Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 85 Metascore
    • 80 Critic Score
    Even after more than a decade, The Legend of Heroes: Trails From Zero is an RPG well worth the time of fans of its series and newcomers alike. A great cast of characters and an interesting story, along with a ton of quality of life improvements, make this still feel as modern as anything coming out today. While the main plot could have come into focus a bit sooner, and I do wish that the return of some beloved characters hadn’t come at the expense of our core cast, I’m already excited for the next chapter, Trails to Azure, which is set to release next year.
    • 63 Metascore
    • 60 Critic Score
    If you’re a fan of Made in Abyss, then Made in Abyss: Binary Star Falling into Darkness will certainly interest you; however, those unfamiliar with the story should wait for an update or two before taking the plunge. The premise is amazing, the story is intriguing, and the dark emotional depths it delves into genuinely shocked me on multiple occasions, but the going is slow, and the execution is clunky. There’s a fantastic survival game here unlike any other that presents well on the surface, but dive deeper, and you’ll find a whole slew of balancing issues that desperately need sorting.
    • 84 Metascore
    • 90 Critic Score
    Beacon Pines is easily one of the top ten games I’ve played this year and one of the first recommendations I’d give to players looking for something quick but layered. With a lovely art style, cozy setting, exceptional character development, and an edge-of-your-seat story, Beacon Pines is a unique blend of sweet and sinister that proves difficult to put down — in fact, I couldn’t stop myself from playing it from start to finish in one go! If you’re looking for something charmingly cute yet deceptively dark with a clever mechanic and rich world, Beacon Pines invites you to solve its many mysteries and find the true end to this troubled tale.
    • tbd Metascore
    • 50 Critic Score
    Mozart Requiem is not for everyone; in fact, it’s really only for people who would consider themselves fans of Mozart or janky 2000s point and clicks. There’s some charm in terms of unique musical puzzles and setting, surely, but the execution leaves much to be desired. I don’t regret buying a physical copy for the Switch at full price — a cart destined to sit in its cellophane for time immemorial — but that doesn’t mean I’m not disappointed. Even though I have some faith the dev team will fix any reported bugs, they can’t fix a woefully outdated experience. Dona eis requiem, amen.
    • 71 Metascore
    • 80 Critic Score
    While the two games featured in this collection might feel a bit dated at times—mostly Rhapsody—there’s no denying that Prinny Presents NIS Classics Volume 3 is a wonderful and entertaining look back at where NIS’s journey into the world of SRPGs all began. Given that NIS is running through their old stockpile rather quickly I’m not really sure where they’ll go with Prinny Presents 4 (if there is one). Maybe we’ll get a new localization? Who knows. Either way, I’m looking forward to it.
    • 89 Metascore
    • 90 Critic Score
    Deathloop remains Arkane’s best work, and it’s fantastic that Xbox players can finally get in on Cole’s deadly groundhog day. Its unique structure and sheer scope, coupled with the signature Arkane gameplay that has been polished to within an inch of its life, feels like the work of a developer finally fully realizing a vision that began many years ago with the original Dishonored.
    • 81 Metascore
    • 90 Critic Score
    Small complaints aside, Shovel Knight Dig is still a fantastic game. It deftly mixes Shovel Knight mechanics with rogue-like elements, to create a game that's more than the sum of its parts.
    • 70 Metascore
    • 80 Critic Score
    No Place for Bravery is another stellar soulslike for genre fans to add to their library on the Switch. By taking the best elements from Sekiro and translating those into a fast-paced, isometric ARPG with deep world-building and compelling narrative hooks, No Place for Bravery does more than enough to provide a title that stands out amidst a sea of samey competition.
    • tbd Metascore
    • 80 Critic Score
    Honestly, Curse Crackers: For Whom The Belle Toils really took me by surprise. Not only is it jam-packed with content, including an Arcade mode, but the base experience is a ton of fun, with just the right amount of challenge. If you enjoy retro-inspired games or just like platforming, this is the game for you.
    • tbd Metascore
    • 100 Critic Score
    A Taste Of The Past is a powerful, emotional story. Knowing this game was created in just three days leaves me even more impressed. Give A Taste Of The Past a try and get ready for an emotional ride, because you will feel emotion welling up as you get through it. Throughout this experience, you will appreciate the beauty of familial love like the way Mei does now: “I’m hopeful for the future, and all it took was a taste of the past."
    • 72 Metascore
    • 80 Critic Score
    Sunday Gold is an intriguing mix of genres that really does a good job at capturing the intensity of a criminal crew going on a high-stakes heist. Sadly, its breakneck pace is often slowed down by too many puzzles that require tedious pixel-hunting to progress. Nonetheless, it’s well worth persevering for the stylishly presented story and exciting capers. If your cup of tea is cyberpunk cockneys havin’ a right laugh uncovering labyrinthine conspiracies and making a few bob in the process, then you’d best have it, my son.
    • 72 Metascore
    • 80 Critic Score
    Soulstice is a fantastic time and successfully emulates the glory days of the character-driven action genre, whilst also implementing some neat ideas of its own that make it stand out from the competition. Visually, it may not stack up to the competition, but when you are in the thick of the action, looking like a total badass thanks to the easy-to-learn, difficult-to-master combat system, you’ll be having so much fun that it becomes very easy to overlook Soulstice’s flaws.
    • 69 Metascore
    • 80 Critic Score
    Biomutant on the PS5 is a greatly enhanced experience that, whilst unable to fix some of the more fundamental issues baked into its core, is a much better-realized version of the developers’ vision. Running on significantly more powerful hardware than that on which it was originally released, Biomutant’s exploration and combat shine brighter than ever. If you were put off by the technical limitations that held Biomutant back, this version is very easy to recommend, and even easier to sink hours upon hours into.
    • 83 Metascore
    • 70 Critic Score
    Wayward Strand is less an active experience and more like sinking into a comfortable, worn couch. At first, you find the seat to be relaxing, but as time goes on, you find yourself sunken into its cozy depths, all desire to move from your resting place evaporated. The floating hospital becomes its own character, just like the colorful cast that resides within; soon, your goal to see the game through becomes less important than learning all you can about the airborne convalescent home. If you’re looking for a game that places more importance on the journey instead of the destination, Wayward Strand welcomes you aboard.
    • 84 Metascore
    • 80 Critic Score
    Anyone who enjoys the Yakuza series should check out Judgment. While it doesn’t stand apart from the main series as much as I might have liked, with its most significant weaknesses being the places it tried to go its own way, the core gameplay from its parent series is as good as ever, and it features perhaps the best story in the entire saga.
    • 84 Metascore
    • 90 Critic Score
    While a few issues remain, Lost Judgment improves on its predecessor in almost every way and is a must-play for fans of the Yakuza series.
    • 87 Metascore
    • 80 Critic Score
    Most players will finish Tinykin in only a matter of hours. It’s a small game that provides a bit of fun before you move on to something else. There are certainly elements of it taken from other games in the genre, but it brings them together in a way that is new and shows a great deal of imagination, and it really doesn’t do much wrong. So if you’re craving a 3D platformer that doesn’t just feel like all the other ones you’ve played before, you should absolutely check out Tinykin.
    • 54 Metascore
    • 50 Critic Score
    Restless Soul looks great and can be genuinely funny, at least in small doses. Its various parts aren’t badly designed, they just don’t fit together well, and its insistence on never letting up on the humor prevents any chance of it connecting with players on anything but a surface level. If this style of humor is up your alley, you could have a fun, if forgettable, weekend with it, but everyone else should stay away.
    • tbd Metascore
    • 70 Critic Score
    White Day: A Labyrinth Named School is a somewhat uneven package, arguably held back by how dated the jump scares and obtuse nature of the puzzles feel. That doesn’t mean it’s not worth experiencing, though – if you value an uncomfortable, oppressive atmosphere in your survival horror, along with a haunting and compelling story, then White Day: A Labyrinth Named School is definitely worthy of your time.
    • 72 Metascore
    • 80 Critic Score
    Steelrising is yet another feather in Spiders’ cap that clearly shows how far the developer has come. Not content with putting out a steady stream of sprawling Western RPGs, the plucky French studio has made a largely seamless transition to the souls-like genre. Hitbox frustrations aside, Steelrising’s challenging combat and deep world-building feel like the work of a team who have been churning out souls-likes for years, rather than a studio stepping into uncharted territory, and they’ve successfully created a world that I hope we see a lot more of in the coming years.
    • 84 Metascore
    • 90 Critic Score
    Gerda: A Flame in Winter is a masterful work of art in both the gaming and storytelling spheres; both aspects enhanced by the other, their impact reduced should they be somehow disconnected from each other. Every moment I spent with it was simultaneously energizing and exhausting, as I was emotionally drained on Gerda’s behalf after each level but couldn’t stop myself from continuing the story, desperate to know what happened next. If you’ve ever wondered what you would do as a civilian in WWII, Gerda: A Flame in Winter gives you the ability to see through the Danish resistance’s eyes.
    • 65 Metascore
    • 70 Critic Score
    I’m very ambivalent about Tower of Fantasy, but despite seeing quite a few flaws, I also see a lot of potential here. The attempts to riff on Genshin Impact and Honkai Impact 3rd wind up leaving some of the things it attempts to emulate feeling inferior to where it’s drawing inspiration from. That said, what it tries to do differently is help make a functional, stable platform from which Tower of Fantasy could truly start to grow from, and make something entirely fresh and unique from its competition. The exploration features, the Relic system, and even the weapon types are willing to come together and make something fun and unique, but it’s held back by a mostly lackluster world, bad story writing, annoying upgrade systems, and currency overload. I’d say go in strictly on Free-to-Play ideals, temper your expectations and focus on the things it does differently, and you’ll probably find something to like.
    • 74 Metascore
    • 80 Critic Score
    Overall, Video Game Fables is a solid RPG experience, and is even more impressive when you consider that it was made by just one person. It’s quirky, it’s cute, it’s addicting, and it never takes itself seriously. Even if you’re burnt out on turn-based RPGs, I think there’s still a lot to enjoy here. While not a perfect game, it’s an undeniably enjoyable and delightful one.
    • 74 Metascore
    • 70 Critic Score
    I’m in awe of Ooblets; it managed to take several distinct and highly developed mechanics and make sure each one was deeply complex instead of a cheap afterthought. The farming portion satisfies, the card-based, turn-based dance battles are addicting, and the task management system keeps players busy, busy, busy. It’s unfortunate that progress still feels like it’s moving at a snail’s pace, but at least there are cute lil ooblets to show for it. If all you want to do is dance (and farm, and forage, and cook, and shop, and…), then Ooblets challenges you to take control of your formerly toot life and make it an awesome one.
    • 75 Metascore
    • 90 Critic Score
    Cursed to Golf is a brilliant little golf game. Its smart design encourages creativity, and its roguelike elements, while harsh, aren’t brutal enough to derail the experience. It’s astonishing how well the individual parts from different genres mix into a cohesive whole—or should I say “hole”? More than anything, though, it’s just fun. That’s all there is to it: it’s just a fun game that deserves your attention.
    • 89 Metascore
    • 90 Critic Score
    I’m not sure I’ve ever related more to a character in a video game than I do to Kay. Our experiences aren’t identical, but her pain is mine, or at least it’s close enough that I can feel it. Norco isn’t able to fully give her the healing she’ll always want but never fully achieve, but its understanding of pain, loss, and the need to keep moving are a remarkable achievement which helped me process some of my own feelings as well. Any fan of adventure games should absolutely check it out.
    • 87 Metascore
    • 100 Critic Score
    Even days after seeing the credits roll, I can’t quit IMMORTALITY. I want to understand more, dig deeper, and find more clips. There’s so much to see here and so many mysteries hidden inside this game, seemingly just one moment of intuition away. I enjoyed Sam Barlow’s past work, particularly Her Story, but I was unprepared for the depth of feeling I found within IMMORTALITY. What he and his team have created is nothing short of a masterpiece.
    • 79 Metascore
    • 80 Critic Score
    Shin-chan: Me and the Professor on Summer Vacation -The Endless Seven-Day Journey- is an easy recommendation to any fan of Shin Chan, but also to those who love slice of life comfort games. You don’t need to be familiar with the franchise to enjoy what’s on offer, but those who are will absolutely adore this outlandish adventure featuring the beloved and crude kindergartener. If you’re ready to spend your summer vacation catching bugs, fighting dinosaurs, and taking in the beautiful sights this quaint Kyushu village has to offer, Shin-chan: Me and the Professor on Summer Vacation -The Endless Seven-Day Journey- is just a train ride away.
    • tbd Metascore
    • 80 Critic Score
    Honestly, even though I wasn’t really familiar with Miss Kobayashi’s Dragon Maid before playing Burst Forth!!, I might be a fan now. This is a solid Shmup with good graphics, compelling gameplay, and a shocking amount of replayability. If you enjoy the series or the genre, I’d say this is well worth the price of admission. In the meantime, I might start looking into this quirky little anime.
    • 86 Metascore
    • 90 Critic Score
    Unless you’re a well-meaning-yet-misguided parent from the 80s who magically found themselves transported to the year 2022 (in which case there are other things I would be worrying about), you really have zero reason not to play this game. Cult of the Lamb is the evil-worshipping, cult-building, god-slaying video game with a perfect creepy-cute aesthetic that I never knew that I wanted—and I’m so incredibly glad that it exists.
    • 72 Metascore
    • 70 Critic Score
    Arcade Paradise is a fantastic management sim for those who love the genre. It may be asking a lot of players to prioritize other people’s laundry over games upfront, but the payoff is a literal heaven for those who have always wished to build their own arcade and play every game within it for free. If you enjoy a good management sim and love the idea of hopping from game to game to game as a major mechanic, Arcade Paradise is worth its weight in quarters.
    • 75 Metascore
    • 80 Critic Score
    The developers of We Are OFK don’t even pretend to care about making a traditional video game. It’s clear that instead, the entire goal here was to tell a story, and that’s incredibly well done. Not perfectly so. I don’t love where We Are OFK leaves one of their characters in particular, and the ending feels rushed. After spending hours with these four characters, setting up conflict, it feels like a lot of things get pushed aside to get to where the game needs them to end up, almost like the development team ran out of time. With deep character writing, fantastic voice acting, and killer visuals, though, I’d recommend We Are OFK to anyone who is okay with this being a story first, a vehicle for releasing music second, and barely a game at all.
    • 67 Metascore
    • 50 Critic Score
    If you’re expecting Destroy All Humans 2! – Reprobed to be more of a remaster of the original game than a remake, you’ll likely be happy with the results. The game looks great and feels extremely faithful to the time it was released. Those with nostalgia for the original will get what they need out of it. After finally spending some time with it, though, I can say confidently that this was only ever an okay game, featuring the same lack of content and empty areas that open-world games of that era were known for. Today's open-world games are better at creating an overall experience worth your time.
    • tbd Metascore
    • 50 Critic Score
    At the end of my hauntingly simple mission, I really wanted to walk out liking SENSEs: Midnightmore than I did. There’s a great aesthetic, cool ideas, and some real potential with the fixed camera angles, but it’s all buried by bad stealth mechanics, a puddle-deep story, and horror disarming bugs and hiccups.
    • 69 Metascore
    • 70 Critic Score
    South of the Circle definitely looks and feels like it was made by a BAFTA-winning team, which means that players should know they’re walking into an artistic endeavor instead of an action-packed adventure. Sure, there’s action, and there’s adventure, but it’s more of a passive movie than an active experience. As long as you set your expectations accordingly, South of the Circle will thrill (and chill!) anyone looking for a unique setting and exciting story.
    • tbd Metascore
    • 80 Critic Score
    Super Bullet Break uses its difficulty and gacha mechanics to truly great effect, elevating what would otherwise be a fairly standard deck builder, into something that is fiendishly addictive and easy to dump hours into. Sure, the early game can be brutally difficult, and some may find that off-putting, but stick around past those early stages, and Super Bullet Break’s moreish gacha systems will almost certainly suck you in, due to the way in which the randomized systems bring the creative options for deck building to the forefront.
    • 69 Metascore
    • 70 Critic Score
    Thymesia embodies the ever-rising popularity of the Soulslike genre incredibly well. As an indie Soulslike, it knows it can’t necessarily be as big and as bold as its source material, but it also doesn’t want to simply be written off as a sub-par copy of something that’s already been done. And the end result is something kinda-sorta in-between of those two things. I can appreciate Thymesia for what it does well—namely, its hauntingly beautiful visuals and fine-tuned combat basics—but its more creative endeavors felt more like the game trying to be different just for the sake of being different. I’m not sure that Thymesia is going to be at the forefront of its given genre, but it’s still a pestilence-ridden egg worth cracking open for those hungry for some new Soulslike action.
    • 79 Metascore
    • 70 Critic Score
    When everything comes together, Rollerdrome feels incredible, but too often, things get buried under the weight of its many systems. While even at its worst, there is definitely fun to be had here, this feels like an incredible concept for a game where the developers needed to spend a little more time workshopping what aspects of it were really needed. It’s still a good game, though, and the foundation is in place for a sequel to be truly incredible.
    • 61 Metascore
    • 80 Critic Score
    What the Saints Row reboot truly reminds us is that -- whatever situation they may find themselves in -- the Saints do it for each other. 2022's Saints Row is less about reeling it in and more about coming home. And in the house that Santo Ileso's Saints built, "damn, it feels good to be a gangster.
    • 89 Metascore
    • 90 Critic Score
    While it doesn’t end as well as it starts, that doesn’t ultimately change how much I love Xenoblade Chronicles 3. With fantastic characters, deep combat, and an enormous world to explore, it was more than worth pushing through those final hours to see the ending to one of my favorite RPGs in years. Monolith Soft have the Xenoblade series back on the right path, and I can’t wait to see where they go next. I just hope next time they have the confidence to end their game when it’s ready to end.
    • 76 Metascore
    • 70 Critic Score
    Midnight Fight Express has a lot of personality and can be fun for a bit, but when a game is built almost entirely around combat, you need that combat to feel great, and here it just feels okay. Attempts to provide some variety are noble, but meet with mixed success despite some really cool set pieces. A great soundtrack kept me going until the end, but those wanting an irreverent brawler aren’t lacking choices in recent years, and Midnight Fight Express never fully manages to stand out from the crowd.
    • 74 Metascore
    • 80 Critic Score
    Soul Hackers 2 made some interesting decisions—some of which I don’t totally agree with. But, even with whatever grievances I might have, I can’t deny that the game was ultimately both incredibly fun and well put-together. Devil Summoner might not carry the same weight as other spinoff series within the MegaTen universe, but Soul Hackers 2 is one heck of a ride from start to finish.
    • 73 Metascore
    • 80 Critic Score
    I had an absolute blast with GigaBash. Despite this, solo players need not apply. There just isn’t enough content here to justify the investment. Still, that’s not who GigaBash was made for and for the target audience, Passion Republic Games have delivered. If you regularly have friends to play with, there are few games released this year I would say are more worthy of your time and money.
    • tbd Metascore
    • 60 Critic Score
    While it isn’t going to be an easy sell for many due to the difficulty spikes that arise in the form of its demanding bosses, I ultimately came away from Book Quest satisfied with the final product. Sure, it wasn’t the laid-back, Zelda-clone I was expecting and presented a challenge that came as a shock, but that was ultimately the best thing about it. If you can look past the, at times, inconsistent hitboxes, and frequent audio bugs, then Book Quest provides a satisfying evening’s worth of, at times, hardcore action that I hope finds an audience.
    • 72 Metascore
    • 70 Critic Score
    Ground Divers’ cute looks hide a game with surprising depth. While there aren’t very many stages, they quickly start to require a great deal of strategy and planning which can be a lot of fun. It isn’t a must-play, but those looking for a charming puzzle game where resource management is key, and they’ll need to use their heads should give Ground Divers a look.
    • 54 Metascore
    • 70 Critic Score
    Despite the weaker parts of the game, such as the awkward and unclear control setup and the overly demanding boss battles, I still really enjoyed my time with Dungeon Munchies. It’s a unique game with a truly twisted and delightful sense of humor. Combined with a unique cooking mechanic and tons of ways to customize your experience, I feel it’s a game any fan of the indie scene should check out. I just hope developer maJAJa is able to implement some tweaks to improve the experience, or use what they’ve learned from this game to make their next one even better.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately Aniquilation squanders an interesting concept with poor level design that does its best to ensure that the various mechanics at play are nothing short of frustrating the majority of the time. There is some fun to be had if you can endure the frustrations and fight your way through to the later stages of Aniqulation’s levels, where the environments open up and it becomes more apparent what the developers were going for. Sprinkle in the technical issues, and Aniquilation is difficult to recommend to anyone other than the most dedicated of twin-stick shooter fans.
    • 64 Metascore
    • 70 Critic Score
    So, Lost Epic didn’t quite live up to the standards that I had set for it when I had played it last year… but it was still good! Flaws aside, Lost Epic is an Metroidvania Souls-lite that’s every bit as charming as it is challenging. Sure, there’s still some work to be done here and there, but I’m confident they’ll get there in time.
    • tbd Metascore
    • 70 Critic Score
    NOEL The Mortal Fate tries to do a lot all at once, and for the most part, it succeeds. It’s a seriously scintillating visual novel with interesting gameplay mechanics that really pushed the limits of what RPG Maker could do. Unfortunately, some of those gameplay mechanics handled strangely at times, but that can mostly be forgiven considering the gripping story that unfolds on-screen. If you’re a visual novel fan and want to curl up with a good story on your Switch, NOEL The Mortal Fate is a deal you don’t want to pass up.
    • tbd Metascore
    • 40 Critic Score
    At the end of the game, I really felt like there could’ve been a lot more Quintus and the Absent Truth. The acting felt flat, the themes weren’t as fleshed out as they should’ve been, and the only truly scary thing here is how short the whole experience was. I really wanted to see this succeed, as the art style brought some unique potential, but sadly the experience needs a lot more refinement to be as interesting in execution as it was in its premise.
    • 66 Metascore
    • 60 Critic Score
    River City Saga: Three Kingdoms offers solid brawler gameplay and an open world that you can get around conveniently. Combat feels impactful, and the story even has its moments. Unnecessary complexity, slippery platforming, and a tone that never quite hits make this a game primarily for the series’ faithful and big-time brawler fans who have played most of the genre’s more successful recent releases.
    • 77 Metascore
    • 80 Critic Score
    The Mario Kart 8 Deluxe Booster Course Pass Wave 2 may not be filled with classics, but there are no truly weak maps here, and there are several that sit comfortably among the upper echelon of the game’s track list. Waluigi Pinball alone would make this a worthy set of levels, but Mushroom Gorge, Kalamari Desert, and Sydney Sprint will all be maps I’ll frequently vote to race on in the future. I’m glad to see these releases getting stronger and can’t wait to see what Nintendo has in store for Wave 3.
    • 63 Metascore
    • 80 Critic Score
    Bright Memory: Infinite is a shining example of the power of development tools when placed in the hands of someone who truly knows how to get the most out of them. With its AAA production values and polished gameplay, it provides an evening’s worth of action that entertained me in a way that the genre has struggled to do since Respawn’s underappreciated Titanfall 2. If you’re comfortable with dropping twenty dollars on an experience that you know will be over in a couple of hours and are willing to overlook the messy narrative in favour of the excellent gameplay loops, then Bright Memory: Infinite is absolutely worth supporting.
    • 73 Metascore
    • 80 Critic Score
    I truly hope that Sword and Fairy: Together Forever finally releasing on consoles gives the series the boost it needs towards more widespread recognition globally. It’s a fantastic title with some of the deepest lore to grace the genre in a while, which also manages to back up its compelling narrative with combat that is a joy to engage with. In a summer that has sorely been lacking in epic RPGs for genre enthusiasts to get stuck into, Sword and Fairy: Together Forever not only helps fill that void but does so with a level of style and heart that begs to be experienced.
    • 68 Metascore
    • 80 Critic Score
    Mothmen 1966 is a game that truly lives up to its own advertising and hype, providing a unique pixelated pulp-fiction approach to the visual novel formula, while focusing on a delightfully creepy, bizarre bit of American folklore. If this is the first in the series, I can’t wait for more.
    • 82 Metascore
    • 90 Critic Score
    Endling – Extinction is Forever is a powerful game. It deftly highlights human greed, corruption, and our unique knack for environmental devastation. At the same time, it offers glimmers of hope and redemption, tiny bright spots that manage to shine through the encroaching darkness. The trials and tribulations of the traumatized fox at the heart of the game will leave your heart aching and bruised, and you’ll be left somehow simultaneously saddened and enraged. Such sorrowful fury is meant to be a powerful motivator: use it.
    • 81 Metascore
    • 80 Critic Score
    It’s hard for me to fault Live A Live too harshly for its ending, though. I’d have been perfectly satisfied if it had simply been seven separate stories, and each of these is well worth playing through even after all these years. There’s so much creativity and joy present that anyone interested in class RPGs owes it to themselves to give it a try.
    • 75 Metascore
    • 80 Critic Score
    It’s clear that Coromon was worth the wait, even if it didn’t quite live up to my hype as the game that dethroned Pokémon. That said, this is a beautiful and creative adventure full of heart, with hours of gameplay to keep you going and plenty of reasons for hardcore players to pay attention. Sure, I might have wanted more optional content, but what’s here is hard to dismiss. If you’re a fan of monster-hunting games and want a new portable adventure on Switch, look no further.
    • 65 Metascore
    • 60 Critic Score
    Best Month Ever! is truly unique in its premise and setting. Stepping into the shoes of a terminally ill single mother was gut-wrenching, and navigating 1969 through the eyes of her biracial son gave me anxiety. Although I do wish my choices had a bigger impact and that more focus was given to preparing Mitch for the future instead of hanging on by my fingernails to what felt like Louise’s wild last ride, Best Month Ever! was different enough to keep me going. If you love narrative-driven games and have plenty of patience, Best Month Ever! is worth the road trip.
    • 76 Metascore
    • 80 Critic Score
    Anyone who has played a Story of Seasons or Harvest Moon game will feel right at home with Pioneers of Olive Town. It doesn’t break any new ground for the series and is perhaps a bit too slow-paced for its own good, but it proves that the series’ core loop is still engaging and addicting even after so many years. If you have an itch for a charming game that will take you back to a simpler time, it’s definitely worth your time.
    • 79 Metascore
    • 80 Critic Score
    Despite some unnecessary padding and a combat system that takes a little too long to get into full swing, F.I.S.T.: Forged in Shadow Torch is a compelling and thrilling journey from beginning to end. A stunning world, engaging narrative, and rewarding exploration all combine to create one of the most immersive experiences to grace the genre in quite some time.
    • 71 Metascore
    • 70 Critic Score
    Postal: Brain Damaged is, rather ironically, a sane and clear-headed new direction for the Postal series. Taking out the menial errands and aimless open world of Postal 4 to focus on straightforward levels and intense wave shooting was a great choice. Though the humor is as low-brow as ever, it’s much less repetitive and dials the penis and poop jokes down from a grating 10 to a tolerable 5. Featuring a vast variety of wild weapons and a netherworld full of nightmarish nemeses to use them on, Postal: Brain Damaged is a long-awaited return to psychopathic form for the series.
    • 74 Metascore
    • 90 Critic Score
    The 80 hours I spent with PowerWash Simulator were gloriously relaxing; I powered through my favorite podcasts on one screen as I powerwashed the days away on another. It’s an easy way to just unplug from life’s stresses and… you know, powerwash those worries away (along with all that muck and grime, of course). Any perceived issues are extremely minor considering how much bang you get for your buck, and that goes doubly so if you’re an achievement hunter. Make no mistake — PowerWash Simulator deserves the Overwhelmingly Positive rating it’s received on Steam, and if you’re looking for the best way to chill after a long day of work, Muckingham is a dirty stone’s throw away.
    • 76 Metascore
    • 80 Critic Score
    Trolley Problem, Inc. is a cleverly crafted thought experiment that takes familiar moral quandaries and weaves them together into one increasingly over the top storyline. Clocking in at around 2 hours, Trolley Problem, Inc. may be on the shorter side, but the material presented makes for an intellectual deep dive that will amuse, then exhaust players agonizing over each impossible situation. Although the overarching message may get a bit lost in the weeds, Trolley Problem, Inc. is a brilliant title eloquently executed, a must-play for content creators, novelty-seekers, and those wanting more food for thought alike.
    • 43 Metascore
    • 30 Critic Score
    XEL
    I think there’s a solid game here under all the technical issues, but it’s hard to say. XEL’s combat and time-based puzzles are satisfying, the setting and narrative are engaging, and its aesthetically charming. But until those issues are addressed, XEL is largely unplayable. I’ve spent way more time dealing with those issues than I have playing the game. I’d like to revisit it in the future, assuming it gets fixed.
    • tbd Metascore
    • 40 Critic Score
    Hell Pages is hardly a groundbreaking game, but it’s also not all bad. Though decidedly old school and occasionally primitive, it still has a solid core loop, outstanding tunes and hideous demonic boss battles. If you can get past the lack of weapon variety and the ho hum upgrades, you might find something to enjoy in this festival of monsters. For everybody else, get your Evil Dead fix from the source material.
    • 80 Metascore
    • 90 Critic Score
    All things considered, I really enjoyed Azure Striker Gunvolt 3. While it doesn’t quite manage to give fans a perfect experience, it’s definitely one of the best in recent history. It’s a game with an ambitious story, gorgeous art and sound design, and frenetic and exciting combat. If you’re a fan of the series, you’ll find some especially exciting elements to enjoy. But even if you aren’t, this is a game any fan of the platformer genre needs to own. It’s well worth the price of admission.
    • 67 Metascore
    • 70 Critic Score
    Frozenheim is probably the most serene war-mongering game I’ve ever played, with a lot of fun details that truly flesh out the entire experience. Not quite a city-builder but not entirely a full-on RTS, Frozenheim toes a themed line between the two genres in a fascinating, relaxing way. It has the potential to be a much more in-depth challenge, but for now, it’s a somewhat casual romp through Scandinavian lands (until a neighboring Nord horde burns your village down, of course). If you’re ready to plunder and pillage, then build up your village, Frozenheim awaits those with a lust for blood (and an eye for Viking carpentry).
    • 59 Metascore
    • 80 Critic Score
    There’s very little to criticize about Super UFO Fighter. It’s a game that’s easy to learn and challenging to master. With campaign mode, a versus mode, and a “hot potato” mode, there’s plenty to keep players entertained. While it may seem simple on the surface, Super UFO Fighter is incredibly entertaining and only gets more challenging the longer you play it. If you’re looking for a new party game to play alone or with a friend, I definitely recommend giving this game a shot. I don’t think you’ll be disappointed.
    • 78 Metascore
    • 80 Critic Score
    The Elder Scrolls Online: High Isle is truly a sight to behold. It’s great that we’ve finally gotten to venture to High Isle after all this time, and everything awaiting us there—both the wonderful and the terrifying—was all a joy to experience. The Legacy of the Bretons may not be entirely over just yet, but I think that ESO will be hard-pressed to release anything that would end up topping what this brand-new piece of Tamriel has given us.
    • 83 Metascore
    • 70 Critic Score
    Stray has charm to spare and a wonderful world well worth exploring. It would have been nice to have a bit more variety in your objectives and to have to spend a bit more time actually thinking about what to do, but it’s never less than fun to play.
    • 77 Metascore
    • 70 Critic Score
    With 32 games included, most players are going to be able to find a few titles to fall in love with in Capcom Arcade 2nd Stadium. With more duds in the lineup this time around, though, combined with a higher percentage of the collection being featured in recent collections you may already own, the value proposition is a lot harder to judge. Thankfully, this time around, Capcom are letting you buy just the individual games you want from the start. Most players with a love of classic arcade games will want to grab at least a few titles from this collection, even if the collection as a whole isn’t quite the no-brainer some of Capcom’s recent classic offerings have been.
    • 71 Metascore
    • 70 Critic Score
    Those issues aside, I very much enjoyed my time playing Spidersaurs. Fellow fans of Contra will find something to love here, while fans of WayForward’s brand of uplifting and chaotic fun should also have a good time. This is the best unofficial spiritual successor to the Contra franchise I’ve played in quite a while, and a great example of a classic genre done justice in the modern era. If you’re itching to blast some hideous hybrids to a pulp, this is your game.
    • tbd Metascore
    • 90 Critic Score
    The Legend of Bum-Bo is, first and foremost, a game for fans of The Binding of Isaac. But I don’t think that simply relegating it to that is fair. Despite its prequel status, The Legend of Bum-Bo is a unique, addictive, and extremely fun roguelike puzzle game oozing with Edmund McMillen’s signature bizarre charm. Sure, I’d recommend it to BoI fans, but I’d also recommend it to people who like engaging puzzle games. If you’ve never been exposed to McMillen’s work before, you might be a little surprised at first, but don’t worry—it stops being weird after a while.
    • 70 Metascore
    • 70 Critic Score
    I really enjoyed my time with Yurukill. It brings together two very different genres and presents a satisfying version of each. If those two sides elevated each other, we could have been looking at a terrific game. Instead, however, those sides mostly just sit alongside each other, feeling like a strange marriage that doesn’t entirely make sense. Fans of both visual novels and SHMUPs should certainly check Yurukill out, but if you’re only into one side of this equation, it may not entirely satisfy.
    • tbd Metascore
    • 40 Critic Score
    I truly wanted to love Krut: The Mythic Wings, but ultimately, it’s a title that is extremely difficult to recommend. With its bare-bones combat, imprecise platforming, and an over-reliance on grinding, it completely squanders the potential of its narrative and setting. Whilst there is some fun to be had with the boss fights, the fleeting moments of joy provided by these encounters are completely overshadowed by what a drag the rest of the experience is.
    • 85 Metascore
    • 100 Critic Score
    Monster Hunter Rise: Sunbreak is, quite honestly, everything that I could have asked for. Between the new and returning monsters, wonderful new hunting locales, and a delightful bevy of tweaks and additions, you really can’t consider Rise to be a complete game anymore without Sunbreak. It truly is an already great game’s even better half.
    • 74 Metascore
    • 60 Critic Score
    Most of Rune Factory 5 is fine. There are minor issues with everything from the story to the graphics to the gameplay, but only a few of these issues will negatively impact the experience in a meaningful way. The bigger problem is simply that so little about Rune Factory 5 stands out. So many of the minor issues present here could have been overlooked if the core experience was exceptional and really moved the series forward, but instead, the development team spent nine years making a new Rune Factory, only to put out a game that feels like a minor step forward at best and in some ways feels like a step back. If you’re a massive fan of the series and need more of it, you’ll have a fun enough time with Rune Factory 5, but everyone else should proceed with caution.
    • 89 Metascore
    • 90 Critic Score
    While the story never fully grabbed me, Neon White is an absolute joy to play, keeping me hooked and repeatedly making me ask myself if I had one more run in me. Even if you’re not the sort of player who usually gets into chasing high scores and leaderboards, Neon White might surprise you.
    • 56 Metascore
    • 50 Critic Score
    MX vs. ATV Legends is the very definition of a “mixed-bag.” On one hand, it can be a genuinely thrilling racer, especially when you’re throwing an MX bike over insane jumps and barreling around corners at breakneck speed. It’s a pity that level of fun doesn’t carry over to the other disciplines, though, and it’s this discrepancy between the enjoyment on offer in each career track that makes MX vs. ATV Legends a bit of a hard sell at the moment. That’s not to say it should be avoided at all costs, but it may be worth waiting to see what’s down the road in terms of optimization and balance, as with a few tweaks to the physics and performance, this could turn out to be a much more well-rounded package.
    • 83 Metascore
    • 80 Critic Score
    Green Hell VR is the kind of game that will remind you why you bought a VR headset in the first place. It has so much to offer players who enjoy survival games, and the PCVR version is the closer of the existing two VR ports to the PC original for those who care about that sort of thing. If you’re looking to delve into an Amazonian rain forest and see if you can come out of it alive — or just want to stand in awe of the beauty virtual nature has to offer, transfixed by the gentle lighting and distinctive atmosphere — Green Hell VR will put your survival skills to the ultimate test.
    • 72 Metascore
    • 70 Critic Score
    If you’re looking for more brilliantly brutal gunplay and satisfying supernatural shootouts, Outriders: Worldslayer delivers the goods. But there’s a solid chance your mileage will vary depending on what you hope to get out of the DLC. If you love fine-tuning your builds and tackling the highest World Tiers, Worldslayer will keep you glued to your controller for the foreseeable future. However, if you’re the type of player who’s strictly in it for the campaign and quest lines, you’ll probably want to wait for it to go on sale before pulling that trigger.
    • 78 Metascore
    • 80 Critic Score
    My first romp with Bugsnax back in 2020 was pleasant, but playing it again in 2022 with the free DLC has taken an enjoyable adventure and elevated it to an addicting one. Like many games, the Switch holds the title back ever so slightly in the performance arena but makes up for it in terms of mobility — who wouldn’t want to catch bugsnax on the go? No matter what way you choose to capture and catalog, Bugsnax is still a must-play game even 2 years later. If you’ve played Bugsnax before but have yet to enjoy the free BIGSnax DLC, there’s no better time than now to revisit Snaktooth Island and discover its bugsnax; if you haven’t played at all, then this is your sign to pick up this surprisingly deep (and dark) experience.
    • 84 Metascore
    • 90 Critic Score
    Gordian Quest draws inspiration from old-school RPGs, Dungeons & Dragons, and deck-builders like Slay the Spire, yet it proudly stands on its own. With deep, addictive gameplay and endless replayability with multiple play modes, Gordian Quest boldly blazes its own trail. It’s rare that a game can draw from so many sources and have the end product feel so refined, yet this game delivers in spades. I can’t recommend this game enough to fellow deck-builder and RPG lovers.
    • tbd Metascore
    • 50 Critic Score
    Spacewing War is a straightforward shmup in a crowded genre. Its Game Boy aesthetic is pleasant, it controls well, and it provides a decent challenge. It just doesn’t have that spark to set it apart from its brethren. It needs a shot of adrenaline and a confidence boost. Still, it’s not a bad way to spend an afternoon if you need to scratch that shmup itch.
    • 73 Metascore
    • 50 Critic Score
    There are some cool ideas in Eternal Threads and a series of characters that I mostly liked spending time with. The mechanics work well, even If I’d have liked to see a little more puzzle-solving and interaction. When your whole game is built around its narrative, though, it’s an issue when so little of it comes together and leaves you with a satisfying conclusion. I wish I could recommend Eternal Threads as the actual process of playing through it is mostly entertaining enough, but, in the end, I was left wanting so much more.
    • tbd Metascore
    • 50 Critic Score
    Perhaps I went in with too high of expectations. Or maybe I wasn’t the target audience. But between the monotonous music that I eventually muted and the gameplay loop that tires itself out long before the cake’s done cooking, I couldn’t find much to savor when it comes to Super Perils of Baking’s flavorless recipe. If you’ve played platforming mainstays such as Super Mario Bros. or Donkey Kong Country, you’ve already seen everything this game has to offer and then some. If you don’t mind that and just want some solid platforming to kill five or so hours, it’s harmless enough that I’d say go for it if it’s on sale. But otherwise, it’s reshades of the same thing, and this game doesn’t dare to tread much farther than those before it.
    • 81 Metascore
    • 80 Critic Score
    Despite some strange design choices, Pocky & Rocky Reshrined captures the charm of the original game and still feels great to play all these years later. Added variety makes this the best version of Pocky & Rocky and makes me long for this dynamic duo to be given a truly original title now that they’ve fought their way out of obscurity.
    • tbd Metascore
    • 80 Critic Score
    There’s really no getting around it, dood—Prinny Presents NIS Classics Volume 2 is another smash-hit. Er… I guess it’s more like two smash hits? I don’t know. I’m not here to talk about semantics. Basically, what I’m saying is that they did a good job with picking out these games. Both ZHPand Makai Kingdom were most definitely worthy of receiving another chance in the spotlight, and I’m very happy that that happened. Keep ’em coming, NIS!
    • tbd Metascore
    • 80 Critic Score
    Despite or maybe because of the intense moral choices the game forces on you, it’s hard to stop playing My Lovely Wife. I didn’t get up for at least an hour after starting my first session and reached my first ending a couple of hours later. While the subject material found herein is heavy and dark, the story and setting are nevertheless compelling and downright addictive. Even though I’ve never played the previous game, My Lovely Daughter, I’m sold on My Lovely Wife. If you’re a fan of dark and fascinating Visual Novels, this is your game.
    • 64 Metascore
    • 60 Critic Score
    I wanted Kapital: Sparks of Revolution to continue running with the city-survival genre that Frostpunkput into place, and while it is definitely the relaxing, low-stress city-builder of my dreams, it is not the difficult experience it markets itself as. You may struggle for the first hour or two before really settling into a utopian paradise, but you will get to that point of smooth sailing sooner or later. For a game about revolution, the only thing revolutionary here is how chill it is; Kapital: Sparks of Revolution is fun and addicting, but it’s hardly the stressful city-survival simulator it tries to be. I’m more than okay with that, but are you?
    • 88 Metascore
    • 90 Critic Score
    AI: The Somnium Files – nirvanA Initiative isn’t a perfect game, but it offers one of the best mysteries I’ve ever seen in a game. Combine that with a wonderful cast and somnium sequences that blow away the original game, and you have a visual novel that is a must-play for anyone interested in the genre. AI: The Somnium Files was minor Uchikosi, but nirvanA Initiative stands among his best work.
    • 82 Metascore
    • 70 Critic Score
    Hero’s Hour may look like a simple game, and truthfully it can be if that’s what you want, but dig a little deeper and you’ll discover some surprising details. And while it definitely deserves the comparisons it receives to Heroes of Might and Magic, Hero’s Hour unfolds into something all on its own if you let it speak for itself. Whether you want a casual or complex experience, Hero’s Hour provides both — wrapped up in a glorious pixel art turn-based strategy RPG.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, how much enjoyment you get out of Fobia depends on what you’re looking for. If you’re just dying for gripping gunplay with myriad monsters to encounter, there’s no denying that you’ll probably be pretty disappointed with what this title has to offer. But if you can look beyond its rougher edges, Fobia – St. Dinfna Hotel offers tantalizingly terrifying accommodations for survival horror fans.
    • 76 Metascore
    • 80 Critic Score
    I really enjoyed my time with We Were Here Forever. Sure, I played it during finals at school and after long, long days at work, so my brain frequently was already overworked, and sure, I had to laugh at myself very, very frequently for overlooking obvious things and overthinking puzzles. But there’s something to be said for the sense of accomplishment for figuring out some genuinely wild puzzles. We Were Here Forever is one long, brilliantly designed escape room puzzle that requires constant communication between players, making for a truly unique experience that will be hard to replicate. I definitely recommend grabbing a good friend and diving in. You won’t regret it.
    • 66 Metascore
    • 70 Critic Score
    Despite a few rough spots in the experience, I’m still very happy I was able to review Firegirl DX. It’s a lot of fun playing rogue games on my Switch, since they’re so custom-tailored to a more portable mode of gaming. While there are some minor glitches and design flaws that hold the game back, fans of the rogue genre should enjoy this utterly unique firefighting experience.
    • 80 Metascore
    • 80 Critic Score
    Card Shark is absolutely the most thrilling card game out there, made even more impressive by the fact that you don’t actually do much by way of playing cards. This scintillating sleight of hand title has inadvertently taught me a lot about card tricks, all set to gorgeous Baroque music and stunningly illustrated scenes. The mechanics may feel a little difficult at times due to an onslaught of varied controls, but once you master them, you’ll feel like a card comte(ss) yourself. If you want something enthralling with high production value and even higher stakes, Card Shark can deal you in.
    • tbd Metascore
    • 100 Critic Score
    Words fail me when it comes to Behind the Frame: The Finest Scenery. A stunning tribute to a love borne of all the things that should have been said but were kept within, Behind the Frame: The Finest Scenery made me full-on sob after witnessing its incredible beauty. Fans of Miyazaki films will come for the art style but stay for the tear-jerking story that will paint their hearts with the colors of every raw and real emotion portrayed. If you’re ready to cry — and then, after that, cry some more — Behind the Frame: The Finest Scenery awaits your brush.
    • 79 Metascore
    • 90 Critic Score
    Capcom Fighting Collection is a must-own for Darkstalkers fans, but even those who aren’t in love with the series should consider it. There’s enough variety in titles, interesting games which could use more exposure, and beloved classics which hold up, to keep players busy for a long time. Add in excellent supplemental materials and killer online play and it stands among the best fighting game collections ever released.
    • 73 Metascore
    • 70 Critic Score
    If you’re looking for an unabashedly old-school brawler that doesn’t pull any punches, Final Vendetta certainly delivers that much. But only the most patient of pugilists will be able to get the most out of this package.

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