Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Wolf Among Us: Episode 4 - In Sheep's Clothing
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 67 Metascore
    • 60 Critic Score
    It's good, silly fun, and nails the experience of the original just about perfectly, but it's also a reminder that not everything from those early days of run-and-gun deserves to be celebrated.
    • 67 Metascore
    • 50 Critic Score
    What could have been a return to form for the series ends up suffering an almost total loss of form. If this game didn't carry the SOCOM name it would be just another functional third-person military shooter that you might recognize when you saw it in the markdown bin after a few months.
    • 67 Metascore
    • 70 Critic Score
    Primal Carnage could become a better beast with updates, but at launch it's missing some key elements and polish. Despite those issues, Primal Carnage is still an entertaining experience.
    • 67 Metascore
    • 80 Critic Score
    Hey Ice King is a potent distillation of everything that makes the cartoon such an uncommon, endearing powerhouse, and out of all the things I assumed this game would be, that was never, ever one of them.
    • 67 Metascore
    • 70 Critic Score
    Instead of simply clicking around a screen and hotkeying special moves like in Dawn of War, it's fun to actually control a Space Marine in a more personal, focused way.
    • 67 Metascore
    • 50 Critic Score
    There are some interesting, even good ideas in here. It would probably make a good multiplayer component for a better side-scrolling action game. But I honestly can't see the experience HoD offers remaining engaging for more than a few hours -- even for the most passionate Castlevania devotee.
    • 67 Metascore
    • 60 Critic Score
    A high-quality localization and a wealth of content, however, can't make up for a gameplay experience that quickly grows stale.
    • 67 Metascore
    • 60 Critic Score
    But especially on the PS3, the menus and various engine bugs really make it tough to justify the initial purchase (with one free month of gameplay), much less the eventual monthly fee.
    • 67 Metascore
    • 60 Critic Score
    The core gameplay of sneaking, assessing the situation, downing enemies, disabling cameras, pilfering plans and occasionally snapping necks is great fun. Setting up a string of sticky bombs for a connect-the-dots series of explosions is especially satisfying, but delights like these are weighed down by CounterSpy's random structure and, in particular, its "more more more" approach to difficulty.
    • 67 Metascore
    • 50 Critic Score
    It's a fully-featured, sloppy, frequently frustrating attempt to do well by everyone. Everyone would do well to study its anatomy, to learn what happens to a series stuck somewhere between a new life and an old body.
    • 67 Metascore
    • 60 Critic Score
    There are parts of me that are objectively bad, yes. But there are also things that are just obtuse or antiquated, and if people can look past that stuff or even embrace it, there's absolute merit to me.
    • 66 Metascore
    • 90 Critic Score
    Double Dragon Neon is a fantastic game, one that's carried on a simple premise: it's fun to punch stuff.
    • 66 Metascore
    • 80 Critic Score
    If you allow yourself to exist in the moment, Among the Sleep will take you back to a time when a teddy bear was your shield, and you'd think twice about going to sleep without checking under the bed.
    • 66 Metascore
    • 50 Critic Score
    The ability to do a celebratory dance (as reflected by the mimicked movements of your Xbox Live Avatar) upon even the most minor successes never, ever stops being entertaining -- if only there were more in Kinect Sports: Season Two to celebrate.
    • 66 Metascore
    • 80 Critic Score
    Paradoxically, The Bureau: XCOM Declassified feels immediate and inclusive as a strategy game, relying more closely on your rapid-fire commands than the bursts of your rifle. The odd hybrid is far from being fully evolved, but it's well suited to further study.
    • 66 Metascore
    • 60 Critic Score
    If you're in college or live near lots of friends who regularly visit your abode as a group to play games, Slam Bolt Scrappers is perfect for you. Unfortunately, I don't have either of those luxuries. If you're in the same boat, you may want to think twice before laying down your money.
    • 66 Metascore
    • 50 Critic Score
    Had the actual gameplay been less clunky, more well balanced, more challenging and less aggressively abusive, Black Knight Sword's sense of style and unique presentation would have been healthy bonuses on top of an already stable foundation. As is stands though, the game's artistic atmosphere and sense of self are all it has going for it, and sadly that's not quite enough.
    • 66 Metascore
    • 60 Critic Score
    There are deep, deep pockets of joy embedded in the mantle of Burnout Crash, but for reasons beyond understanding, you're going to have to do your chores before you're allowed to play them.
    • 66 Metascore
    • 70 Critic Score
    The camera constantly needs babysitting -- my index finger was a near-permanent fixture on the repositioning trigger--and platforming sections can be a frustrating nightmare; floating, disappearing and jump-boost blocks require the sort of precise controls only games with "Super Mario" in the title can claim.
    • 65 Metascore
    • 80 Critic Score
    If you don't skip any cut-scenes and follow the story closely, Yesterday is an experience unlike any of Pendulo's previous titles, and one you'll be unlikely to forget, no matter how hard you try.
    • 65 Metascore
    • 50 Critic Score
    As you can see, Remember Me inspires excuses and an attempt to polish up the parts that are capable of shining, even after making a case for mediocrity. The anxiety over homogenous AAA games is only growing, making us latch on to the odd ones that dial down the shooting and make way for smart heroines. If only that alone was enough to deliver excellence, and not just the kind of game that ought to be remembered for trying.
    • 65 Metascore
    • 70 Critic Score
    Instead of simply clicking around a screen and hotkeying special moves like in Dawn of War, it's fun to actually control a Space Marine in a more personal, focused way.
    • 65 Metascore
    • 40 Critic Score
    Maybe Divekick is the future of fighting games. Maybe the hardcore tournament set really does want a fighter so barebones that it's basically marrow. Everyone else would be better served going elsewhere for their virtual pugilism fix.
    • 65 Metascore
    • 40 Critic Score
    Wii Party U isn't terrible, it's just uninspired. If you're looking for something that can be replayed for months and months, like Wii Sports, you won't find it here.
    • 65 Metascore
    • 60 Critic Score
    Darkspore doesn't exactly redefine RPGs as we know it, but there's no other action RPG around that allows this much control over the look of your characters. There's a lot of room for improvement, but the living loot system and Hero Editor help Darkspore stand out among other hack-and-slash games.
    • 65 Metascore
    • 80 Critic Score
    Ultimately, Explodemon doesn't coalesce into a product that's as refined or as beautiful as the Treasure classics that inspired it. But thought it may be a bit rough around the edges, it's also precisely the kind of game I would've bought used from a Japanese import store -- so, in that sense, it's still something of a gem.
    • 65 Metascore
    • 80 Critic Score
    Though it fails to elevate itself into the exalted ranks of the Very Best Mario Games, Yoshi's New Island is by no means a sub-standard experience. It's solid. Reliable. You come in expecting devious platforming levels that will test your gaming mettle, and that's exactly what you get.
    • 65 Metascore
    • 90 Critic Score
    It's not tied to a film, but think of this as more of a Bond adventure when he's on vacation; a fun, action-packed ride, but not necessarily cool or clever enough to warrant a cinematic adventure.
    • 65 Metascore
    • 50 Critic Score
    It could have been an addictive mission-based multiplayer title perfect for a portable platform, but with its limited content and quickly tiresome combat, Mercenaries 3D is little more than a fully-priced proof of concept.
    • 64 Metascore
    • 20 Critic Score
    There's only one 4-minute bit in the entire thing that was fun to play, and that was tailgunning in the spaceship. So at least the whole review wasn't negative, amirite?
    • 64 Metascore
    • 40 Critic Score
    A title that reeks of being over-designed, leaving the player with very little agency over how they want to complete the challenges set out for them. For every level that allows for a smidgen of strategy and exploration, there are several that force players down a single, unchanging path, which is pretty far from fun fun.
    • 64 Metascore
    • 70 Critic Score
    While the journey in Downpour is one of the most interesting in the series, some of its most significant beats fall flat.
    • 64 Metascore
    • 60 Critic Score
    Of all the issues with online play, the lag during matches is the worst. Even when playing against people in your local region, and even with the stereoscopic 3D effect automatically turned off for online battles, lag manages to stutter into bouts more often than not, typically at the worst possible moments.
    • 64 Metascore
    • 50 Critic Score
    With a better matchmaking system and more multiplayer options, it would be easier to recommend. As it stands, with so many quality shooters in the budget download market (or even the free-to-play market, for that matte), the few intriguing pieces of Nexuiz aren't enough to lift it above the crowd.
    • 64 Metascore
    • 70 Critic Score
    It's accessible and adorably illustrated. It has a streak of dark humor embedded in its cast of Frankenstein furballs, and it's just relaxed enough to let its physics-driven puzzles slide out of control every once in a while, giving its challenges a spark that chores don't have.
    • 64 Metascore
    • 50 Critic Score
    It's conventional. Playing the game is like being handed a piece of paper and checking off a to-do list. The old games weren't much different in this respect, but this is supposed to be a modern game and it's lacking in stories to tell your friends. A city is millions of people living together in harmony and tension. It's a human achievement and it's messy. SimCity is gorgeous and bland.
    • 64 Metascore
    • 70 Critic Score
    Gods Will Be Watching bleeds into your thoughts, even if the toll feels steep and caustic. The cost can feel too high, the enjoyment too strange and poisoned at times. But ... it's brilliant and different, you know? I just hate it, that's all.
    • 64 Metascore
    • 40 Critic Score
    By obscuring their comedic voice under a fog of poorly (and frequently) implemented combat and a still-questionable inventory, it's difficult to enjoy DeathSpank's new adventure. That genuinely funny experience that DeathSpank once represented is still around; it just takes a little too much hacking, slashing and digging to get to it.
    • 64 Metascore
    • 60 Critic Score
    It's just as raunchy, absurdist, and most importantly, Japanese, as always. And that makes it a welcome addition to the marketplace, warts and all.
    • 64 Metascore
    • 70 Critic Score
    As it stands, Nail'd is an arcade racer less about perfection and more about the simple joys of going fast and landing big stunts. It's a simple trick, but it's well-executed.
    • 64 Metascore
    • 70 Critic Score
    Its combat is neat if still a bit limited, and its dark direction and weird narrative a bit tainted by self-indulgence, but this is still a Grasshopper grindhouse romp worth most of its issues. The danger, I guess, will always be one drink too many.
    • 63 Metascore
    • 40 Critic Score
    To release a game that's just plain not finished and to expect people -- to expect your fans -- to pay the full $60 for it? That's where you lose me.
    • 63 Metascore
    • 70 Critic Score
    In truth, the very best thing about Dark Star One is just how little competition it has in the space combat sim genre. The closest you'll get on the 360 is Project Sylpheed, and that's far more arcadey and fantastical than this.
    • 63 Metascore
    • 70 Critic Score
    Is it an easy game for kids, or a tough game for seasoned players? It offers some great level design, top notch fan service, and a decent challenge, but that challenge arrives a little too late.
    • 63 Metascore
    • 50 Critic Score
    Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.
    • 63 Metascore
    • 50 Critic Score
    The trouble with this top-flight presentation is that it never feels like it's supporting or heightening a superior action experience, it feels like it's trying to mask a hollow one. Dog Days can throw out all the light blooms and shaky cams it wants, but it all seems a vain attempt to hide the fact that this particular enchilada is little more than a stale, rolled-up tortilla.
    • 63 Metascore
    • 60 Critic Score
    Thankfully, even when the blades are dull, the writing is sharp. Even so, many jokes are of the family-friendly sitcom variety, and play off of RPG tropes. If you've never laughed at the convoluted plots, overdramatic heroes or NPC behavior seen so often in the role-playing genre, this weapon may not be for you.
    • 62 Metascore
    • 70 Critic Score
    Despite a fairly serious issue – the aforementioned troop misbehavior – I think it's absolutely worth playing. The theme is a lot of fun, the gameplay is unique, the music is masterful, and the boss fights can be truly spectacular.
    • 62 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 simply doesn't live up to its predecessor. Side by side, Rearmed looks more like the sequel, packed with bigger, better iterations of the concepts in Rearmed 2.
    • 62 Metascore
    • 40 Critic Score
    Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op.
    • 62 Metascore
    • 40 Critic Score
    Fuse's basic mechanics are functional, even interesting, but they're hamstrung by poor AI (on both sides) and boring encounters. Friends make things better, but even then this locomotive doesn't take long to run out of steam. Fuse is satisfactory at best and frustrating at worst, and a bare-bones shooter without any personality or flair.
    • 62 Metascore
    • 50 Critic Score
    Splatterhouse is like an undercooked blood sausage. It's sloppy, gooey, and all falls apart under any real amount of pressure.
    • 62 Metascore
    • 60 Critic Score
    Better to take it as an unvarnished comedy, then, because Deadpool self-destructs when you read so deeply (and madly?) to see satire. That's okay, bearing in mind there are better games in which you slice people up for points, and that everything Deadpool the man revels in – the bullets, the blood and the babes – are sincerely sought and embarrassingly commonplace in the marketplace to begin with.
    • 62 Metascore
    • 60 Critic Score
    What ultimately brings down Conception 2, however, is that none of its elements manage to rise above a general feeling of mediocrity. The combat is too dull and repetitious to ever be addictive. The dating sim, jiggly boobs and all, is interesting, but too limited to carry the game on its own.
    • 62 Metascore
    • 50 Critic Score
    A severe disappointment. The chain wrestling mechanic is tiresome, and online play is a chore. A dearth of customization options across the board tear away at what made the series special.
    • 61 Metascore
    • 70 Critic Score
    The tale may not be as finely crafted as Tolkien's, but it's reverent of his work and worth experiencing – just keep in mind that you'll have to kill a lot of orcs to do so.
    • 61 Metascore
    • 60 Critic Score
    For huge fans of experimental gameplay, the skateboarding genre or Shaun, it still comes recommended. For everyone else, maybe catch the Flying Tomato where he's still best -- on the slopes.
    • 61 Metascore
    • 60 Critic Score
    In the end, it feels like Sonic the Hedgehog 4: Episode 2 is merely going through the motions (most of which involve spinning). As was intended, it's reminiscent of Sonic's best-remembered adventures, though it never manages to live up to them.
    • 61 Metascore
    • 50 Critic Score
    Jim Peyton's story as played in Lost Planet 3 is a mixed proposition, in need of trimming to the monster-shooting tedium, yet anemic at its core interactions.
    • 61 Metascore
    • 60 Critic Score
    If the Xfinity-branded hypercar race a few hours in is anything to go by, The Crew is an overt attempt to capitalize on the popularity of modern car culture, and it would seem entirely cynical if not for a few redeeming design decisions. In the world of modern racing games that's just not enough to earn a victory lap.
    • Joystiq
    • 61 Metascore
    • 30 Critic Score
    Between the uninspired puzzles and numbing repetition, it's especially difficult to recommend Create. As a puzzle game, it's shallow and monotonous; as a creative sandbox, it's extremely light on stuff to do.
    • 61 Metascore
    • 60 Critic Score
    Anyone looking to turn off their brain for several hours and spam some buttons as a ridiculously powerful Force user will do fine. Those who respected the first game for its story, or are looking for quality presentation, combat variety and the feeling like they didn't just get two-thirds of a full-priced product can find better games now in a galaxy much, much closer.
    • 61 Metascore
    • 70 Critic Score
    It's one of the most frustrating kinds of games that a company can possibly release: The disappointing thing about PowerUp Heroes is how much I like playing it, and how very little there is to play.
    • 61 Metascore
    • 70 Critic Score
    The delta between the bosses and the moment-to-moment gameplay make Blackgate a frustratingly inconsistent experience, but the good parts are truly impressive.
    • 61 Metascore
    • 60 Critic Score
    As a shoot-'em-up, though, A City Sleeps feels half-baked. The foundation is solid, but since it only includes three levels, it has to ramp up its difficulty too quickly, and it becomes overwhelming and frustrating as a result. With a more measured approach to difficulty and more levels to give players time to acclimate to its mechanical quirks and control issues, A City Sleeps could be exceptional.
    • 61 Metascore
    • 70 Critic Score
    Though it struggles with this repetitiveness at times, The Journey's wonderful vistas, heartwarming character and inventive use of the Kinect offer an experience that is blissfully pleasant, even soothing.
    • 61 Metascore
    • 40 Critic Score
    It's disappointing to see the once confidently subversive Wario brand perverted into a desperate, flailing mess like Game & Wario.
    • 60 Metascore
    • 40 Critic Score
    Kinect Sports Rivals feels cheap. A few of the multiplayer games – namely tennis and water racing – are fun in short bursts, but other games – bowling and target shooting – are duds, even with another person. The biggest challenge in gameplay is often hassling with the Kinect and, overall, the games themselves are insultingly simple.
    • 60 Metascore
    • 70 Critic Score
    Ultimately, one of Hunted: The Demon Forge's biggest strengths is also its biggest weakness -- there's just not much there. Yes, its constituent components are polished and impeccably streamlined, but after a few hours, there aren't any surprises in store.
    • 60 Metascore
    • 60 Critic Score
    A hell of a single-player challenge, which should only be taken on by the sort of sadist who one-credit-clears Cave shooters. For the time being, however, even as Moon Diver hardly feels like a modern-day Big Damn Deal, it is at its best when posing as the over-serious side-scrolling equivalent of a party game.
    • 60 Metascore
    • 70 Critic Score
    Some of its one-note elements cry out for variety and it can't hold a torch to the senses of immersion and depth that make a game like Arkham Asylum stand out so brilliantly. But as far as movie-based games go there are plenty worse -- and just like a popcorn flick, there is enough fight and flash in the Captain that you may end up having fun in spite of yourself.
    • 60 Metascore
    • 50 Critic Score
    Ryse: Son of Rome falls into the trap of your typical launch game: it does well to show off the power of the system, but it's slim on substance. Production value aside, Ryse is short, easy and lacks the punch of other action games. For all of it's pomp and flash, Ryse: Son of Rome is a shallow bore.
    • 60 Metascore
    • 50 Critic Score
    Maybe the issue here is whether or not a remake was a good idea, because the new Karateka has too many issues and too little substance to compete against current peers.
    • 60 Metascore
    • 40 Critic Score
    The single-player mode doesn't do anything that Rock Band or other karaoke games haven't already done, and the rigid competitive structure of Team mode limits the usefulness of its dual-screen display.
    • 60 Metascore
    • 30 Critic Score
    Levels all feel constrictive, and the dour color palette doesn't help the dull nature of its locations. The start-to-sewer time is awfully short on this one.
    • 59 Metascore
    • 50 Critic Score
    There's little power to the bland gameplay or awkward, convoluted story. Laika is a tragic figure whose real-life fate is depressing, but the Laika of The Sun at Night doesn't make me feel anything at all.
    • 59 Metascore
    • 60 Critic Score
    There is a certain purity to admire in Contrast, spotted throughout its dream-like world and theatrically contrived platforming, but it's just a little too concise and a little too thin, like a fleeting shadow.
    • 59 Metascore
    • 60 Critic Score
    The water isn't even as impressive as you might expect.
    • 59 Metascore
    • 40 Critic Score
    With NHL 15, EA Canada has taken its secret weapon and buried it under a thick sheet of beautiful, glistening ice...Though there's some enjoyment to be had on the ice, NHL 15 feels like the first major misstep the series has made in years.
    • 59 Metascore
    • 50 Critic Score
    Unfortunately, Lost World tries to pack in so many mechanics that it suffocates the rapid-fire platforming segments, which are breathless when all the mechanics are suited to Sonic.
    • 59 Metascore
    • 40 Critic Score
    Look: This is a game about punching perplexed paper dolls until they explode with blood, and that's not necessarily a bad thing. But it is so very much about that -- and only that -- that, unless you're in love, it's far safer on this side of the looking glass.
    • 59 Metascore
    • 50 Critic Score
    The gap between concept and execution has rarely felt as wide, and the Mad Doc's redemption has only come closer by a smidge.
    • 59 Metascore
    • 70 Critic Score
    With some truly great ideas and some unfortunate choices, Murdered: Soul Suspect and its ghostly hero is neither heaven nor hell, but something in between.
    • 59 Metascore
    • 70 Critic Score
    All the elements of a great game are here: gorgeous graphics, stellar controls, a robust move set -- yet Krome seems content to settle for mediocrity when placing them into a cohesive whole.
    • 59 Metascore
    • 60 Critic Score
    Gladiator Begins' smaller successes still can't compensate for its significant problems, and the game as a whole never quite gels in an effective way. Brutality, splashes of blood and gigantic swords might look and feel great, but I feel like Caesar wouldn't have mercy for this fighter's incompetence and missed marks.
    • 59 Metascore
    • 60 Critic Score
    Entwined has clear objectives and an overall goal, but the reward for "beating" it isn't points or a trophy, it's a sense of serenity and peace. It's certainly not for everyone, but to those who find the idea appealing, it utterly succeeds.
    • 59 Metascore
    • 40 Critic Score
    There's nothing wrong with a short game that feels complete, but Dark of the Moon feels half-finished.
    • 58 Metascore
    • 70 Critic Score
    Truth be told, its an extremely challenging side-scrolling ... well, it's part shoot-'em-up, part submarine simulator and part strategy game. The sum of these parts is actually a lot more compelling than the game taken at face value.
    • 58 Metascore
    • 60 Critic Score
    The one aspect that most defines Silent Hill, story, is lacking here in both presentation and content, again providing a missed opportunity for material to lure me back in.
    • 58 Metascore
    • 40 Critic Score
    If APB was just another Grand Theft Auto clone, it wouldn't be worth a second look. But because it's an MMO, it still has that chance to improve and do better. The ad-hoc versus mission mechanic is ingenious, and that customization can be intoxicating, especially when you get a clear idea of exactly what you want your character and vehicle to look like.
    • 58 Metascore
    • 50 Critic Score
    It tries to combine artistic vision and depth with traditional game objectives, and ends up being weaker for it.
    • 58 Metascore
    • 50 Critic Score
    Ninja Gaiden 3 is all murder and no execution. It places utmost importance on the periphery, neglecting the mechanisms of combat while splashing blood across the screen and desperately sniffing the air for just a hint of remorse from its protagonist. The franchise has never been more accessible as a result, and never more disposable.
    • 57 Metascore
    • 70 Critic Score
    As it stands, military enthusiasts or die-hard shooter fans looking to grind for a new set of unlockables may find something to like. Those willing to put in the time will find some very enjoyable weapons and gadgets waiting for them.
    • 57 Metascore
    • 60 Critic Score
    I actually wish I had stopped playing after about, oh, five hours. Up to that point, Army Corps of Hell is a novel experience. After that, it burns out all that novelty. And not in awesome heavy metal hellfire, either.
    • 57 Metascore
    • 40 Critic Score
    If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.
    • 57 Metascore
    • 50 Critic Score
    The staffers of Beenox may have done their research and read plenty of back issues, but if Spider-Man: Edge of Time is any indication, they never, ever wore the PJs.
    • 57 Metascore
    • 40 Critic Score
    The largest issue is that the games simply aren't much fun. It's clear that players are expected to repeatedly play each game, hoping for a high score and the elusive gold rating, but I found myself intentionally failing after achieving a bronze, the minimum requirement for unlocking new games. "New games," might be a little generous, actually, considering many of them are simply new levels for game types you've already played.
    • 56 Metascore
    • 50 Critic Score
    Throwing a thunder ball often took multiple attempts, while calmly aiming for a headshot felt much more accurate and satisfying. Ultimately, as great as Diabolical Pitch's zany concepts are, the inconsistency of the controls dulled the overall experience -- and my pitching arm.
    • 56 Metascore
    • 80 Critic Score
    When you're not wrestling with its cumbersome online machinations, Deadliest Warrior: Legends is an absolute treat. It possesses a number of potent improvements over last year's model, resulting in a fighter that's cerebral, satisfying and deep -- and, in the moments when it is not those things, absolutely hilarious.
    • 56 Metascore
    • 80 Critic Score
    Networking quirks aside, Deadliest Warrior offers loads of enjoyment for its $10 entry fee. It strips away the mountains of abstruse techniques which characterize most modern fighting games, and revives the accessible short-form action of realistic brawlers like Bushido Blade. It's incredibly fun, and addictive.

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