High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 71 Metascore
    • 70 Critic Score
    Though it more often feels like a Director's Cut than a true remake, Advent Dark Force nonetheless turns a flawed PS3 RPG into a stronger experience overall, making it the absolute best way to play 'Fairy Fencer'.
    • tbd Metascore
    • 70 Critic Score
    It's a bit thin on content for a full episode, but some of the set design and kills in 'Hitman's 'Summer Bonus Episode' are some of the best yet in the serial. It's not the kind of golden goose episode that people should be falling all over themselves to play, but it is a solid few hours of fun in previously visited locales.
    • 70 Metascore
    • 80 Critic Score
    'Human Fall Flat' is a brilliant, remarkably funny twist on classic platforming and puzzle solving. Its problems are minor: the controls and audio are a bit rough around the edges, and a few of the puzzles are too simple for their own good. Whatever it lacks is easily replaced by simple elegance in both level design and personality.
    • 76 Metascore
    • 70 Critic Score
    While '10 Second Ninja X' suffers from a lack of difficulty scaling, it's still an enjoyable skill based title that is as much a puzzle game as a platformer.
    • 67 Metascore
    • 70 Critic Score
    While it's complexities edge a tad too close to convolution at times, 'Romance of the Three Kingdoms XIII' was a great time once I wrapped my head around it all. The steps towards accessibility, while far from perfect, definitely make this the most user-friendly entry in the series, and the amount of options available to players is hugely appreciated.
    • 81 Metascore
    • 80 Critic Score
    'Zombie Night Terror' makes for a delightful challenge, one that is worth revisiting in the future even after conquering all of the levels. Many of the human characters in the game are in need of grisly end, and zombies are certainly primed for that. The game falls short of excellence, but it's still an easy recommendation for anyone who might enjoy an action-puzzler with zombie b-movie humor.
    • 74 Metascore
    • 90 Critic Score
    A lovely little low-key JRPG that feels like the work of a small, passionate indie developer that just wants to pay homage to the classics it looks up to. 'I Am Setsuna' isn't a revolutionary game or a rebirth of the genre, as the marketing seems to imply. What 'I Am Setsuna' ultimately ends up being is a remarkably well-made, charming game that's endlessly endearing and entirely devoid of cynicism.
    • 67 Metascore
    • 50 Critic Score
    Fans of 'Target Earth' will find a lot to like in 'Assault Suit Leynos.' It's just as rewarding as the Genesis original, and the game has never looked better. Those without a sense of nostalgia won't find as much here to appreciate though, as even on easy difficulty its extremely difficult.
    • 66 Metascore
    • 70 Critic Score
    Despite stumbles in its gameplay, I am a sucker for sappy stories, and that is what 'Song of the Deep' should be played for. There are many other games that provide engrossing, replayable platforming and puzzles, but with less warmth or none at all. I enjoyed my time with Merryn and her submarine but we sure did bicker a lot.
    • 63 Metascore
    • 40 Critic Score
    Vile Monarch’s Grzegorz and Kacper have done some awesome stuff in their career - 'This War of Mine' is a personal favorite. With 'Crush Your Enemies' I don’t know what happened. They tried to subvert the genre of mobile gaming and satirize the clickfest, and yet they just created what they were trying to parody.
    • 61 Metascore
    • 60 Critic Score
    An absolutely terrific love letter to 'JoJo' that’s marred by being an extremely mediocre game. For fans of the franchise, there's enough love and care poured into this that it at least warrants a look, but for everyone else, the basic gameplay just isn't enough to make this a worthwhile package.
    • 76 Metascore
    • 70 Critic Score
    'The Force Awakens' is one of the better 'Lego Star Wars' in recent memory. TT is paying attention to players and throwing in more variety. Even if we’ve seen all of this variety before, it’s very welcome in the 'Lego' world. If you haven’t been a huge fan of the series to date, this might not change your mind, but the returning fans will find a lot of 'Star Wars' to do.
    • 68 Metascore
    • 60 Critic Score
    'The Technomancer' is not without its merits, but can’t quite find a place for itself in the RPG/action field. It is clear what Spiders was trying to do and I don’t fault them for it - their creation has the potential to be something special. In this current form that’s all it is though, just potential.
    • 79 Metascore
    • 90 Critic Score
    A throwback to simpler times, when gaming was just a few coins, a lot of sweaty palms and fun. All this, and more, and all the better for it. Breezy, enjoyable, cute. My favorite game of 2016 so far.
    • 75 Metascore
    • 80 Critic Score
    'Prison Architect' has grown from a wonky but promising idea into an awesome strategy experience. Except for some persistent pathfinding bugs, the AI and building elements are spot on, and I highly recommend this game even to people who may not normally enjoy the tycoon genre.
    • 93 Metascore
    • 100 Critic Score
    Playdead could have simply made yet another 'Limbo' and it would've been great. Instead, they kept the core gameplay and went into a bold yet familiar direction with it. 'Inside' hasn't left my thoughts since I completed it, and I doubt it will any time soon. It's a fantastic game that proves what the medium can do when used correctly, and provides an experience that can't be replicated by film or literature.
    • 76 Metascore
    • 100 Critic Score
    Very possibly the best action game of this generation thus far, this is a rare example of every facet of a game's design working perfectly to create an amazing whole. This is an outstanding effort from a studio I’m going to follow wholeheartedly from here on out.
    • 69 Metascore
    • 50 Critic Score
    Perhaps season passes have jaded me after all these years, but this is exactly the kind of filler DLC that pads out most season passes. It doesn’t change much, doesn’t add much, doesn’t take any risks. There is a familiar fun in the arcade sensibilities of the Directives, but the novelty doesn’t last very long. 'The Underground' is worth trying out if you’ve committed to a pass, but certainly not worth buying on its own.
    • 35 Metascore
    • 30 Critic Score
    I am struggling to understand why people would choose this over some of the really excellent survival games out there. Maybe on PC it’s really great. On the Xbox One it is not.
    • 66 Metascore
    • 40 Critic Score
    'Full Mojo Rampage' is a forgettable twin stick shooter that offers up very little when compared to the genre's best.
    • 65 Metascore
    • 60 Critic Score
    There really aren't many simulation motocross games being made anymore, but thankfully Milestone has made a good one. 'MXGP 2' lacks polish in its visuals and multiplayer, but I still ended up having plenty of fun once I got past the learning curve. While there is still plenty of room for the series to grow, fans of motorbike racing won't find anything better on the current generation of consoles right now.
    • 57 Metascore
    • 50 Critic Score
    'Goliath' comes up short on almost all fronts, unfortunately.
    • 38 Metascore
    • 40 Critic Score
    The general lack of polish and content makes 'Umbrella Corps' highly disappointing. There are rare moments where the round-based gameplay really shines, but it just doesn't happen often enough to make up for the title's many other shortcomings.
    • 67 Metascore
    • 60 Critic Score
    Two ho-hum games that are aging quickly despite their youth, and a new retro title that adds very little to the equation.
    • 76 Metascore
    • 70 Critic Score
    If you're looking for a role-playing game that is trying to do something different, and innovative with online play, then this is certainly worth checking out.
    • 72 Metascore
    • 70 Critic Score
    The first Mirror’s Edge was a surprising risk with interesting gameplay that developed a niche audience, and its follow-up tries, mostly successfully, to recapture that same effect. There are stumbles with its open world, combat, and narrative, but Faith's freerunning world persists. Chasing after every red zipline, railing, and air duct is still fun eight years on.
    • 83 Metascore
    • 80 Critic Score
    An excellent game for scratching that obsessive roguelike itch. It’s minimalist and tough as nails with a peculiar interface, but as it turns out, successfully crushing all infestations on a ship with a novella of keystrokes provides a special kind of satisfaction.
    • 71 Metascore
    • 60 Critic Score
    Story Mode has been Telltale’s most consistently unpredictable series in recent memory in terms of its quality. The stronger episodes, full of great jokes, interesting locales, and the occasional heartwarming moment, have been undermined by duds like 'Assembly Required' and now this streamer tribute. It’s best to wash our hands of it and hope for greater adventures the next time the New Order of the Stone meets.
    • 60 Metascore
    • 60 Critic Score
    Burning Blood is pure fan service through and through, and there’s nothing wrong with that. People who don’t watch/read the source material are going to remain thoroughly confused, but there’s still some enjoyment to be had in its wacky fighting and over-the-top style. If you’re not a manga fan and are looking for a fighter with tight mechanics, accurate hitboxes and a deep bench of combos, best keep looking.
    • tbd Metascore
    • 70 Critic Score
    'Marrakesh' is a step back from the successes of previous episodes, but not dramatically so. IO seems to be experimenting with different playstyles that leave less room for debate, but the classic DNA of 'Hitman' permeates everything and I will have no problem coming back for the next round.
    • 44 Metascore
    • 40 Critic Score
    This is a very short and very weak rendition of the Turtles. With the exception of perhaps the youngest and most devoted fans of the pizza-loving reptilian brothers, it can be easily skipped.
    • 85 Metascore
    • 70 Critic Score
    If you like a more-than-decent shooter and lots of blood splatters on your television screen, DOOM remains a force to be reckoned with. I just wish the game was a little more fun to play.
    • 91 Metascore
    • 90 Critic Score
    Despite Blizzard’s untested pedigree in the realm of shooters, they have managed to craft one of the best entries in this generation. As a critic a big part of my work is to find flaws, and I had a tough job with this game. Overwatch is loud, it’s fast, it’s audacious, and it is a welcome shot in the arm in a flagging genre.
    • 78 Metascore
    • 90 Critic Score
    In terms of design, art, and just plain content, 'Far Harbor' is some of the best DLC in Bethesda’s stable. The island and its marine inhabitants gobbled up many hours, and even now I still have much left to explore.
    • 49 Metascore
    • 60 Critic Score
    It has an adequate but not quite good campaign, easily skippable co-op, and some serious engine problems. It’s your thoroughly average shooter, in a nutshell.
    • tbd Metascore
    • 90 Critic Score
    'Afterbirth' is an expensive addition when compared to its base game, but it is truly an expansion. To the right player it will provide far more entertainment than a AAA season pass typically would, and at a fraction of the price.
    • 71 Metascore
    • 70 Critic Score
    On the surface Battleborn is a lot like other competitive shooters we have seen in this generation: solid mechanics that provide a sweet honeymoon period, but are only held up by a stringy framework that brings down their replay value. I can see myself playing it a month from now, but six months, or a year? Anyone’s guess.
    • 80 Metascore
    • 90 Critic Score
    'Shadow Complex Remastered' looks better than ever, but doesn't add much in terms of content. That's fine, though, as the core game holds up as one of the best Metroidvania adventures ever made, and doesn't feel dated at all.
    • 93 Metascore
    • 90 Critic Score
    We've had a few years with the PS4 now, and while I've cherished games like 'Until Dawn' and 'Bloodborne,' there has been a void when it came to the question of a must-own exclusive. Uncharted 4: A Thief's End is that game. It's not ahead of its time like its series' forebears, but the elements of story, gameplay, and visuals come together like a masterwork. For me, the final product beats the impressive previews. It's not a revolution, but it is Naughty Dog at the top of their game.
    • 77 Metascore
    • 80 Critic Score
    It’s not every day that a video game surprises me, and that is exactly what’s happened here. Kathy Rain is engrossing for nearly all of its admittedly modest running time, even when it takes quirky trips into left field. It may wear its inspirations on its sleeve, but that makes it no less likeable or entertaining.
    • 80 Metascore
    • 80 Critic Score
    Once Upon a Climb didn’t quite tickle my fancy as much as 'A Knight to Remember', but it’s pretty close. The storytelling gets better with age, even if the puzzles don’t keep up as well. Still, this is an adventure game with a story to tell, and the gameplay is always going to be on the back burner. As usual, 'King’s Quest' is a good time, with jokes appropriate for almost all audiences.
    • 85 Metascore
    • 80 Critic Score
    This is a reboot done right.
    • 84 Metascore
    • 90 Critic Score
    Even better than the terrific first episode, the Sapienza mission might be a series high point. While there are still some technical issues, and the lengthy load times hamper things in a game where reloading to give things another shot is such a big part of it, the overall experience has been incredible so far. I can't wait to see what comes next.
    • 83 Metascore
    • 90 Critic Score
    'Don't Starve Together' is hands-down the best way to play 'Don’t Starve'.
    • 66 Metascore
    • 50 Critic Score
    Artifex Mundi has some decent puzzle work in their portfolio, but 'Enigmatis: The Ghosts of Maple Creek' was more of a chore than an engaging adventure experience.
    • 71 Metascore
    • 80 Critic Score
    This has been a worthwhile deviation while we wait for season three of the main series.
    • 84 Metascore
    • 90 Critic Score
    Fans of 'Aliens,' myself included, should be pleased when they see Ripley and co in action in a pinball setting. It certainly makes me think of the heyday of licensed pinball tables.
    • 75 Metascore
    • 70 Critic Score
    A highly enjoyable platformer that doesn't take any risks. It's almost like comfort food in a way. You know what to expect, and it scratches that particular itch, but it's ultimately empty calories. Hopefully WayForward Technologies will take more chances and innovate with the next entry in the series, 'Shantae: Half-Genie Hero.'
    • 88 Metascore
    • 90 Critic Score
    The kind of game that didn’t cry out for a remaster so soon (or at all), not because it was flawed but because it was so amazing. At only $5 for previous 'Ori' owners, it is difficult not to recommend to any Xbox One owner, especially because the new difficulty levels make its strenuous challenges more attainable. It still remains a specific kind of platformer and therefore something somewhat niche, but I am not ashamed to say that it is my favorite Xbox exclusive of this generation to date.
    • 82 Metascore
    • 90 Critic Score
    The two year plus wait for The Banner Saga 2 was well worth it. Stoic has managed to improve on its formula, adding new wrinkles to the admittedly limited gameplay and telling an even more absorbing story in the process. The saga is better than ever and I’m very excited for the next installment.
    • 70 Metascore
    • 40 Critic Score
    The Collider 2 just doesn't have enough substance to make it an enjoyable experience. In fact, it even seems like in several ways to be a step back from its predecessor. There's a solid base, though, and with a few tweaks to the progression system it could be a much more enjoyable title.
    • 89 Metascore
    • 90 Critic Score
    Dark Souls III delivers. It scratches a special itch that only its developer has managed find. So while the bounty of 'Souls' games in recent years has spoiled this reviewer, it's impossible not to enjoy, and recommend the game to both new and returning players. In fact, only Bloodborne players seeking that game's particular speed and setting may be an exception.
    • 59 Metascore
    • 50 Critic Score
    'Wasteland Workshop' seems more like free update material, or additions that would have come naturally if mod support was a thing. As it stands, it’s a mix of unwieldy creature traps, mildly novel base building objects, and a few handy doodads.
    • 77 Metascore
    • 80 Critic Score
    This is a tough and rewarding puzzle game, and its word/RPG combo is probably one of a kind.
    • 76 Metascore
    • 70 Critic Score
    Its odd yet enchanting art design and overall presentation make it stand out, not to mention the awesome training. Unfortunately, this port to the Vita has some control and visual issues, and '2nd Encore' is probably best played on the PS4.
    • 71 Metascore
    • 80 Critic Score
    It's unwelcoming and occasionally too difficult for its own good, but overall, 'Stranger of Sword City' is an accomplished dungeon crawler made by a team who clearly understands what makes the genre special.
    • 73 Metascore
    • 80 Critic Score
    Action game fans will wish for a greater challenge, and everything that the game does well will make players wish that there was more of it.
    • 70 Metascore
    • 90 Critic Score
    Armature Studio is really coming into its own as a developer and 'Dead Star' is proof of that. It's one of the most accessible MOBAs to date, and doesn't feature the high barrier of entry that plagues so many of its contemporaries. This is largely circumvented thanks to a wonderfully done tutorial. There's not another game quite like it on the market, which ensures that I'll continue to go back to it frequently.
    • 78 Metascore
    • 90 Critic Score
    Crashlands has heart and soul in spades. It is capricious, engrossing, and highly addictive. It has such a pleasant mix of genres that it can be appealing to a wide variety of gamers, not just the ones who enjoy a good craft. Its flaws, like the slow start and smudgy menus, are small and easily overlooked.
    • 84 Metascore
    • 90 Critic Score
    Darkest Dungeon is the rare game that gets my heart pumping while playing, not because it’s scary (even though it is a little scary), but because the stakes are so high.
    • 69 Metascore
    • 80 Critic Score
    Explorers won't replace 'Monster Hunter' as king of its genre anytime soon, but what's here is an infinitely more accessible game that does more than enough to set itself apart from others like it. It takes a little while before all of its mechanics are fully revealed, and the repetition will be a turnoff for many, but it's an incredibly fun game overall. An extremely strong start to a promising series.
    • 87 Metascore
    • 60 Critic Score
    Video games are unequivocally a form of art. But like all art, the beauty is in the eye of the beholder. With 'The Witness' I feel like I’m in an art gallery watching a gaggle of admirers who are looking at a piece together, commenting on its style and how it makes them feel. I’m the guy standing off to the side, not with them but looking at the same painting. I can admit that it’s pretty, but it doesn’t really evoke a significant response, and so I shrug and move on to the next.
    • 71 Metascore
    • 70 Critic Score
    Represents a strong step forward in a franchise that seemed all too content to stand in place. While I wish it went further with its parody than it ever really does, a sequel that doubles down on the good ideas introduced here could potentially lead to something great.
    • 70 Metascore
    • 70 Critic Score
    There's fun to be had with Nitroplus, it just requires that you play with other people, as the single player is far too limited for its own good.
    • 78 Metascore
    • 80 Critic Score
    The controller is a bit rusty, but don’t let that stop you from experiencing one of the most compelling stories in this generation.
    • 73 Metascore
    • 70 Critic Score
    It was thoughtfully constructed even if it comes up a bit short in some places (and another bonus tomb would not have been remiss), but should not be missed by those who enjoyed the base game.
    • 88 Metascore
    • 90 Critic Score
    It is a tactical experience without peer, better even than its predecessors. It is draining and agonizing, but in a good way. The high difficulty may turn off some gamers, but it’s worth every second.
    • 71 Metascore
    • 60 Critic Score
    The 'Lego' games have always been a known quantity, but perhaps familiarity is beginning to breed contempt. 'Lego Marvel’s Avengers' wasn’t able to hold my attention as well as its forebears, even though it’s not a markedly different experience. Perhaps it’s time for the series to get a shot in the arm.
    • tbd Metascore
    • 50 Critic Score
    I'm glad Karaski tries as hard as it does, but it's a shame it's let down by the overall structure as well as a bevy of technical issues. It's ultimately a swing and a miss, but if Unbound Creations attempts the formula again, there's a solid framework that could be worked into something very interesting. If you're a fan of games like 'The Ship', there might be something here for you, but right now, it might be best left avoided.
    • tbd Metascore
    • 80 Critic Score
    The Following is the kind of expansion that by today's publishing standards could have easily been labeled as a sequel and given a higher price tag. It doesn’t get everything right, but still has a lot to offer.
    • 72 Metascore
    • 90 Critic Score
    An imaginative and exquisite horror gem, wrapped up in Victorian madness and medieval art. Traits that might normally be denounced in other games, like the length and low interactivity, only serve to accentuate its dread. Bloober has crafted a delightful nightmare.
    • 58 Metascore
    • 70 Critic Score
    Lives and dies by its combat. There's nothing else here, and I don't say that to be snarky. There's a story that barely exists (maybe two minutes of total cutscene time), but outside of that, it's all action. Thankfully, 'Mitsurugi' overcomes the low budget to deliver excellent mechanics that are capable of standing entirely on their own. I wish there was a little more to it all.
    • 78 Metascore
    • 80 Critic Score
    Red Winter has managed to successfully marry strategic elements with a very simple framework, perfect for gaming in small pieces or long benders. They captured the magic from their first 'Dungelot' while avoiding the freemium pitfalls of the second, and 'Shattered Lands' comes out all the better for it. Some modest polishing issues fail to spoil its charm.
    • 65 Metascore
    • 80 Critic Score
    An auspicious opener for Telltale’s new series. It has flaws, and the release schedule is probably too tight for the studio to take any player feedback into account, but I have a feeling it is going to give insight into the intricate personality of its lead and deepen her fandom even further.
    • 74 Metascore
    • 80 Critic Score
    Hits the nail on the head with its crafty survival gameplay and inspired visual and audio design. At times, especially early on, nothing seems more dangerous than the river, but overall this might be game to get players into the roguelike genre. The technical side lags a bit behind the creative side, but not enough to capsize it.
    • 80 Metascore
    • 80 Critic Score
    Less of a sequel and more of a big expansion, but that’s not a bad thing.
    • 54 Metascore
    • 50 Critic Score
    While Sadame isn't a bad game at all, it feels like a particularly hollow one. The game has promise, but it all gets squandered on combat that's too simple and dull for its own good. For $15, the quantity of content is impressive, but despite the good ideas present, Sadame doesn't have nearly enough variety or challenge to ultimately make it feel worthwhile.
    • 77 Metascore
    • 70 Critic Score
    The roster is impressive, but undercut by the game's insistence that players pre-select a single character before going online. In essence, the fighters are more accessible than what the game modes facilitate, but there's no denying how each human vs human match can be marvelous.
    • 87 Metascore
    • 80 Critic Score
    While Fire Emblem Fates: Conquest can stumble in a few places, namely the melodramatic plot and a few structural annoyances, this is ultimately a great SRPG that should please series fans. Some of the newer mechanics don't work quite as well as they should, but the tweaks to the core gameplay go a long way to making this a challenging, and immensely satisfying game.
    • 82 Metascore
    • 80 Critic Score
    A very accessible arcade game with highly repeatable shooting shenanigans. I can’t quite decide if the storyline is trying to be edgy or funny, but it doesn’t really work on either level. Thankfully, much of it can be safely ignored in favor of the awesome physics-based gunplay.
    • 73 Metascore
    • 60 Critic Score
    Impossible Creatures was a decent strategy game upon first release, but time has not been kind. It’s not a bad experience, but there are far better RTSs available on the market.
    • 80 Metascore
    • 80 Critic Score
    I would not say it’s the best shooter I’ve played on the Xbox One, nor is it a huge leap forward in video gaming as a whole, but I’ll be damned if I’m not having fun with it.
    • 63 Metascore
    • 60 Critic Score
    The story is worth experiencing if you can tolerate a character who's intentionally extremely unlikable, but as an overall package, it stumbles in a fair few critical ways, and ultimately ends up as one of the weaker efforts from a largely fantastic studio.
    • 73 Metascore
    • 60 Critic Score
    While it makes a few missteps in some critical areas, for fans of life sims or boxing movies, this is definitely worth checking out.
    • 77 Metascore
    • 90 Critic Score
    A fantastic reboot that revitalizes an aging series wonderfully, the 'Hitman Intro Pack' is packed with personality, intelligence, and absolutely wonderful gameplay.
    • tbd Metascore
    • 70 Critic Score
    A small but potentially significant DLC pack for players interested in a more defensive fleet configuration or fresh options when playing with friends. This is basically a complimentary DLC addition that players new to the base game might not even take notice of right off as the Soban fleet doesn’t fundamentally change anything. For those who have enjoyed the 'Homeworld' prequel, it’s worth playing at least a few matches with the fleet.
    • 74 Metascore
    • 80 Critic Score
    The quick and somewhat forgettable mission material is buoyed by strong crafting elements and a more player-oriented approach to companions.
    • 69 Metascore
    • 60 Critic Score
    The high expectations that I developed after playing through the first three episodes of 'République' have been diminished by 'Terminus'. This is not the denouement I had expected, in terms of gameplay or story. Even so, I think the series as a whole is worth playing. The player just needs to keep in mind that, not unlike many great film series or TV shows, the best entries are in the beginning.
    • 71 Metascore
    • 80 Critic Score
    Both a great action game and a really fun strategy game, 'Empires' might not appeal to most 'Warriors' fans, as the new elements can seem intimidating and almost jarring when put next to the combat, but for those who put the time in, there's a lot of complexity and fantastic ideas to be found here, making this one of the best 'Warriors' games to date.
    • 69 Metascore
    • 80 Critic Score
    A return to form for the series, which has been struggling a bit in narrative heft the last few episodes. The witherstorm probably went on longer than it should, but it was a serviceable origin story for the new Order of the Stone.
    • 84 Metascore
    • 90 Critic Score
    A shining example of how to do a remaster, and the visuals really stand tall. The original game is more accessible (and nearly modern in some aspects) than I recall. Coupled with the included 'Maniac Mansion' and Vita support, this ought to make a great adventure game romp for a great swathe of players.
    • 68 Metascore
    • 50 Critic Score
    It doesn’t offer enough freshness or gameplay to justify a separate purchase.
    • 77 Metascore
    • 80 Critic Score
    It has a few stumbles in its pacing and action, but it combines historic shooter conventions with a set of flashy, delightful superpowers and a live-action component that's easy on the eyes. If you have an Xbox One, this is undoubtedly a game you should play.
    • 75 Metascore
    • 80 Critic Score
    There's enough depth to keep players coming back for more, but not enough content to recommend long play sessions. A completely ridiculous, albeit short, campaign also helps round out an enjoyable package. 'Stikbold' offers up all the fun of dodgeball with the added bonus of not getting smacked in the face with a large rubber ball.
    • 78 Metascore
    • 70 Critic Score
    In 'Give No Shelter,' nearly all of the fat has been stripped away from the supporting cast to make way for Michonne, and the series is all the better for it.
    • 73 Metascore
    • 70 Critic Score
    It has some fresh ideas and enjoyable missions within the framework of the successful 'Starcraft II' recipe. It’s a bit lighter on story than I would like, and stingy with Nova’s upgrades, but I’m quite happy to try the next one as soon as it’s here - especially considering that this is probably as close to 'Starcraft: Ghost' as we’ll ever get.
    • 65 Metascore
    • 80 Critic Score
    While it can sometimes be alienating in how out there many of its ideas seem (considering the game is technically one big bossfight, it'd have to be), 'Trillion: God of Destruction' is an outstandingly original game that I can't wait to check out again.
    • 66 Metascore
    • 70 Critic Score
    It is good fun for its nostalgia value for those players who have enjoyed its influences in years past and appreciate its time-tested mechanics, but it struggles to find its place amongst the many good platformers available.

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