Hooked Gamers' Scores

  • Games
For 1,622 reviews, this publication has graded:
  • 58% higher than the average critic
  • 10% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Shotgun Cop Man
Score distribution:
1630 game reviews
    • 85 Metascore
    • 75 Critic Score
    Once you've become accustomed to the pace of play and mechanics, Solium Infernum is a charming and strategic game. If you can get over the slow movement and learn the rules, you'll find an engaging grand strategy game that is rewarding on subsequent playthroughs. And, if you've got a few friends to betray, the overall experience becomes heightened. I struggled with that pacing at times, but after sinking more time into it the hurdles because less and less imposing. The only problem is you have to spend that amount of time over a series of rounds, rather than a long one or two.
    • 89 Metascore
    • 90 Critic Score
    TimeMelters has an ambitious premise that could very easily have gotten out of hand for a small, three-person development team, but the experience is an incredibly enjoyable one through and through. However, the small team and modest budget do come through in the form of quite dated graphics and uninspired enemy design. Fortunately, that’s a minor gripe in an otherwise excellent package, and strong gameplay and unique mechanics make TimeMelters an easy recommendation for anyone to whom the premise sounds even vaguely appealing.
    • 79 Metascore
    • 72 Critic Score
    The gameplay is hectic, the boss battles are challenging, and the mini-games are enjoyable and allow for some respite in an enjoyable game that pokes fun at itself and other games of the genre.
    • 67 Metascore
    • 85 Critic Score
    Alone in the Dark is surprising. It doesn't have the budget to fight the big boys, but through sheer care it manages to punch above its weight. Its biggest detractors reside in its combat, and its biggest strength are just about everywhere else. It's clear to me that the entire production understood the assignment. Even with its missteps the combat design has valuable ideas. The audio and visual designs are a delight. The acting is probably its greatest strength. The writing, led by Soma's Mikael Hedberg, brought lessons learned from both his previous involvements and the legacy of the series to make a more refined story. He also showed, through a nuanced understanding, that Lovecraft's world extends so far beyond tentacles and old-Gods named Cthulhu. It's far from perfect, but it exists, at the bare minimum, as a great starting point for a revitalization of a series that has fallen from influential to forgotten.
    • 69 Metascore
    • 80 Critic Score
    Everything Outcast does, it does just well enough. That may sound like a knock against it, but I promise you it's not. It's incredibly hard to make a good game with any budget at any studio. What Appeal did is make a good game that does just enough to keep you playing. In a landscape where every game is either highly polished or barely functioning, it's great to see something that sets a goal and delivers. Outcast: A New Beginning is a prime example of why we need 'Double A' games. I have no nostalgia for Outcast as, as stated previously, that ship sailed long ago, but should you, intrepid reader, journey into its wilds? That all comes down to personal taste, but for me, I'm glad I got my chance to travel to Adelpha. It was fun and hopefully someday I get a chance to go back.
    • 78 Metascore
    • 85 Critic Score
    Banishers: Ghosts of New Eden delivers satisfactorily with all its gameplay mechanics and narrative elements. Whether you are a gameplay-first, or story-first, type of player, there will likely be more than enough on both fronts to keep you interested all the way to the very end. While it still has a few technical hiccups and oddly implemented game mechanics, it still manages to rise well above what we have normally come to expect from most modern AAA and AA games. If you have $50 to spare, Banishers: Ghosts of New Eden is well worth a go anytime.
    • 69 Metascore
    • 50 Critic Score
    As is the case with most other players, I genuinely want to see The Outlast Trials improve with time, something I am sure the developers agree with in principle as well. Where they and I must differ is in our priority for said changes. They appear to prefer focusing on cosmetics, new optional challenges, and implementing new social activities, whereas I prefer more core maps and a darker tone, truer of what Outlast has, up until now, been defined by. Whatever the future may hold for The Outlast Trials, one can only hope that they strive to find a more definitive balance between these two disparate directions.
    • 74 Metascore
    • 70 Critic Score
    It's clear there is a lot of love and passion put into it. The good, for the most part, outweighs the bad as it is quite charming and fun when you're not fighting against the wonky camera or frustrating glitches. I would recommend Penny's Big Breakaway only to fans who love the genre. If Evening Star can take what they've learned here and iron out the kinks, then I think they could make something truly spectacular.
    • 58 Metascore
    • 75 Critic Score
    Skull and Bones was more of an arcade style game than I was expecting when it comes to the gameplay – but this makes the game more accessible to players of all ages. Being able to leave port, target a passing ship, and then aim down the sights and fire away is a breeze. However, this can become stale until you come across a new blueprint which enable you to take on tougher opponents and settlements. Skull and Bones looks gorgeous as you sail from one settlement to the next, and despite the lack of an interesting storyline, the open-world nature of Skull and Bones allows players to play however they want. Skull and Bones is a sleek and sturdy vessel, but the lack of some sword-based combat means that it trails well behind the original Sid Meier's Pirates! which still remains my favourite – even after all this time.
    • 62 Metascore
    • 87 Critic Score
    Sixty Four will serve to satisfy the many manufacturing enthusiasts out there. It is an in-depth simulation that provides a mysterious and very complex gaming environment. Developer Oleg Danilov has done an excellent job figuring out all of the intricacies of Sixty Four and when the factory is running automatically it is a wonder to behold! I have made some comments about being able to move things around but in the grand scheme of things that really doesn't matter much. This game is a keeper and it should be on your list of games to play because it requires the game player to think ahead and to plan instead of willy-nilly placing things all over the map like I tend to do!
    • 58 Metascore
    • 70 Critic Score
    When all is said and done I found that I wanted to like The Inquisitor more than I actually did. There is potential here for a brilliant game, but unfortunately, it just has not been realized here.
    • 81 Metascore
    • 65 Critic Score
    Ultros takes its shots, and many of them are genuinely pleasing. The audio and visual design is something to behold, and the unique gameplay hooks deserve iteration at the very least. At the same time it is a game at odds with itself. The things you're being asked to do don't quite mesh with the tools, the story being told feels incongruous with the actions of its characters, and its promise feels wasted. It's tempting to consider that in a different year, against a different crop of recent metroidvania standouts, its shortcomings might be easier to ignore, but even in a space-like vacuum, up against only itself, Ultros doesn't bear the fruit it has the potential to.
    • 79 Metascore
    • 84 Critic Score
    Altogether, Dicefolk is a successful amalgamation of multiple concepts layered on top of each other in a satisfying way. The only real issue this reviewer could really bring to the table is the game loop feels a bit more repetitive than it does satisfying, but that could just be this particular reviewer's thoughts on roguelikes and as such may not be a reliable view on the loop. Along with this the story and music feel a bit lacking in scale, but again this was likely more of an expectation of an RPG type game rather than a roguelike one. But with that being said If gamers are fans of any of the concepts that Dicefolk is made up of, from deck building to roguelikes to creature collecting, it is certainly worth a look, if not an outright pickup!
    • 63 Metascore
    • 70 Critic Score
    As someone who enjoys the high level of frantic chaos that Suicide Squad specializes in, and the ways it encourages you to try different characters and builds, it’s easy for me to look forward to additional content, but for the average player to be able to overcome the same repetitive structure featured in every other game of this ilk, the developers will have to unleash the same creativity they mustered for the movement on the mission design moving forward.
    • 89 Metascore
    • 86 Critic Score
    Persona 3 is a famous story from an RPG perspective and is considered to be one of the best in the series, so despite the price point if you're a fan of turn based JRPGs or have previously played other games in the series, then Persona 3 Reload is definitely a game to pick up!
    • 84 Metascore
    • 90 Critic Score
    With its minimalist pixel art aesthetic, Anomaly Agent crafts a cyberpunk dystopian world with neon lights and flying cars. It is reminiscent of films like Blade Runner, even to the point where your character is an agent hunting down replicant-like clones. Much like other games in the genre, Anomaly Agent is only as good as you make it. Its catchy synthwave beats and blood splattered chunky pixel violence are akin to other indie darling Hotline Miami, but Anomaly Agent isn't just a, pun intended, clone of previous media, but an intriguing anomaly with a lot of heart that is worth the journey, however brief. If you're looking for a fun action platformer, with a sci-fi story that has fun with the genre, then do yourself a favour and check out this little gem.
    • 85 Metascore
    • 85 Critic Score
    The biggest reason to pass on Lost Crown is the price tag. In a world where the greatest Metroidvania of all time (Hollow Knight for those wondering) sold for $15 at launch, charging $50 for a Metroidvania is a bold strategy. While Lost Crown is a solid game, at that price point I would advise most people to wait for a sale and pick up Hollow Knight, Lost Ruins, AfterImage, or Doomblade if you haven't already. Still, Prince of Persia: The Lost Crown is worth a purchase if you have extra cash sitting around and have already played all the aforementioned titles.
    • 84 Metascore
    • 90 Critic Score
    Not really all that puzzling because the main drawback to Boxes: Lost Fragments isn't about its value as a puzzle game, it's about something else. More likely it could be the confusion in how close the game resembles The Room in both look and gameplay. Since the original publisher of the 2012 iOS and android The Room, Fireproof appeared to be "working with limited finances while providing art assets to other publishers" they could have been encouraging other indie developers to continue their work because they couldn't do it themselves. If that is indeed the case, then kudos to all of the people past and present that have worked on this game; because all I can say is that Boxes: Lost Fragments is a winner! At least where boxes with puzzles are concerned it is an excellent experience!
    • 68 Metascore
    • 62 Critic Score
    There is plenty of repetition in Reigns: Three Kingdoms and this may deter some gamers from continuing further into the story. Players are posed the similar questions throughout the course of their journey and although answering them in different ways can lead to varied outcomes, it can become grating. That said, the combat portion of the game is highly enjoyable. Although it too is quite basic, the drafting of your characters into battle does allow for a certain level of strategy. The battles are often over quickly and as a result Reigns: Three kingdoms could be a great game to play during your lunch break or during a commute.
    • 72 Metascore
    • 90 Critic Score
    Whether you're a newcomer to parkour games, an intermediate, or a longtime expert, Phantom Abyss is more than well-worth a go. The combined low skill floor to entry, vs the far higher skill ceiling one can hope to reach over time, in combination with the replayable nature of each level, gives Phantom Abyss a lot of potential longevity moving forward. Here's hoping the developers continue to flesh out the core experience via new levels and quality-of-life improvements in the months following this transition from Early Access to full release.
    • 89 Metascore
    • 95 Critic Score
    Like a Dragon: Infinite Wealth is a special game in that it's a JRPG that runs over two full-time weeks, has plenty of cutscenes and dialogue, and an expansive area to explore, but it never once felt long. There's a constant pull, a strong one, towards the next piece of story, the next upgrade, the next wild experience, and it always ensures you're not left behind by reiterating story points and providing flashbacks. Each component blends together better than ever before, truly making the transition from Yakuza to Like a Dragon complete, and with it an evolution from an inspired game series to an inspiration to others.
    • 78 Metascore
    • 88 Critic Score
    I'm surprised that it has taken so long for an Assassin's Creed game to finally be released on a VR platform. After all, the original game takes place in a virtual world based on the memories of the descendant of Desmond Miles. And Assassin's Creed Nexus does an amazing job of placing gamers in the shoes of several notable characters and locations from within the Assassin’s Creed series. Although the story is not as detailed as that of previous Assassin's Creed titles, it still does a more than adequate job of keeping the player entertained over the course of the journey. But the developers have made full use of the VR controls to ensure that players feel immersed and like they are part of the action. Hopefully, Assassin's Creed Nexus be the first of many in a series of VR games from Ubisoft.
    • 78 Metascore
    • 90 Critic Score
    The bugs get worse as the game goes on with frequent crashes and other problems spiking up in the third act and beyond. These are the same kind of issues that Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous had at launch, and fortunately in both cases the games subsequently became more stable and polished with future updates. So you may want to wait a little while before picking up Rogue Trader. However, even with the bugs, Rogue Trader is an excellent CRPG set in one of my favourite sci-fi settings, and I would be remiss not to give it a glowing recommendation.
    • 49 Metascore
    • 65 Critic Score
    Gangs of Sherwood is a passable but thoroughly unremarkable cooperative action game, suffering from a tedious gameplay loop, alleviated only in part by its cinematic quality, boss fights, and visual artistic appeal. Unless you're a diehard Robin Hood folklore enthusiast, it's very difficult to recommend this as a must-buy at any price, let alone its current retail offering.
    • 79 Metascore
    • 80 Critic Score
    There is a real sense of togetherness when playing KarmaZoo. Players help each other out, using their skills (both natural gaming skills and that of their chosen character) to work their way through the puzzles provided by the levels. And it is this co-operative nature that allows KarmaZoo to be an entertaining title, whether you’re one of the more experienced players or those who have just started playing. And with the reasonably short levels, it means that players can jump in and out whenever they have a spare 15-20 minutes. But with all the different characters to collect, the fun co-operative nature of the game and the cute visuals, players will no doubt be coming back for more.
    • 96 Metascore
    • 97 Critic Score
    Baldur's Gate III is an amazing game. While the length can be intimidating and the lore vast - that makes it all the more compelling and the game could easily become one of the biggest time sinks for gamers since the likes of Elder Scrolls V: Skyrim or Elden Ring released. If you're a fan of Larian Studios' previous work, DND, strategy RPGs, or any of the above, BG3 is almost certainly the game for you, and comes highly recommended.
    • 76 Metascore
    • 79 Critic Score
    In all, Party Animals is a pretty fun game, with multiple maps that each have different gimmicks and can be incredibly entertaining. That being said the controls feel clumsy and take a bit of getting used to. In addition, unless you have a group of friends to play with, Party Animals may get old fairly quickly. To be fair, that is rather par for the course for a game whose focus is multiplayer, so it isn't anything outright against Party Animals. If you're a fan of multiplayer shenanigans or adorable creatures, then this is a game to keep an eye on!
    • 67 Metascore
    • 40 Critic Score
    I ended my time with Realms of Ruin feeling like it was a game stuck between two genres. It has the combat rules, unit counts, and sluggish movement of a pure tactics game, set on a map scaled for an RTS, but it also forgot to bring either tactics or strategy in a meaningful way. In some respect it feels like a strategy game from before they were "figured out" in the 90s. It's a game of rock paper scissors, where each player knows what the other is throwing, and has but a single counter to it. There just isn't enough there, and for a game that is asking a premium price, I think the bar is much more visible, if not higher. And this is without taking into account the other, better, Warhammer strategy games already on the market. Just like its full title, Warhammer: Age of Sigmar - Realms of Ruin is a tad exhausting, a bit confusing, and could benefit from losing about 60% off the top.
    • 89 Metascore
    • 97 Critic Score
    It could be easy to take a cursory glance at Alan Wake 2 and think it's little more than a collage of genre staples, but the game is so much more. Like the best works in any medium and genre, these references and familiarities feel like homages and love letters, never like crutches. The promising young FBI agent, a creepy cult in the woods, and the sleepy Northwestern town are incredibly engaging because the tropes are backed up by wonderful writing, a palpable atmosphere, and a narrative that's legitimately engaging. It also makes everything that much more satisfying when it twists and turns in unexpected directions. Alan Wake 2 sets a new bar for Remedy, and I can't wait to see what they follow it up with next.
    • 77 Metascore
    • 82 Critic Score
    In all Persona 5 Tactica is more of a good thing. While the art style shift may cause some hesitancy, the game is built as a great introduction to its playstyle and has plenty of player friendly design implementations that make it welcoming even to those who only want to experience seeing the Phantom Thieves in action again even if the gameplay style isn’t one that they usually play. If you're a fan of the Phantom Thieves, or a fan of strategy RPGs, this revolution themed game is one to keep an eye on!

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