Hardcore Gamer's Scores

  • Games
For 4,330 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Assassin's Creed III
Lowest review score: 20 The Quiet Man
Score distribution:
4333 game reviews
    • 58 Metascore
    • 60 Critic Score
    It’s shocking how little content there is in Mario Tennis: Ultra Smash. As much as we’d love to explore the title further, the rabbit hole doesn’t go any deeper.
    • 43 Metascore
    • 60 Critic Score
    I'll be honest here: Data Squad really isn't going to make a lot of converts. [Oct 2007, p.60]
    • Hardcore Gamer
    • 61 Metascore
    • 60 Critic Score
    As it stands, FK Digital’s latest title feels like it simply needed more time in the oven. Because of that, Chaos Code will probably come off to most as a forgettable title amidst a genre that has far better games for one to spend their time and money on.
    • 72 Metascore
    • 60 Critic Score
    So, players with a strong sense of patience and more forgiveness than should be required in their souls should check this out. There are jewels among the rubble of this tower.
    • 65 Metascore
    • 60 Critic Score
    Payday 2: Crimewave Edition isn’t broken to the point of being unplayable, but it has just enough issues to make it annoying.
    • 69 Metascore
    • 60 Critic Score
    .hack//G.U. was a flawed but ultimately entertaining JRPG when it rolled out on PlayStation 2 and the same can be said about Last Recode. The story is adequate enough to keep you interested and it helps it’s populated with a fun and highly diverse cast of characters. Unfortunately, you have to weigh your interest for an intriguing story against the dated gameplay. Even in the later parts of the game, the combat remains stale and repetitive to a degree of anguish, with the idea of environmental variety being non-existent. There are quite a few side quests to partake in, some with their own unique quirks, but they are based on a system that will have a tough time holding your attention. It helps that the new volume concludes things in a more satisfying manner, but it should have been a more fleshed-out piece of content, especially considering it will last most players only a handful of hours. At the end of the day, if you can put up with all of the baggage, and there’s a lot of it, you’ll find a world worth venturing.
    • 67 Metascore
    • 60 Critic Score
    Unfortunately, the game comes up short in a few areas. The story is terrible and the way it forces players to unlock it through Memoria feels more to do with padding than anything else. NT doesn’t provide enough content to support the robust gameplay on offer and much of it is recycled from the more feature-rich PSP games. Dissidia Final Fantasy NT is a well-presented package with excellent gameplay, but doesn’t pack enough new in to support it.
    • 63 Metascore
    • 60 Critic Score
    Dust & Neon has all of the tools and gunslinging gameplay needed to offer up a good time, but it’s hindered by a lack of story or characters to be invested in, bad AI on occasions and a structure that just ends up dragging things out for too long. There’s still fun to be had here in successfully beating enemies to the punch with it comes to being the quicker draw, and maybe those who are more patient will find something to truly enjoy, but for those looking for a good twin-stick shooter, roguelike, or both, there are many better options out there.
    • 70 Metascore
    • 60 Critic Score
    With some fine-tuning and a more effective blending of old mechanics and newfangled, newcomer-friendly ones, Gust may have a top-notch JRPG hit on their hands next time — but only next time, because this time they’ve missed the mark ever so slightly, despite their intentions being in the right place.
    • tbd Metascore
    • 60 Critic Score
    Kung Fury: Street Rage doesn’t do much, but what it does is done well.
    • 53 Metascore
    • 60 Critic Score
    While Monopoly for Nintendo Switch doesn’t feel like a big enhancement of the three-year-old iteration that came before, the flexibility of options it retains does incentivize those initially put off by the game’s infamously, never-ending demeanor. Unfortunately the questionable frame-rate levels, wonky online experience, not to mention the plague of lengthy load times one can suffer through at unknown times, ultimately stop the game far short of being considered an essential Switch library addition. Charming and surprisingly effective moreso with its strategic elements it might be, the issues present will require anyone going into this to be just that bit more wary.
    • 73 Metascore
    • 60 Critic Score
    MLB The Show 26 retains the series reputation as a fun game of baseball. If you've never played a baseball game before, you won't be disappointed. If you have, it's hard to ignore the shortcomings. The visuals are dated and need an overhaul, which hopefully will come in the next generation of consoles. The hitting with the Big Zone Hitting and adjustable zone speed is some of the best in the history of the series. The Bare Down Pitches don't really serve a purpose other than implementing the Depth of Field addition to the game. This also looks strange when hitting, but can help identify the ball off of the pitcher's hand. RTTS is a slight improvement thanks to its early game updates, while Franchise gets a slight boost with the new Trade Hub and logic updates to help keep players engaged. No longer is there a March for October mode, and Diamond Dynasty only ends up getting World Baseball Classic players and gear. MLB The Show has transitioned more towards a closed sandbox of a baseball game offering players a few of the same options each year to play, but won't expand beyond this.
    • 66 Metascore
    • 60 Critic Score
    Mario Party 10 takes tantalizing strides towards the innovation players have been calling out for, but its lack of commitment to any of its modes ultimately sees it fall flat.
    • 71 Metascore
    • 60 Critic Score
    By the end of What We Deserve, Michonne and her companions find themselves basically right back where they started, right before the credits roll with a song that actually fades out before all of the names even finish rolling, creating an uncomfortable silence. Yes, this episode almost literally goes out not with a bang, but with a whimper.
    • 70 Metascore
    • 60 Critic Score
    High on Life 2 is a sequel that takes meaningful steps forwards with its storytelling and variety, but also many steps back with its gunplay, level design and lack of refinement. It's an ambitious sequel that's fun in doses, but this comedy bit off way more than it could chew.
    • 66 Metascore
    • 60 Critic Score
    From a technical perspective, Crysis Remastered looks fantastic when taking in the sights, but that presentation is ultimately marred by consistent and noticeable framerate hiccups and technical issues. Crysis Remastered manages to outshine the PS3 and Xbox 360 console versions and stands as a solid return to the Crysis franchise. It just feels like too much was sacrificed to get such a demanding game running on the Switch.
    • 79 Metascore
    • 60 Critic Score
    Where Knights and Bikes meets the pass-mark for a sufficient, story-focused adventure title, it unfortunately falters with its insistence on a gameplay front that’s ultimately lacking and too often reliant on a repeated formula. If you can look past its formulaic moments of enemy-routing and the dead air that are its A-to-B travel, the tale being told in Knights and Bikes is pleasant enough and one that’s sure to raise a smile or two.
    • 62 Metascore
    • 60 Critic Score
    If you’re smitten by the style and want a casual dual joystick shooter to plow through in an afternoon, AIPD isn’t a bad purchase. But if you’re hoping for a shooter with some real meat to chew on, AIPD will leave you wanting.
    • 56 Metascore
    • 60 Critic Score
    The price is far too steep for what you’re getting, but Boss! is still worth checking out at some point if you’re interested in simple, mindless fun.
    • 62 Metascore
    • 60 Critic Score
    The only ones that should give this a look are those who have exhausted all of the other games of this genre and are still clamoring for another traditional monster-gathering RPG.
    • 67 Metascore
    • 60 Critic Score
    Its interesting polygonal graphics spawn original PlayStation-era nostalgia, but its archaic shooting mechanics feel just as dated. The campy dialogue should provide players with a few smiles, but there simply isn’t enough of it.
    • tbd Metascore
    • 60 Critic Score
    DYE
    For a first attempt at the genre, Bat Country Games shows a clear understanding of how to integrate the player’s abilities within the level design, coercing players into switching between them in a rapid-fire fashion. Despite this, Dye still stumbles at the finish line by eliminating any sense of motivation to progress further, as uncontrollable, frequent deaths and infrequent checkpoints raise the challenge beyond what is necessary, or arguably feasible. Dye will still likely find an audience among speedrunners, as well as equally dedicated gamers who can put up with the repetition, but with plenty of challenging platformers already available that offer a more attainable rate of success, it will be hard for Dye to have that same rate of return that these demanding platformers so often rely upon.
    • 73 Metascore
    • 60 Critic Score
    While not the most substantial of releases, even in the context of this sub-genre of theme-injected side-scrolling platformers, one can’t help but hope to have discovered more in an experience like this. The origin of some parts and the reasons for others; strong and as impactful its opening remains, the game’s eventual unraveling sadly falls short of delivering on that early, promising, cleverly-distorted appearance. Pleasant that visual style and detail with its imagery remains throughout — a couple of instances where that combining of color and complexity does strike one or two favorable moments — Minute of Islands‘ unaltered, more-of-the-same approach to everything other than its imagery feels fated to be easily forgotten the moment the credits roll.
    • 67 Metascore
    • 60 Critic Score
    In spite of the preconceived notions and occasionally frustrating execution, Thief provides an intriguing and occasionally exciting foray into the shadows. It’s an experience that ranges from exceptional to entertaining — despite being as closeted as it is, and there’s enough to justify delving in if you can ignore a majority of its elements in favor of its superb stealth.
    • 75 Metascore
    • 60 Critic Score
    Dragon Ball Xenoverse 2 was an entertaining but flawed game when it was released last year and it remains such on Nintendo Switch. If anything, this port feels like the worst version to pick up, with numerous graphical sacrifices and severe frame rate issues in the hub city whilst playing on the handheld mode. It does include the main story quests from the first game so newcomers won’t miss out on anything (even though the sequel’s story is similar), but the newly-added motion controls, while a novel idea, are far from the ideal way to play the game. The only appealing aspect for someone who has already enjoyed Dragon Ball Xenoverse 2 is that this version allows you to play it on the go, but even then it’s a messy port. For those new to the series, this is a solid entry point, but don’t expect it to set your world on fire.
    • tbd Metascore
    • 60 Critic Score
    There’s nothing wrong with a fluffy, simplistic story, but it’s a shame that it rarely manages to actually capture genuine interest because of how it plays so closely to trope conventions.
    • 73 Metascore
    • 60 Critic Score
    With a short run time, South of the Circle isn’t meant to be for someone looking to stretch their gaming dollar. It’s meant to be an expression, a mature tale rife with grown-up themes. This is something that the gaming scene could always use, especially as the existing audience grows older, and newer gamers have their own titles tailored to them. State of Play created an interesting story, something that does pull the player through to the end. Despite the graphical hiccups, it would have been an easy recommendation. How the actual interactive elements shakes out at the end, though, drop kicks the experience in the teeth. If it was a sub $5 price, it would be worth checking out, as it’s intriguing even when it falters. Anything more than that will likely leave the player cold.
    • 63 Metascore
    • 60 Critic Score
    Madden NFL 21 is a mix of missed opportunities. While it’s the best-looking version we’ve seen to date, EA Tiburon seems to have swayed the game in a different direction with new modes that keep you busy rather than engaged. The Yard is a mode that nobody asked for, and even if worth a shot, ended up shortsighted in its execution. Face of the Franchise continues to improve, but the fact an entire game has to be played on both sides of the ball just to extend the life of the mode is aggravating. Load times and transitions seem to be slow and it makes going through the fluff of MUT annoying. While the marketing has changed as the game lacks that true NFL feel, I do think the introductions are cool. The team also removed stats before starting a game. There are still legacy issues and bugs including Cam Newton being introduced as the Panthers quarterback even though it’s stated he’s on the Patriots. The gameplay is faster and the running game is more overpowered and that goes along with Superstar X-Factor 2.0. It’s hard to say where the franchise stands now in what it’s trying to accomplish with Madden NFL 21, but hopefully a new generation will bring a new experience.
    • 71 Metascore
    • 60 Critic Score
    LEGO Dimensions felt like much-needed innovation for a game series that has seen little change since its inception in 2006. Unfortunately, LEGO Marvel Avengers didn’t take many of those innovations to heart.
    • 79 Metascore
    • 60 Critic Score
    Wait for this one to show up in a bargain bin because the few things added into the series at this point do nothing to make up for its shortcomings.

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