INVEN's Scores

  • Games
For 368 reviews, this publication has graded:
  • 54% higher than the average critic
  • 14% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 4.6 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Animal Well
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 4 out of 368
370 game reviews
    • 68 Metascore
    • 76 Critic Score
    Though it may seem like an homage to the famous Japanese title, Soulstice is an action game with its own interpretation of the genre and gives a different type of joy. Its splendid visual and crisp action control enhance the overall experience. However, dizzy and limited point of views with repetitive backgrounds are the ones that hinder the immersion.
    • 68 Metascore
    • 78 Critic Score
    A once-in-a-lifetime encounter, made all the more beautiful by the knowledge that it must end. Inkonbini wears the guise of a convenience store sim, but at its heart, it gently offers brief connections with people who are only passing through. If you came expecting the bustle of store management, you'll be disappointed — but if you came looking for a quiet retreat, this is a game you can linger in for as long as you like.
    • 67 Metascore
    • 70 Critic Score
    The game succeeds in the Diablo franchise's core mechanics such as grinding, the pleasure of looting items. The build structure using legendary equipment in the early to mid-game also immersive. However, the fun of growing your character is halved as soon as the way to strengthen it evolves to upgrading legendary gems. Moreover, the in-game payment system seems to have failed to provide sufficient satisfaction compared to what has been invested.
    • 67 Metascore
    • 70 Critic Score
    A lack of horror behind the captivating puzzle adventure. While exploring the Derceto Manor is consistently enjoyable, it is really hard to catch the sense of fear which is crucial to a horror game. Still, it might serve as a nostalgic journey for those who remember the original.
    • 66 Metascore
    • 75 Critic Score
    It turns out, light was not the only thing that has fallen in this new expansion. With disappointing story, the campaigns even feel like they were created for the fun of developers, rather than players. While these letdowns still interfere with overall immersion of the game, at least the new ability and revamped system are holding the expansion precariously.
    • 66 Metascore
    • 60 Critic Score
    The attempt to expand the "Dead by Daylight" universe with Supermassive's unique touch was a promising idea. However, the various issues within the game show that the synergy between these two talented developers didn’t fully reach its potential. Fans might find it worth a try, but for others, it may not leave much of an impression.
    • 66 Metascore
    • 60 Critic Score
    It has received high expectations from many fans, but it falls far short of surpassing the previous game that was created over the course of 10 years. Irrational matchmaking, lackluster content, and a UI that is unmatched in its inconvenience all raise concerns about the future of the Payday series itself.
    • 66 Metascore
    • 59 Critic Score
    A Batman family that couldn't get out of Arkhamverse's shadow. The game design structured around Co-op shows a lack of motivation. So many problems with monotonous combat, empty Gotham city, insufficient hero abilities, optimization issues and so on. A screenshot of Gotham city from photo-mode is the only thing that comforted me.
    • 65 Metascore
    • 75 Critic Score
    “Life is a tragedy when seen in close-up, but a comedy in long-shot.” Charlie Chaplin’s words capture Black Ops 7 in a single stroke. The campaign disappoints when viewed as a traditional Call of Duty experience, but if you set your expectations aside and view it simply as a co-op experience, it goes down a bit easier. Meanwhile, its multiplayer endures, drawing players back with reliable run-and-gun pacing and solid gunplay.
    • 65 Metascore
    • 84 Critic Score
    Unlike other PC-Mobile cross platform games out there, Tower of Fantasy successfully captured the essence of open world MMORPG, including raids and instance dungeons with other players. However, there were some points need to be improved such as awkward hit satisfaction, stories with unexpected moves and unintuitive content composition.
    • 65 Metascore
    • 72 Critic Score
    The Minecraft franchise continues to expand its world, offering a unique blend of action and strategy gameplay. While efforts have been made to make the genre more accessible, the repetitive and simplistic level designs can cause players to lose interest pretty quickly.
    • 65 Metascore
    • 65 Critic Score
    A Valkyrie series transformed from a turn-based game into an action. While this changed system itself is not bad, terrible camera work is ruining the overall experience. More to that, repetitive gameplay structure and mediocre story are also disappointing. Don't have much choice but to look forward to a better Valkyrie title in the future.
    • 64 Metascore
    • 60 Critic Score
    Sons of Sparta ends up as an uneven effort that falls short in both story and gameplay. Neither a compelling spin-off nor a satisfying side-scrolling action title, it struggles under the weight of the God of War name and never quite lives up to it.
    • 64 Metascore
    • 73 Critic Score
    Lumote is a well made, Multi-dimensional puzzle game with a great combination of lighting and classical platformer controls. While the Lumotes with subtle cuteness were surely amazing, the game somewhat failed to leave a strong impression due to lack of intense elements.
    • 64 Metascore
    • 45 Critic Score
    The world of vampires, the idea of implementing it as a single game was not bad. But the puzzles were unreasonable, and growth system seems failed to mean so much. Also, Poor graphics quality and lip sync interfere with immersion. Lastly, the story can be hard to follow if you are not familiar with WoD.
    • 64 Metascore
    • 60 Critic Score
    The mysterious worldbuilding of Control and Remedy’s signature presentation still shine through. However, repetitive mission structures, sluggish progression, and a steep early-game barrier make this surreal stage feel less captivating. While the fresh gimmicks and cooperative elements offer clear appeal, the game needs both stronger early engagement and more lasting motivation to truly stand out.
    • 64 Metascore
    • 73 Critic Score
    While the cheerful combat with cool parkour moves were exceptionally fun, Forspoken has been lacking in so many ways for players who have endured its delay announcement for twice. All those cute cats fill Frey's room only serve to double the loneliness that is already been full in Athian world.
    • 63 Metascore
    • 60 Critic Score
    A plausible recipe, regrettable ingredient, and miscooking. Suicide Squad: Kill the Justice League does, in fact, offer attractive gameplay and storytelling. However, an obsession with the directionless open world and adherence to the legacy of the Arkham series are the elements that ultimately ruined the game.
    • 63 Metascore
    • 70 Critic Score
    The attempt of adopting the element of a real-time tactical battle into a strategic RPG was good. While attractive characters and main stories are its strength, the narrative and approach to lead the story seem to fail to reveal its charm. More to that, individuality of the game's battle is faded due to systematic limits and there are few strategic elements. Despite these problems, you will be able to enjoy it if it suits your taste.
    • 62 Metascore
    • 70 Critic Score
    A Rogue-like game that gives the sensation of shooting powerful bullets. The fast-paced gameplay provides a great experience when played on handheld consoles, but the overall playtime is unfortunately short.
    • 62 Metascore
    • 60 Critic Score
    It’s great that the game retains the nostalgic feel of '90s Hong Kong, but the gameplay itself feels like something from console generations past. While it may not suit everyone, those with the right taste might still find it unexpectedly enjoyable.
    • 58 Metascore
    • 75 Critic Score
    An open-world pirate adventure from Ubisoft that exemplifies both the strengths and weaknesses of the studio. The graphics capture the atmosphere of the pirate era, and naval battles with ship maneuvering are excellent. However, the entire map, filled with boring, lackluster content, is not enough to compensate for the seven-year wait.
    • 57 Metascore
    • 75 Critic Score
    While the game functions well enough thanks to its proven system and solid foundation, it still shows some shortcomings in various aspects. These can be understandable considering it is still in pre-season, but the game needs to demonstrate something significant in the next update to prove its long-term service potential.
    • 57 Metascore
    • 65 Critic Score
    The House of the Dead remake is characterized by a faithful embodiment of the elements of the original. However, it does not reproduce the sophisticated manipulation and immersion, which are characteristics of the gun shooting genre, so it stays in the remake as a rip-off of the original, not a remake beyond the original.
    • 57 Metascore
    • 75 Critic Score
    An attractive action game that you don't have to worry about reloading the gun. The participation of Yasuhiro Naito, who created the original character design, resulted in an attractive reincarnation of Grave. While the game has various combat gimmicks that spice up the battle, a story that you may not follow if you are not familiar to the original IP and repetitive stage composition may be felt awkward for some players.
    • 56 Metascore
    • 58 Critic Score
    Although there is still a strong fan base and a great concept, the game's completion is so poor that it is hard to believe that its release has been delayed for almost two years. In-game purchase elements that no one can understand further lower the value of the game.
    • 56 Metascore
    • 55 Critic Score
    In granting players a bit of freedom, the campaign of this latest title has lost too much in return—perhaps even the reputation it had built up until now and the potential for the future. Fortunately, the refreshing zombie mode managed to somewhat heal the disappointment.
    • 54 Metascore
    • 65 Critic Score
    It is still an enjoyable experience where you can build your own frontier with a relatively easy system. However, the entire process to win the game is too long and boring to aim for a shift to a competitive RTS. It is not easy to motivate the frontier exploring since pretty much all activities are for just military buildup.
    • 54 Metascore
    • 65 Critic Score
    The Last Oricru tried to balance its design between in-depth narratives of CRPG and Souls-like heavy action. On top of that, a world that is a mixture of myth, science and magic is also compelling. However, it becomes frustrating when you realize the shortcomings of Souls-like (no maps, no explanation) and the element of CRPG that every action affect the ending does not make a good synergy.
    • 54 Metascore
    • 75 Critic Score
    The essence of a true B-grade game returns. Beneath its off-kilter weirdness lies combat that strikes at the core of action itself—distance control and psychological pressure. The title may insist you should ‘let it die,’ but ironically, it’s a descent into hell that makes you fight to live more desperately than ever.

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