Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Lumines Arise
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 77 Metascore
    • 70 Critic Score
    As Dusk Falls isn’t quite the arty thinkpiece it aspires to be. But it’s a hell of a lot of fun nonetheless. This is a perfect Game Pass experience for a mellow weekend, and probably best enjoyed with an adult beverage in hand — and the company of your favorite like-minded sickos.
    • 76 Metascore
    • 60 Critic Score
    Season is an extremely chill game about leaving home for the first time, touring the world on a bike, and recording the wonders you find along the way. Also, the world might be ending, but no one is letting that ruin their day. While it’s filled with scenes of beauty, Season’s awkward pace and muddled message leave it feeling a little undercooked.
    • 76 Metascore
    • 80 Critic Score
    Difficulty spikes and a wonky camera will occasionally have players throwing their controllers across the room. Still, this otherwise compelling remastered package demonstrates why Sega needs to make Super Monkey Ball one of its premier franchises.
    • 76 Metascore
    • 50 Critic Score
    The smoothed-down experience of Assassin’s Creed Mirage is not even a video game as a toy, it is a video game as a fidget spinner. A mindless activity that washes over the player. Assassin’s Creed Mirage wants to return to its roots without understanding that giving developers creative freedom to do something new is what made the franchise great in the first place. They deserve the same chance to make something new that the developers of the first game had. The only way to make the next Assassin’s Creed is to not make Assassin’s Creed at all.
    • 76 Metascore
    • 60 Critic Score
    WWE 2K22 is 2K Sports’ first mainline WWE game since 2019. Following the abysmal reception to 2K20 that year, 2K took an extra year to make sure bugs were squashed and character models looked the part while preserving the fun factor. The team behind the latest release has addressed most of these issues this time around, and while 2K22 is significantly better than its predecessor, the bar was absurdly low. The extra year has certainly helped, but ultimately, the final product still feels undercooked.
    • 76 Metascore
    • 70 Critic Score
    Epic Mickey: Rebrushed is a great idea held back by the era of games in which it was created. Younger players and fanatics of classic Disney may have a blast seeing this creative spin on the source material. But there’s little else that it does to stand out among the genre’s best.
    • 76 Metascore
    • 80 Critic Score
    Third act woes aren’t enough to overshadow an otherwise fantastic game. From its gorgeous world, stellar writing and voice acting, and score that’s already on the short list of 2024’s best, Tales of Kenzera is a game I recommend wholeheartedly to anyone who believes in the medium’s ability to evoke very real, and above all very human, emotional experiences.
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong keeps things very simple. It’s about jumping up, surviving obstacles, and rescuing cute toys. But most important of all, it’s fun.
    • 76 Metascore
    • 80 Critic Score
    Skywalker Saga is easily one of the best Lego games ever made, but I hope to see the franchise’s core gameplay loop evolve a little further in the future.
    • 76 Metascore
    • 80 Critic Score
    Daybreak 2 may not be quite what Trails fans are expecting, and if you’re not a fan you might feel a bit lost — but if you buy into the experience, there’s a truly delightful role-playing game underneath.
    • 76 Metascore
    • 70 Critic Score
    When the platforming actually works, Dying Light 2 is an absolute blast. Chaining together a high-flying hang glider maneuver, then grappling off the edge of a building before executing a perfectly timed series of jumps makes you feel like a superhero. It’s just too bad that more often than not, something will go wrong and you’ll fall to your death instead.
    • 76 Metascore
    • 80 Critic Score
    The introduction of passive abilities for each role sounds subtle on paper, but when Reaper goes on a spree, gaining a 25 percent boost to movement and reload speed for 2.5 seconds with each elimination, he becomes a lot more deadly. Across the board, these passives and individual character toolkits incentivize a more aggressive approach to play that emphasizes hero roles more than ever before. It’s an elevated version of the original’s execution that takes some getting used to, but once you do, it’s a lot more fun and satisfying, because the big plays get even bigger.
    • 76 Metascore
    • 60 Critic Score
    Even some of Eternal Strands’ visible limitations are charming, like its decision to use 2D animation for some cutscenes and to play out conversations using static character portraits instead of animating everyone. Details like that show Yellow Brick Games smartly working within its budget, which blockbuster studios could learn from. I can’t really call Eternal Strands a good game, but it’s still one I’m fond of. In a world of games playing it too safe with franchise tie-ins and cookie-cutter gameplay, seeing a game that’s actually too ambitious for its own good is a welcome change of pace.
    • 76 Metascore
    • 50 Critic Score
    If Stray Gods had been a Broadway musical, it would have been the second show I walked out of.
    • 75 Metascore
    • 60 Critic Score
    Modern Warfare 2 is one of the most baffling Call of Duty games in years. It caters to newcomers, punishes veterans, and alienates everyone with overcomplicated menus. The campaign and Ground War are worthwhile. But Modern Warfare 2 still needs a lot of work to live up to its predecessors, and may not be worth your money just yet.
    • 75 Metascore
    • 70 Critic Score
    The joy of each puzzle comes in stages. A realization of the challenge, the difficulty of grappling with it, and the gratification of solving it. Dungeons of Dreadrock so skillfully executes that gameplay loop in every one of its 100 handcrafted levels. Though the game primarily looks to a mobile audience, the clunky UI can’t get in the way of the colorful sprites and inventive puzzles Dreadrock offers, leaving a short and sweet experience I would happily come back to for 100 more floors.
    • 75 Metascore
    • 70 Critic Score
    The focus on the band at large in later chapters also takes away from the more personal stories that make We Are OFK great. As a portrait of individuals struggling to reconcile their corporate and artistic identities, We Are OFK succeeds in the strength of its writing. But as a vehicle for OFK the band, this undercooked visual novel can’t quite strike the right chord.
    • 75 Metascore
    • 50 Critic Score
    It’s a shame nothing else in Visions lives up to its gorgeous presentation. While it’s a joy to look at, I found it dull to trudge through, with too many undercooked systems bogging down what’s otherwise extremely simplistic gameplay. Even that wouldn’t be a dealbreaker if its story and characters were good enough, but alas, no luck there either. As someone with a soft spot in my heart for Secret of Mana, I keep hoping that the series will see another truly great game again someday. Unfortunately, Visions of Mana isn’t it.
    • 75 Metascore
    • 90 Critic Score
    Onimusha 2 is the kind of game that the blockbuster side of the gaming industry feels like it’d be averse to these days, an ambitious sequel that completely leaves out everything the first game did, and keeps players in the dark. Even all these years later, I’m still blown away by the sheer gutsiness of the game, and in this case, I respect the choice to simply use this remaster as an update and not alter anything about the core vision of the game. If anything, I hope choosing to bring Onimusha 2 back in this way serves as inspiration for Capcom to re-embrace the series’ sense of experimentation as they revive it with Onimusha: Way of the Sword. At the very least, experiencing Onimusha 2 again all these years later has solidified in my mind — it’s one of Capcom’s biggest unspoken masterpieces.
    • 75 Metascore
    • 90 Critic Score
    Homeworld 3 is one of the most entrancing experiences I’ve had with a strategy game in years, and proof that the single-player RTS still has an important role to fill.
    • 75 Metascore
    • 50 Critic Score
    MADiSON is simultaneously one of the most tantalizing, yet enraging horror experiences I’ve ever played. The atmosphere and story are rich and engaging, and the scares are turned up to 11. But the puzzles are so baffling that it’s tough to recommend this game even to devoted horror fans. That said, I’d love to see Bloodious Games take another stab at a horror project with more streamlined gameplay.
    • 75 Metascore
    • 80 Critic Score
    The minigames get even better in Party Mode, which is essentially a Mario Party clone within WarioWare: Move It! Players appear on a game board on which they roll dice to move, stopping every so often to compete in minigames. While I knew one person attempting to wiggle their body was funny enough, seeing up to four people do the task in tandem is nothing short of laugh-out-loud hysterical. As far as party games on the Switch go, WarioWare: Move It! makes a great case for being high on that list.
    • 75 Metascore
    • 70 Critic Score
    Ghostwire: Tokyo’s vision of Shibuya is eccentric and captivating. Exploring every nook and cranny to learn more about the Japanese myths and legends that inspired the game makes for a compelling gameplay hook. It’s a shame that despite some interesting ideas, parts of the story campaign feel like they were left on the cutting room floor.
    • 75 Metascore
    • 50 Critic Score
    Endling: Extinction is Forever hides a monotonous experience behind a striking visual aesthetic and an empty message about the relationship between humanity and the environment. The gameplay never fully commits to building the relationship between the mother and her cubs, which leaves the whole story feeling emotionless and bare. The end result is more “call of the mild” than Call of the Wild.
    • 75 Metascore
    • 60 Critic Score
    Just like life, you can make all the right decisions and still end up with the worst outcome, only able to wonder how it ended in such disappointment.
    • 75 Metascore
    • 70 Critic Score
    No More Heroes 3 is a good game. But what affords the game personality is perhaps the same thing that keeps it from becoming something better than just good.
    • 74 Metascore
    • 70 Critic Score
    Playing Chrono Cross was both better and worse than I expected, and I’m glad to have a better understanding of what all the fuss has been about after all these years. I wouldn’t place it in the rare tier of games I’d recommend to positively anyone, but if you’re someone with a deep affinity for this genre, it’s a risk-taking riff on a classic that’s still got surprises to spare.
    • 74 Metascore
    • 90 Critic Score
    Back 4 Blood has the best water-cooler moments of any game released in 2021.
    • 74 Metascore
    • 70 Critic Score
    In the end, Princess Peach: Showtime! hits the mark way more often than it misses it. Despite not committing to the bit with its story, its aesthetics run wild with the theatrical premise, never failing to evoke glee. And while its shallow gameplay left me somewhat unsatisfied, the moments when it throws caution to the wind for train heists, table-flipping martial arts fights, and full-on space shooter segments are undeniably great. Princess Peach: Showtime’s simplicity and variety make it easy to recommend as a game for younger players. For everyone else, Princess Peach: Showtime! will probably leave you underwhelmed, but it’s still an enjoyable night at the theater while it lasts.
    • 74 Metascore
    • 50 Critic Score
    The Chinese Room has crafted yet another horrific and thrilling narrative to add to its arsenal of titles that practically pioneered the genre that so many others have contributed to over the last decade. It’s a novel love letter to fantastic films that have withstood the test of time some four decades later. It offers fun, nail-biting adventures that feel true to those authoritative, genre-defining works...But regrettably, mood and atmosphere aren’t enough to elevate this rote walking sim. While it’s an easy Xbox Game Pass recommendation for those looking for some cheap thrills, Still Wakes The Deep lacks any meaningful new ideas, preventing it from standing out amongst the heavily stacked pack.

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