Inverse's Scores
- Games
For 270 reviews, this publication has graded:
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45% higher than the average critic
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3% same as the average critic
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52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Blue Prince | |
|---|---|---|
| Lowest review score: | The Lord of the Rings - Gollum |
Score distribution:
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Positive: 176 out of 270
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Mixed: 91 out of 270
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Negative: 3 out of 270
270
game
reviews
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- Critic Score
In what was either a glitch or a very strange design choice, Cities: Skylines II sometimes insisted new businesses and residences were open even though construction cranes still occupied their footprints. At one point, I had an entire neighborhood of cranes supposedly occupied by productive citizens. Some combination of reloading, graphical tweaks, and waiting solved the issue, but it was a jarring oddity. So were my attempts to build farms that vanished into thin air upon being placed, forcing me to reload and try again.- Inverse
- Posted Oct 24, 2023
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Harvestella is the perfect game to cuddle up on the couch with, preferably in handheld mode on Nintendo Switch or on Steam Deck. While it doesn’t deliver the best JRPG or farming sim, it is the only game that delivers both experiences at the same time, delivering a unique entry in a crowded genre that manages to be a breath of fresh air.- Inverse
- Posted Nov 16, 2022
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Ubisoft eventually came to the realization that it was time to get this game out the door, and the result is a jumbled pile of ideas you’ve seen before, executed in a wildly uninteresting way.- Inverse
- Posted Jan 19, 2022
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There’s a wonderful game tucked away underneath S.T.A.L.K.E.R. 2 impenetrable surface. When riding high on the ability to go 15 minutes without dying and surviving back-to-back enemy encounters, it works as developer GSC Game World likely intended. At a time when gamers are more willing than ever to play games that challenge them to be more deliberate about their actions, S.T.A.L.K.E.R. 2 will undoubtedly find its audience for years to come as its predecessor did. For fans of the source material — there’s an added layer of artful frustration that mirrors the nihilistic world set forth by the authors...With the inevitable mod scene, expansions, and patches that come along will only improve the solid foundation here. But as it stands now, the vanilla version of the game is more frustrating than it should be, oftentimes not by design, but by the lack of polish that pervades its world.- Inverse
- Posted Nov 21, 2024
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The first game’s most rewarding ending taught Alex that despite loss and heartache, she needed to move on. Oxenfree II: Lost Signals backpedals on this sentiment and refuses to let go of the past.- Inverse
- Posted Jul 12, 2023
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Brilliant Diamond lacks ambition and will frustrate fans of Pokémon Platinum more than it pleases. Still, an extremely faithful classic Pokémon remake might be just what we need before Game Freak wildly changes up the formula with 2022’s Pokémon Legends: Arceus.- Inverse
- Posted Nov 28, 2021
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Despite its flaws, I found myself always craving one more race; I could drive faster, customize my car better, and drift in even cooler ways than before. While not perfect, Need for Speed Unbound is the best the franchise has been and years — and hopefully a sign of even better things to come.- Inverse
- Posted Dec 13, 2022
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Dead Island 2 is very much so a blast from the past. It looks pretty, but it’s a phoned-in first-person action zombie adventure with oddly unpolished combat, horrendous writing, and overly linear stages that lack depth.- Inverse
- Posted Apr 25, 2023
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Another Code: Recollection is an acceptable game in its own right, if an unexciting one for the majority of its playtime. However, it serves as an excellent case study for the video game remake phenomenon at large and the purpose it serves, reminding the industry of the importance of memory.- Inverse
- Posted Jan 18, 2024
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It would be easy to let Mandragora fade into the crowd of Soulslike Metroidvanias, but it’s so much more than the sum of its parts. I’ve avoided a lot of Soulslike games over the years for what felt to me like focusing on difficulty to the exclusion of all else. But while Mandragora can be extremely punishing, it’s a reminder that difficulty can also be an expression of a game’s world, and pushing through that challenge can be far more satisfying than completing a game that doesn’t take such pleasure in pushing players to their limits. Mandragora is one of the most nerve-wracking games I’ve played in years, and I’m already eager to pick up another of its classes and wallow in its infuriating joy all over again.- Inverse
- Posted Apr 17, 2025
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Like every other Mario sports game, realism is thrown out the window in favor of ridiculous gameplay. The final product is mostly fun, but overcomplicated systems feel destined to frustrate casual players.- Inverse
- Posted Jun 8, 2022
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Soulslikes are appealing because of the sense of accomplishment they evoke, offering tremendously difficult battles that — with practice — can be overcome. Every death feels fair, and the design philosophy is fine-tuned in such a way that feels intentional and deliberate. Salt and Sacrifice, on the other hand, achieves difficulty with clunky design, which completely misses the point of what makes a good challenge worth the time. Instead, the sacrifice of wasted time here is more than enough to make you salty.- Inverse
- Posted May 19, 2022
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Intuitive, responsive motion controls successfully recapture the easygoing magic of the Wii’s heyday, and will likely make Switch Sports a family game night staple and chart-topper for years to come.- Inverse
- Posted Apr 27, 2022
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A fighting game based on the comic Invincible, which gained widespread acclaim for its brutally realistic and explicit action. Compared to other titles in the genre, it is exceptionally easy to pick up and play, though that accessibility can somewhat diminish its overall depth and long-term appeal. While the narrative presentation is highly polished, the story itself feels far too short.- Inverse
- Posted Apr 30, 2026
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Self-aware humor permeates throughout Stranger of Paradise Final Fantasy Origin, and by and large, it works really, really well. Any fears I had about Stranger of Paradise were dispelled after a dozen or so hours with its phenomenal combat system, strange but genuine story, and a surprising commitment to celebrating everything Final Fantasy — all through the eyes of an angry edgelord named Jack.- Inverse
- Posted Mar 14, 2022
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Like the island it’s set on, every part of Sephonie works in concert for the good of the whole, making it one of the most profoundly moving games I’ve ever played.- Inverse
- Posted Apr 15, 2022
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Like most hero shooters, the key to Gundam Evolution’s success is going to be how well Bandai Namco supports the game, and whether post-launch content can keep up a steady cadence of adding interesting new content. Still, Gundam Evolution has gotten the most important piece of the Overwatch formula right, making each hero feel distinct and providing interesting interactions between them. What that means is that Evolution should appeal to any fans of the genre, even those without any knowledge of Gundam whatsoever.- Inverse
- Posted Oct 5, 2022
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Pokémon Scarlet and Violet take a step forward that fans have wanted to see for years — but it’s not quite far enough.- Inverse
- Posted Nov 17, 2022
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Creatures of Ava is a mixed bag when it comes to mechanics, but it’s a game I couldn’t stop playing once I saw the beauty under its surface. The world of Ava is one of the most compelling environments I’ve explored in a video game in some time, and its subversion of worn-out story tropes is nothing short of brilliant. Where most games make playing the hero about laying waste to your enemies, Creatures of Ava provides a needed counterpoint by showing that you can’t always be the hero, and not every story even needs one.- Inverse
- Posted Aug 7, 2024
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Maybe I’m missing the whole point here, but I just can’t see Samba de Amigo: Party Central fitting into my Switch rotation. If I want to master a rhythm game, Theatrhythm or Taiko no Tatsujin are far more satisfying. If I want a party game, there’s already Mario Kart and Super Smash Bros. If I just want to jump around while waving Joy-Cons, I’d rather pick up Ring Fit Adventure. Samba de Amigo: Party Central might suffice to keep a children’s birthday party entertained, but even then I don’t think it would be my first pick.- Inverse
- Posted Sep 4, 2023
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Pokémon Scarlet and Violet take a step forward that fans have wanted to see for years — but it’s not quite far enough.- Inverse
- Posted Nov 17, 2022
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I truly wish Rising’s gameplay systems were more engaging, as the story and characters had me genuinely engaged. There’s nothing about the game that’s particularly bad. But outside of the story, there’s nothing that’s particularly exceptional either. The flood of backtracking and busy work feels ripped right out of a classic JRPG, but not in a good way. If anything, this game makes me cautiously excited for what Eiyuden Chronicle: Hundred Heroes will do.- Inverse
- Posted May 10, 2022
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After years of arena fighters and lackluster sequels, like New Gundam Breaker, Battle Alliance feels like the breath of fresh air the franchise needed in video games. It’s a love letter to one of the most prolific anime franchises out there, but even if you aren’t a Gundam fan there’s a great action RPG underneath, with a surprising amount of variety. Between its deceptively fun original story and dynamic combat, it’s absolutely a standout in the crowded market of anime games.- Inverse
- Posted Aug 30, 2022
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Sable lacks the same level of polish as Breath of the Wild or other AAA open-world titles. But as an indie game made by a small team, Sable is an unforgettable adventure that can elicit a deeply personal connection to the player.- Inverse
- Posted Sep 28, 2021
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Sonic Frontiers is a fascinating game, mostly because of how little it actually feels like the rest of the series. The game’s marketing has called it an “evolution” of the Sonic formula, and that’s certainly accurate, but it’s still hampered by some growing pains. Sublime exploration and intuitive mechanics constantly clash with Sonic Frontiers’ insistence on introducing mandatory mini-games and one-off gimmicks, many of which simply aren’t engaging.- Inverse
- Posted Nov 7, 2022
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I highly recommend playing Go Mecha Ball — just know that it’s more limited than it might seem on the surface. I’d probably feel better about the game if it were a short, linear experience with crafted levels instead of a roguelike, and in its current form, just a few small updates to add a bit of variety would be enough to pique my interest again. Even now, I’m certain that I’ll be dusting it back off in a few months when the experience isn’t so fresh in my mind. As a way to spend a few blissfully chaotic nights, it’s hard to do better than Go Mecha Ball, even if it falls a bit short of greatness.- Inverse
- Posted Jan 23, 2024
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Although Atomic Heart is fun to play for its combat encounters, it’s packed to the brim with frustrating platforming and horrendous writing, making it tough to recommend. Ultimately, Atomic Heart feels like a Ubisoft game made by edgelords who love BioShock and Russia in equal measure. It’s a jack of all trades and master of none, which lands it somewhere near “decent.” The end result is an uneven gaming experience that has fun moments sprinkled throughout a marathon of cringe.- Inverse
- Posted Feb 23, 2023
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The market for a shorter Persona experience is there; Not everyone has the time to sink so much time into a single game. Even for fans of the franchise, the idea of experiencing everything Persona offers in the span of a couple of weekends sounds like heaven in a world where an array of games demand our attention. But Soul Hackers 2’s attempt to deliver a palatable streamlined experience for anyone and everyone should have taken more time to do some soul searching.- Inverse
- Posted Aug 18, 2022
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Digimon Survive isn’t awful, but longtime fans of the franchise will likely come away feeling a little disappointed. If the tactics gameplay was up to snuff — or eliminated entirely — the experience would’ve been better overall.- Inverse
- Posted Aug 9, 2022
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All things considered, Scars Above works because its pain points are, for the most part, forgivable when the runtime is this short. For me at least, the opening was thrilling enough to trigger fond memories of Mass Effect’s heyday. And the final product is admirable when you remember that this is a fledgling studio with a lot of ambition that merely fell just slightly short in a few areas.- Inverse
- Posted Mar 6, 2023
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