Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 75 Metascore
    • 50 Critic Score
    Simultaneously addictive and insubstantial. [Apr 2014, p.75]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    Space Breaker would work a lot better if it just slowed down a bit. [Issue#249, p.76]
    • Hyper Magazine
    • 79 Metascore
    • 50 Critic Score
    It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    It'll do. [June 2014, p.79]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    Ambitious and intriguing, but fails to live up to its potential. [Issue#254, p.50]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    All the problems of the first game and no new ideas. Terry Bogan is awesome. Riptide is painfully average. [July 2013, p.72]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    None of it is particularly well done. [May 2012, p.80]
    • Hyper Magazine
    • 49 Metascore
    • 50 Critic Score
    It all feels a bit soulless and it'll more than likely just make you hungry for a better-produced, richer arcade racing experience instead. [May 2012, p.81]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    A benign but relatively feckless take on the whole kart-racing thing. Fun, but too lightweight. [Feb 2013, p.72]
    • Hyper Magazine
    • 73 Metascore
    • 50 Critic Score
    Predictable, bug-ridden fare. [Sept 2012, p.72]
    • Hyper Magazine
    • 53 Metascore
    • 50 Critic Score
    Inversion promised a lot but is let down by faulty core gameplay mechanics and the most pedestrian of plotlines. [Sept 2012, p.78]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    It looks and sounds nice, at least. [Issue#250, p.75]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    The soundtrack is fun. [Feb 2014, p.84]
    • Hyper Magazine
    • 68 Metascore
    • 50 Critic Score
    That's not to say that this version isn't playable, but it's far from ideal. [June 2013, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    The tilt-based gameplay is extremely imprecise and not a lot of fun, but the upbeat, funky chiptune soundtrack is awesome and infectious. [Oct 2012, p.25]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]
    • Hyper Magazine
    • 71 Metascore
    • 50 Critic Score
    Amazing audio, good looks, very average gameplay. [Issue#255, p.70]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    Ultimately isn't very enjoyable to play. [Issue#255, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    A game for players who value gorgeous visuals above all else. [May 2014, p.83]
    • Hyper Magazine
    • 55 Metascore
    • 40 Critic Score
    The absolute lowest point in this gen's lunatic JRPG precedent thus far. [Jan 2013, p.80]
    • Hyper Magazine
    • 57 Metascore
    • 40 Critic Score
    Deeply disappointing in just about every way. [Issue#253, p.70]
    • Hyper Magazine
    • 63 Metascore
    • 40 Critic Score
    The more you play, the more you realise that this is an extremely simplified take on Crazy Taxi. [Issue#253, p.80]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]
    • Hyper Magazine
    • 54 Metascore
    • 40 Critic Score
    Bland, glitchy, linear to a fault and hopelessly redundant. You could go your whole life without playing this and not miss anything. [Jan 2013, p.72]
    • Hyper Magazine
    • 74 Metascore
    • 40 Critic Score
    Not particularly interesting or enjoyable. [Oct 2013, p.78]
    • Hyper Magazine
    • 85 Metascore
    • 40 Critic Score
    It's not as funny as it thinks it is, nor as enjoyable. [Jan 2013, p.31]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    An incredibly irritating protagonist, and his tilt-fuelled infinite-runner-esque adventures are fiddly and boring. [Apr 2013, p.23]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Alright, maybe it won't enslave humanity. But there's no good reason to buy and play Rivals. [Issue#249, p.60]
    • Hyper Magazine

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