Metro GameCentral's Scores

  • Games
For 4,375 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4425 game reviews
    • 72 Metascore
    • 60 Critic Score
    The gentle sound effects and nicely judged art style create an unusual atmosphere and one that encourages quiet exploration. It’s a singular but short-lived experience, and unfortunately one that doesn’t afford much replayability. It’s also riddled with bugs that regularly force you to replay entire sections.
    • tbd Metascore
    • 70 Critic Score
    It’s a strangely meditative process though, thanks to the plinky-plonky music and ambient sound effects; along with the slow pace of the game supplying an almost ASMR feeling as you fiddle about with the number of spots on each hexagonal tile to get them to add up, whilst feeling absolutely no time pressure whatsoever. It’s a great little game, even if it occasionally dances over the fine line between tranquillity and dullness.
    • tbd Metascore
    • 60 Critic Score
    The deadpan humour is complemented by deliberately B-movie style acting, but the formula-making mechanic is undermined by ever-stricter time limits which make it feel like a chore well before its relatively brief eight acts are finished. On the plus side, half its profits go to charities actually searching for a cure for cancer.
    • 82 Metascore
    • 80 Critic Score
    With its splendid mock 16-bit graphics (that come complete with a simulated CRT mode), chiptunes, a save system that lets you continue but resets your score, and an easy difficulty that gives you three layers of recharging shield, it’s tough but fair in the way that modern versions of old school shooters tend to be. This is a quality offering and easily amongst the best available for touchscreen devices.
    • tbd Metascore
    • 60 Critic Score
    It’s an interesting mix, and despite moments that require ultra-specific placement of Magibot’s power circles, and a fair bit of dodgy translation into English, this is a mostly successful blend of mental and dexterity-based challenges.
    • 83 Metascore
    • 90 Critic Score
    Its rapid-fire sequence of perfectly designed puzzles is a constant source of joy, as is its simple and elegantly-designed interface.
    • 57 Metascore
    • 50 Critic Score
    Despite its good looks and offbeat content, the process of winning rapidly becomes too fiddly to be much fun.
    • 69 Metascore
    • 40 Critic Score
    One of the least-demanded Nintendo sequels of recent years has relatively high production values but it’s still a dull, repetitive mix of tower defence and overly-simplistic action.
    • tbd Metascore
    • 70 Critic Score
    G30
    Mysterious, whimsical and intriguing, this is one to take your time over.
    • 84 Metascore
    • 90 Critic Score
    A mediocre remaster of an all-time classic, but by the mere act of fixing (most of) the frame rate problems this becomes the definitive version of one of the decade’s most influential video games.
    • 78 Metascore
    • 60 Critic Score
    A considerable improvement on Quantic Dreams’ previous work, and while the storytelling is still flawed its tale of abused androids feels very human.
    • 73 Metascore
    • 60 Critic Score
    A deeply disappointing sequel that devolves from a perfectly judged mix of rhythm action and platforming to an unfairly difficult slog that’s not nearly as clever as it thinks it is.
    • 80 Metascore
    • 70 Critic Score
    Some of the most difficult decision-making in gaming, both tactically and morally, but occasional rough edges betray the game’s small budget and short development time.
    • 78 Metascore
    • 70 Critic Score
    The spirit of old school arcade racing is reborn in a homage to everything from OutRun to Lotus Turbo Challenge, and despite a few bumps in the road it’s all just as much fun as you remember.
    • 80 Metascore
    • 80 Critic Score
    One of the best Shin Megami Tensei games returns, mixing standard Japanese role-playing with the series’ typically provocative story elements and Persona style gameplay.
    • 66 Metascore
    • 40 Critic Score
    The State Of Decay concept still holds plenty of promise but this sequel is so broken that laughing at its bugs and glitches becomes its primary source of entertainment.
    • 78 Metascore
    • 40 Critic Score
    Zelda may have inspired one of the best Dynasty Warriors games to date but the end result is still well below average by any other standard.
    • 68 Metascore
    • 60 Critic Score
    Half-broken and needlessly obscure, but if you have the patience this challenging survival game can be extremely satisfying – and it’ll be even better when it’s finished.
    • 88 Metascore
    • 80 Critic Score
    Another unapologetically old school role-player that gives its audience exactly what it wants and adds some fun pirate-themed exploration for everyone.
    • 78 Metascore
    • 80 Critic Score
    A bizarre mix of weighty subject matter and cartoon presentation that somehow works perfectly in portraying a morally complex world and its characters.
    • 63 Metascore
    • 50 Critic Score
    A predictably inessential expansion that adds nothing anybody ever asked for and completely fails to address the points fans have been complaining about for months.
    • 76 Metascore
    • 70 Critic Score
    No fun at all on your own, but together on the same couch this is one of the most entertaining co-op puzzlers of recent years.
    • 62 Metascore
    • 60 Critic Score
    A charming homage to Streets Of Rage and other scrolling beat ‘em-ups, but it doesn’t overcome the genre’s limitations and manages to add a few of its own.
    • 70 Metascore
    • 60 Critic Score
    An amiable but underwhelming homage to the forgotten majesty of Uridium, that adds some welcome new ideas but removes too many of the old ones.
    • 43 Metascore
    • 20 Critic Score
    Not so much a video game as a shameful attempt to convince children to spend their parents’ money on expensive microtransactions.
    • 66 Metascore
    • 60 Critic Score
    A novel setting and concept can’t hide the game’s technical limitations, but this is still an entertaining first person roguelike that does try to do things differently.
    • 75 Metascore
    • 70 Critic Score
    A fun, if slightly limited, retro reboot, that works very well as an arcade shooter even without the novelty of VR.
    • 68 Metascore
    • 50 Critic Score
    Another failed attempt to get a traditional first person shooter working in VR, although the online co-op option keeps the novelty going for longer than it should.
    • 75 Metascore
    • 70 Critic Score
    An understandable attempt to create a more accessible Total War experience, but it’s been streamlined so much it offers only a small taste of the series’ full potential.
    • 86 Metascore
    • 70 Critic Score
    A highly competent 2D platformer, but one so utterly devoid of any new ideas it’s really only for the nostalgic and those desperate to play something new(-ish) on the Switch.
    • 74 Metascore
    • 70 Critic Score
    A mixture of roguelike and Zelda: A Link To The Past that looks and plays extremely well, but has its potential cut short by an unwelcome time limit.
    • tbd Metascore
    • 60 Critic Score
    Original Journey is a twin-stick shooter-meets-platform game, with Tower Defense-style fixed guns and an upgrade system more reminiscent of a role-playing game. adly though its gameplay loop of shoot, loot, and retreat is just a tad too tight, rapidly feeling repetitive and restrictive.
    • tbd Metascore
    • 60 Critic Score
    It’s not perfect and although you could argue that the typos reflect a slightly lower standard of proof reading in mid-21st Century news publishing it’s still a satisfying read, even if some sort of player agency would have made it even better.
    • tbd Metascore
    • 30 Critic Score
    OIL
    Like the ineffably dull Battleships, OIL has difficulty providing interest when so much of your success depends on luck.
    • 89 Metascore
    • 70 Critic Score
    Featuring a high degree of polish and a scattering of secrets and collectibles in each level, it may not be particularly original, and its cut scenes outstay their welcome, but this relatively short and highly entertaining game certainly does not.
    • 87 Metascore
    • 80 Critic Score
    At the end of each 10-level world your view pans back to reveal the monochromatic artwork you were exploring in a beautiful final flourish, leaving you to admire the developer’s handiwork and your own dexterity. It’s a masterpiece of minimalist puzzle design.
    • 85 Metascore
    • 70 Critic Score
    It’s a slow burn and has zero sense of humour, but believable characters, decent voice-acting, and accurate historical detail make for a sturdy if linear game. This is only the first half of book one, so don’t expect any neat resolutions.
    • 84 Metascore
    • 90 Critic Score
    It may have the framework of an ordinary city builder but there’s an insightful, and frequently disturbing, philosophical message at the heart of this cross-genre classic.
    • 78 Metascore
    • 80 Critic Score
    An excellent turn-based strategy that mixes tense battlefield tactics with an engrossing meta game of money-grabbing mercs and expensive-to-maintain mechs.
    • 68 Metascore
    • Critic Score
    It’s unclear how much Nintendo is going to market Labo as an educational toy but it certainly has great value as such. It not only stimulates artistic urges but making full use of each of the Toy-Con garages feels like the most entertaining science lesson ever. The potential seems limitless and while Labo may not be a video game – and in that sense will provide little relief to Switch owners looking for something new to play – it could well be the next big thing. For big kids as well as little ones.
    • 77 Metascore
    • Critic Score
    It’s unclear how much Nintendo is going to market Labo as an educational toy but it certainly has great value as such. It not only stimulates artistic urges but making full use of each of the Toy-Con garages feels like the most entertaining science lesson ever. The potential seems limitless and while Labo may not be a video game – and in that sense will provide little relief to Switch owners looking for something new to play – it could well be the next big thing. For big kids as well as little ones.
    • 79 Metascore
    • 80 Critic Score
    One of the most enjoyable roguelikes of recent years, with the heavy emphasis on RNG saved by some fun co-op options.
    • 55 Metascore
    • 50 Critic Score
    A fine idea in theory but while designing your own robots does have some unwanted limitations it’s the dull multiplayer that really shorts its circuits.
    • 78 Metascore
    • 80 Critic Score
    A fun and funny 2D platformer whose infectious sense of humour comes through clearly in the visuals, the script, and the gameplay.
    • 78 Metascore
    • 70 Critic Score
    Half a decade’s worth of expansions deliver a dizzying array of features but this stylish survival game still frustrates as much as it entertains.
    • 94 Metascore
    • 90 Critic Score
    A top-to-bottom revamp of the whole God Of War franchise that matches thrilling, if slightly shallow, combat and exploration with some impressively trenchant storytelling.
    • 47 Metascore
    • 30 Critic Score
    Fighting giant monsters should never be as dull and formulaic as this cheap and nasty attempt to remind you other better games… and anime.
    • 88 Metascore
    • 90 Critic Score
    A superbly crafted 2D adventure that is a near perfect blend of new and old influences, in terms of both gameplay and the stunning visuals and music.
    • 71 Metascore
    • 60 Critic Score
    The low-key narration and sparsely surreal graphics play well in this uncluttered game of brinkmanship, dexterity, and puzzle solving. Its challenge certainly isn’t for the faint hearted though.
    • 49 Metascore
    • 30 Critic Score
    The apes look pleasantly simian, and it’s nice observing conversations from behind the small visible portion of your hairy forearms, but these are small beacons of light in an otherwise unremittingly bleak landscape.
    • 60 Metascore
    • 50 Critic Score
    Even though it offers cross-platform play finding those teammates can be a tricky, but once you’re up and running both sides are at least equally hamstrung by the control set-up.
    • 48 Metascore
    • 20 Critic Score
    There isn’t even a win condition, you just keep battering back identikit waves of badly drawn enemies in small, bland maps until one overwhelms you. It’s the video game equivalent of clinical depression.
    • 72 Metascore
    • 40 Critic Score
    Getting killed because of unwieldy controls is nobody’s idea of a good time, and Apex Construct rubs salt into those wounds by removing un-banked experience points every time you die. Although not all bad, its sense of adventure and investigation is marred by eternally clumsy motion and combat.
    • tbd Metascore
    • 70 Critic Score
    The balloon popping sub-game isn’t up to much, but the rest of Ultrawings is a dream come true for fans of Nintendo’s charming slice of amateur aviation.
    • 59 Metascore
    • 50 Critic Score
    Despite its non-essential relationship with the medium, it’s a pleasant enough experience and a lot more polished than many VR-only titles, somewhere between arcade and puzzle action, although you’d be hard pressed to get too excited about it.
    • 76 Metascore
    • 70 Critic Score
    It’s great fun, the refined and challenging shooting mechanics and enormous assortment of gun configurations proving highly entertaining.
    • 81 Metascore
    • 80 Critic Score
    Minit offers a wonderfully minimalist adventure with not an inch of bloat. Instead, it’s a game where it seems like every tiny detail has been handcrafted and placed in the world only after careful thought from the creators. So while the lifespan of your hero, and the retro visuals, may seem very limiting they help to enable one of the most inventive and imaginative indie games of the year.
    • 88 Metascore
    • 90 Critic Score
    Probably the best single-player experience ever in a fighting game, on top of being an extremely accessible and highly technical multiplayer brawler.
    • tbd Metascore
    • 70 Critic Score
    Siege Of Dragonspear takes you and your plucky band of adventurers crawling dungeons, having detailed conversations with non-player characters s and generally attempting to overthrow evil using weapons, magic, and light tactics. If you missed the original this will be incomprehensible, featuring no training whatsoever, but if you played Baldur’s Gate you can import your party and just carry on. It’s not as good, but then there’s really nothing else quite like it.
    • tbd Metascore
    • 50 Critic Score
    Taking its cues from laid back infinite sand-boarding game Alto’s Odyssey and its predecessor, Ava Airborne has you attempting to keep hang-glider pilot, Ava aloft as long as possible. Graphically it’s pretty sparse and the flight dynamics are simple-going-on-remorselessly shallow, but there’s a world of upgrades to unlock at the usual snail’s pace of freemium titles.
    • 82 Metascore
    • 90 Critic Score
    As in its PC and console-based big brother, you’ll be attempting to kill 99 other hopefuls on an island with an ever-shrinking play area. And, like Fortnite, the most surprising thing about PUBG’s trip to the small screen is that it works so well, with the controls and environment holding together magnificently even on older phones. There’s been a little bit of server instability in its opening few days, but given how solid the rest of the experience is that’s likely to be nixed in short order, making this pretty much the best month ever for battle royale fans.
    • 81 Metascore
    • 90 Critic Score
    Although touchscreen outings for first person shooters are normally riddled with wearying compromises, this looks and plays like the full game, even if you can never quite recreate the precision of mouse or even joypad control using touch alone. Of course there are still glitches and places where characters merge alarmingly with scenery, but compared with the Xbox One version of PUBG it’s a technical tour de force.
    • 70 Metascore
    • 50 Critic Score
    As well as building your town, your overarching quest is to awaken a titan and kill a dragon. Getting there takes plenty of resource management and job assigning, but the late game drags horribly in the gap between completing all your buildings and killing the dragon, and while it’s mechanically interesting, it’s also a short game with absolutely no replay value.
    • 76 Metascore
    • 70 Critic Score
    Its biggest problem is touchscreen controls, the joystick and buttons regularly proving elusive and making precision platform stages just as nightmarish as you’d expect. But get past those moments of finger-slipping, iPad-hurling frustration and you’ll discover an unusually well-made and inventive tour of gameplay from the last three decades.
    • tbd Metascore
    • 60 Critic Score
    Pocket Build’s approach to world making is unusual in that there are no goals or enemies, your time and effort freed up for aesthetic concerns and the mellow process of terraforming and building towns, villages, and parks populated by humans and goblins. Your tiny denizens will fight each other, but fallen combatants can easily be revived. It’s the essence of relaxed geniality for those with a high boredom threshold.
    • tbd Metascore
    • 40 Critic Score
    It has very high production values and its colourful, cartoony visuals have a matching zany sense of humour. Unfortunately, despite splashing some cash on the user interface, the combat is primitive and rapidly becomes boring; the chance encounters on each planet repeat ad nauseam and its whacky comedy is nowhere near as funny as it thinks it is.
    • 71 Metascore
    • 70 Critic Score
    How anyone came up with the idea, let alone made it work, is baffling but this charming little mystery game is the most entertaining Pokémon spin-off in a long time.
    • 78 Metascore
    • 60 Critic Score
    It’s highly inconsistent, but this is still one of the most daring co-op games of recent years and shows how well playing together can work for story-based games.
    • 69 Metascore
    • 60 Critic Score
    A uniquely open-ended online adventure with some of the best co-op of any game, but at the moment there’s not nearly enough content or variety to keep it interesting for long.
    • 81 Metascore
    • 80 Critic Score
    The best Far Cry yet and one of the best open world shooters of any kind, with an impressive variety of missions and non-linear structure.
    • 68 Metascore
    • 60 Critic Score
    As fearlessly unconventional as the rest of Suda51’s work, but even existing fans will have trouble deciphering the hidden depths beneath the surface level of surrealism.
    • 73 Metascore
    • 70 Critic Score
    An enjoyable twist on the usual city building formula, that simulates the dangers of planetary colonisation impressively well – although it could have done with a slightly lighter touch.
    • 84 Metascore
    • 80 Critic Score
    A Japanese role-player that everyone can enjoy, and which mixes old school influences and some interesting innovations to charming effect.
    • 82 Metascore
    • 80 Critic Score
    A classic arcade racer that was always ahead of its time and seems both refreshing, and thoroughly modern, even now.
    • 83 Metascore
    • 70 Critic Score
    A slightly underwhelming end to the legend of Kazuma Kiryu, but the changes in gameplay and graphics do hold a lot of promise for the future.
    • 73 Metascore
    • 40 Critic Score
    Kirby’s games never seem fair on the enemies but this tiresome and poorly balanced co-op platformer offers little chance of fun for them or you.
    • 60 Metascore
    • 60 Critic Score
    A relatively competent remaster collection but the games are so old now that, without a full remake, newcomers will struggle to understand how they became so beloved.
    • 47 Metascore
    • 30 Critic Score
    One of the most ineffective reboots of recent history, with a game that seems purposefully designed to undermine the unique qualities of the Scribblenauts series.
    • 82 Metascore
    • 70 Critic Score
    Even without microtransactions, loot boxes manage to spoil another potentially classic game, although the core combat and co-op atmosphere still shine through.
    • 79 Metascore
    • 80 Critic Score
    The mash-up between 2D shooter and roguelike works surprisingly well, with a game filled to bursting with imaginative weapons and winning presentation.
    • 45 Metascore
    • 20 Critic Score
    A shockingly poor attempt to make a VR military shooter, that barely seems to work in any aspect and unwittingly exposes just how limited VR gaming can be.
    • 80 Metascore
    • Critic Score
    We’re not giving this bonus episode a score because it’s only an hour long, and it will mean nothing to anyone that hasn’t played all the other episodes. But we strongly recommend both series to anyone that enjoys slow-burning interactive storytelling. We just warn you that, emotionally speaking, it’s going to be a rough ride – for you and the characters.
    • 50 Metascore
    • 30 Critic Score
    If you are an old school Fear Effect fan it’ll be obvious the developers are too, but despite the changes this is no better than either of the PlayStation originals.
    • 68 Metascore
    • 70 Critic Score
    Watching paint dry really can be entertaining, in this relentlessly cheerful mix of platformer and interactive colouring book.
    • 37 Metascore
    • 20 Critic Score
    One of the worst games of the generation, but at least it’s an interesting failure – with almost comical attempts to mimic everything from Max Payne to Silent Hill.
    • 68 Metascore
    • 80 Critic Score
    An excellent remaster of an unappreciated classic from the PC’s golden age, whose unique mix of genres seems more novel than ever.
    • 85 Metascore
    • 80 Critic Score
    As a junior UFO recently arrived on Earth, you need to find a job helping people using your giant mechanical claw. So begins this charming grabbing and balancing game, with graphics and soundtrack that will take you straight back to the best of the SNES. Mechanically perfect, but also fastidious in its attention to detail, each level’s three medals, awarded for completing specific details within each puzzle, elevate it to an entirely new plane, forcing you to think and practise enough to get everything right in a game with surprising and joyous hidden depths. The game is also notable for being the work of Kirby and Super Smash Bros. creators HAL Laboratory, who many assume are owned by Nintendo but are in fact an independent company.
    • 82 Metascore
    • 70 Critic Score
    Although not a game in any conventional sense, more a work of interactive fiction, Florence is about falling in love, its protagonist drifting through the tedium of adult existence before meeting the love of her life. From the mild awkwardness of their first date, to moving in, daily routine, arguments and beyond, your part in each scene sometimes amounting to no more than scrolling through its practically wordless pages, but making you feel a part of its story in a way that graphic novels and films can’t. At only 30 minutes long and with little replay value, this is not for everyone, but its unique emotional journey is an experience that stays with you.
    • 75 Metascore
    • 60 Critic Score
    Wonderfully surreal and revelling in its Germanic roots, Lichtspeer starts with the god of light replacing your puny human fists with a light spear to hurl at the faces of a relentless onslaught of winged horses, penguins, giants, zombies and, in the case of the first boss, an insane biker Viking. You’ll earn plenty of LSD, which apparently stands for Licht Standard Denomination, to spend in the shop in order to expand your ‘uber fantastisch Lichtpowers’. Despite never taking itself seriously, the action quickly gets hectic, your accuracy with the lichtspeer and its various upgrades is strenuously tested, revealing some limitations in the touchscreen controls.
    • 87 Metascore
    • 70 Critic Score
    With a warm but whacky sense of humour, this is a Tycoon-style game that has you managing a blacksmithing business staffed by spuds. Set them to work forging weapons with stats that appeal to the selection of heroes that inhabit each of the game’s towns; the better the correlation, the more they’ll pay and the better their XP, adding to your shop’s fame and letting you expand your operation. It’s a polished product, even if it does eventually feel a bit repetitive, and the fact that it’s a PC port makes some of the text so tiny that those playing on phones will be reaching for a magnifying glass.
    • tbd Metascore
    • 20 Critic Score
    Rogue Hearts is a dungeon crawler in which your hero stalks the hallways of its randomised levels smashing absolutely everything to reveal tiny, incremental quantities of gold and occasionally fighting monsters using melee weapons, magic, and a selection of special moves. Unfortunately, the dungeons are unerringly dreary, the relentless smashing of furniture, appalling translation of its turgid dialogue, and poorly explained mechanics add to an overwhelming sense of futility. To make matters even worse it monetises like a free-to-play game despite costing actual money. It’s peculiarly awful and you should on no account download this catastrophic mess.
    • 80 Metascore
    • 70 Critic Score
    In Dissembler you swap tiles in a grid to match three or more of the same colour, which then disappear. Your job is to clear each board, a process that involves making considerable use of the game’s unlimited undo button as you tinker with tactics to make sure you leave no square behind. The puzzles are elegantly designed, the interface simple and the ratchet and click noise as you swap tiles is so satisfying it’s almost a game in itself. There’s also a pleasing sense of progression, and before too long you’ll be spotting promising patterns of squares before you’ve even made your first move.
    • 88 Metascore
    • 80 Critic Score
    Transplanting its action from the snow of Alto’s Adventure to a desert makes less difference than you might imagine to this beautiful-looking, almost meditative sandboarding game. Sharing a great deal with the first outing, you’ll once again be sliding down undulating, procedurally-generated terrain, popping tricks, hopping over rocks, chasms and bonfires and occasionally racing stray lemurs. Its perpetual magic hour lighting and immaculately drawn visuals complement the serene action, in which you can now wall-ride to extend your chain of tricks, even if players of the original may feel they’ve seen much of this before.
    • 90 Metascore
    • 90 Critic Score
    An almost perfectly formed strategy game, that hides near infinite variety and depth beneath its deceptively simple presentation.
    • 85 Metascore
    • 80 Critic Score
    One of the most impressive PlayStation VR games so far, in terms of both its technical achievements and the sheer joy of playing it.
    • 60 Metascore
    • 40 Critic Score
    The flawed original is already showing its age, but this poor quality Switch port is Payday 2 at its very worst.
    • 60 Metascore
    • 50 Critic Score
    Not the Metal Gear fans will be used to in terms of either quality or action. But despite a few interesting highlights, it’s just too boring to get very angry about.
    • 82 Metascore
    • 80 Critic Score
    A milestone in fast action VR games, which solves most of the problems with motion sickness while also being an excellent first person racer.
    • 80 Metascore
    • 80 Critic Score
    An unexpectedly brave attempt to once again rewrite the rules on Pac-Man, resulting in another near-classic arcade experience.
    • 69 Metascore
    • 50 Critic Score
    A well-crafted remaster but this ancient real-time strategy has little to offer modern gamers, especially when the sequel is already readily available.

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