Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Lumines Arise
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 69 Metascore
    • 80 Critic Score
    There’s still a layer of jankiness the series can’t escape in terms of visuals and tropey writing. But the compelling characters and gameplay mechanics overshadow the rough edges. If this is the last Star Ocean game, Tri-Ace has gone out with a bang.
    • 69 Metascore
    • 60 Critic Score
    The Callisto Protocol succeeds as a desolate and brutal survival horror experience in its opening hours. But the second half is hindered by massive difficulty spikes and clunky melee combat.
    • 69 Metascore
    • 50 Critic Score
    The Borderlands series seems like it’s stuck in a rut right now. Borderlands 3 had great shooting and mechanics, but an abysmal story and dialogue. New Tales From the Borderlands suffers from those same issues, but the big problem is the focus on a lackluster narrative. For every rare good joke or exciting moment, there are hours of insufferable gags that make you cringe and wince.
    • 68 Metascore
    • 80 Critic Score
    Firmament is a magnificent achievement in visual worldbuilding that I’m still thinking about weeks later. I’m already back in the Realms, looking for Easter eggs I may have missed the first time. My desire to learn more about Firmament’s story is a testament to Cyan’s ability to make players care about fictional worlds, and its shorter runtime and smoother puzzle mechanics make it the most approachable game in the company’s history, as well as a perfect primer for the puzzle adventure genre at large. I truly hope Cyan keeps making worlds like this for decades to come.
    • 68 Metascore
    • 90 Critic Score
    You can't outrun the sheer horror of existence, but Jett: The Far Shore lets you try. Its heavy narrative is a perfect complement to its exhilarating gameplay.
    • 67 Metascore
    • 80 Critic Score
    There are some balancing issues between the classes, and going forward Capcom will need to provide more diverse content and game modes. I can understand the initial barrier of content-gating turning off a lot of people, but it’s clear that this ties directly into Capcom’s overall vision. If you can stick out those first few hours, though, you’ll find one of the most enrapturing experiences of the year.
    • 67 Metascore
    • 60 Critic Score
    Boring library trips aside, I’d rather have only vocal work during cutscenes and have to read most text than endure the neverending string of grunts and chuckles, or worse, Waltaquin’s insane cackle. If you skip through most dialogue, vaguely pay attention to the story, and focus on the intensely enjoyable combat encounters, then the game’s 25-hour runtime is well worth it. The combat itself is good enough to serve as the basis of an entire DioField franchise if Square Enix is so inclined, and it's memorable enough that I could see this game becoming a cult classic...Still, I could not shake the feeling that I’d rather be flirting my way through Fódlan than fighting on the isle of DioField any day.
    • 67 Metascore
    • 50 Critic Score
    Gotham Knights wants you to sympathize with Red Hood, but the game doesn’t do enough to contextualize his existential crisis, and we never see him evolve. He’s just the same angry brute doing the same thing over and over again, mashing that square button like the rest of us...Terrible combat, unnecessary RPG systems, a half-baked ending, and miserable Jason Todd leave very little to enjoy in Gotham Knights. Surely this is not what Bruce Wayne wanted for Gotham.
    • 67 Metascore
    • 80 Critic Score
    What is truly surprising about Tron: Identity is that this is the game Tron fans deserve, one that has as much reverence for the source material as the fans do. Disney is a massive corporation known for theme-park entertainment – both in their actual theme parks and in their ethos of making successful properties like the MCU and Star Wars into endless content mills. It could easily have pumped money into making a heartless but generally appealing AAA Tron game where you get to fight hordes of enemies with your Identity Disc and speed around on a light cycle – Assassin’s Creed but with a Tron skin. That would have been a much worse game.
    • 66 Metascore
    • 70 Critic Score
    Detective Pikachu Returns ends up feeling much like its predecessor, a fun story and charming world that could have benefitted from more gameplay variety. The antics of its titular character are the beating heart of the experience. And while it would have been nice to see more ambition on the gameplay front, there’s an infectious charm about Detective Pikachu Returns that’s undeniable.
    • 65 Metascore
    • 70 Critic Score
    Minecraft Legends looks like a role-playing game on the surface, but it’s more of a strategy game. It doesn’t fall in the same vein as lengthy RPGs, with parties of sword-wielding heroes that you bond with over emotional baggage. Instead, it commands the hero’s attention in real-time to protect villages and destroy piglin bases, something it gives players an impressive array of tools to accomplish. However, it relies on the assumption that the player will feel compelled to continue to the next piglin base or village in crisis based on the sheer enjoyment of the gameplay. While Minecraft Legends satisfies in terms of progression and exploration, the paper-thin plot and lack of incentives left me wanting more from the experience.
    • 64 Metascore
    • 60 Critic Score
    While Blanc is a cute cooperative puzzle that may satisfy players for the short runtime, it does not bring anything original to the table. Despite its obvious charms, it winds up feeling rather paint-by-numbers — but every color is white.
    • 64 Metascore
    • 40 Critic Score
    Given the long wait and high expectations, it’s easy to be disappointed by AEW: Fight Forever. It plays like a budget version of the WWE 2K series, which already has a litany of issues. Fight Forever may be fun for maybe a couple of matches, but it’s hard to imagine spending a considerable amount of time with this game.
    • 64 Metascore
    • 70 Critic Score
    Forspoken is vibrant, experimental, and undercooked all at once. It feels like a throwback to the Xbox 360-era of Square Enix games that were weird and experimental, like The Last Remnant and Infinite Undiscovery, only with a much bigger budget and flashier visuals. Its traversal and combat mechanics shine, but they’re trapped underneath a story and setting that feels painfully average and completely unwilling to engage with more challenging themes.
    • 64 Metascore
    • 80 Critic Score
    What I appreciate the most about Cat Cafe Manager is that it lets the player go entirely at their own speed. Sure there’s an overall goal of restoring the shrine and cafe, but there’s no specific way you need to get there. You can adopt the cats you want, design your cafe however you want, and there are no “goals” to hit each day. It’s a game that simply wants you to revel in its cuteness and joy, and that’s honestly just a lovely change of pace.
    • 63 Metascore
    • 70 Critic Score
    Chocobo GP feels like a game that wants to be Mario Kart with Final Fantasy, but it simply doesn’t have the creativity or mechanical chops to back it up. There are certainly worse racers out there, but unless you’re the type of Final Fantasy fan who’s really into games like Theatrhythm or Dissidia that celebrate the franchise at the expense of quality gaming, you’re not going to get a whole lot out of Chocobo GP.
    • 61 Metascore
    • 60 Critic Score
    It’s been nine years since Saints Row 4, and this new entry feels like a back-to-basics reboot. But technical issues, bugs, and many more little frustrations conspire to make this a middling experience at launch. It’s unfortunate because when Saints Row fires on all cylinders, it’s an absolute blast with some truly lofty high points.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive feels like its developers managed to create a fun and innovative basketball experience using the Switch 2’s coolest new feature, then stopped short of finishing the game. It can be a blast, but the lack of even the most basic single-player modes is sorely felt.
    • 59 Metascore
    • 60 Critic Score
    The most prominent emotion I felt during my playthrough was exhaustion – both physically and mentally. For a studio that has won multiple awards for its dedication to disabled players, it’s almost ironic that a key setting like customizing controls feels unfinished. Now that I finally have the game on a system I can use, it’s comical that my biggest obstacle is still the control scheme.
    • 58 Metascore
    • 60 Critic Score
    Reynatis is obviously made by a small team with a lot of passion for the world and concept, but the game’s disparate ideas simply don’t come together into a truly cohesive package. There’s greatness hidden in Reynatis and even bits that I truly loved, like the text conversations, but it all comes with some caveats. I don’t regret the time I spent with Reynatis, and think there could be the spark of something truly interesting if it gets a sequel. But for now, it feels a bit like RPG junk food, satisfying in some ways, but leaving you wanting more.
    • 56 Metascore
    • 60 Critic Score
    Shin Megami Tensei's influence shines through in Monark’s moody gothic atmosphere and aesthetics, but the gameplay and pacing fall short of that lofty ideal.
    • 56 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare 3 doesn’t come close to the quality you’d expect from a franchise with this sort of reputation celebrating its 20th year. The campaign is too short (especially at $70), which undermines what could’ve been a great story, and lacks any standout moments or compelling reasons to revisit it. The new Zombies approach has potential but isn’t quite there yet. There’s still fun to be had, especially given how little we’ve seen elsewhere in the genre this year. A solid multiplayer foundation can’t support the weight of everything else that’s been piled on top in an attempt to legitimize what is, unfortunately, one of the worst entries we’ve seen.
    • 56 Metascore
    • 50 Critic Score
    Redfall isn’t the game anyone wanted it to be, and what is there is just OK. It’s a freak show, a roadside attraction, inviting you and your friends to come and gawk at one of god’s failed designs for an evening or an afternoon. The longer you stay, the less fun it gets, but curiosity and the low cost of admission (for Game Pass subscribers anyway) is likely enough to keep up a slow trickle of players.
    • 52 Metascore
    • 60 Critic Score
    Rockay City has something interesting in its novel campaign structure, and its modest price tag currently discounted to $31.99 makes it an outright bargain. But there’s not enough to appreciate that warrants anybody to stick around for more than a random night with some buddies. The whole project is clearly a loving homage to the glory days of ‘90s action flicks, but the tone-deaf execution misses the mark. But how long can that hold your attention for when your multiplayer game time is far better spent elsewhere?
    • 33 Metascore
    • 30 Critic Score
    The Lord of the Rings: Gollum is a messy and frustrating action platformer set in Middle-earth. ... Most of the gameplay involves platforming and stealth, though neither works very well. Gollum is full of technical problems that make an otherwise unpleasant experience even worse, and the game’s boring story makes it hard to recommend, even to the most hardcore Lord of the Rings fans.
    • tbd Metascore
    • 90 Critic Score
    Far Cry 6 does not disappoint. It didn’t just make me fall in love with it, but it made me realize what was so wrong with its predecessor.
    • tbd Metascore
    • 90 Critic Score
    If you have a soft spot for arcade-era classics like Guilty Gear, Marvel vs. Capcom, or Street Fighter III, then Type Lumina should definitely be on your radar. But if you plan to play online, there’s one big catch you should be aware of.
    • tbd Metascore
    • 60 Critic Score
    Some publications call One Piece Odyssey the best One Piece game ever made. Heck, I wouldn’t be surprised if it’s the best anime game ever made. That’s not saying much in a consistently underwhelming subgenre, though. The long wait to get to the meat of the story and a genuine challenge makes it difficult to recommend to others, even fans.
    • tbd Metascore
    • 60 Critic Score
    Trinity Trigger has a passable plot, but not one that stands out among the many fantasy RPGs out there. The trope-filled story offers plenty of familiar beats, and the campaign is over before you know it. Trinity Trigger is only about 15 to 18 hours long, not an 80-plus hour journey like Xenoblade Chronicles. It’s a fun detour for anyone looking for a quick RPG to devour in a weekend, but you’ll probably want to wait for a sale.
    • tbd Metascore
    • 100 Critic Score
    Great art isn’t about trying to speak to the largest audience. It is about selflessly tearing pieces of yourself off and sending them into the world to be seen by others — with no guarantee that anybody will resonate with them. It is the desperate hope that while your experience is personal, others will accept you for who you are and what your art says. The openness of HFTGOOM is an exercise in radical healing for someone who has gone through Ann’s experience of being forced to close themselves off.

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