Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 77 Metascore
    • 70 Critic Score
    A pleasant enough romp. [Issue#254, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Well at least it's better than ACIII. [Issue#257, p.66]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Codemasters' down the line look at racing doesn't quite make it to the final podium. [July 2013, p.74]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's still fun, but there are big handfulls of frustration thrown in too. [May 2012, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    The art style and general design principles are smart. [July 2013, p.84]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    Excellent table physics. [May 2012, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    There are a few dud mini-games, but Nintendo Land does a good job at highlighting the strengths of the new system and the potential of asymmetric multiplayer. [Feb 2013, p.64]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    A little more polish and some much-needed rethinking and this would've scored much higher. [May 2012, p.81]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    A fine attempt at something a bit different. [July 2013, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    If "Lovecraft inspired" immediately excites you, this is definitely worth a look. [Issue#257, p.79]
    • Hyper Magazine
    • 57 Metascore
    • 70 Critic Score
    Weirdly memorable. [May 2012, p.82]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    A very hard experience to swallow for a modern player. [Issue#257, p.79]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's Gears 3, minus pacing and ambition. It's still fantastically enjoyable, but it's easily the least interesting Gears game. [June 2013, p.64]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    A solid premise let down by rote design. [Issue#250, p.64]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A fantastic tablet racing game, but one that greatly overestimates its own importance and value with slow progress and expensive in-app purchases. [May 2013, p.81]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Proof that, sometimes, style "is" substance. [Issue#250, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Bitterback isle is a wonderful dungeon and a pleasure to explore, but as a package Dark Arisen is let down by Capcom's cynical attempt to squeeze more cash out of dedicated fans. [June 2013, p.74]
    • Hyper Magazine

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