reset, finding a group to run dungeons with can be difficult. The same can be said about finding a match for the various types of PvP. The fewer players there are, the harder it will be to turn a profit, so it won’t be long before the financials start to dictate what items go into the cash shop. And when that happens, the player base will shrink even further. So I guess I’ll keep on riding this roller coaster until it breaks down. Aaaaand, it’s gone!
    • 70 Metascore
    • 60 Critic Score
    New World is off to a rocky start, but if Amazon can right the ship and address real player concerns, it has the chance to be something really special. But right now, it’s an okay experience overall that leaves me wanting more in order to stick around.
    • 73 Metascore
    • 70 Critic Score
    Medieval Dynasty isn’t meant to be rushed, rather, to be an experience and a personal challenge for those that want to see how long they can rule and keep the peace within their kingdom. While there are still clearly some stark improvements that can be made, I think that Medieval Dynasty succeeded in bringing something new to an already saturated and stale genre, and can be a lasting favorite, as long as they continue to make improvements and provide updates.
    • 72 Metascore
    • 65 Critic Score
    I want to fully endorse Gamedec, and up to a certain point I do, but I would be remiss if I didn't mention the radical shift in the game's focus. Up until then the investigations are mysterious and fun, telling a legitimately interesting tale. After it the game feels like it goes into hyperdrive, not stopping until the credits roll. If this universe is ever revisited, I would hope there would be more investigative stories and less weird color-coded mazes. As it stands then, Gamedec is best described as a promising title with uneven execution.
    • 79 Metascore
    • 70 Critic Score
    Far Cry 6 has some explosive action, but in my 25-or-so hours of gameplay the stretches between the most explosive missions bring the experience down. Yara is huge and full of things to explore, but exploration should not mean "walk 1000 in-game meters to get an objective that sends me 2000 meters in the opposite direction. Every character is expertly portrayed--not the least of which is Giancarlo Esposito, whose Anton Castillo ranks right near the top of best Far Cry villains. The world and the people in it are interesting, interesting enough to overcome the monotony, but getting there can certainly be difficult. Far Cry 6 doesn't move the needle at all, but it still holds its own amongst the other shooter games available.
    • tbd Metascore
    • 65 Critic Score
    Bless Unleashed PC served as a nice diversion for a while. Even having a few alts created I worry about the server population, if my hollow guild is any indication. I’ll most likely visit from time to time to take part in some world boss events, but I can’t see myself sticking with it long term when other MMOs have nice expansions coming out.
    • 75 Metascore
    • 70 Critic Score
    None of us will ever be as questionably cool as neighborhood otaku a**hole Travis Touchdown, nor have a world that sings and flashes to his tune as we dance around swinging a laser katana. Nor will we be flooded by such an incredibly preserved imagination of cool 80’s and 90’s nostalgia. But we can pretend for a few minutes! That’s the fun of a video game like No More Heroes 3, right?
    • 71 Metascore
    • 70 Critic Score
    Naraka: Bladepoint does have a lot of cool and unique ideas for the battle royale genre. I love its melee-focused combat, I love the varied weapon selection, and I dig the durability system replacing the "limited ammo" functions of other games in the genre. However the game's longevity suffers due to becoming stale quickly, the lack of variance in the core gameplay loop rearing its ugly head quickly. It's the kind of game I would absolutely recommend to a friend, but only for one or two matches at a time. For long marathon sessions, there are far better options.
    • 74 Metascore
    • 70 Critic Score
    The Ascent equally frustrates and impresses me, one moment dropping my jaw with the city's neon-soaked beauty and the next making me clench my fists in anger. Veles is a brutal, unforgiving world, but it's one I enjoyed blasting my way through...when the game was being fair about it. Navigating the menus is a chore, but building a character is fun and the story is interesting enough that I don't mind the technical issues that pop up. It's not a perfect game, but if this is the beginning of a new franchise then it's a solid foundation from which to make its Ascent.
    • tbd Metascore
    • 50 Critic Score
    The game lacks clear direction for players and relies entirely on its player base to help recruit new players. The problem with this approach is that you need players to bring players and there doesn’t seem to be a lot of those out there. In addition, Crowfall suffers from a dull combat system with rough animations and spell effects, a terribly paced end game progression system and the longest tutorial I’ve ever played. All of this coupled together makes it hard for players to want to stay engaged. I’ve been playing MMOs for almost 20 years. I struggled to keep playing Crowfall because of the issues listed. I can only imagine how a new player with little experience in the genre would feel. Crowfall wants to be more than it currently is and I do hope ArtCraft can work through some of these issues to present players to a solid PVP offering.
    • tbd Metascore
    • 70 Critic Score
    The Conan Exiles: Isle of Siptah DLC is fun. I would have liked to see the area somehow attached to the main map, but I understand that there are, likely, technical limitations involved. To my knowledge, there is still no word on when server transfers will become available. The more I played this DLC, the more I have enjoyed it. But the remaining technical issues and visual bugs hold it back from being a fully immersive experience in the Conan universe. I am glad the developers have added more PvE elements to the new map. Though your mileage may vary at times. I played for hours without a single program freeze two days ago. Whereas yesterday I had two within a few hours. I initially enjoyed Conan Exiles' original map but became bored quickly. The Isle of Siptah DLC, with its various improvements, now feels more interesting to me in comparison.
    • tbd Metascore
    • 70 Critic Score
    Phantasy Star Online 2: New Genesis is the most impressive game in the series. Opening up the world, streamlining the classes, and introducing features slowly - like augments, upgrading gear, and multi-weapons, will go a long way to ease new players in to PSO2. Fans of the series will surely find a lot to love, but with a short story, limited questing, and a monotonous level grind that doesn’t provide much in the way of variation, I can see many players hopping back to the legacy PSO2 servers, or moving on to something else, until new content updates roll out over the course of the year. New Genesis is full of potential, and I’m PSE-Bursting at the seams to see what they have in store for us.
    • 76 Metascore
    • 70 Critic Score
    Riding along the Oregon mountain side is pretty fun if you aren’t on chase missions, and there’s nothing more satisfying than the instant stealth kills, watching Deacon dig his knife into the spine of a freaker and pull it straight down. If nothing else, Days Gone is a good game that’ll hold you over while waiting for that next game.
    • 62 Metascore
    • 70 Critic Score
    I’m enjoying my time in Hood when I can get in the right environment. It’s fun to take down a whole team in a string of headshots with Robin, or assassinations as Marianne. But that fun is incredibly dependent on whether I’m playing with my friends or not. At its very core, Hood: Outlaws & Legends is a good game, it just requires good people around you to make it so.
    • tbd Metascore
    • 54 Critic Score
    My time in Blade & Soul: Revolution did have some bright spots. Putting together an auto-play deck, and watching the story unfold were certainly enjoyable. Unfortunately, the hands-off approach to leveling really puts a damper on the attachment and investment to my characters. If you’re familiar with idle-games and you’re looking for an comprehensive experience, Blade & Soul: Revolution might just be the game for you.
    • 56 Metascore
    • 65 Critic Score
    So is it the perfect game? No, unfortunately, it is not. But if you like werewolves, are familiar with the original Werewolf: The Apocalypse universe, or just want to hulk around as a giant wolf throwing people around like ragdolls then it might be worth your time.
    • 77 Metascore
    • 70 Critic Score
    There are a lot of enjoyable aspects to Immortals Fenyx Rising, but very little feels new. Instead, it’s similar and safe, like I’ve done this all before. And I have but with a different main character and color palette. Its biggest sin is being entirely forgettable once you move on to the next game.
    • 65 Metascore
    • 70 Critic Score
    Between the flat power curve, unexciting items, and unlocking all your abilities by level 20, Torchlight 3 ultimately suffers a dire pacing problem. Getting to the end game is a fairly non-exciting and long grind and not enough changes with the experience at the end game to keep me playing. I think the developers could get there with a few good patches that make items exciting, enchanting less painful, and skills synergize better together but they have to recognize the problem exists to begin with. The groundwork is there for a great Torchlight installment if they would listen closely to player feedback and fix these pitfalls. Until then I’ll keep checking in with the patch notes and hoping for a No Man’s Sky-esque comeback but for now if someone asks me how Torchlight 3 is I’ll simply respond with “Eh, it’s okay”.
    • 72 Metascore
    • 50 Critic Score
    Sure, this new Battletoads exists - but did anyone stop to think that maybe it shouldn’t? As a Battletoads fan who wanted to return to a semblance of the original, I didn’t care for this game at all. However, to someone with no attachment to the source material, you’d probably have a decent time running through it as a few hour distraction with your kids. It’s passable at best, but honestly you’d be better off revisiting Castle Crashers Remastered.
    • 67 Metascore
    • 73 Critic Score
    Multiplayer online games rarely, if ever, emerge from the developmental womb spit shined and bug-free. That doesn’t mean that Marvel’s Avengers gets a pass for releasing a multiplayer game with poor multiplayer, but it does mean that, as with most MOG’s, the game will only get better. Right now, Marvel’s Avengers is in its baby Hulk infancy, but it has a bright future as a World Breaker.
    • 70 Metascore
    • 65 Critic Score
    The Outer Worlds: Peril On Gorgon is a story-driven DLC that offers some new (albeit) uninspired depth to the game’s lore. Some odd narrative reveal choices and lack of originality left me feeling unimpressed with the whole experience. Still, with solid combat, new locations and a chance to spend more time with your crew, Peril On Gorgon does flesh out the universe the Obsidian has worked to create.
    • tbd Metascore
    • 65 Critic Score
    V4
    For being more than a simple match three or a gatcha with the same basic gameplay loops, I appreciate V4 for being something more closely resembling a “real” game on my phone. I like that everything you do increases your ability, so there’s a reason to not completely ignore research or crafting, even if it ultimately feels kind of useless. Even as someone who considers themselves a “core” gamer, there’s enough here to keep me interested which means “casual” gamers are likely going to have a lot of fun. If you’re looking for a super deep experience with actual grouping and dungeon running, epic world boss fights, and intricate PVP or crafting experiences, V4 is probably going to disappoint you rather quickly.
    • 73 Metascore
    • 70 Critic Score
    While I wouldn’t ever call it a masterpiece, I had hours of fun and laughter as I found the joy in killing orcs. One of the most satisfying things to do was to launch a grenade into a group of low level orcs and watch them explode with orc guts flying all over the place. It was humorous. It was satisfying. It scratched that itch to just sit down and shoot something especially after a bad day. My hope is to see OMD!3 come to the Nintendo Switch and/or Steam where the internet issues I experienced with Stadia won’t be a factor. All the same, if you’re a Stadia Pro member, I do recommend giving it a try. You just might find that you too get a kick out of killing orcs.
    • tbd Metascore
    • 60 Critic Score
    Legends of Aria is a tribute to some of the earliest MMORPG’s that helped define the genre that it resides in. It’s not afraid to lean into things like the grind or less than linear progression systems. This design choice leaves Aria attempting to maintain a pretty delicate balance. On the one hand, it gives players an opportunity to (re)discover what made some of the earliest MMORPG’s great. On the other hand, it can be a deterrent for players wanting to try this style of MMO out for the first time.
    • 70 Metascore
    • 50 Critic Score
    I wish I could recommend Ancestors Legacy to Switch players. I wish I could say I had an amazing time and couldn’t put it down. Unfortunately, I mostly just wish I had played it on PC. As my brother told me, “not every game belongs on the Switch.” I suppose he was right.
    • 66 Metascore
    • 50 Critic Score
    I really want to recommend The Outer Worlds on the Nintendo Switch. I’ve seen some developers do a great job bringing triple-A titles over and I had high hopes for Obsidians’ Sci-Fi RPG. However, after spending a week pushing through pretty rough gameplay experience, it’s clear that this port just doesn’t cut it. Too many sacrifices were made to make it run and it shows. Should you play The Outer Worlds? Definitely. Should you play it on the Nintendo Switch? only if you have no other option.
    • 62 Metascore
    • 65 Critic Score
    The blending of FPS and RTS gameplay elements makes it unique, but I feel like it struggles to really settle into an identity for itself and tries to pull a lot of different ideas together that don’t always synergize. The world is beautifully striking, but the devil is in the details and I expected my robotic-companions’ metallic shells to shine with the luster and sheen that I would see in any other robot. It’s too bad that Disintegration, much like its metallic characters, feels cheap and plasticky instead.
    • 80 Metascore
    • 60 Critic Score
    Honestly, I do love the gameplay. But literally everything else tangential to and surrounding the core gameplay experience is a genuine pain. What’s worse, these pain points have been solved so easily by the games Valorant is so clearly inspired. It’s a damn shame that these existing easy solutions were simply ignored. A veteran team with the experience and containing the caliber of talent like Riot should simply know better. I cannot overstate just how much this frustrates me.
    • 73 Metascore
    • 65 Critic Score
    The Elder Scrolls Online: Greymoor isn’t a bad chapter by any stretch. It’s dark themes really shine through in the storytelling, and while the main questline felt lackluster thanks to its predictability and my issues with the buggy boss fights, the side quests told complex and entertaining stories - the kind I’ve come to love from the ZeniMax team.... But it’s greatest enemy wasn’t the Vampire coven at the center of the year-long Dark Heart of Skyrim storyline, but rather the unpolished feeling Greymoor gave me as bugs and performance issues plagued the experience, even after the team deployed multiple fixes. In the end, it leaves me wondering whether or not Greymoor should have been delayed longer and given more time to stick its landing
    • 56 Metascore
    • 60 Critic Score
    Overall, Predator: Hunting Grounds hits only on a few cylinderswhile leaving you wanting more than is currently available in the title. A universe such as this one should be shown the proper respect, instead it relys too heavily on our nostalgia with the movie franchise to entice players into taking control of an iconic film character to sell itself. And while it’s sound design is fantastic, and the combat itself can be fun for a while, it just doesn’t do enough to keep my attention for too long, making me long for a single-player campaign to bolster my fun.
    • 57 Metascore
    • 50 Critic Score
    The world building, cities and some of the characters are instantly memorable and made me want to learn more. But when coupled with an unpolished backdrop, laggy and uninspired combat and a boring, frustrating grind, it makes it hard to recommend to anyone who is looking for a good free-to-play MMO to check out, especially when alternatives like Warframe and Phantasy Star Online 2 exist on the same platform. Hopefully time brings Bless Unleashed to the level we were all hoping for – but right now it’s just not there. It honestly feels like it needed more time to bake before being released – feeling rushed out to hit a deadline, and it definitely shows in the final result.
    • tbd Metascore
    • 58 Critic Score
    Despite some of the great features Astellia brings to the table, the Astel collection system, the detailed world, and a fairly balanced combat system, it isn’t enough to break from the sheer monotony, bugs, and lack of character attachment[...] There is certainly a lot to like here, for the right MMO gamer, but I wouldn’t expect Astellia to take your heart away from your main MMO squeeze for long.
    • 78 Metascore
    • 70 Critic Score
    Green Hell is a survival game set in the Amazon jungle where I played as a man lost trying to figure out what was going on while searching for his lost wife and making sure I didn’t die of dehydration along the way. At the normal settings, the survival aspects of Green Hell were harsh enough to make me wonder whether I would actually finish the story. However, after some tweaking, I was able to enjoy most of the game. Though, in the end, I was left wondering whether the experience was worth it in the end.

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