Hooked Gamers' Scores

  • Games
For 1,611 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Disco Elysium
Score distribution:
1619 game reviews
    • 81 Metascore
    • 84 Critic Score
    With fun characters and an incredibly fun gameplay loop with a good amount of variety and unlockables sprinkled in, I can see Clawpunk being a fun time for lovers of both classic and contemporary titles.
    • 85 Metascore
    • 85 Critic Score
    Skate Story isn't particularly difficult or demanding of skill, and that works in its favour. Rather than worrying about completing board rotations in time to get the wheels on the ground, the focus is on the path ahead in a way that feels like our demon skater was something of an expert in their past life. This helps make the animations look tight, the gameplay flows through levels, and the initially-scary timing mechanic becomes second-nature. At a certain point the feel of those trick patterns overtakes the visuals, but even without hitting the sweet spot you're still skating like the best of them. I just wanted more to do with all of it. The existing levels are great, but without the ability to play any one of them on-demand it means sitting through dialogue that goes a tiny bit slower than I would like, pushing and Ollie-ing tutorials, and all the other first-timer experiences again and again. But still I do it. Perhaps as I go through more of the story will continue to break through the obscurity it's baked in, and maybe I'll find those missing collectables, but all of that is supplemental, because Skate Story's unique approach to skateboarding feels, looks, and sounds great.
    • 74 Metascore
    • 77 Critic Score
    Although I loved the absurdism and the art, it did lose its charm after a while because EVERYTHING was absurd, and so I found my absurdist baseline shifted while playing.
    • 87 Metascore
    • 100 Critic Score
    Dispatch isn't a perfect game, but it's about as perfect a game for me as I've played. AdHoc has crafted a wonderful superhero world that I hope to revisit, but more than that, they've created a remarkable cast of characters filled with nuance, growth, humour, tragedy, and everything else that you want to see in great stories. I cheered. I cried (on the inside). I laughed. What more can I ask for? As a good experience should, I've been left wanting more, and I'll be the first in line to pick up whatever this studio does next - Dispatch or otherwise.
    • 81 Metascore
    • 96 Critic Score
    This game is a brilliant callback to the era of beat 'em ups, and should be on the radar of any fan of the era or the Marvel Universe.
    • 82 Metascore
    • 90 Critic Score
    Voidtrain offers an incredibly satisfying gameplay loop, rich progression systems, a compelling art style, and a story that, while far from sophisticated is intriguing enough to keep you invested from beginning to end. In many ways, Voidtrain is the quintessential AA game, and players interested in a more casual approach to survival gaming should definitely take the time to step into the void.
    • 78 Metascore
    • 87 Critic Score
    Whether you're a long time Tales Of fan or just a fan of RPGs in general, Tales of Xillia Remastered promises to engage its players in music, story, characters, and a combat system that takes a bit of getting used to but is very satisfying to pull off as you weave multiple Artes into each other - it very much feels like learning fighting game combos once you adapt to them. Tales of Xillia Remastered comes very recommended.
    • 84 Metascore
    • 85 Critic Score
    Anno 117: Pax Romana is a resounding success. It maintains the dizzying complexity Anno fans crave but packages it within an elegantly streamlined system and a truly mesmerizing aesthetic. The economic juggling act between class needs and production chains is deeply rewarding, and the management of trade routes is an engrossing sub-game in itself. For players seeking a sophisticated, visually stunning simulation that demands strategic patience and logistical prowess, your new empire awaits.
    • tbd Metascore
    • 50 Critic Score
    Had it been an early access title, House Fighters: Total Mess might be able to excuse some of its more obvious technical issues and lack of gameplay refinements. However, for something presented to the public as a finished product, House Fighters: Total Mess is anything but. From all appearances, its developer seems to be quite active in responding to community concerns via Steam's discussions forum. It is quite feasible that, in a matter of just a few months, this game might be almost unrecognizable compared to its present state. One can only hope...
    • 62 Metascore
    • 68 Critic Score
    Wreckreation wears its influence in its presentation, mechanics, and throughout many other aspects of the gameplay. It retains some of the bad aspects, sticks a bit too close to some of the good, and is missing maybe a little of both, all at the same time. Ultimately, the act of driving and crashing feels pretty good, but the awkward fast-travel and menus, which feel close to carbon copies, are in dire need of modernization. While the large map has enough variety for a bunch of open, mountainous spaces, the lack of a dense city feels like a step backwards in just about every way, and gives the entire world a more empty feeling. There are plenty of tools at each player's disposal to create tracks and events, but relying on a social experience focused directly on friends means that larger scale multiplayer is hamstrung before it has a chance. If Wreckreation has the opportunity to grow, the foundation is solid, but if it can't or won't, it risks feeling like a knock-off of its primary predecessor to some, and simply an awkward experience to others.
    • tbd Metascore
    • 65 Critic Score
    I was prepared to give the game a pass at the rough animation and frequently dodgy art direction. That was until I beat the game, and a lovely ending cinematic played that could boast some excellent animation and disturbing visuals that were not present in the game. Where was that the entire game!?
    • 84 Metascore
    • 93 Critic Score
    With each successful run taking no longer than twenty minutes, Ball x Pit is perfectly paced. It's ideal for a quick session, making it a dream pairing for a handheld device like the SteamDeck, ready to consume your daily commute. But be warned: the loop is so tight and the rewards so constant that Ball x Pit will inevitably consume far more than just your travel time. It's an exceptionally polished game that understands the fundamental mechanics of player compulsion, delivering a roguelike experience that you simply won't want to put down.
    • 76 Metascore
    • 85 Critic Score
    I certainly enjoyed my train ride but I really can't speak to how much better the graphics in game are compared to previous game versions but I can say that the in game environment looked very good to my eyes. It is reported that an older Unreal Graphics Engine 4 was used instead of the much improved Unreal Engine 5; however, my old(er) eyes took great pleasure in what they were viewing as I drove my train along some visually pleasing locations. Over all I would have to say that the new Train Sim World 6 game is a worthwhile purchase for the new and experienced Train driving enthusiast!
    • 82 Metascore
    • 75 Critic Score
    Reaching a singular verdict among the HG team is like getting a group of dogs to share a single bone. However, all of us involved conceded that in regards to the game's visuals, destructive environments, and optimization, Battlefield 6 excels all expectations. However, its mediocre story campaign, its bizarre attempt to clog up maps to favor close-range combat while simultaneously awkwardly trying to keep vehicles marginally viable, and its disappointing new multiplayer modes all detract from the experience. We cautiously recommend Battlefield 6 to casual fans, but more fervent diehards might want to think twice, because this may not necessarily be the Battlefield for you...
    • 67 Metascore
    • 50 Critic Score
    In Enter the Gungeon, each run felt distinct because you would find different weapons from the game's huge arsenal. In Out of Time, however, your abilities are locked to the gear you bring with you before heading into each mission, so there is no real room to be surprised on each run. That said, there is some fun to be had customizing your equipment and build in between runs. However, even here, it feels like you need to invest a tremendous amount of time into grinding to get better equipment. Ultimately, the game just feels boring and repetitive, and while there's some fun to be had playing it with a group of buddies, you would probably be better off with a more engaging co-op game.
    • 77 Metascore
    • 90 Critic Score
    Baby Steps succeeds at everything it tries to do, and does so with very few blemishes. Foddy, Cuzzillo, and Boch were able to expand upon previous games like QWOP by bringing the subtext forward, creating an intriguing world, and giving us a flawed character that is more relatable the further into his journey you get. It's not easy, but the rules are made clear, so tackling and overcoming these challenges results in pure joy from beginning to end. It may end up being a footnote in the "walking simulator" and "puzzle platformer" genres, but I'll never think about walking the same way again.
    • 67 Metascore
    • 55 Critic Score
    As a longtime Killing Floor fan, I was beyond excited at the initial announcement of a new entry. I was more than happy to speak briefly with Tripwire developers at PAX East about what they were most excited for with this newest release. Even with a rough start during the public testing period, the developers' commitment to transparency was laudable, and helped reaffirm the much-needed goodwill. However, the final product simply does not meet either the ideal or minimal standards expected of a Killing Floor game. While this may change over the coming months and years, it is difficult, if not impossible, to recommend this game as it currently stands.
    • 75 Metascore
    • 70 Critic Score
    Unyielder is an interesting and somewhat masochistic game. It has a lot of potential, and I experienced a lot of enjoyment and a lot of frustration playing it. I found the difficulty level to be very punishing, just from a reaction time point of view, and frequently got frustrated because the harder bosses seemed almost impossible to counter correctly. When I managed to get some powerful weapons or perks, I could do really well but often couldn't find myself getting through more than six or seven bosses in a row. It feels like with enough tuning and some more development, Unyielder could turn into a really polished gem. Despite that, I did have fun with it, particularly with the movement and feel of weaponry.
    • 72 Metascore
    • 64 Critic Score
    King of Meat is more than just a novelty concept. It successfully marries a vibrant, gameshow-inspired aesthetic with a satisfying, dynamic combat. Its blend of fast-paced action, rewarding replay loop, and robust co-op play makes it an entertaining entry that deserves attention from fans of medieval action and platforming alike.
    • tbd Metascore
    • 89 Critic Score
    Hotel Architect's developers started out in locations like Gothenburg, Sweden, Santorini, Greece, Paris, France, St. Anton, Austria and it expanded in to an entirely different game atmosphere in Las Vegas. So if you want to be a budding hotel executive and guest, then book a room in this very well done hotel simulation and you won't be disappointed. There is something for everyone in this game which is exactly what any good vacation stay in a real life hotel is made of!
    • 80 Metascore
    • 75 Critic Score
    It takes the timeless parkour and fluid combat of the series and injects it with a progression loop that encourages skill, practice, and a constant search for better gear. It’s a game that respects your time even when you fail, ensuring that every run, no matter how short, contributes to your overall strength. The exquisite comic-book art, the fluid controls, and the challenging enemies all come together to create a compelling and addictive experience. While the inherent repetition of the roguelike genre may not appeal to every player, those who embrace the challenge will find a deeply rewarding platformer that pays homage to its roots while confidently forging a new path.
    • 83 Metascore
    • 90 Critic Score
    Metal Gear Solid Delta: Snake Eater is still a welcome return to one of the greatest games ever made. Unless you specifically want to experience Snake Eater exactly as it was in the early 2000s, this is the version to play. It is the best-looking and best-playing release among all the ports, remasters, and remakes. If you've never played it before, it is an easy recommendation — Snake Eater has aged like fine wine, and Delta makes it taste just a little better.
    • 73 Metascore
    • 50 Critic Score
    The combination of the visual design and the story setup make Metal Eden an enticing experience before even booting it up. And while it tries to blend that sci-fi world with fast-paced combat centered around parkour and hot-swapping weapons, the pieces don't fit together tight enough to be enjoyable for a long enough percentage of its short runtime. When the credits roll it feels unfinished, and at times throughout it feels misguided. When you've got significant upgrades, inside of the later levels, it approaches a satisfying shooter experience, it's just a shame that it isn't at least a few levels longer, which would make the package feel more complete. A few issues can be softened with some polish, by tweaking values and cooldowns or fixing the way you sometimes jarringly mantle a ledge to the side that you can't see when you jump, but the largest ones would require an adjustment to the design philosophy overall.
    • 81 Metascore
    • 95 Critic Score
    Overall, Borderlands 4 is a masterful continuation of the series. It honors its roots while daring to venture into new territory, both geographically and mechanically. The diverse and compelling new world of Kairos, combined with the most extensive skill trees and a refined sense of humor, makes this a must-play for both long-time fans and newcomers to the franchise. It's the same Borderlands you love, but bigger, bolder, and more beautiful than ever before.
    • 74 Metascore
    • 80 Critic Score
    Dawn of War Definitive Edition is a faithful transfer of the original game, warts and all. More of a simple modernization effort to get the game to run on more recent systems than anything else. That said, the game has a few glaring issues that really should have been resolved before this rework hit the shelves.
    • 86 Metascore
    • 98 Critic Score
    There's real depth here, and if anything I've described sparks your interest, I wholeheartedly encourage you to give it a try. Lizardcube clearly poured their heart and soul into this project, and it shows in every frame.
    • 69 Metascore
    • 80 Critic Score
    Suffice it to say, creating a video game solo is no small feat, and Vincent Adinolfi has delivered a loving tribute to his inspirations - one that still manages to stand on its own. If you have a fondness for PS1-era horror and don't mind a smaller indie experience, Heartworm is well worth your time. I'm excited to see what Mr. Adinolfi creates next - and to quote Palpatine in The Phantom Menace, "We shall watch your career with great interest."
    • tbd Metascore
    • 68 Critic Score
    Playing through Liminal Exit was occasionally frustrating, often visually interesting, and sometimes inventive. It helps that it's a short experience, whether you're good at finding the usually obvious differences or listening to your television friend’s hints, otherwise it might overstay its welcome. The story was intriguing enough to push me through, and the repetition in anomalies did make finding a new one more exciting, just when I thought I'd seen them all. It's also effectively creepy enough of the time, with some of the visuals alone giving me some nice, unconscious chills, and avoids crossing the line into cheap horror at the same time. While most of the ways it changes the formula of its simple genre don't pan out, it does relatively well at sticking to what works, even if it did make me a borderline conspiracy theorist about its trustworthiness.
    • 73 Metascore
    • 92 Critic Score
    Mafia: the Old Country is definitely a return to the series' roots - and it pays off big time. It is a game that focuses on story-telling, one that places gamers firmly in Enzo's shoes with his character developing throughout the course of the story. And although the tight story is linear, I did find myself wandering about the towns from time to time in search of the various collectibles. I particularly enjoyed the nods to previous Mafia titles scattered throughout the game. The gameplay itself works extremely well, with the range of missions ensuring that players don't get continually bogged down in missions of the same type. By focusing on a compelling story, a detailed protagonist, and a gorgeous, immersive world, the game delivers an unforgettable experience that will satisfy longtime fans and newcomers alike. It's a tale of family, betrayal, and ambition, and it stands as a triumphant new chapter in the Mafia legacy.
    • 82 Metascore
    • 88 Critic Score
    In all, My Friendly Neighborhood is a fun take on both survival and mascot horror gaming that provides interesting challenges in inventory management, puzzle solving, and finding the best ways to deal with threats as they come. The game does feature a lot of backtracking especially around the middle, but the varied environments based on different sets for the show as well as other portions of the studio make for an altogether enjoyable time, especially for fans of the genre. If you hadn't played My Friendly Neighborhood upon it's original release two years ago, now is a perfect time to join the neighborhood.

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