Metro GameCentral's Scores

  • Games
For 4,393 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Dungeon Keeper
Score distribution:
4444 game reviews
    • tbd Metascore
    • 70 Critic Score
    Like its console older brother, the ‘nemesis’ inter-driver rivalry system doesn’t quite come off as intended, and it does drop the odd frame, but the port to mobile is another remarkable achievement for Feral Interactive.
    • tbd Metascore
    • 80 Critic Score
    Two indie Wario Land homages in as many years is a strange but very welcome coincidence, as this is almost as good as Pizza Tower – while still being very much its own game.
    • 87 Metascore
    • 80 Critic Score
    An absurd concept but an inspired turn-based tactics game that, quite unexpectedly, has one of the best scripts of the last 12 months.
    • 91 Metascore
    • 90 Critic Score
    A staggering achievement in terms of role-playing interactivity and flexibility, that also manages to be both accessible and maintain a fun sense of the absurd.
    • 51 Metascore
    • 60 Critic Score
    Fast, fun and a little bit silly, Squid Game’s battle royale works surprisingly well on mobile, but it lacks the depth to provide any long term interest.
    • 86 Metascore
    • 80 Critic Score
    A superior example of the visual novel, with some of the most compelling storytelling of the generation, even if it’s not very interactive.
    • 74 Metascore
    • 70 Critic Score
    Breathless horror that efficiently recreates the look and feel of Aliens, but is let down by clunky motion sensing controls and reloading mechanics.
    • 70 Metascore
    • 50 Critic Score
    A gorgeous retro homage to early 90s kids TV and video games, but where the total lack of depth and challenge leaves little for even fans to get their teeth into.
    • 74 Metascore
    • 70 Critic Score
    A brief new slice of Monument Valley’s unique and minimally drawn perspective-bending puzzles, with the promise of more to come.
    • tbd Metascore
    • 70 Critic Score
    It was buggy on its release 15 years ago and is consistent with that today, with occasional crashes and visual glitches even on a recent iPad Pro. It does work though and it’s a lot of game – and a chunky 10GB download – to take with you on the train, even if its touchscreen controls can sometimes be a bit fiddly.
    • tbd Metascore
    • 70 Critic Score
    Originally released on PC, the touchscreen version works even better, although at around half an hour’s total play time, with little to draw you back for a replay, this will appeal to a fairly select audience.
    • 78 Metascore
    • 70 Critic Score
    A live service game with the superpower of longevity, assuming it can maintain the balance between being a casual and competitive online shooter.
    • 69 Metascore
    • 70 Critic Score
    Stripped of its exploitative microtransactions, Pocket Camp returns as a paid-for app, bringing a superior, if abridged, Animal Crossing experience to mobile.
    • 77 Metascore
    • 80 Critic Score
    You could just buy the classic Bubble Bobble and Rainbow Islands separately but while none of the other games in this retro arcade collection are anywhere near as good, they are all at least interesting.
    • 56 Metascore
    • 60 Critic Score
    A game about fighting office block-sized monsters, where you spend most of your time battling far less interesting human-scale enemies, with clumsy and repetitive melee combat that pales next to the all-too-few behemoth fights.
    • 86 Metascore
    • 90 Critic Score
    A big budget recreation of the Indiana Jones cinematic experience, that is both a loving homage to the movies and a complex, ambitious action adventure in its own right.
    • 68 Metascore
    • 70 Critic Score
    A staggeringly detailed flight simulator with a wealth of new craft and aviation challenges, that now works like an actual video game – but the technical shortcomings are still noticeable and frequent.
    • 83 Metascore
    • 80 Critic Score
    A brilliantly strange, neon-lit survival horror that mixes 90s style visuals and gameplay with a very modern take on love in the 21st century.
    • 71 Metascore
    • 50 Critic Score
    A co-op action roguelite with simplistic, special move-based combat and some heroes that don’t quite pull their weight, which while fine in multiplayer is not satisfying enough to take on solo.
    • 68 Metascore
    • 70 Critic Score
    Solid realisations of some superb, underexposed games from the heyday of the 2D shooter genre, that illustrate the immediate legacy of R-Type and the coming of the Metal Slug games.
    • tbd Metascore
    • 60 Critic Score
    Solid realisations of some superb, underexposed games from the heyday of the 2D shooter genre, that illustrate the immediate legacy of R-Type and the coming of the Metal Slug games.
    • 79 Metascore
    • 70 Critic Score
    A clever remake of one of Japan’s favourite video games, with charming new visuals and just the right amount of modern upgrades.
    • 73 Metascore
    • 80 Critic Score
    An inspired mix of first person shooter, role-playing game, and survival horror that offers up one of the most compelling, and interactive, open world environments this generation.
    • tbd Metascore
    • 80 Critic Score
    A solid follow-up to the original, which offers a more appealing art style and interface, as well as an even greater variety of macabre murders to puzzle over.
    • 70 Metascore
    • 60 Critic Score
    The best-looking Lego game ever and the most fun Aloy and the rest of the Horizon Zero Dawn cast has ever been, in this cheerful but shallow spin-off.
    • 82 Metascore
    • 70 Critic Score
    Another immaculately researched and presented interactive museum by Digital Eclipse, but one that is missing too many important versions of the game to function in quite the way it’s intended.
    • 85 Metascore
    • 80 Critic Score
    Royale’s latest update has now had a month to bed-in, and it’s a welcome change. The two-tier battle pass has been slimmed down to one – the free version now considerably more generous – and the shards needed to buy evolutions are easier to come by. A fix for the game’s creaking clan wars system is presumably in the works, but this already feels like a big step in the right direction.
    • tbd Metascore
    • 70 Critic Score
    If you don’t mind splashing quite a bit of cash, this is a cracking old school adventure expertly refined for touchscreen.
    • tbd Metascore
    • 30 Critic Score
    Eventually you unlock a Vampire Survivors-alike mini-game that’s actually moderately entertaining, but the rest is a uniformly bland cash grab that is absolutely not worth your time.
    • tbd Metascore
    • 60 Critic Score
    Progress is sedate, and at launch it does have some balancing issues. It’s biggest problem though, is that if your opponent’s losing and quits, during what can be quite protracted matches, you get a smaller reward than if you’d simply lost, which feels unfair. Still, with Ninja Kiwi’s customary polish and attention to detail there’s a great deal of promise if it can retain a decent player-base.

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