LEVEL (Czech Republic)'s Scores

  • Games
For 2,461 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Tearaway
Lowest review score: 0 Raven's Cry
Score distribution:
2461 game reviews
    • tbd Metascore
    • 40 Critic Score
    Brilliantly written vignettes set in the Smugglers universe are sadly not supported by an adequately designed gameplay, which sinks the game into dullness. [Issue#237]
    • LEVEL (Czech Republic)
    • 44 Metascore
    • 40 Critic Score
    An example of how unsympathetic and otherwise hilarious a game can be. For not a lot of money you get the plain base and the rest you have to buy – and play it in multiplayer only. [March 2012]
    • LEVEL (Czech Republic)
    • 67 Metascore
    • 40 Critic Score
    Red Faction: Guerrilla is a retro game, unfortunately not in the good sense of the word. Except destruction of everything imaginable, the game only has an average story, chaotic action, and old visuals, despite all the care. [Issue#288]
    • LEVEL (Czech Republic)
    • 52 Metascore
    • 40 Critic Score
    Decent strategy, which is not able to simulate the complexity of the modern world and rather depends on hasty nuclear bombing. [Issue#273]
    • LEVEL (Czech Republic)
    • 62 Metascore
    • 40 Critic Score
    Three strikes and you’re out? Not with Milestone and WRC suffers from it. Unless competition rises somewhere else, any new installment in this series will be merely a change in the number. [Issue#237]
    • LEVEL (Czech Republic)
    • 75 Metascore
    • 40 Critic Score
    Onrush takes the most interesting elements of its older brothers but at the same time it tries to be its own game. However, the game can´t decide what it wants to be and the result corresponds with it. [Issue#287]
    • LEVEL (Czech Republic)
    • 57 Metascore
    • 40 Critic Score
    Bad game engine and almost perfect dialogues + sense of humor dominate this in-every-aspect conflicted game. But it's worth trying. [Issue#273]
    • LEVEL (Czech Republic)
    • 47 Metascore
    • 40 Critic Score
    Firstborn perversions and morbid game design get boring quickly and the player is left only with his own pain caused by the bad game. So at least there lives Agony up to its name. [Issue#287]
    • LEVEL (Czech Republic)
    • 52 Metascore
    • 40 Critic Score
    Crime Boss isn't a completely bad game and has some potential in the heist missions, especially in co-op mode. However, it tries to do an awful lot of things at once and doesn't excel at any of them. [Issue#327]
    • LEVEL (Czech Republic)
    • 53 Metascore
    • 40 Critic Score
    Potentially a great and complex strategy game is absolutely wasted by technical issues – instability, user-unfriendliness and the worst AI we remember so far. [Issue#196]
    • LEVEL (Czech Republic)
    • 55 Metascore
    • 40 Critic Score
    It is not finished! The state this game was release in cannot be called anything other than beta. [July 2012]
    • LEVEL (Czech Republic)
    • 69 Metascore
    • 40 Critic Score
    Squeezing almost twenty sports into one package so that everyone is lively and functional, turned out to be too difficult for the creators. Unfortunately, the game is a lifeless, unbalanced, and the price is exorbitant.
    • LEVEL (Czech Republic)
    • 54 Metascore
    • 40 Critic Score
    From the Definitive Edition of the iconic GTA titles emerged a technically unfinished remaster, which remained halfway. The content is and will always remain timeless, but the way to get to it and to enjoy it is simply not good.
    • LEVEL (Czech Republic)
    • 74 Metascore
    • 40 Critic Score
    On a paper sympathetic, but tedious in practice. The game is an unamusing attempt to recreate Recettear. The functional foundation would need a more exciting environment and more entertaining action. [Issue#287]
    • LEVEL (Czech Republic)
    • 70 Metascore
    • 40 Critic Score
    Crackdown doesn't look great, brings no fresh ideas and overall feels like an unnecessary product. Watching a TV fortune-teller is a better waste of time then Crackdown 2. [Aug 2010]
    • LEVEL (Czech Republic)
    • 66 Metascore
    • 40 Critic Score
    Innovations in State of Decay 2 don´t solve any problems, but rather add some more. The game unnecessarily forces on its multiplayer and feels very impersonal. [Issue#287]
    • LEVEL (Czech Republic)
    • 57 Metascore
    • 40 Critic Score
    Except of visuals Armikrog has a problem with literally everything. The story is shallow, controls are unintuitive and puzzles are both silly and repetitive. [Issue#257]
    • LEVEL (Czech Republic)
    • 69 Metascore
    • 40 Critic Score
    The content of the missions is extremely repetitive, both in terms of gameplay and use of the same locations (with minor modifications) and even graphical assets. Moreover, the game tries to pretend to be a tactical action game, but in practice one is instead faced with chaotic action, where you lure most of the enemies from the entire level onto you after the first shot. [Issue#317]
    • LEVEL (Czech Republic)
    • 67 Metascore
    • 40 Critic Score
    Rage 2 works when there is lots of shooting, but struggles heavily with uninteresting activities, repetitive boss fights and with a story that isn't really a story. [Issue#295]
    • LEVEL (Czech Republic)
    • 62 Metascore
    • 40 Critic Score
    To copy the Industry Giant like this turned out to be unfortunate. Although the production chains are pleasantly complex in the Rise of Industry, trading is unrealistic and the game won´t offer anything besides the economy. A wasted opportunity! [Issue#295]
    • LEVEL (Czech Republic)
    • 53 Metascore
    • 40 Critic Score
    What the authors lacked to be above average was the courage to stand up with full force for something unexpected. They could have taken inspiration from their colleagues from the French branch of Arkane, who came up with Deathloop. Redfall is an unpleasant reminder that talents and creativity run out with time. [Issue#327]
    • LEVEL (Czech Republic)
    • 40 Metascore
    • 40 Critic Score
    One could say the game concept is as vulnerable as your character. The straightforward gameplay can be refreshing under the right circumstances. Unfortunately, the same can't be said for the technical execution, which sets the game back a good twenty years. Outdated graphics, technical bugs, and poor character movement all drag the game down below the level of a quality product. [Issue#320]
    • LEVEL (Czech Republic)
    • 61 Metascore
    • 40 Critic Score
    Destruction is still cool, and in the end I have to give the creators credit for the fact that the much marketing-washed akedo has its moments. Everything else that made a good Battlefield is completely missing, and that chase for record-breaking size or player count is really a poor substitute for well-designed maps, rich content in the form of game modes, and certainly no substitute for the original class system that the gameplay has always relied on in the first place. [Issue#317]
    • LEVEL (Czech Republic)
    • 59 Metascore
    • 40 Critic Score
    A failed showcase of stolen ideas that forgets to show any sign of its own spirit. [Issue#238]
    • LEVEL (Czech Republic)
    • 63 Metascore
    • 40 Critic Score
    King's Bounty II fails in all the essential aspects, that the game wants to offer players as a representative of the turn-based strategy / RPG genre. Every good element is deservedly punished and the final product simply doesn´t work well.
    • LEVEL (Czech Republic)
    • 38 Metascore
    • 40 Critic Score
    The third standalone add-on can be described by a single word – amateurism. Originally it was planned as a mod and it should of stayed as a mod permanently. [Dec 2009]
    • LEVEL (Czech Republic)
    • 63 Metascore
    • 40 Critic Score
    Russian-made real-time strategies are at the top in visual presentation. Unfortunately, it means they are nice to watch but a pain to play - confusing and chaotic with lame controls. [Sept 2009]
    • LEVEL (Czech Republic)
    • 50 Metascore
    • 40 Critic Score
    “Slovakian Machinarium” is an exemplary case of what makes the authors of Machinarium great – their creative flair and their subtle humor – and what Gomo lacks. [Issue#238]
    • LEVEL (Czech Republic)
    • 42 Metascore
    • 40 Critic Score
    Is there a single person at SEGA or at the Creative Assembly who thinks they made a really good game? A game someone would want to buy? It’s about time to consider some sacking in both companies. [Apr 2009]
    • LEVEL (Czech Republic)
    • 63 Metascore
    • 40 Critic Score
    The experiment in the form of the DioField Chronicle didn't go particularly well. It's interesting to explore and see how far the player can go, but the barriers set by the authors are too limiting. As are the terrible controls on PC. [Issue#322]
    • LEVEL (Czech Republic)

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