Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Wolf Among Us: Episode 4 - In Sheep's Clothing
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 73 Metascore
    • 60 Critic Score
    The game's ultimate failure is that it doesn't quite create an identity for itself. Beyond some entertaining moments, Warp isn't particularly memorable.
    • 73 Metascore
    • 60 Critic Score
    The characters are well-designed and the story well-performed, but actually playing through the campaign is a chore. The multiplayer can be great, especially in the team or Death Ball modes, but the limited combat is bound to wear thin before too long, and matchmaking troubles are irritating.
    • 72 Metascore
    • 80 Critic Score
    Crimson Alliance could be a delicious piece of peanut butter and s'mores toast with raspberry jam, it's just that the proportions are distracting on this first attempt. Basic genre expectations are fulfilled, delivering an approachable, action-RPG dungeon crawl -- but with a bit more careful measurement, Certain Affinity could have made this good game great.
    • 72 Metascore
    • 70 Critic Score
    Surely, this game's existence demands to be celebrated.
    • 72 Metascore
    • 50 Critic Score
    If your goal is simply to be more active, of if you're just starting to dabble in dedicated personal fitness, Wii Fit U will probably fit the bill. If you're willing to put in the legwork to create a regular regimen and stick with it, you can definitely get a good workout. Anyone seeking detailed fitness guidance and structure should look elsewhere.
    • 72 Metascore
    • 70 Critic Score
    There's nothing inherently wrong with linearity here; Mirror of Fate is just lacking an easily discernible big picture, and often conflates errand-running for intricacy. It's also unevenly paced, with all the solid puzzles sedimenting in the game's middle.
    • 72 Metascore
    • 80 Critic Score
    It seems odd to slam Serious Sam 3 for a lack of restraint, especially if you've spent space arguing that it's not as mindless as it appears. So, a piece of advice, rather: play it in spurts, play it with friends in sixteen-player co-op, and shoot many monsters.
    • 72 Metascore
    • 80 Critic Score
    Lara Croft and the Temple of Osiris's temples and puzzles are fantastic, but I found myself wishing for several more hours of gameplay.
    • 72 Metascore
    • 50 Critic Score
    Pid
    That butler is what I most clearly remember about Pid. In time (maybe just in a matter of weeks) it's probably all I'll remember about Pid. I'll see him flying around, crushing my spirit time and again, and cleaning up those broken pieces of glass. Too bad he can't pick up the pieces of this once promising game.
    • 72 Metascore
    • 60 Critic Score
    As a work of art, Rain masterfully captures and maintains a mood that will speak to players, but as a game, it's soggy and unrewarding. It's also quite short, so if you'd like to explore which side of Rain appeals to you more, you can do so in an afternoon – rain or shine.
    • 72 Metascore
    • 70 Critic Score
    There is, however, a powerful experience here. Papo & Yo makes its player face the terrible relationship of abuse in a very personal way.
    • 72 Metascore
    • 70 Critic Score
    Mechanically, A Machine for Pigs deviates significantly from The Dark Descent, and this is where it's most disappointing. The Dark Descent employed several mechanics that ratcheted up the fear and tension, most notably the insanity system.
    • 72 Metascore
    • 50 Critic Score
    Assassin's Creed Unity is the best and worst of Assassin's Creed. It's hard not to appreciate everything that it gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where Unity falls tragically short.
    • 72 Metascore
    • 50 Critic Score
    Warriors of Rock adamantly refuses to evolve the series in any discernible way, and, as a result, the Guitar Hero formula's gone stale.
    • 72 Metascore
    • 70 Critic Score
    It's just a shame the co-op isn't better implemented -- without a compelling multiplayer component, Dungeon Siege 3 lags behind its role-playing competitors.
    • 72 Metascore
    • 50 Critic Score
    It's a brief, underwhelming and unchallenging experience that never really gets up to speed as a sequel -- never mind a particularly good platformer.
    • 72 Metascore
    • 70 Critic Score
    Book of Spells is a children's game that retains the magical appeal that makes Harry Potter's world so intriguing, even for older players. The games are easy, true, but if you, as a grown-up, can read a young adult novel on a packed bus without shame, you can probably enjoy Book of Spells in the comfort of your own home.
    • 72 Metascore
    • 90 Critic Score
    Never Alone is a glimpse into the real lives of Alaska Natives, and it's a peek at a different kind of fairy tale.
    • 72 Metascore
    • 70 Critic Score
    Doing tricks and nailing tough shots can be rewarding, and the movement and sliding of the Splatters helps it feel more unique than the multitude of Angry Birds clones out there. The simplicity of the mechanics, however, doesn't always translate to addictive gameplay, and you may soon grow tired of performing the same actions over and over again, especially when it feels that success is owed more to luck than skill.
    • 72 Metascore
    • 60 Critic Score
    Frankly, Majin and the Forsaken Kingdom might have been better off with no combat at all. In about 15 hours of playtime, the puzzles stay fresh, while the fighting feels stale from the start.
    • 72 Metascore
    • 60 Critic Score
    Assassin's Creed Rogue is not a bad game, but it is a derivative game.
    • 71 Metascore
    • 80 Critic Score
    Young Thor may be light on content, but what it does offer is polished and well-executed.
    • 71 Metascore
    • 30 Critic Score
    As if getting excited for the involved games wasn't difficult enough, NES Remix's ideas for challenges are repetitive and widely underwhelming. The arbitrary goals friends assign each other for games they've mastered are better than all but NES Remix's few fleeting moments of greatness, and that's genuinely disappointing when considering Nintendo's usual brilliance at reworking its history in enjoyable ways.
    • 71 Metascore
    • 90 Critic Score
    What I'm saying to you is that Shank is so fun that it's actually a cure for murder, and if that's not worth 4.5 stars, what is?
    • 71 Metascore
    • 50 Critic Score
    Playing cards with some talkative favorite characters is great ... for about the first 30 minutes.
    • 71 Metascore
    • 70 Critic Score
    WWE '12 is fun. It's a great combat game, and excellent for those that aren't marks for the innards of wrestling. You know, the "real" stuff. There's no doubt that THQ and Yuke's could make a game for those purposes, where stories are better told and interacted with, and the actual business of pro wrestling is out there for players to toy with. That's not on the cards here, as wrestling stories are told through action, and players have to connect a few dots themselves.
    • 71 Metascore
    • 70 Critic Score
    Disney Infinity 2.0: Marvel Super Heroes features more variety than its predecessor, but the campaign content included in the base set is still quite repetitive.
    • 71 Metascore
    • 70 Critic Score
    Tomodachi Life wore out its welcome for me quicker than any Animal Crossing game ever did, due to its comparative lack of structure and progression, and its brilliant spark of creativity fades much more quickly than you'd like.
    • 71 Metascore
    • 60 Critic Score
    Probably the most realistic recreation of the inevitable and oncoming zombie apocalypse in video game history. It's typified by desperation, sacrifice, frustration, terror and the overbearing sense of hopelessness. But there's a catch. Though the zombie apocalypse may occasionally be grimly satisfying or fleetingly triumphant when you survive another night, there's one thing it almost certainly won't be...Fun.
    • 71 Metascore
    • 70 Critic Score
    A solid hunting adventure, but hardly a departure from the monster hunting genre.
    • 71 Metascore
    • 80 Critic Score
    It's my new favorite installment in the series, and it offers a great example of how to update old-fashioned RPG mechanics for the present day.
    • 71 Metascore
    • 60 Critic Score
    Unit 13 has its shining moments, but there's an odd inconsistency to Zipper's execution. There are A.I. issues and, thanks to the lack of story, an air of meaninglessness to the proceedings, though the actual shooting is well-executed and fun.
    • 71 Metascore
    • 70 Critic Score
    As a game full of puzzles that just happen to star DC characters, Unmasked isn't as fun as last year's Unlimited, which I'd suggest over this release for those who want the best Scribblenauts experience.
    • 71 Metascore
    • 60 Critic Score
    Driveclub is a well-made, sometimes irritating juxtaposition of the old and new.
    • Joystiq
    • 71 Metascore
    • 80 Critic Score
    The game's not perfect, and if the genre doesn't already appeal to you, this probably won't be the entry to convince you otherwise. But it is a neat experiment in translating a very PC-centric experience over to the console space, and a fun throwdown featuring some of fantasy's finest.
    • 71 Metascore
    • 70 Critic Score
    My absolute favorite feature of Escape Plan is the ability to skip levels. As the game helpfully, and humiliatingly, tells you after a few failures, you can skip any level and move onto the next one.
    • 71 Metascore
    • 60 Critic Score
    Hohokum offers more than you'd expect but less than you'd want; without gameplay depth to back up its visuals, it sparks the imagination but doesn't kindle it.
    • 71 Metascore
    • 80 Critic Score
    Thankfully, Castlevania: Lords of Shadow 2 almost always rises above its annoyances. There's plenty to see and do, from its magnificent moonlit views to its sensational bosses (infuriating stealth boss excepted).
    • 71 Metascore
    • 80 Critic Score
    Doki-Doki Universe isn't for everyone. It doesn't challenge your reflexes, and adventure game purists will likely turn up their noses at the simplistic and easily-solved puzzles.
    • 71 Metascore
    • 60 Critic Score
    Swarm is a good idea in need of better executions.
    • 71 Metascore
    • 80 Critic Score
    Taken in "shotgun" form, Pilotwings Resort's difficulty curve seems harsh, and the game stressful. But if you enjoy a few missions at a time, perhaps going back through them to refine your score and your abilities, you'll get a better sense of the relaxation and freedom that comes from taking to the skies.
    • 71 Metascore
    • 90 Critic Score
    It doesn't just set a high bar for the flock of touch-based apps which will almost certainly follow in its footsteps to the Kinect platform -- it sets a pretty intimidating precedent for the platform altogether.
    • 71 Metascore
    • 60 Critic Score
    While not thoroughly original, it's at least consistently enjoyable during its short ride.
    • 71 Metascore
    • 60 Critic Score
    In some respects – particularly in its graphics and slightly more refined shooting – Sniper Elite 3 is a better game than its predecessor. That said, it's grandfathered in a lot of Sniper Elite V2's AI issues, while also forcing players to micromanage too much when it comes to sniping.
    • 71 Metascore
    • 90 Critic Score
    Asura's Wrath is a glittering, golden starchild of incredulity, and I love it.
    • 70 Metascore
    • 50 Critic Score
    Red Faction: Armageddon manages to strip most of what was good about Guerrilla and fill the vacuum left behind with only mediocrity and a cool magnet gun.
    • 70 Metascore
    • 60 Critic Score
    That world, by the way, is the same one you already explored in Crackdown, if a touch more run down. Tack that on to the loads of comically plain textures and frequent slowdown and you've got a graphical package that's doing nothing to alleviate the sense of déjà vu.
    • 70 Metascore
    • 70 Critic Score
    There's still fun to be had here, though given the choice series fans and strategy purists will likely boot up a previous title, such as the genre-defining Age of Empires II: The Age of Kings instead.
    • 70 Metascore
    • 70 Critic Score
    Genuine laughs and amusing scenarios await within, and if you can keep in mind that you're probably several times older than the target audience, it's a pretty solid option for co-op with your kid sibling -- or a drinking buddy, for that matter.
    • 70 Metascore
    • 70 Critic Score
    Ron Gilbert and Chris Remo miss on the explicit narration, but their underlying story is perfectly pitched through puzzles and your own wicked participation.
    • 70 Metascore
    • 60 Critic Score
    If players walk into this game wanting a simple multiplayer game with Ratchet qualities, and not a Ratchet game with co-op, they will get exactly what Ratchet and Clank: All 4 One is trying to deliver. It's a standard, linear action game with high production values.
    • 70 Metascore
    • 70 Critic Score
    It's a story that could have used a few more editorial passes, sure, but it's a tale that I'd recommend experiencing nonetheless.
    • 70 Metascore
    • 80 Critic Score
    The effervescent and copious presentation, the silly minigames, and the joy of shooting rainbows from a magic octopus to make a blissed-out cloud disappear (for example) make it worth taking Ash's giant wheel for a spin.
    • 70 Metascore
    • 60 Critic Score
    If anything, I'll blame DuckTales Remastered's shortcomings on the current state of digital pricing. It's unfortunate that a short but near-perfect game had to be weighed down with so much extraneous material, seemingly for the sake of padding out its length to justify a premium-priced digital release.
    • 70 Metascore
    • 60 Critic Score
    What's heart-breaking about it all is that Grasshopper can do better. With a few tweaks to the combat – weaker zombies, and perhaps more of them – the experience could be much more entertaining. As is, Lollipop Chainsaw is a serviceable confection, though something of a bitter one.
    • 70 Metascore
    • 50 Critic Score
    Though it uses the language of both games and movies, it's usually the most interesting when it abandons big-screen bluster to focus on minor dilemmas that strengthen the protagonist as a person. Beyond that, you're just the ghost in a ghost story, only appearing when the scene calls for a cheap scare.
    • 70 Metascore
    • 70 Critic Score
    It's just a pity that a title inspired by some of the most outlandish and inspired works of literature has to live with some of the driest tropes that the game design textbook has to offer.
    • 70 Metascore
    • 60 Critic Score
    Perhaps, considering the industry's rampant "borrowing," it's a little unfair to complain about Puzzle Agent feeling gratingly uninspired. But Telltale forgot one of the most basic rules: If you're going to crib enough to be compared to a franchise as solid and beloved as Professor Layton, that's got to be a comparison you want to invite, and one to which you can stack up well. Poor Nelson Tethers just can't.
    • 70 Metascore
    • 50 Critic Score
    The question then (and isn't the question always some variation on this?) is how did Kaos Studios and THQ go from that great germ of an idea to the brain-dead, dull and frankly pretty lousy final product they're releasing today?
    • 70 Metascore
    • 60 Critic Score
    It's this grind, more than anything else, which drags down Rainbow Moon, dividing your time almost equally between genuinely enjoyable dungeon-crawling and frustrating, level-building slog. It's a real shame, as the game has great ideas and a lot of retro charm to it, but it's hard to justify investing so much time into it when you're not really enjoying yourself.
    • 70 Metascore
    • 60 Critic Score
    It embraces and relishes in the legacies and identities of the companies, characters, and worlds it encompasses. If you don't know or care about a lot of the cast, then this will do nothing for you. For others, engaging with characters from the unlocalized Valkyria Chronicles 3, or seeing Tron Bonne after the cancellation of Mega Man Legends 3, will hold a unique significance. Project X Zone may be a poor strategy game, but it will still be a very special experience for many.
    • 70 Metascore
    • 70 Critic Score
    I like The Sims 4, although I fully recognize that it's not nearly robust enough yet for series fans. If you're new to the franchise, it's a great place to start and explore the possibilities. The Sims 4 certainly feels like more of the same game we've known for over a decade.
    • 70 Metascore
    • 70 Critic Score
    Like any athlete with a thirst for victory, EA Sports has a great opportunity to create something special with this brand. It's just not quite ready for its title fight yet.
    • 70 Metascore
    • 80 Critic Score
    For the first pixelated, point-and-click adventure game from a tiny, two-man studio, Richard & Alice is complex in ways that transcend its mechanics. The story is deep, thoughtful and not at all whitewashed – which is more than can be said for the snowy world in which it takes place.
    • 69 Metascore
    • 60 Critic Score
    Mario Tennis Open is a game best taken in small doses. Playing tournaments, exhibition games, and the special modes can be great fun for a few matches at a time.
    • 69 Metascore
    • 80 Critic Score
    Thief is best when it sticks to the involving, slow-paced stealth that made its ancestor such a tense affair. In its subtle moments, Eidos Montreal gives your creeping a sense of closeness and texture, in a game where you almost always have your nose pressed against things.
    • 69 Metascore
    • 80 Critic Score
    The game works as a limited experience, something novel and adorable and emotional, and it knows not to be anything more. For what it is, it's perfect(ly morbid).
    • 69 Metascore
    • 80 Critic Score
    A standout effort as Wii U launch titles go, but it's also a welcome improvement to a game that sorely needed a kick. Team Ninja heard the complaints about Ninja Gaiden 3 and came back with an exceptional revision in Razor's Edge, one that lives up to the high standards set by other games in the series, reinvigorating its combat with fresh variety and a real challenge.
    • 69 Metascore
    • 90 Critic Score
    I don't even think those skulls, or the brutal scoring system, were needed to encourage replayability. Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.
    • 69 Metascore
    • 60 Critic Score
    Rather than variety, Shinobi embraces the daunting challenge leitmotif seen in games like Super Meat Boy, but it does so absent any particular charm.
    • 69 Metascore
    • 80 Critic Score
    Overall, Q.U.B.E. isn't on par with Portal 2, but it offers a delightful on-screen Rubik's Cube to puzzle-lovers and perfectionists everywhere -- maybe just don't tell anyone you played with blocks all day.
    • 69 Metascore
    • 80 Critic Score
    Every bit as fun as Earth Defense Force 2017 was, and it's a great improvement over Insect Armageddon. Though its rehashed content disappoints initially, EDF 2025 emerges as the best in the series in its latter half, delivering freakish new enemies, over-the-top weaponry and a solid and expansive multiplayer experience.
    • 69 Metascore
    • 80 Critic Score
    Foul Play takes the brawler genre and twists it for the stage, adding flair with the Mood-O-Meter and a range of quaint characters.
    • 69 Metascore
    • 80 Critic Score
    Final Fantasy XIII and XIII-2 had some serious missteps, but Lightning Returns ends on a strong note by sticking to what really matters: great combat and a story you want to see through. No gimmicks, no tricks, no convoluted treks through time, no cliffhangers, no tunnels – just one last trip around the world with a pink-haired heroine, and then a fond farewell.
    • 69 Metascore
    • 50 Critic Score
    Core ideas that exist in I Am Alive show an exceptional amount of promise, but the title shows its hand far too quickly, running out of captivating tricks within the first few hours.
    • 69 Metascore
    • 70 Critic Score
    Even compared to the original Brain Age, Concentration Training is much more demanding, and players shouldn't expect to breeze through exercises and watch their training grade skyrocket.
    • 69 Metascore
    • 60 Critic Score
    Not unlike a cartoon, Octodad: Dadliest Catch shines brightest when it allows you to revel in the insanity of its premise, but every running joke has a limited shelf life, even when the gag is this good. If you can forgive that, and the sometimes incongruous challenges, Octodad's charm may just win you over.
    • 69 Metascore
    • 40 Critic Score
    It sets out to explore a very compelling set of themes, parenthood, responsibility and the casual cruelty of nature, but it ends up doing so in the most straightforward and predictable way possible. It's almost ironic how a game so adamantly about nature manages to feel so unnatural.
    • 68 Metascore
    • 70 Critic Score
    If you want to work your brain for a few minutes, MouseCraft is a good choice (especially on Vita).
    • 68 Metascore
    • 40 Critic Score
    Brink's artistically compelling soldiers can sail effortlessly over obstacles, landing acrobatic maneuvers never before seen in the genre with effortless poise -- unfortunately, just about everything else lands flat on its face.
    • 68 Metascore
    • 40 Critic Score
    Why is there almost no tutorial? Why can't co-op players join your game in the middle of a mission? Why is water traversable in some missions, but lethal in others? Why can your grappling hook only connect to some surfaces? Why is your healing ability mapped to the Start button?
    • 68 Metascore
    • 50 Critic Score
    Unlike the Buddha, who waited for his students to grasp his lesson on their own, The UnderGarden felt the need to prompt me. That's not very Zen, dude.
    • 68 Metascore
    • 50 Critic Score
    If there's something we can all learn from HAWX 2, it's that, no matter how cool it sounds, flying a cutting-edge, multi-million-dollar jet fighter bristling with the world's most advanced weaponry is pretty dull without the opportunity to do anything really cool in it.
    • 68 Metascore
    • 60 Critic Score
    It feels like a decent downloadable game trying desperately to stretch itself into a full retail suit that doesn't quite fit. As it is, its joys are like its formless protagonist: ephemeral.
    • 68 Metascore
    • 70 Critic Score
    Hatoful Boyfriend is great at setting a tone and building a strange bird universe pockmarked with bits of broken, human-constructed items. These objects are eerie in such a happy-go-lucky world, though the creep factor is welcome in a game as ridiculous as a pigeon dating simulator. We'll call it the peep factor.
    • 68 Metascore
    • 60 Critic Score
    Like messy upper lip hair, MLB 2K12 is so bad at times that it's good. Learning to play along with its imperfections reflects the sport well, but that doesn't excuse its rough patches. This year's edition doesn't do enough to truly stand out from past games in the series, save for the welcome added strategy in pitching.
    • 68 Metascore
    • 60 Critic Score
    I honestly can't say Wii Party is a bad game. I just also can't say it's a great game. It's ... fine. But, then, is that really the reaction you want to have to your party entertainment?
    • 68 Metascore
    • 70 Critic Score
    Costume Quest 2 is a lot like the bags of candy Wren and her fellow Halloween heroes collect: often sweet, sometimes sour, and (for the most part) worth the occasional tummy ache.
    • 68 Metascore
    • 70 Critic Score
    The illusion it maintains is easily broken by the lack of interactivity and a plot that doesn't always manage to keep its hooks in you. Where and when Neverending Nightmares fails, the effects are noticeable and jarring. Still, Neverending Nightmares is an atypical horror experience and, when it succeeds, it's one you won't soon forget.
    • 68 Metascore
    • 80 Critic Score
    The hands-free motion control with heart monitor alone is worth the price of admission. But fortunately there's more to this game than just a gimmick – it's a solid effort all-around and a surprisingly fun way to get fit.
    • 68 Metascore
    • 90 Critic Score
    A Golden Wake interprets a rich history in its chapters and paints an image of the best and worst of the 1920s, and while its overly-easy puzzles didn't really add to the story, I felt a stronger appreciation for that era after playing through it.
    • 68 Metascore
    • 50 Critic Score
    The game-breakingly slow pace of a game that isn't that exciting to start with took its toll. Fortune Street has no respect for players' time, turning what should be a breezy pastime into a languid, dull experience.
    • 68 Metascore
    • 70 Critic Score
    If you're a fan of the noir genre or '90s adventure games, you're gonna like the cut of its jib.
    • 68 Metascore
    • 60 Critic Score
    Deadlight shines in its detailed world-building: The art direction, IDs, diary entries and pieces of hidden lore are glorious. It's the gameplay that fails to live up to the standard of these beautiful fragments, with unresponsive controls and frustrating scenarios that can't decide if they want to be puzzles or action sequences.
    • 68 Metascore
    • 40 Critic Score
    Even the most brainless of braindead fare can aim higher than this rat-hitting-the-feeder-bar inanity. You deserve better.
    • 68 Metascore
    • 60 Critic Score
    Need for Speed: The Run's biggest problem is how much it has in common with a real drive from one end of the US to the other. There are a few bright spots here and there, but it's mostly full of unexpected stops, lots of flat tires, and too many assholes on the road. This isn't the worst Need for Speed, but it can't place against other, better racers from the last year.
    • 68 Metascore
    • 60 Critic Score
    There's definitely satisfaction to be had with Lords of the Fallen, but there comes a point at which it has no more tricks up its sleeve. In the end, the worst enemy in the game may be the game itself, and there's nothing hiding in a chest somewhere to fix that.
    • 67 Metascore
    • 60 Critic Score
    The complicated controls and frustrating difficulty make Shoot Many Robots tough to enjoy on your own and only slightly less so in a group. If you're really craving the next Alien Hominid then this one might do for a quick fix.
    • 67 Metascore
    • 70 Critic Score
    When I see Fancy Pants Man, the game's scribbled but charming protagonist, I see Tom Cruise sliding down the hall in his underwear. This entire game feels extrapolated from that iconic, underdressed celebration in the absence of authority.
    • 67 Metascore
    • 80 Critic Score
    Castle of Illusion is blessed with a magic that transcends licensing, and 20 years after its initial release, it's still a damn fine platformer.

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