Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 86 Metascore
    • 70 Critic Score
    Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    You might not keep coming back, but you'll enjoy the time you spend with it. [Sept 2012, p.31]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    Tight, solid fun. [Nov 2012, p.72]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    There's a great feeling of responsiveness to Finger Hoola that makes the wold weird project work, more or less. [June 2013, p.84]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    Often very pleasurable, even if the main missions drag. [Issue#255, p.42]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Gauntlet needs DLC. Badly. Still, good fun in the short term. [Issue#255, p.54]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's worth revisiting frequently. [Nov 2012, p.29]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    Extremely janky controls. [May 2014, p.82]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    ZombiU is too packed full of controls and gameplay ideas to make a cohesive whole, but it's still a welcome addition to the genre. [Jan 2013, p.58]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    A solid re-tread of a Wii classic, but one that lost the charm of its source material along the way. [Jan 2013, p.68]
    • Hyper Magazine
    • 84 Metascore
    • 60 Critic Score
    Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]
    • Hyper Magazine
    • 58 Metascore
    • 60 Critic Score
    Pleasant, but not particularly memorable. [Jan 2013, p.78]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A remarkably ugly game. [June 2012, p.60]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    Inoffensive and competent, but not exceptional. [June 2012, p.67]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The combat is really interesting the first few times you encounter it, but the simple system behind it becomes too obvious after that. [May 2012, p.61]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    There are explosively brief thrills to be had, but makes it really hard for most peeps to give it a chance. [June 2012, p.72]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    As buggy, glitchy and convention-defying as Resident Evil: Operation Raccoon City is, it's still a buttload of fun. [May 2012, p.68]
    • Hyper Magazine

Top Trailers