Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 81 Metascore
    • 60 Critic Score
    Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]
    • Hyper Magazine
    • 86 Metascore
    • 60 Critic Score
    A confused narrative propped up by bells and whistles. [Issue#254, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    An impenetrable, ultra-repetitive, pretentious mess with few redeeming features. Feh, indeed. [July 2013, p.63]
    • Hyper Magazine
    • 60 Metascore
    • 60 Critic Score
    With its straight focus, repetitive missions and static world, Defiance shouldn't work as well as it does. There's potential here. [July 2013, p.69]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]
    • Hyper Magazine
    • 54 Metascore
    • 60 Critic Score
    You'll like it, you'll leave it behind soon after. [May 2012, p.79]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    As it grows more complicated it also becomes more satisfying. [Issue#257, p.76]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Cute and simple and easy as hell. [July 2013, p.85]
    • Hyper Magazine
    • 49 Metascore
    • 60 Critic Score
    The gameplay is very much by-the-numbers for the genre. [May 2012, p.81]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    The interesting animations and imaginative products give enough for the asking price, and nothing more. [Feb 2013, p.69]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Spectacular, state of the art dowloadable gaming that struggles to deliver interesting gameplay to match its technical accomplishments. [Oct 2012, p.52]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The initial few hours are exciting and thrilling, swinging through the city, stopping crimes and collecting comic book pages. But it soon feels padded out and derivative. [Oct 2012, p.58]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    It'll kill time adequately. [May 2013, p.82]
    • Hyper Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not bad, in a "flash game circa 2003" sort of way. [May 2013, p.82]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    There are some moments during which Evoland truly lives up to the premise but far too often the developers simply name check. [June 2013, p.72]
    • Hyper Magazine
    • 59 Metascore
    • 60 Critic Score
    Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    Good fun and quite aesthetically pleasing, but the tilt controls are strictly binary and there's not much to keep you coming back. [Sept 2012, p.31]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Finally, a Sonic game that's actually about running really fast! [June 2013, p.85]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A slick entry with a few bumps in the road. [Oct 2012, p.62]
    • Hyper Magazine
    • 82 Metascore
    • 60 Critic Score
    All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Despite tense moments and imaginative worlds, Among the Sleep doesn't quite live up to the potential of its unique concept. [Issue#251, p.74]
    • Hyper Magazine

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