Machinima's Scores

  • Games
For 532 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 BioShock Infinite
Lowest review score: 10 NCIS
Score distribution:
  1. Negative: 27 out of 532
532 game reviews
    • 75 Metascore
    • 70 Critic Score
    Episode four serves to connect most of the pieces together and potentially meet the perpetrator behind all the chaos in Fabletown… though it doesn’t hype up the next episode as much as it could. Of course there’s always the possibility Telltale is saving the best stuff for the conclusion, so I’m still hopeful episode five will blow us all away.
    • 67 Metascore
    • 70 Critic Score
    Doom 3 has aged fantastically well. Provided you haven't already played the games in this collection, BFG Edition is also a solid value.
    • 67 Metascore
    • 70 Critic Score
    Mahjong Cub3D is exactly what it needs to be - a collection of mahjong puzzles with a neat gimmick that works well with the 3DS's display.
    • 64 Metascore
    • 70 Critic Score
    It won't blow your mind. It won't raise the FPS bar. And if you play the big FPS games on HD consoles, moving to this would be like dumping Jessica Alba for Snooki. You just wouldn't do it. But if Wii is your only console this is a refreshingly enjoyable romp arriving right in the middle of a worrying Wii games drought.
    • 64 Metascore
    • 70 Critic Score
    F1 Race Stars is simple, charming, looks great (particularly thanks to a silky smooth frame rate) and has some clever nods to the real life sport without getting technical. Its simplicity makes it better suited to families or more inexperienced players, and it could be great fun in local multiplayer.
    • 69 Metascore
    • 70 Critic Score
    Foul Play is a combination of good and not so good. On one hand the overarching theme, visuals, and humor are top notch. But on the other the gameplay is boring and there is little challenge.
    • 78 Metascore
    • 70 Critic Score
    Racing die-hards may find GRID 2′s schizophrenic approach to driving physics an interesting curiosity, but you can find any angle of GRID 2′s experience executed more successfully in other games.
    • 66 Metascore
    • 70 Critic Score
    Sonic Generations for the 3DS is by no means a bad game, it is just a disappointing one. Being able to play as both Modern Sonic and Classic Sonic in an assortment of old and new stages is a great idea, but everything is over very quickly.
    • 70 Metascore
    • 70 Critic Score
    Though actual gameplay is on the lower end, witty writing and impressive visual variety ensure your time spent with the crossover strategy RPG is memorable.
    • 76 Metascore
    • 70 Critic Score
    Ultimately the pace of Smoke and Mirrors is quite different from Faith, but it’s a change that seems necessary for Bigby to do his job. Familiar camera angle issues and an oddly placed fight aside, The Wolf Among Us continues to deliver. The game is still a great bridge for new fans to familiarize themselves with the Fables lore and old fans to connect the dots only they know exist.
    • 72 Metascore
    • 70 Critic Score
    The Career mode is deep and involving, with a rewarding sense of progression as you earn new sponsors and bolt on better car parts...On the other hand, the multiplayer, which only offers single races online or in split-screen, is lacking more engaging features (and players, sadly).
    • 64 Metascore
    • 70 Critic Score
    The average visuals, clunky animations, clumsy controls, and nonexistent lip-syncing represents a distinct lack of polish, but this doesn't ruin the otherwise solid game tucked within.
    • 62 Metascore
    • 70 Critic Score
    Ultimately, it seems a bit unfair to give Continue? a score—it’s a game that can mean everything or nothing depending greatly on your worldly interpretation. Where games like Gone Home and Papers Please have a clear fundamental message tugging on your principles, Continue? is either answering life’s questions or presenting some you weren’t considering before—apparently while “late at night with a glass of wine or some weed.”
    • 82 Metascore
    • 70 Critic Score
    Monster Hunter takes for granted a lot of extracurricular effort on behalf of its players. How much extra research are you willing to do on a game’s systems before you expect to have fun with it? How many nonsensical, anachronistic hoops are you willing to jump through just for a slight taste of what this game will hopefully become in ten years’ time?
    • 81 Metascore
    • 70 Critic Score
    I liked the sense of accomplishment I felt after completing a complex level, and online play is entertaining. Racing game fans won't find the same type of gameplay in Gran Turismo, as the arcade style gameplay leans more toward the casual crowd.
    • 71 Metascore
    • 70 Critic Score
    Though the variety of gameplay gives Retro City Rampage a broad scope, the redundancy of driving back and forth quickly becomes stale.
    • 82 Metascore
    • 70 Critic Score
    Despite this episode’s focus on item collecting instead of verbal crime solving, it continues to deliver on the fairytale angst.
    • 80 Metascore
    • 65 Critic Score
    With Pokemon Black 2 and White 2, the game is starting to feel stale. The Pokemon series has been living off its laurels for some time now, and the series is in need of change.
    • 80 Metascore
    • 65 Critic Score
    For the Poke-Maniacs out there, these two games are easily the definitive versions of this generation, but only because they offer a few added side missions and graphical enhancements. For anyone that played and enjoyed the two games before, Black 2 and White 2 can be skipped without question.
    • 55 Metascore
    • 65 Critic Score
    While the graphics are barely passable in many instances, the frame rate inexplicably drops to a total crawl with every other in-game cutscene.
    • 69 Metascore
    • 65 Critic Score
    I really enjoyed the ridiculousness of playing poker to stop ice wolves and castle guardians (just think about it…).
    • 67 Metascore
    • 65 Critic Score
    I was disappointed with this game. Killing zombies with friends is a fun, if short, adventure, but highly repetitive gameplay makes the game stale. A great deal of backtracking and monotonous quests holds the game back even further. The nail in the coffin is no online multiplayer, because this game is just screaming to be played with friends over Xbox Live.
    • 68 Metascore
    • 65 Critic Score
    Too many quirks and glitches still exist in the gameplay for me to fully immerse myself into the sport. 2K12 makes pitching more challenging and stands out as the most polished aspect of the gameplay. Very little has been added in the way of game modes this season, but the standards still play true to form.
    • 65 Metascore
    • 65 Critic Score
    Yoshi’s New Island isn’t a bad game; it just doesn’t live up to the legacy set forth by its predecessors.
    • 70 Metascore
    • 65 Critic Score
    If you’re the type of gamer that likes talking about games as much as playing them, The Cave will give you plenty to talk about. Otherwise, if you’re just after a fun and well-crafted experience, there’s too much chaff in this package.
    • 51 Metascore
    • 65 Critic Score
    This isn't a bad game at all, but its relatively low score is more a reflection of how much gaming bang you get for your buck. It's just not quite worth the ten dollars it costs on XBLA-especially considering you can get pretty much the same game for five on Google Play. Babel Rising is mostly saved by its multiplayer options.
    • 55 Metascore
    • 65 Critic Score
    An overall completion time of around five hours doesn't help the game either.
    • 64 Metascore
    • 65 Critic Score
    Offers an adequately suspenseful adventure and expands the series' lore, just barely making it worthy of the Silent Hill name.
    • 38 Metascore
    • 65 Critic Score
    I was nonetheless impressed by the interdependence of the sea and ground battles, and it's the kind of gameplay mechanic of which I want to see more in future games. Battleship is worth a rental for sure.
    • 74 Metascore
    • 65 Critic Score
    Contra and Metal Slug are the KFCs of the 2D shooter world. And this game is literally like hardboiled chicken–enjoyable for the price, but is no gourmet dish.
    • 69 Metascore
    • 65 Critic Score
    Even though the game gets repetitive you're constantly receiving rewards and increasing your stats, which makes the game addictive.
    • 80 Metascore
    • 65 Critic Score
    Most Civ players will find the changes too minor and the original game complex enough that an expansion isn't necessary.
    • 61 Metascore
    • 65 Critic Score
    If you’re open-minded enough for that to justify your time, Game & Wario will satisfy you. I suspect that won’t be too many gamers though.
    • 63 Metascore
    • 65 Critic Score
    But its hugely let down by this DLC idea of THQ's which, executed in the way it has been, has left the game lacking in any real content to justify laying down the initial $40.
    • 64 Metascore
    • 65 Critic Score
    Urban Trial Freestyle isn’t Trials HD, but it can have its moments: when you’re flying through the levels, landing after huge falls, and getting super fast times the game is quite fun.
    • 66 Metascore
    • 65 Critic Score
    A good dance game that uses solid gameplay mechanics. While the visuals are distinct, they're lacking on a technical level.
    • 71 Metascore
    • 65 Critic Score
    Once again a 3DS game fails to realize its huge online multiplayer potential.
    • 68 Metascore
    • 65 Critic Score
    It's better than last year's abysmal effort, that's for sure. But it's still not the supreme racer the biking scene deserves.
    • 65 Metascore
    • 65 Critic Score
    It offers nothing profound, but improves incrementally over the last in the series (as the franchise is wont to do). Series regulars already know everything there is to know, and as such probably haven't bothered to read any reviews.
    • 71 Metascore
    • 65 Critic Score
    Only the most ardent Dead Rising fans should buy this game.
    • tbd Metascore
    • 65 Critic Score
    When a game's stated purpose is to relax the user, but it winds up doing the exact opposite, that extra credit can only carry it so far. Above all, there are some wonderful experiences to be had in Leela, but they're forgotten as soon as the frustrations set in.
    • 67 Metascore
    • 65 Critic Score
    The convenience of modern games makes this Resident Evil Code: Veronica X feel dated.
    • 69 Metascore
    • 65 Critic Score
    The tension-inducing design present in I Am Alive's mechanics extends to its checkpoint system, which I would describe as torturous.
    • 49 Metascore
    • 65 Critic Score
    Unforgiving quick-time events, unintelligent AI, frustrating cheap deaths, and confusing level design are just a few problems.
    • 72 Metascore
    • 65 Critic Score
    If you're jonesing for classic, Rare-made GoldenEye and your N64 is nowhere to be found, then the updated Reloaded is definitely a must-buy. But if you don't already have an attachment to the old game, there isn't much here for you.
    • 75 Metascore
    • 65 Critic Score
    Despite serious gameplay and production issues, Edna & Harvey: Harvey's New Eyes is still a memorable and enjoyable game.
    • 70 Metascore
    • 65 Critic Score
    For as “action packed” and “feature laden” as it is, Ninja Gaiden 3: Razor’s Edge suffers from a lack of balance and will no doubt be a source of frustration for those who try to go against its painful grain.
    • 49 Metascore
    • 65 Critic Score
    Duke, it's great to see you back again, I never thought I'd see the day. My memories mean you've earned a few runarounds online, and completing the campaign, but it is more nostalgia driven than being pulled through a compelling, polished experience.
    • 61 Metascore
    • 65 Critic Score
    The story is decent at times but fails to compare to the magnitude of the original books' story. Leveling up and getting new gear is fun, but the combat becomes repetitive quickly.
    • 61 Metascore
    • 65 Critic Score
    Qoga adheres to every JRPG trope you can imagine but manages to be disarmingly charming and original within that framework. Think of it as a low-budget Tales of Vesperia.
    • 61 Metascore
    • 65 Critic Score
    It's totally fine, and if you feel like devoting an afternoon to this game, you could certainly do a lot worse. But considering the robust, low-cost options that offer solid online multiplayer action on the Xbox LIVE Marketplace, why bother with a game that's content to be merely better than average?
    • 52 Metascore
    • 65 Critic Score
    Operation Raccoon City is not wanting for cool ideas and ambition, but cool ideas don't create a new game experience by themselves. It's a clunky, glitchy third-person shooter that just happens to have zombies in it. You can do better, so you might as well.
    • 69 Metascore
    • 65 Critic Score
    A mixed bag. The action and strategy implemented in an already demanding sub-genre of shooters is engaging and fun, but a lack of gameplay modes and stages cuts the experience short all too quickly. Dreadful voice acting, bland sound, and a lack of a compelling story keep the game from being stellar.
    • 71 Metascore
    • 65 Critic Score
    Unfortunately their goal of creating an epic, apocalyptic first-person zombie survival gameends up cracking under the weight of their own ambition. A smaller scale and some more time in development and Dead Island could have been the zombie game we've always wanted.
    • 69 Metascore
    • 65 Critic Score
    But the new game types, cartoon graphics and on-rails acceleration turn it into a car version of the human slingshot PSN game Pain.
    • 76 Metascore
    • 65 Critic Score
    Aliens: Infestation is a bit of a mixed bag: blasting through aliens in a desperate fight for survival that is both challenging and fun. Unfortunately these parts of the game are separated by a lot of backtracking that is both tiresome and frustrating.
    • 57 Metascore
    • 65 Critic Score
    But if you have more refined tastes, you will see through Dark of the Moon's rushed, clichéd flair and find yourself put off by repetitive, uninspired gameplay, cramped level design, and patchy physics.
    • 74 Metascore
    • 65 Critic Score
    Don't get me wrong, I love the amount of jiggle, it's been a ridiculous and hilarious theme for several sequels now. But what I was really hoping for was more focus on how to play the game and tools to improve. I didn't see that in this installment.
    • 66 Metascore
    • 65 Critic Score
    The gravity fluctuating gameplay combined with simple platforming make for devilishly difficult levels that only hardcore puzzle fans need apply for.
    • 78 Metascore
    • 65 Critic Score
    Only problem is that novelty doesn't make the game concept really workable, and thus you get a jumble of mechanics that partially invalidate themselves.
    • 68 Metascore
    • 65 Critic Score
    The core gameplay is still enjoyable and the addition of DC characters makes this game the most expansive yet. But if you’ve already played around as God with Maxwell’s notebook then there is little reason to return.
    • 74 Metascore
    • 65 Critic Score
    Sadly, its targeting and save point distribution make it tough to recommend for all gamers. If you're a highly skilled player that loves a challenge then you might be able to look past the game's artificial difficulty.
    • 79 Metascore
    • 65 Critic Score
    At its core, this is a really good game with a winning gameplay mechanic, but its flaws often grind the fun to a screeching halt.
    • 80 Metascore
    • 60 Critic Score
    I really wanted to love From Dust. I love the concept. I love Eric Chahi. But the gameplay feels like it was never play-tested, and the difficulty curve is wild and unsatisfying.
    • 61 Metascore
    • 60 Critic Score
    Everything about this game is fantastic except the parts where you have to actually play it. That's what makes recommending this game really tough. Devout Fable fans will enjoy the check-in with the world as well as promises of what's to come, and some children may be indiscriminate enough to not care about perfect accuracy in controls. Everyone else should avoid the heartache.
    • 67 Metascore
    • 60 Critic Score
    There's a little more depth to Primal Carnage than its premise might imply, but only a little. The interplay of the game's classes provide some intelligent play, but at the end of the day there's simply not enough game here to justify its cost.
    • 69 Metascore
    • 60 Critic Score
    While it partially succeeds in exploring some of the aspects of pirate life, it doesn't deliver on it enough to make the experience super exciting.
    • 50 Metascore
    • 60 Critic Score
    For all the Criterion/Black-related hype that went into Bodycount, the end result is a disappointingly generic shooter that controls well, but doesn't offer anything that shooter fans haven't played before.
    • 57 Metascore
    • 60 Critic Score
    I'm glad that this game didn't focus on four different versions of Spider-Man, like Shattered Dimensions did, delivering a more focused gameplay experience overall. But it seems like that focus became too narrow, leaving out the rest of what makes the character great: crazy-awesome villains and Spidey doing "whatever a spider can."
    • 86 Metascore
    • 60 Critic Score
    It’s really hard to be excited about the future of Tomb Raider after this game. It fails where more successful films and games of its kind succeed: in its characters. The way in which Lara goes from inexperienced to full-on action movie hero survivalist is so jarring that it’s near impossible as a player to remain on the same emotional wavelength as the story. Because of this the rest of the game falters.
    • 45 Metascore
    • 60 Critic Score
    007 Legends isn't completely terrible; Bond fans could even enjoy it. But for every step forward it takes two steps back.
    • 57 Metascore
    • 60 Critic Score
    My most concerning issue with Special Forces: Team X, though, is how lost it seems. It lacks personality even though its title and pre-launch trailers exude it; it seems to exist as just another multiplayer shooter with no innovation aside from its map system.
    • 69 Metascore
    • 60 Critic Score
    The 3DS itself seems like an odd choice for a game like this, what with its small screen and isolated user base-compared, at least, to the massive communities surrounding PC games in the same genre.
    • 77 Metascore
    • 60 Critic Score
    Despite how interesting the gamepad is used to play the game, the ten-plus hour campaign itself just isn't fun. The multiplayer is a better experience, but that's not saying much. ZombiU is for those gamers that truly want difficult survival horror with no end purpose, and that's fine for those that don't need complexity to their zombie apocalypse.
    • 72 Metascore
    • 60 Critic Score
    Disappointing. On its own the game is mediocre with a missed opportunity in character variety, short time to completion, and only a small amount of enemies. Compared to past games this is a downright disaster.
    • 52 Metascore
    • 60 Critic Score
    Game of Thrones is satisfactory at best, and dreadfully slow and ugly at worst. But there is fun to be had here. Despite all the shortcomings, I had fun, and with video games that's the most important element for my enjoyment. It's not for everyone.
    • 76 Metascore
    • 60 Critic Score
    Despite the fact that PixelJunk Sidescroller isn't that bad, it isn't that good either. It's a mildly-entertaining-but-shallow offering from a studio that's usually at the pinnacle of PSN development.
    • 65 Metascore
    • 60 Critic Score
    Essentially a no-frills score attack game with base-capture, twin-analogue shooter and real-time strategy elements all rolled into one. Its lacking content and technical niggles give it a cheap, rushed feel, yet it still manages to provide a surprisingly carrot-on-a-stick, addictive experience with just the right level of complexity for its 10-minute missions.
    • 64 Metascore
    • 60 Critic Score
    The core fighting system has been ported perfectly to the 3DS and the animation is very well done, but everything else has been stripped down to the bare essentials. Substantial lag makes most online matches unplayable, and just two single player modes doesn't give too many options for replayability.
    • 77 Metascore
    • 60 Critic Score
    Starhawk is definitely a game that was made; I just don't know if it was a game that was designed. Its scope seems at odds with its mechanics. There's nothing inherently broken about Starhawk, it's just painfully straightforward, as if the question of "why" was never asked. And it's one I continued to ponder as I played the game and don't think I ever really came up with a satisfying answer.
    • 71 Metascore
    • 60 Critic Score
    Fans that want something like Monster Hunter but not in the same setting shouldn't hold their breath for Gods Eater Burst to be anything more than a quick diversion.
    • 74 Metascore
    • 60 Critic Score
    Wii controls continue to disappoint.
    • 64 Metascore
    • 60 Critic Score
    There’s biker and vehicle customization in the game, and a fair amount of it. With outfits, accessories, and bike upgrades to attain, enough reason exists to go out of your way to nab cash in-game and increase your star count.
    • 77 Metascore
    • 60 Critic Score
    Though the underlying action RPG mechanics are well done, constant grinding through improperly balanced levels brings the game down a couple notches.
    • 68 Metascore
    • 60 Critic Score
    The obtrusive HUD and messy atmospheric bits aren't bad enough to ruin this, but as with some of the questionable facets of this game, you can't help but wonder how much more fun it would be without them.
    • 67 Metascore
    • 60 Critic Score
    A unique blend of turn based and real time battles is squandered on bland battles and a pacing that is far too slow.
    • 64 Metascore
    • 60 Critic Score
    It's nothing that I want to particularly spend much time with, since it's just generally lackluster in modes and variety. It's a pretty game, that's for sure, but there was nothing in Ravaged that really drew me in, nothing that made me want to turn it later once I'd shut it down.
    • 38 Metascore
    • 60 Critic Score
    But much of the time, the controls simply don't work, and instead of feeling immersed, you feel enraged and helpless. If the graphics, story, or even gameplay mechanics weren't as good as they are, I wouldn't be wasting my time with a game with such messy, unreliable controls.
    • 70 Metascore
    • 60 Critic Score
    The controls are not only responsive, but they show a subtlety we don't normally see in motion-controlled games. It's just too bad that what could've been a fun, magical romp is deflated by generic fantasy tropes and equally uninspired visuals and sounds.
    • 72 Metascore
    • 55 Critic Score
    There are so many aspects of this game to which I can say "if only"… if only the camera worked right, if only the controls were tighter, if only there were more to do than find keys and kill the same dudes over and over again. But the game is what it is, and the bad seems to outweigh the good at every turn.
    • 60 Metascore
    • 55 Critic Score
    While the four re-released games are all good in their own right, there's really no need to play them again. On top of that, the two new games aren't enough to warrant a purchase on their own, with Pac-Man Tilt being the only one worth at least some of your time.
    • 57 Metascore
    • 55 Critic Score
    The concept of an open world zombie survival game is still good on paper, but somehow Techland has failed for a second time to make sure it works in execution.
    • 53 Metascore
    • 55 Critic Score
    Professor Layton this is not, but imitation it tries. Doctor Lautrec and the Forgotten Knights fails to capture the magic that it is trying to emulate. Repetitive puzzles and a lack of player interaction during gameplay will leave you wanting much more.
    • 48 Metascore
    • 50 Critic Score
    I haven’t been this disappointed in a game in a long, long time. Not only does the campaign welch on its opportunity to create interesting and additive content in the Aliens universe, but the multiplayer is languid, broken, and laughably frustrating. Colonial Marines plays it as safe as possible and still can’t manage to copy successfully proven ideas.
    • 52 Metascore
    • 50 Critic Score
    There is a good game somewhere in the hybrid FPS/arcade title Xotic, but it's buried beneath gameplay mechanics that don't go well together. Collecting points, going for high scores, and zipping through levels for the fastest time is both fun and challenging, but having to slow the pace down to hunt and kill every enemy in order to advance takes away from what could have been a great title. Overly complicated controls and confusing visuals don't help either.
    • 54 Metascore
    • 50 Critic Score
    By and large, Rush Bros. stumbles across the finish.
    • 65 Metascore
    • 50 Critic Score
    Those of you looking for a more engaging, worthwhile, and ultimately enjoyable RPG should look past Unchained Blades and not look back.
    • 47 Metascore
    • 50 Critic Score
    The convoluted story is almost pretentious in its efforts at complex character development.
    • 42 Metascore
    • 50 Critic Score
    While it drips with cinematic style and unrelenting action, the game is held back by camera issues and a game-breaking exploit that can't be ignored.
    • 46 Metascore
    • 50 Critic Score
    A missed opportunity. The source material is strong, but in this example is executed poorly.

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