Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 78 Metascore
    • 60 Critic Score
    There’s a solid space shooter buried beneath Chorus’ many bumps and bruises. Unfortunately, however, I’m not sure many players will be willing to dig beyond its myriad technical issues and more frustrating moments to find it. And honestly, that’s a real shame. Because with a bit more polish and refinement, Fishlabs’ latest offering could have been a space opera to remember with its unique story and exciting blend of sci-fi action and creepy occult mysticism. If you’re willing to overlook its problems, Chorus offers about a dozen hours of dogfighting action to keep you busy. But you’re going to need plenty of patience if you hope to break the Circle.
    • 71 Metascore
    • 60 Critic Score
    For better or worse, Beyond A Steel Sky sticks to the conventions of its predecessor and classic adventure games. Fans of Beneath A Steel Sky are sure to be satisfied with Robert Foster’s newest escapade into Union City, but some of its charms may be lost on a more modern audience.
    • tbd Metascore
    • 60 Critic Score
    There are few things to complain about in Catacomb Kitties outside of what I’ve already iterated above. Really, the only other complaint I can think of is just a shortcoming of the genre itself: playthroughs are just a little too short and a little too repetitive to make you want to invest in more than a half-dozen playthroughs or so. Still, there’s a solid foundation for fun in Catacomb Kitties, with bite-sized runs that can be completed in a single sitting. The unique stats and abilities of each playable cat gives you at least enough replayability to spend more than just a couple hours on the game as well.
    • tbd Metascore
    • 60 Critic Score
    No doubt about it, Power Rangers: Battle For The Grid wasn’t ready for prime time when it was released in 2019. However, developer nWay’s focus on pumping fresh content into the game has mostly paid off over the past two years. While it isn’t likely to replace your fighter du jour like Guilty Gear -Strive- or Virtua Fighter 5: Ultimate Showdown anytime soon, those of you who left your hearts in Angel Grove will find the Power Rangers: Battle For The Grid – Super Edition to be a slightly above average brawler packed with more fan service than you can shake a Dragon Dagger at.
    • 67 Metascore
    • 60 Critic Score
    Despite its issues, Somerville manages to offer a mostly enjoyable experience. The family bond forged in an opening scene, which is easily the highlight of Somerville, simply works and drove me through the game. I wanted to figure out what happened to my character’s family and see them together again, and that kept me going through a relatively short game. 
    • 70 Metascore
    • 60 Critic Score
    The Outer Worlds was a fun series for 2019 but now feels incredibly dated just one year later. If you’re a fan of Obsidian Role-playing games like Fallout: New Vegas, there’s still a lot to enjoy between the harrowing storylines and corporate parody. Just don’t expect anything groundbreaking, as it’s mostly more of the same.
    • tbd Metascore
    • 60 Critic Score
    First Class Trouble is a luxurious excursion through space that throngs of players are just dying to experience (pun absolutely intended). With dozens of ways to kill your friends (and maybe even your friendships), First Class Trouble will offer that addicting “one more round” type gameplay fans of multiplayer games typically adore. Just make sure you have a mic and a group of friends before playing, as silently joining random lobbies is not the best way to travel. Once the dev team works out the cross-play and community kinks, First Class Trouble will be worth the price of admission.
    • 63 Metascore
    • 60 Critic Score
    I’m still glad I got the chance to cover Clid the Snail. It may not have fully lived up to my hype, but it’s still a solid and creative twin-stick adventure. Sure, there are things that Weird Beluga Studio could have done better, but I think the game is still worthwhile. Especially as a first effort. This is a fascinating world, and one I’d be happy to return to in a sequel. But as far as a successful first outing, it was a bit mixed in execution.
    • tbd Metascore
    • 60 Critic Score
    With its bite-sized campaign, this title probably isn’t going to keep you busy for too long. However, between the game’s various difficulty modes and an assortment of unlockable weapons to experiment with, there’s more than enough here to keep you glued to your Switch for a weekend. If you’re a fan of both twin-stick and bullet hell shooters and are looking for a game that scratches that score-chasing itch, Project Aether: First Contact delivers just that.
    • 50 Metascore
    • 60 Critic Score
    Picklock’s journey ends after thirteen levels, which is unfortunate because I enjoyed my time with him. He might not have…stolen…my heart, but he did keep me busy for a few fun hours. If you enjoy strategy or heist games, or amorality, then Picklock is certainly worth your time.
    • tbd Metascore
    • 60 Critic Score
    If games like Tiny Metal and Wargroove are a step away from Advance Wars, then Möbius Front ’83 is a step away from those two. It’s fine in that it’s functional and (mostly) competent, but there are, for lack of a better term, better tactical war games out there. As cheap and easily accessible as this game is, you’re not going to be hurting yourself if you get it. It’s fun in its own way, and the extras that it offers—like mini-games and actual US Military documents and literature (yes, really)—are honestly pretty cool. However, as a tactical war game, it’s not going to be coming out on top any time soon.
    • 63 Metascore
    • 60 Critic Score
    No Place Like Home will draw you in with its adorable illustrations and novel premise; for fans of wholesome games, cleaning simulators, and base-building, the allure might actually work like a charm. For everyone else who’s had their eye on this post-apocalyptic farm sim, you may want to give it some time before it’s truly ready for release after a little more polish. I’m confident that, in a few months time, No Place Like Home will be cleaned up and in a much better state to receive players. Until then, keep this on your Wishlist and keep fighting the good fight against climate change to ensure Ellen’s present is as far removed from our future as possible.
    • tbd Metascore
    • 60 Critic Score
    Despite my problems with it, I still enjoyed my time with The Wind and Wilting Blossom. It’s very much a mixed experience, but my irritation is softened somewhat by the knowledge that Picklefeet is constantly working on improving the game. I know they’re a small team, which makes their dedication all the more admirable. So if you’re willing to wait for the game to reach its ideal version, it’s not asking too much to buy the game now. Just don’t expect to win very often as you face off against Takiyasha’s monstrous hordes.
    • tbd Metascore
    • 60 Critic Score
    I really was hoping to fall in love with Criminal Dissidia, but as it is now it feels woefully incomplete. Though it does feature attractive artwork, tons of cards to use and a metric ton of Steam achievements, it nevertheless was held back by poor translation, confusing combat mechanics and inconsistent difficulty. Fans of rogue-likes and deck builders might enjoy the game more, but even then it’s a hard title to recommend unless the developer makes a lot of quality of life improvements.
    • tbd Metascore
    • 60 Critic Score
    While Crymachina’s flashy and striking character designs certainly shine, they can’t save a game that’s unfortunately hampered by uninspired, repetitive combat and painfully linear dungeons.
    • 73 Metascore
    • 60 Critic Score
    I’ve scrutinized Coromon pretty thoroughly, I’m not going to deny that. But I don’t think that my decision to do so was unfair. When you’re going to directly compare yourself to something that’s already been established, you open yourself up to the criticism, both positive and negative, that comes along with it. And, truly, there was a bit of both when it came to my outlook on Coromon. Was there a bit more negative than positive? Sure. I think that this game has a way to go (perhaps via means of a sequel) before I could truly say that I’m satisfied with it. But is the potential there? Yeah, absolutely. Between the gorgeous creature spritework and the way that the game simultaneously handles stat distribution and “shiny” hunting via the Potential system, there are some true moments of brilliance tucked away with in this game. And I’d like that brilliance to, *ahem*, shine bright. But it’s going to need some work to get to that stage. And only time will tell if it ever actually gets there.
    • tbd Metascore
    • 60 Critic Score
    Once in Flowerlake is an atmospheric game for people with patience, and I genuinely mean that in the nicest possible way. It portrays individual components well, such as stagnant routine, temporary friendships, a foreign world, and what trudging through snow feels like, but all of these elements mixed together get in each other’s way at times. If you feel to your core that life is about the journey, not the destination, Once in Flowerlake is a tiny yet tantalizing tale worth playing through.
    • 68 Metascore
    • 60 Critic Score
    I enjoyed revisiting the world and characters of Tales of Arise. Seeing how they’re doing a year later and how this world is finding a way to come together is interesting, and the early hours of Beyond the Dawn are mostly a good experience. Once again, though, the further things go, the less satisfying the overall experience is, and some strange design choices make this content feel strangely isolated. Big fans of Tales of Arise should certainly give this a shot, but it’s far from mandatory even for them.
    • tbd Metascore
    • 60 Critic Score
    Demeo Battles captures the essence of its tabletop inspiration in a virtual space, providing a welcoming entry point for those new to the genre. Its accessible mechanics and VR implementation make for an enjoyable, if not particularly deep, gaming experience. Despite its limited progression system, Demeo Battles shines when played with friends, especially in VR, where the camaraderie of a shared physical space can turn a simple match into a memorable event. However, for those seeking the richness and depth found in more complex strategy games, Demeo Battles may feel like a lightweight contender—a game that, while enjoyable, lacks the strategic layers and casual replayability that could make it a mainstay among the titans of D&D media.
    • 46 Metascore
    • 60 Critic Score
    Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate has a lot of problems, but it’s nowhere near being the worst game that I’ve ever played. If you’re looking for a content-rich dungeon-crawler, then you’ll probably want to pass on this one. There are better dungeon-crawlers out there. However, if you consider yourself to be a fan of the series and really want to experience it in a new and unique way, then picking this up still might be worth your time.
    • 57 Metascore
    • 60 Critic Score
    Despite Griefhelm’s issues, if you’re a Nidhogg fan who’s dying for something new to sink your sword into, it’ll probably scratch that itch.
    • 68 Metascore
    • 60 Critic Score
    Sword Art Online Fractured Daydream is undoubtedly a game made with tons of fan service, but that also leaves it a polarizing experience for newcomers. It captures the spirit of SAO with its engaging MMO-like experience, but the dated mechanics, repetitive gameplay, lack of polish, and narrative shortcomings leave much more to be desired.
    • 80 Metascore
    • 60 Critic Score
    At its best, Ghostrunner provides truly thrilling action that feels alive. Rough level design and a few too many mechanics that don’t always fit together get in the way a little too often, though. There are definitely players looking for just what Ghostrunner offers, but they won’t find a smooth ride.
    • 53 Metascore
    • 60 Critic Score
    If the digital brick and mortars have charmed you and you love the idea of playing a city-builder that builds itself, I would absolutely keep your eye on this adorably innovative gem. Buildings Have Feelings Too! is not without its faults, but the concept is too good to ignore for long.
    • tbd Metascore
    • 60 Critic Score
    I really don’t like having to pick on Mugen Souls as much as I did throughout most of this review. All-in-all, it was a fun JRPG with an entertaining storyline. I also understand that this game is a remake of something that came out a decade ago. And, heck, this game even has every bit of DLC (of which there is a lot) that was released during its initial run included for free! Unfortunately, neither of those things can entirely make up for the game’s misgivings. If you’re a fan of Compile Heart or JRPGs with weird and wacky stories, it might be worth giving a shot. I would, however, caution those out there who only want to spend their time playing RPGs with a bit more… well, quality.
    • 72 Metascore
    • 60 Critic Score
    Gas Station Simulator has bugs in the same way Skyrim has bugs: yeah, it’s a buggy game, but riding your horse vertically through the mountains became iconic, if not beloved. I feel like the same thing has happened here with Gas Station Simulator — there’s just so much personality that even the issues are charming. I don’t know why certain stock doesn’t move or why some cars pile up near the entrance or hover in midair, but I know the solution in both cases is calling aliens to save my business. If you want an insanely addicting core loop and don’t mind a little dust in the machinery, Gas Station Simulator will guzzle up an entire weekend before you know it.
    • tbd Metascore
    • 60 Critic Score
    I had hoped I would find another amazing roguelite in Mr. Sun’s Hatbox. But between the hardcore stealth component and the persistent glitches I encountered, I found the game more of a chore than a delight. While there are plenty of folks that may still enjoy the game, it’s a much harder sell until those nagging issues are patched out.
    • 65 Metascore
    • 60 Critic Score
    Moroi ultimately feels like a game too caught up in its own surrealism, sacrificing cohesive storytelling and gameplay depth for visual spectacle and provocative imagery. While it left me intrigued, it also left me wishing the journey had offered more than just style and unanswered questions.
    • 82 Metascore
    • 60 Critic Score
    Given that the bizarre, dreamlike world of Ghostpia Season 1 already took me to the halfway point, I’ll admit that I’m morbidly curious to see how things end. However, given how quickly things went from sweet to sour, I don’t think that I’d be too upset if that didn’t happen, either. Ghostpia Season 1 undeniably has some of the best visuals of any visual novel that I’ve seen in years, and its dreamy soundtrack compliments it wonderfully. Unfortunately, its strange choice of protagonists, tendency to focus on (seemingly) unimportant details, and habit of changing tone too quickly make it hard to digest all that easily.
    • 67 Metascore
    • 60 Critic Score
    If you’re someone who doesn’t mind investing in a product on the promise of what it might become, then I say go for it, jump on in. The core gameplay is so well refined that I have no doubt that fans of shooters and team-based shooters will find merit in what Capcom has produced and be able to overlook its rougher edges in the way I have. Whether that enthusiasm lingers long after the launch period remains to be seen. As highlighted, Exoprimal has core issues that need resolving to ensure it doesn’t become another live service casualty.

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