Metro GameCentral's Scores

  • Games
For 4,371 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Dungeon Keeper
Score distribution:
4421 game reviews
    • tbd Metascore
    • 70 Critic Score
    The way it layers plot and characters around playing the made-up handheld – which at one point you have to repair when it breaks – works beautifully, the physicality of the handheld brilliantly realised on your phone screen, even if the simulated Kid Cosmo game itself is only okay.
    • tbd Metascore
    • 80 Critic Score
    It’s fun, and its script wonderfully acerbic.
    • tbd Metascore
    • 70 Critic Score
    With a downbeat art style and a plot that gradually reveals all that lurks beneath, there’s plenty of exploration and ship upgrading to undertake on your way to finding out what’s going on. It felt a bit too slim on consoles and PC but while it works better on mobile the price tag is more than most are likely to pay for the full thing.
    • tbd Metascore
    • 70 Critic Score
    Whether it has the staying power Supercell traditionally aims for remains to be seen, but it’s an interesting new direction for the studio.
    • 71 Metascore
    • 70 Critic Score
    Given its cute good looks it’s surprisingly tough, with fights easily able to blindside you when spell-casting enemy Wielders are involved. If you don’t mind a few retries, and make sure you scour the countryside for power-ups, this will keep you busy for weeks.
    • 82 Metascore
    • 80 Critic Score
    A well executed VR port of Hitman World of Assassination, that brings motion control and higher resolution visuals to Agent 47’s lightly comedic sandbox of global contract killing.
    • 78 Metascore
    • 70 Critic Score
    A very competent Soulslike, with excellent combat and an attractive art style – it’s just a shame it barely even tries to do anything new.
    • 74 Metascore
    • 70 Critic Score
    An alternative to Fallout rather than a homage, with a more freeform approach to open world gaming that offers more meaningful freedom than many other bigger budget titles.
    • 81 Metascore
    • 70 Critic Score
    If you’ve never liked Assassin’s Creed this won’t win you over but Shadows is a well-made and exciting iteration that’s impressively well-polished, even if it lacks any significant new ideas.
    • 87 Metascore
    • 80 Critic Score
    A fantastic open world role-player, with a mountain of content and interesting diversions – although the unengaging storytelling remains its main weakness.
    • 48 Metascore
    • 40 Critic Score
    In terms of gameplay, it has little in common with the 37-year-old original but the fact that this is a generic and unremarkable copy of other, better games unfortunately makes this a very authentic sequel.
    • 79 Metascore
    • 70 Critic Score
    A fascinating cosy experiment, packed with memorable characters and sharp writing, but which occasionally stumbles in the execution.
    • tbd Metascore
    • 70 Critic Score
    The mobile version is solid enough but the touch controls aren’t up to the job, despite generous auto-aim, meaning you’ll need to use a Bluetooth controller to navigate its twitchy, fast-moving scenarios.
    • tbd Metascore
    • 70 Critic Score
    The interface is silky smooth, rounds are quick and rewarding, and without the need to try and profit from you, unlocks arrive frictionlessly, making for a pleasing golf-themed mobile distraction.
    • 84 Metascore
    • 80 Critic Score
    Coming with all three tranches of DLC, this is another roaring success from the team at Feral Interactive and a welcome return for a spin-off that is considerably more entertaining than some of the mainline entries.
    • 79 Metascore
    • 80 Critic Score
    It’s at least as much about exploration, across several huge and detailed mountains, as it is about time trials and pulling off tricks, and its touch controls are wonderfully intuitive. All that’s missing is the glühwein.
    • 84 Metascore
    • 90 Critic Score
    It had a tough task following up last year’s incredible effort, but with the injection of The Bloodline this new entry becomes another top notch wrestling game.
    • 91 Metascore
    • 90 Critic Score
    Another cracking co-op extravaganza that successfully blends collaborative puzzling and spectacular action sequences into a breathless, occasionally moving and often hilarious, two-player-only experience.
    • tbd Metascore
    • 80 Critic Score
    A very welcome remaster of one of gaming’s most carefully hidden secrets, whose charming retro simplicity is as entertaining today as it was 22 years ago on the Game Boy Advance.
    • 83 Metascore
    • 80 Critic Score
    Another excellent addition to the Two Point series, bringing the customary levels of refinement and charm to simulating the business of museum creation and management.
    • 88 Metascore
    • 90 Critic Score
    An excellent follow-up to Monster Hunter World, which expands the formula in a number of useful and exciting ways, without streamlining the heart out of the franchise.
    • 78 Metascore
    • 70 Critic Score
    Not the most polished of officially licensed golf games, but its passion for the sport and wide variety of options make it a very playable and fun experience.
    • 75 Metascore
    • 50 Critic Score
    A disappointing follow-up to Life Is Strange, that tells its story in the most frustrating way possible, but there’s some signs it could turn things around in the second half.
    • 79 Metascore
    • 60 Critic Score
    A semi-successful pirate take on the Like A Dragon formula, held back by its lack of focus, drawn out length, and surprisingly weak story.
    • 62 Metascore
    • 40 Critic Score
    The three worst Tomb Raider games, remastered for a modern audience but unable to overcome their archaic systems, dull action, and uninspired design.
    • 80 Metascore
    • 60 Critic Score
    A modestly ambitious action role-player, that’s very good at making you feel you have an impact on the world, but it’s let down by endless reams of mundane dialogue and predictable mechanics.
    • tbd Metascore
    • 70 Critic Score
    Each run sees Turnip Boy battling through different zones of the bank, twin stick shooter-style. You need to help him steal as much as possible, then head to the exit before the law arrives. Initially that’s quite a short process but runs get longer as you purchase better equipment. The relatively compact map and swiftly (for a roguelite) acquired list of upgrades are nicely suited to mobile play.
    • tbd Metascore
    • 60 Critic Score
    The touch controls work well, and while it’s not particularly complex or involving, it’s a nice bit of snack-sized phone entertainment to while away a few minutes.
    • tbd Metascore
    • 80 Critic Score
    There are hints to help prevent mental blocks ending your progress, which given the game’s refusal to explain itself is at least fair, and its puzzles strike an elegant balance between challenge and satisfaction.
    • tbd Metascore
    • 60 Critic Score
    If you didn’t play the first game this may be worth a look, but we feel as though we’ve already had a lifetime’s dose of Archero.

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