Hooked Gamers' Scores

  • Games
For 1,611 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Disco Elysium
Score distribution:
1619 game reviews
    • 65 Metascore
    • 65 Critic Score
    If you're a fan of Supercross, then you'll likely enjoy Monster Energy Supercross 25. However, for casual fans, or those looking at getting into the series, be wary that this is a tough game to master. Slowly improving and gaining followers in the Career Mode is definitely rewarding though. The visuals are great and the soundtrack provides for an atmospheric experience, but the difficulty, even at the lowest level can be tough. The opposition racers are aggressive and competent, even down to the last rider, ensuring that a single mistake can cost you a race. And when some of these errors are no fault of your own, it can be a frustrating experience.
    • 83 Metascore
    • 95 Critic Score
    The vast majority of the game's shortcomings came down to glitches that can both end up fixed by the time I finish this sentence, and didn't ruin the experience too much anyway. Possibly the worst part is knowing that there are so many vagaries in the game that you start to wonder if those "glitches" are intentional. It's a heck of a game, a darn good horror game, and one twisted, fantastic experience. So get out of the apartment, make friends with some Lovecraftian monsters, and don't forget to look outside.
    • 89 Metascore
    • 95 Critic Score
    The Talos Principle: Reawakened remakes and reanimates the 2014 original for a new generation and a new generation of players. Beyond the extraordinarily deep and dense puzzles, beyond the expertly written story and philosophy, and beyond the beautiful art and audio direction, lies a game that succeeds in bridging people's understanding of what a game can be. It is the kind of game I would recommend to anyone, regardless of if they play videogames or not.
    • 72 Metascore
    • 71 Critic Score
    Ultimately, Atomfall is a game that respects the player's intelligence and rewards curiosity. It doesn't hold your hand with a deluge of mandatory objectives, instead offering the freedom to pursue Leads at your own pace and explore the ravaged landscape as you see fit. This player-driven approach ensures that each playthrough feels distinct, shaped by the individual's willingness to delve into the mysteries and dangers of post-nuclear Cumberland. If you're a player who appreciates atmosphere, emergent gameplay, and the satisfaction of uncovering secrets through your own initiative, Atomfall is a journey into a hauntingly beautiful and intellectually engaging world.
    • 83 Metascore
    • 83 Critic Score
    Level Devil really does revel in watching the player fail, and fortunately it is often amusing to fall victim to its many hidden traps. The pacing might struggle a few times, with a few of the levels becoming more tedious than entertaining, but there are still plenty of opportunities for the player to find enjoyment in either seeing what the game has to offer with its tricks or trying to solve the puzzle of finishing a level without dying. When all is said and done, even though the game lacks a great degree of challenge, it does keep the fun rolling on a level-to-level basis. There's a demarcated spot for future levels in addition to some secret levels to find and a speedrun mode, so it has legs beyond the first playthrough, too. The game might want the player to hate it, but it's hard not to enjoy this ride.
    • 69 Metascore
    • 78 Critic Score
    Even with the keyboard and mouse control issues I do like this game a lot because game play is right up my alley. It's an interesting subject and there is a very well developed story that includes a great team history for your team along with the other sports establishments that you work on. The game looks and sounds good as well, and all in all Sports: Renovations is a solid entry in to the sports rebuilding genre of PC games. It just might need a few tweaks.
    • 79 Metascore
    • 83 Critic Score
    Assassin's Creed Shadows is the best representation of being a pure Shinobi since probably 2005, and will probably remain that way for a while.
    • 77 Metascore
    • 90 Critic Score
    KARMA: The Dark World is some of the most fun I've had with a game this year. It takes a potentially tired setting and injects artistry and life into it, delivering a compelling package that's thrilling, terrifying, emotive, and satisfying. For these reasons, it's an easy game to recommend not only for those inherently interested in the genre but for anyone looking for an enthralling jaunt.
    • 75 Metascore
    • 80 Critic Score
    Centum is an alienating game to play. It is ugly, confusing, and frequently deeply disturbing. The characters you control will allude to history and relationships you can only guess at, so when selecting your dialogue options you will often have to stop and wonder "Is this a lie?" Fortunately, beneath the surreal imagery, the religious metaphors, and the deliberately obscure plot, Centum is a familiar game. It's your standard point-and-click adventure model where you navigate through a pixel environment collecting key items and using them to solve puzzles. This well-worn gameplay style is a good decision, because were the gameplay as obscure and alienating as the plot, characters, and visuals, I don't think anyone would be able to finish the first chapter.
    • 84 Metascore
    • 60 Critic Score
    Taking a position on this game has been very difficult, as on one hand I am an unapologetic day one fan of both prior Two Point games, and there is much in this newest entry's foundation that I do appreciate. However, the redoubled severity of the micromanagement required in order to play, in combination with the often-shoddy AI, makes playing a thoroughly unenjoyable experience. I admire the Two Point team's vision for what they likely intended this game to be, while also standing firm in my decision not to recommend it to players at this time. Take the time to instead go back and start a new run of Two Point Campus. It's well worth another go.
    • 90 Metascore
    • 95 Critic Score
    Ultimately all of its component parts come together to make a game that needs to be played primarily because of how it feels. How it feels to play and how it feels to discover the bits of joy both big and small. There's no other way to do it justice.
    • 77 Metascore
    • 87 Critic Score
    Roughly 15 years since the release of Tales of Graces f, it's still well worth the journey. The story, although familiar for the JRPG genre, is well told with enjoyable characters. When Graces f originally came out it was well received but swallowed up in the passage of time, so it's great that it's getting another go around with the remaster. It may not be perfect, but I think it's worth being remembered as a great game.
    • 75 Metascore
    • 80 Critic Score
    Urban Myth Dissoution Center could have perhaps benefitted from a bit more streamlining here or there, but overall, it is a compelling and charming package that leans heavily into its theme and presents its story - however linear - with pleasing pixel graphics and a wonderfully atmosphere. Moreover, the ending is quite bold, but that's for players to discover and not for me to spoil here. This title may not quite scratch the itch for people looking to flex their skills of deduction and puzzle solving, but it should be a great fit for anyone ok with a more visual novel-style approach and experience.
    • 72 Metascore
    • 75 Critic Score
    Carmen Sandiego, like the character, has a bit of an identity crisis. The mini-games are very simple and the fact that the game is educational in nature, gives the indication that the game was designed for younger students. But then there are some cryptic clues, particularly those about the identity of the thieves that children will struggle to solve. But in all, the game does a reasonable job in its two main objectives - being entertaining and educational. In the review code, I did spend a lot of time visiting the same cities, so players will become quite familiar with the destinations throughout the course of the game. Of course, this kind of repetition is a valuable educational tool. The puzzles and mini games are fun (even if they're on the simple side), the visuals are bright and colourful and visiting the various cities of the world to track down the VILE henchmen is rewarding. And if you're like me and have kids of your own now, then Carmen Sandiego will bring back a touch of nostalgia, especially when you spot some of the Easter Eggs from the original.
    • 77 Metascore
    • 82 Critic Score
    In all, Big Helmet Heroes is a very fun game that is simple and silly in all the best and most charming ways. It can be a bit laggy at times, but with over thirty characters with four main fighting styles, it's a very satisfying romp especially with a friend. For any players that love a wacky beat 'em up, games to play with friends, or both, Big Helmet Heroes is certainly one to take a look at!
    • 60 Metascore
    • 65 Critic Score
    Unfortunately, the aggressive monetisation and shallow gameplay loop in Synduality Echo of Ada let down some excellent stylistic choices, atmosphere and characterisation. I enjoyed the funny interactions I had with my Magus and Yoshio, as well as the art style and the feel of my Coffin on the Earth, but I don't feel I have anything to gain by continuing to play, and I don't think the monetisation is fair.
    • 77 Metascore
    • 66 Critic Score
    Ultimately, this ant colony simulator offers a unique and engaging experience, but it's one that could benefit from some streamlining and refinement. The core mechanics are solid, but the frustrating micro-management of the science system and the somewhat disjointed island exploration prevent it from truly shining. It's a game with a lot of potential, but it needs a bit more polish to truly capture the magic of a thriving, interconnected ant empire.
    • 81 Metascore
    • 96 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii is a very enjoyable game with a lot to do, and players can spend plenty of time exploring Honolulu or playing minigames without even engaging all that much with the story. There's plenty to do and a large amount of it is incredibly fun, from using a baseball bat and a cannonball to blow up exploding barrels or just fighting your way up through the ranks of the pirate arena. The only real flaw this reviewer could find is that it might be a bit too eccentric for players that might not be used to the Yakuza series, and even for the series Pirate Yakuza goes a bit beyond the pale. But if you're ready to embrace the madness, hoist the sails, and take the helm- this game is a fantastic experience that no Yakuza or pirate fan should miss, and is a blast from start to finish.
    • tbd Metascore
    • 70 Critic Score
    In short, Ready or Not: Dark Waters has one great level, one bad level, and one entirely-boring level; a wide degree of variety that may or may not be entirely what you signed up for. At only $9.99 or your regional equivalent, three total levels is not a bad value proposition. One just wishes there was more consistency in the quality department.
    • 70 Metascore
    • 85 Critic Score
    The Executive: Movie Industry Tycoon is a game sure to put a smile on the faces of folks interested in the movie production industry. New developer Aniki Games in their first plunge into the world of computer game development picked an interesting topic that turned into a very well thought out and playable business simulation. There have been others in this genre in the past but The Executive overall is a solid game that will provide hours of fun for those of us that happen to be movie buffs interested in how films are made.
    • 89 Metascore
    • 79 Critic Score
    In many ways Kingdom Come: Deliverance 2 strays so minimally from the path of its predecessor in both a positive and negative sense. In others, it effectively uses the existing blueprint to build on what went well. It is graphically improved, but that makes the visual shortcomings more glaring. It's more hardcore, but more tedious as a result. It has improved combat overall, but makes some confusing choices in that execution. As a simulation of life in the middle ages, and as a character-focused story, it excels as it flaunts those aspects. As a video game, the successes are fewer, and too often the mechanics and pacing get in the way of actually accomplishing something. If you're a player whose natural pace is steadier, you might be the Titanic bound for an iceberg. But if you enjoy a slow pace, if you are that iceberg, Kingdom Come: Deliverance 2 will reward your dedication in spades. The philosophy of the entire experience is represented well in its cozy moments, like walking through a forest at dusk, as the rain comes down and lightning occasionally lights up the landscape. If you can see that beauty, and appreciate it, you don't want to speed things up.
    • 64 Metascore
    • 75 Critic Score
    If you're a fan of Fairy Tail, well, you probably already bought the game. If you're not, then I doubt this game will persuade you, but if you're at all curious, and don't mind being thrown in at the tail (see what I did there?) end of the story, then I think theres a lot of fun to be had in the world of Earth-Land.
    • 70 Metascore
    • 75 Critic Score
    It's easy to see Sniper Elite: Resistance as one of the few games extending the life of the "B game" because it really is. It's not completely unpolished, nor does it lack heart. Some of its jankiness can even be amusing, such as the time I sniped an officer 100 feet away, only for his hat to land next to me a few seconds later. Some inconsistencies can nevertheless be as frustrating as the fights against other players can be thrilling. It's a relatively brief experience that's banking on a bevy of modes to maximize replayability, and it does that well, too, as long as the player meshes well with the core gameplay and, more critically, can customize the experience to their liking. Whether or not it's "worth it" is more broad than all of that, though. It's telling that this is the first entry in the series to forgo a number without being an entry in the Nazi Zombie Army spinoff (or VR, if you count that). It does not make any significant advancements in the long-running series, but it also doesn't falter harder than the others, either.
    • 90 Metascore
    • 97 Critic Score
    By the end of Rebirth, Cloud and the others aren't at the ending of Final Fantasy VII by a wide margin, so the eventual third game rounding out this trilogy is sure to be quite a large one. With a huge amount of content, a deep story, and combat that improves upon the previous game's style, players may end up falling in love with the world of Final Fantasy VII all over again, or alternatively for the first time if they have yet to play this gem and its initial remake. That is not recommended by any means, the game tends to expect you to have played Final Fantasy VII as well as Remake, however, so keep that in mind before you mosey into Rebirth!
    • tbd Metascore
    • 70 Critic Score
    I suppose that a very small child might be scared while playing The Haunting of Jodi Evers, but small children are the least likely to appreciate the game's unusually mature story. The result is a game that seems at odds with itself.
    • 79 Metascore
    • 88 Critic Score
    Even for an experienced Civ player, Civilization VII brings a range of new mechanics that are fun to experience. The introduction of Ages results in Civilization VII basically being three separate games, with the first two causing a hive of activity as the Ages come to a close. The Army Commanders bring troop stacks back into the series, reducing the dreaded micromanagement through the latter stages of each Age. If you're contemplating world domination for the first time, then Civilization VII does have a learning curve, but has enough helpful hints along the way to guide newbies through the game. It won’t be too long they too will be playing just ‘one more turn’ well into the night.
    • tbd Metascore
    • 50 Critic Score
    There's a level of creativity and care that went into so many aspects of Human Within. The story, as boilerplate as it is, has its own spin. The production behind the real-world settings suits the story well. There are even moments where you can see attempts at innovating the VR space that could influence games going forward. It just never comes together as a package that fully justifies being a VR game instead of an outright interactive movie.
    • 56 Metascore
    • 65 Critic Score
    Dreamcore exists in an awkward spot. As an artistic interpretation of abstract liminal spaces, it succeeds without question. The environments are huge and detailed and contain some genuinely emotive design elements that pair well with the visual filters. However, as a game, it leaves a lot to be desired, and there just isn't a terribly high amount of content right now. Dreamcore is a fine title to pick up for those happy to treat it as a walking simulator and enjoy the artistry of its design, but those looking for more satisfying puzzles or specific direction will likely want to look elsewhere.
    • 84 Metascore
    • 93 Critic Score
    Not only does Dynasty Warriors: Origins feel like the ultimate realization of an idea hatched more than two decades ago, it does so by exploring outside of its own series roots and evolution, and doesn't make any "let's make it open world" type mistakes. It leverages a ton of modern tech to create great looking battles featuring hundreds of soldiers, all while keeping the performance high.
    • 79 Metascore
    • 75 Critic Score
    At the end, I found something extremely memorable, with some visuals that are easily some of my favorites of the year, in a package that is good as-is, but would be great if only expanded in scope.

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