Joystiq's Scores
- Games
For 768 reviews, this publication has graded:
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46% higher than the average critic
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3% same as the average critic
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51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | The Wolf Among Us: Episode 4 - In Sheep's Clothing | |
|---|---|---|
| Lowest review score: | Conduit 2 |
Score distribution:
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Positive: 421 out of 768
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Mixed: 279 out of 768
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Negative: 68 out of 768
768
game
reviews
- By Date
- By Critic Score
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- Critic Score
As you can see, Remember Me inspires excuses and an attempt to polish up the parts that are capable of shining, even after making a case for mediocrity. The anxiety over homogenous AAA games is only growing, making us latch on to the odd ones that dial down the shooting and make way for smart heroines. If only that alone was enough to deliver excellence, and not just the kind of game that ought to be remembered for trying.- Joystiq
- Posted Jun 3, 2013
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For the first pixelated, point-and-click adventure game from a tiny, two-man studio, Richard & Alice is complex in ways that transcend its mechanics. The story is deep, thoughtful and not at all whitewashed – which is more than can be said for the snowy world in which it takes place.- Joystiq
- Posted May 31, 2013
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Fuse's basic mechanics are functional, even interesting, but they're hamstrung by poor AI (on both sides) and boring encounters. Friends make things better, but even then this locomotive doesn't take long to run out of steam. Fuse is satisfactory at best and frustrating at worst, and a bare-bones shooter without any personality or flair.- Joystiq
- Posted May 28, 2013
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Grid 2 has its moments, but every racing game comes down to the relationship between car and driver, and here it is almost exclusively an adversarial one. Were the cars more fun to drive, the events more coherently constructed and the AI given a sense of a self-preservation, Grid 2's best moments could have been the norm, instead of the exception that proves the rule.- Joystiq
- Posted May 28, 2013
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Despite the frustration of the damage indicator, the worsened duel mode and a story that sort of loses its way near the end, Gunslinger is still an enjoyable experience. It's exciting and challenging, whether you're mowing down banditos in slow-mo with an engraved six-shooter or racking up 80 kill combos in arcade mode.- Joystiq
- Posted May 24, 2013
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This community engagement is not only smart from a marketing and outreach perspective, but it's what gives Don't Starve its depth: All of these features bundled into a survival game with streamlined, robust mechanics and infinite ways to die.- Joystiq
- Posted May 24, 2013
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Resident Evil fans will want to see the story, and will forgive the design flaws and wacky dialogue. For everyone else, the game doesn't hold the HD spotlight well. This was a quality handheld title, but on a larger screen it falls into the middle of the pack.- Joystiq
- Posted May 20, 2013
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Having played so many of the Firaxis' games and having spent so much time learning their intricate mechanics, I'm pleased to report the simple elegance of Sid Meier's Ace Patrol doesn't diminish the satisfaction and underlying depth the studio is known for.- Joystiq
- Posted May 13, 2013
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Metro: Last Light does belong in the company of Half-Life, though. It's an unusual, meticulously detailed shooter inextricable from its environment – making its refuge in the railways of Moscow all the more apt. The survival and shooting aspects engage with what is considered valuable in the world, and both leave ample room for moments of solace, exploration and concise violence.- Joystiq
- Posted May 13, 2013
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In the crowded puzzle genre, especially on a handheld like the 3DS, Minis on the Move doesn't stand out in any significant way. There is no impressive gameplay twist, no mechanic that feels fresh or noteworthy. It may attempt to mesh hectic action with mind-bending challenges, but it doesn't particularly succeed at either.- Joystiq
- Posted May 10, 2013
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I think Soul Sacrifice is worth the asking price, but playing it may exact an unexpected toll on your thoughts. To enjoy it is to engage with its unvarnished contract, and to recognize your adventure as a sequence of repetitive harvests that culminate in some kind of relief and freedom.- Joystiq
- Posted May 1, 2013
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Admittedly, the platforming mechanics occasionally feel too simple for their own good, but the narrative and gameplay weave together so seamlessly that the game becomes greater than the sum of its parts. Its little blocks have heart, and that gave me a reason to see things through to the end.- Joystiq
- Posted May 1, 2013
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What it does offer, though, is enough to warrant a recommendation, namely its fun dungeons, great bosses, an enjoyable chain-flinging gimmick, and emotional warmth in the relationship between Aeron and Elena.- Joystiq
- Posted May 1, 2013
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Parody's a thorny thing, tricky to execute and often limited in appeal. It's to Ubisoft Montreal's credit that Blood Dragon broadens the appeal of its source, thanks to a hilarious, accessible dollop of nostalgia, coated in the mechanics that made Far Cry 3 great. This easily could've been a great idea greenlit into something terrible. We do love it when a plan comes together.- Joystiq
- Posted Apr 30, 2013
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Monaco handily captures the Ocean's 11 flair for fun and action, but it runs deeper than its heist theme, presenting a challenge for hardcore fans of strategy and clever design.- Joystiq
- Posted Apr 26, 2013
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If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.- Joystiq
- Posted Apr 26, 2013
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Incredible storytelling and fantastically executed single-player modes. Even its online offerings, which may not be NetherRealm's best work, are worlds better than the majority of other solutions being floated by Capcom and Namco Bandai.- Joystiq
- Posted Apr 19, 2013
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It matches this respect for its players with easy controls that belie the game's complex puzzles. It's surprisingly refreshing, and yet very unassuming. While the occasional frustration may grate, it's this charming simplicity that will always pull you back in.- Joystiq
- Posted Apr 15, 2013
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The clumsy evolution of combat aside, I'd heartily recommend Guacamelee – once for its devilish difficulty, again for its luchadorable charm, and one last time for its even-handed treatment of the lowly video game chicken.- Joystiq
- Posted Apr 10, 2013
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As a platformer with beat-em-up tendencies, Battleblock Theater is a rousing good time, alone or accompanied, and it weaves a charming tale throughout every challenge.- Joystiq
- Posted Apr 5, 2013
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Harmoknight isn't a bad little tune, but its simple melody just doesn't have the strength to carry a truly memorable song.- Joystiq
- Posted Apr 5, 2013
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It's just a shame that the game doesn't do more to make newcomers feel as welcome.- Joystiq
- Posted Apr 4, 2013
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Undoubtedly the finest game crafted by Irrational Games, BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed.- Joystiq
- Posted Mar 25, 2013
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Dark Moon is a bit like Luigi himself: charming, goofy and utterly affable. The core mechanic of catching ghosts is solid and exciting, and the environments are absolutely worth seeing and exploring. It's got heart, but after trudging through all five of its locales, you may wind up feeling a little like a bedraggled, battle-worn ghostbuster yourself.- Joystiq
- Posted Mar 21, 2013
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Heart of the Swarm isn't perfect. Blizzard spends time in the campaign teasing the story of Legacy of the Void when it could be doing Kerrigan's tale a bit more justice. Still, the expansion is well recommended to anyone who enjoyed Wings of Liberty. Heart of the Swarm shakes up the universe and moves a larger threat into place, getting us ready for the resolution in Legacy of the Void.- Joystiq
- Posted Mar 18, 2013
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A diligent approach to ensuring that no two encounters are the same keeps it from ever feeling stagnant or like a waste of your time. You're always moving, constantly pushing through the next enemy stronghold, never sure of what you'll face, and it's always harrowing.- Joystiq
- Posted Mar 17, 2013
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Ridiculous Fishing's art, by Greg Wohlwend, is unlike anything I've seen on any platform, an intricate arrangement of creatures, backdrops made entirely of 45-degree angles. Any screenshot you take of this game would make an amazing wallpaper – quite an achievement for a game about a guy sitting alone in a boat.- Joystiq
- Posted Mar 14, 2013
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Yes, the campaign is unexciting compared to the delights outside of it, but there's great promise too. It feels like developer TT Fusion is, quite appropriately, building towards something more with Undercover, something that really shows Lego games can stand on their own two leg blocks. It just isn't there yet.- Joystiq
- Posted Mar 14, 2013
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There's nothing inherently wrong with linearity here; Mirror of Fate is just lacking an easily discernible big picture, and often conflates errand-running for intricacy. It's also unevenly paced, with all the solid puzzles sedimenting in the game's middle.- Joystiq
- Posted Mar 13, 2013
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It's conventional. Playing the game is like being handed a piece of paper and checking off a to-do list. The old games weren't much different in this respect, but this is supposed to be a modern game and it's lacking in stories to tell your friends. A city is millions of people living together in harmony and tension. It's a human achievement and it's messy. SimCity is gorgeous and bland.- Joystiq
- Posted Mar 13, 2013
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