IGN Portugal's Scores

  • Games
For 275 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 40 Redfall
Score distribution:
  1. Negative: 3 out of 275
275 game reviews
    • 87 Metascore
    • 90 Critic Score
    Without straying from the excellent formula they gave us in Returnal, Housemarque has delivered a spiritual successor in Saros that achieves the rare feat of improving in almost every aspect. At the same time, it is far more accessible and respectful of the player's time, without ever diluting the level of challenge and adrenaline the studio is known for. Frenetic from start to finish, Saros leaves us with that "just one more run" itch while simultaneously inviting us to discover all its secrets through a narrative that starts slow but ends up being truly surprising.
    • 76 Metascore
    • 70 Critic Score
    Replaced is a beautiful retro cyberpunk adventure, with visuals that suit it down to the ground and world-building that pleasantly surprises. Despite a few flaws, the combat and platforming sections are competent and satisfying, even if they fail to lend a more consistent pace to the narrative, which drags in its slower moments. Even so, Replaced isn’t long enough to irreversibly tarnish what is a highly recommended experience.
    • 85 Metascore
    • 90 Critic Score
    Beyond being a strong contender for the Guinness record for the longest video game title ever, Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park is an excellent example of what a Nintendo Switch 2 Edition should be. It offers more than enough content to surprise veteran players with new features and encourage them to approach the original adventure in fresh ways, while also standing as a complete and absolutely essential package for those who have never played it.
    • 77 Metascore
    • 80 Critic Score
    Crimson Desert is an ambitious game that tries to be (almost) everything at once, only to ultimately buckle under the weight of its own complexity. Although its story is disjointed and uninteresting, the game is ultimately saved by a complex and almost always entertaining combat system, which rewards us as we master it better. Added to this is an overwhelming and visually stunning world, which only needed a bit more narrative coherence to become memorable.
    • 85 Metascore
    • 90 Critic Score
    Timberborn is a fantastic city builder that hides surprising complexity behind its adorable beaver aesthetic. Although its systems are not always clear at first glance, building dykes and dams to tame waterways proves to be an incredibly satisfying and addictive experience, capable of keeping you mesmerised for hours on end. Essentially, each map is a survival sandbox that begs to be solved, subtly transforming into a game of management and automation.
    • 74 Metascore
    • 70 Critic Score
    All things considered, Crisol: Theater of Idols is a pretty competent horror game. Its AA budget means it can't escape a certain lack of polish (or "jank" in more endearing terms), but that doesn't stop it from demonstrating enormous ambition and a very distinct identity. The gloomy atmosphere of Tormentosa Island is very appealing and interesting, the combat is satisfying, and the game's story is enough to grab us, making it a fantastic proposition for fans of the genre, especially since it has an incredibly competitive price that is rarely seen nowadays: €17.49.
    • 89 Metascore
    • 90 Critic Score
    Pokémon Pokopia is one of the year’s biggest wins, a game where the motivation isn’t about defeating some looming antagonist, but about the calm, deliberate restoration of order, reclaiming a space that was once beautiful, a process that feels within reach of our own hands. There’s no combat and no urgency, just a therapeutic hypnosis carried by the gentle brushstrokes of the adorable creatures that have captivated multiple generations. It’s probably the best Pokémon spin-off to date.
    • 90 Metascore
    • 90 Critic Score
    Resident Evil Requiem is a conscious exercise in reconciliation, bringing face to face two fundamental ideas that have always defined the series: vulnerability and competence. Capcom revisits the traumatic memory of Raccoon City and attempts to stitch together narrative threads that for decades seemed scattered, placing that weight on the shoulders of two dichotomous protagonists. Grace embodies fear, scarcity, and psychological burden. Leon symbolizes legacy, experience, and the inevitable erosion of terror in someone who has already seen too much. This duality is not merely narrative, it is mechanical. Requiem builds two distinct rhythms and alternates between oppressive tension and controlled release, in a carefully designed cycle that draws from the franchise’s own history and intersects it with an intelligent evolution of design. The result is a succession of memorable moments, not always staged with the restraint horror requires to fully assert itself.
    • 88 Metascore
    • 90 Critic Score
    Mewgenics is an ode to feline chaos. The game triumphs by mixing tactical precision with the unpredictability of roguelikes and Edmund McMillen's characteristic scatological humour. Although the meta-progression may seem obtuse and slow at first, and the interface lacks management tools, these flaws are quickly forgotten when the music starts playing and the battle unfolds. It is a title that shines for its ability to create emergent stories and trap us in the cycle of "just one more run." Progression is not fast or linear, but it is delightful and unmissable for fans of turn-based strategy who are not afraid to sacrifice a cat or two.
    • 76 Metascore
    • 80 Critic Score
    The latest entry in the historic Mario Tennis series features an adventure mode with varied challenges, a key online mode to test your persistence, and 30 fever rackets with different effects.
    • 78 Metascore
    • 90 Critic Score
    I’ll admit I was hesitant at first, but I ended up liking Metroid Prime 4: Beyond more than I expected. It carries a density and maturity that the series deserves and that’s increasingly rare to find, especially within its genre. It’s a deliberate continuation, built with care and respect for its own legacy, a design that favors subtlety over forced innovation, and a story about returns, about the weight of waiting, and about how the past, when properly unearthed, can still cast light on the future.
    • 78 Metascore
    • 70 Critic Score
    Digimon Time Stranger has, at its core, almost everything a Digimon fan could want. A huge range of over 400 Digimon with the best 3D models ever, gameplay mechanics that celebrate the franchise's history, depth in the digivolution system, and even the possibility of improving the relationship we have with our Digimon. I don't believe, therefore, that the uninspired story, generic characters, and lack of real challenge will deter hungry Digimon fans from Time Stranger, which remains one of the best and most promising entries in the franchise.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders immediately earns the merit of standing on its own, putting to rest the fears of those who thought it might try to compete with Mario Kart World. It’s not a technical triumph, but rather a creative manifesto from a designer who continues to challenge conventions within a company known for playing it safe. Not everyone will have the patience for its disorder, but those who let themselves be carried away will find a genuinely free-spirited game, more interested in provoking smiles than in ensuring stability.
    • 84 Metascore
    • 80 Critic Score
    Anno 117: Pax Romana is a fantastic strategy game that can swallow you up for hours on end. The simplicity and ease of the construction system allows you to create beautiful cities and hides a complex system of production and trade. Even for a newcomer to the franchise, it is quite welcoming, with a campaign that, while not brilliant, teaches you everything you need to know to start building your empire.
    • 87 Metascore
    • 100 Critic Score
    Over eight episodes, Dispatch doesn't waste a single second. There's no filler here, just quality, in a touching narrative told at a perfectly paced rhythm, brought to life by animation quality that rivals the best productions. Aaron Paul and Laura Bailey stand out in a cast marked by surprising performances, bringing to life a group of villains who have become heroes in my heart. The writing and dialogue are so superb that they immediately made me forget the odd narrative cliché. What remains is the mark of a story and a team of superheroes that I will not soon forget.
    • 86 Metascore
    • 90 Critic Score
    In the post-apocalyptic and ruthless world of Arc Raiders, the human touch gives this extraction shooter a fantastic soul. With a unique and well-executed aesthetic, the focus on player interaction makes Arc Raiders greater than the sum of its parts, which, by the way, are also brilliant. Each trip to the surface has the potential to become a unique and exciting adventure, between ambushes, betrayals, or unexpected rescues, which at the end of the day showed me that there are more players with hearts of gold than I thought.
    • 81 Metascore
    • 80 Critic Score
    The Outer Worlds 2 is a fantastic RPG and a good example of what a sequel should be. It learns from its past, builds on its strengths, and confidently forges its own path, establishing a very strong identity. It is the game that the original promised to be, although far from perfect, because in correcting the past, it has uncovered other challenges, which I hope will be corrected in the future.
    • 68 Metascore
    • 50 Critic Score
    An exciting new game engine and a wider range of tactical options are not enough to hide an ineffective and, in most cases, dysfunctional interface, as well as numerous features that have disappeared since the last edition. The fans waited two years for this game, but Sports Interactive is telling us that we'll need to wait a bit more until it grows on us. We're then left waiting, and wanting.
    • 88 Metascore
    • 90 Critic Score
    Almost thirty years later, Final Fantasy Tactics stands as both a mirror of its era and a lesson for the present. The Ivalice Chronicles isn’t a nostalgic love letter, it’s an act of respect that proves a classic can be rewritten without losing its soul. It’s absolutely essential for fans of the genre, even for those who, unlike me, devoted the hundreds of hours it deserved in its original form. For everyone else, trust that it’s still possible to learn strategy through repetition and pain, a certain kind of integrity from another time, when suffering wasn’t frustration or bad design, it was part of the fun.
    • 82 Metascore
    • 80 Critic Score
    Don't let Battlefield 6's single-player campaign put you off: the multiplayer action is absolutely phenomenal, from the first shot to the last. Chaos and destruction are the watchwords, intensity is guaranteed and each map offers a fantastic stage for varied and dynamic combat, with no dull moments. Even with a few bugs and hiccups here and there, none of this has affected the tremendous fun I've experienced over the last few days in Battlefield 6, which celebrates a return in a big way.
    • 87 Metascore
    • 80 Critic Score
    Super Mario Galaxy and Super Mario Galaxy 2 return on Nintendo Switch as two historic giants of video game design. These are works that not only withstood the test of time but remain perfectly relevant today, still capable of raising the eyebrows of even the most veteran players. They took risks, played with gravity, reinvented the power-up catalogue, and delivered characters and moments forever cemented in the plumber’s history. Eternal extras may be missing, but the essential is here: games that still feel like they came from the future. Do they hint at a third entry to complete a trilogy on Switch 2? We don’t know, but they fit perfectly into the anniversary celebrations.
    • 77 Metascore
    • 70 Critic Score
    EA FC 26 presents remarkable improvements in terms of gameplay. Once again, it doesn't revolutionise football, but smarter goalkeepers, fluid movements, better ball control and more precise passing - all these small improvements help establish one of the best on the pitch gameplay of the series. However, with one exception or another, the changes to the other modes are conservative and don't change much, although it is clear that monetisation is becoming more aggressive.
    • 86 Metascore
    • 90 Critic Score
    Ghost of Yōtei is a love letter to feudal Japan, its contradictions, its aesthetic rigor, and the fantasy that has inspired generations. It is not just a competent sequel, it proves that Sucker Punch's formula has room to grow and mature. The transition to Hokkaido gives it its own identity, both because of the colder and more isolated landscape and because of the cultural weight of the protagonist Atsu, whose personal journey changes but never loses relevance amid the visual spectacle. The evolution of combat is one of the great triumphs: refined, varied, visceral, and always demanding, it is the spice of a world that breathes life and that you will want to explore to the limit, full of interesting characters and arcs that contribute to a narrative mechanism that, with a little more audacity, would live forever in our hearts.
    • 79 Metascore
    • 80 Critic Score
    Dying Light: The Beast refines the best elements of Dying Light, with a more concise, frightening, immersive and challenging world, without the chaff we saw in the previous one. The combat is visceral and bloody, and even with a monster inside Kyle Crane, you never feel invincible, thus maintaining a palpable tension from start to finish.
    • 81 Metascore
    • 80 Critic Score
    Borderlands 4's new approach to the franchise's classic formula is expertly crafted. Unexpectedly, the open world fits like a glove into the shooter's irresistible dopamine-fuelled loop. There's always exciting loot to discover, builds to create and enemies to vanquish, in an endless gale of violence, with exponentially greater numbers crushing anyone who dares to stand up to us. A positive point also goes to the tone of Borderlands 4, much more serious and restrained than its predecessor, but without losing its trademark humour. I never thought I'd say it, but even Claptrap is bearable this time around.
    • 83 Metascore
    • 90 Critic Score
    Metal Gear Solid Delta is one of the best examples of what a remake should be. Without disrespecting the original masterpiece, it introduces graphical and quality of life improvements that make the game more accessible to a modern audience, accustomed to some advances in the genre, freed from the technical restraints of the PS2. All the changes are subtle and optional, making Delta an experience capable of pleasing purists and novices alike, something that few remakes are capable of achieving.
    • 83 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World is a good addition to the Nintendo Switch 2 catalog and meets different requirements. It gives Nintendo gamers the chance to revisit one of the good games from the previous console in a more muscular format and with new content, it's a good chance for those with younger offspring at home to enjoy a good cooperative adventure that's light on commitment and it still works beautifully for those looking for a new experience on the Switch 2 and who don't know Kirby yet. Get used to the pink ball, he's coming back into our lives soon, and at great speed.
    • 60 Metascore
    • 50 Critic Score
    Drag x Drive has Nintendo's innovative ‘feel’, it works beautifully as a use case for the mouse functionality of Nintendo's new console, but despite being very well polished, it relies on a naturally stuck gameplay, a victim of its apparent simplicity, which adds a difficult entry level and makes it limited on a tactical and strategic level. It's hard not to imagine what it would be like with “normal” controls, it certainly deserved more aesthetic diversity and options; but It's a good option to have at home if you like to embrace new experiences with friends and, by the way, it would fit in beautifully as a permanent Nintendo Switch Online offering.
    • 91 Metascore
    • 90 Critic Score
    Donkey Kong Bananza was a pleasant surprise on first contact, it made me forget the absence of a new 3D Mario in the initial line-up of the Nintendo Switch 2, and now a pleasant confirmation of the excellence of the Nintendo EPD team, in this case led by Kazuya Takahashi. It manages to revamp and revitalize a franchise in one fell swoop, it's an irrefutable proof of concept for a technology that we'll certainly see return and the second major exclusive to grace Nintendo Switch 2 in less than two months. In the meantime, it has even resulted in the strengthening of the partnership with Universal for another movie, meaning you can be sure that we'll be seeing more adventures from DK and Pauline.
    • 89 Metascore
    • 90 Critic Score
    Death Stranding 2: On the Beach is confirmation that Kojima's radical vision was not a cosmic accident, but rather a new way of thinking about what video games can be and do. It is a game that trusts in the inherent genius of Death Stranding's central formula, and the good news is that there is no tension between these two perspectives. For those who fell in love with the original, this sequel is a deepening and refinement of everything that made that experience special. For skeptics, it's a second chance to understand a work that time has validated as visionary, with far fewer barriers to entry to embrace that vision. It's not a game for everyone, and it never intended to be. It's a deeply personal work about human connection, disguised as a futuristic delivery simulator. It's ridiculous and sublime, frustrating and transcendent, familiar and alien. It's unique.

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