GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
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| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
It isn't exactly groundbreaking, but Whiteout plays well and offers a good-looking experience. [Feb 2003, p.73]- GMR Magazine
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This one is actually a brand new game, with significant changes. [Feb 2003, p.96]- GMR Magazine
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There's not much of a graphical upgrade from the PC version, but the interface and audio is improved. Goes great with Xbox live. [Feb 2003, p.95]- GMR Magazine
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For the more discerning hockey connoisseur, NHL2K3 has made great strides since its debut on the now defunct Dreamcast. [Feb 2003, p.93]- GMR Magazine
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Insomniac's terrific action-platformer has you jumping from world to world in search of new weapons and gadgets. [Feb 2003, p.93]- GMR Magazine
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It's hard to go wrong with giant robots blowing stuff up, but Enix's latest effort goes one step further with a novel control scheme. [Feb 2003, p.93]- GMR Magazine
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There's something indescribably cool about cruising Vice City's beach strip while rocking to "Billie Jean." [Feb 2003, p.92]- GMR Magazine
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More extreme sports fun, but this time it's all wet. Finishing is only half the battle: performing tricks factors into the final standings. [Feb 2003, p.92]- GMR Magazine
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After numerous shoddy attempts to bring classic Contra gameplay to a next-gen system, Konami finally gets it right. [Feb 2003, p.92]- GMR Magazine
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A beautiful-looking Dungeons & Dragons-based hack-and-slash that can be played cooperatively with another player. [Feb 2003, p.95]- GMR Magazine
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Anything bearing the valuable Lord of the Rings license will sell well. Happily, there's more to this beat 'em up than just the license. [Feb 2003, p.93]- GMR Magazine
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Everything good about the original is here, with loads of new multiplayer options including maps, weapons, and game modes, too. [Feb 2003, p.80]- GMR Magazine
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Godzilla & Co. wrecking cityscapes and each other, with support up to four players. What's not to like? [Feb 2003, p.96]- GMR Magazine
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This green-eyed feline can control the flow of time, but puzzles designed around that concept are lacking. Great idea, flawed execution. [Feb 2003, p.95]- GMR Magazine
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Strangely, the best version is on the least-powerful hardware. [Feb 2003, p.93]- GMR Magazine
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An aggressive driving simulator that defies the rules of physics. Includes a dedicated crash mode for aspiring demolition-derby stars. [Feb 2003, p.92]- GMR Magazine
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Cel-shaded graphics effectively capture the look and feel of the classic 1980's cartoon. Especially enjoyable for fans of the series. [Feb 2003, p.93]- GMR Magazine
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A solid platformer with a unique aesthetic and animations. Lacks a little in the challenge department; a little on the short side, too. [Feb 2003, p.93]- GMR Magazine
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One of the greatest 2D platformers ever put to silicon. [Feb 2003, p.97]- GMR Magazine
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Takes its inspiration from "The Legend of Zelda" - and that ain't bad. [Feb 2003, p.96]- GMR Magazine
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When the amazing, talented artists from Square join forces with the amazing, talented artists from Disney, good things happen. [Feb 2003, p.92]- GMR Magazine
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One of the best reasons to own a Game Boy Advance. [Feb 2003, p.97]- GMR Magazine
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The game that never ends... So why is it so much fun to play? [Feb 2003, p.96]- GMR Magazine
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Giant robots are great, but basing them on the Gundam license with Capcom developing makes them greater, if that's even. [Feb 2003, p.92]- GMR Magazine
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Possibly the best reason to own a PS2 network adapter. The team-based miliary tactics work better online than off. [Feb 2003, p.93]- GMR Magazine
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The extra game modes add quite a bit to the simple concept. [Feb 2003, p.96]- GMR Magazine
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Compares nicely to the firmly entrenched Madden juggernaut, and even beats it in some areas. [Feb 2003, p.95]- GMR Magazine
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Easy to pick up and easy to play, a la "Virtua Tennis." [Feb 2003, p.96]- GMR Magazine
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An enhanced version of "Smuggler's Run 2," with new vehicles and an expanded multiplayer mode with support for four players. [Feb 2003, p.96]- GMR Magazine
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The insanity effects are clever [the first time] and the scenery is downright creepy. [Feb 2003, p.96]- GMR Magazine
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If you're a D&D nerd then you already know, but buy this one for the multiplayer and user-made mods. [Feb 2003, p.94]- GMR Magazine
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Ratings have cooled and Stone Cold had some run-ins with John Law. This is irrelevant, as wrestling games always sell. [Feb 2003, p.96]- GMR Magazine
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An exhaustive open-ended RPG that essentially allows you to make it up as you go along, with hundreds of people to talk to. [Feb 2003, p.95]- GMR Magazine
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From the makers of "Dave Mirra BMX" comes a just-as-playable inline skating game with a simple trick system and large levels. [Feb 2003, p.92]- GMR Magazine
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An incredibly deep strategy RPG with a branching story line and a rewarding battle system. [Feb 2003, p.97]- GMR Magazine
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This remake could almost be described as a new game. But is it really Resident Evil without the laughably bad voice acting? [Feb 2003, p.96]- GMR Magazine
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One of the best PC games of 2000 is ported faithfully to the PS2. Upgrade your character's skills and attributes to your liking. [Feb 2003, p.92]- GMR Magazine
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There's only four stadiums and there's no multiplayer, but it's still a great game of baeball. [Feb 2003, p.97]- GMR Magazine
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It's amazing how they managed to cram Tony Hawk into a cartridge, while keeping the essence of the game true to the console version. [Feb 2003, p.97]- GMR Magazine
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Portable "Super Mario World"... You should buy it. [Feb 2003, p.97]- GMR Magazine
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A fairly standard shooter dressed as a visual and aural masterpiece. Sadly unappreciated by the vast majority of the gaming world. [Feb 2003, p.93]- GMR Magazine
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Does away [with] the traditional overworld, but introduces full voice acting. Artistically beautiful, as always. [Feb 2003, p.92]- GMR Magazine
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The studio that gave birth to Crash Bandicoot brings a couple of new mascots and new gorgeous 3D world to the PS2. [Feb 2003, p.92]- GMR Magazine
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A Nintendo fanatic's dream, if only for the exhaustive gallery of collectible Nintendorabilia. [Feb 2003, p.96]- GMR Magazine
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A beautiful-looking "Dungeons & Dragons"-based hack-and-slash. [Feb 2003, p.92]- GMR Magazine
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Miyamoto got the idea for this quirky strategy game from observing his personal garden. What kind of garden? [Feb 2003, p.96]- GMR Magazine
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Enemies number in the hundreds along branching paths of glory. [Feb 2003, p.92]- GMR Magazine
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Impressive when you consider it took only nine months to make. [Feb 2003, p.96]- GMR Magazine
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Like getting socks for Christmas, it's good and comfortable, but not what we wanted. [Feb 2003, p.96]- GMR Magazine
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An exceptional game based on a simple concept; some of the later levels will eat you for lunch. [Feb 2003, p.96]- GMR Magazine
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The refinement of the Kudos point system is the biggest difference between Project Gotham and its Dreamcast predecessor. [Feb 2004, p.95]- GMR Magazine
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For those who have the Dual Shock firmly hardwired into their psyche, switching over to the oddly-shpaed GameCube can prove difficult. [Feb 2003, p.96]- GMR Magazine
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This highly anticipated sequel throws a real curveball early on in the game. It was probably the least confusing part of the story. [Feb 2003, p.92]- GMR Magazine
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A deep combat engine and brilliant graphics make this the best RPG available on the GBA. [Feb 2003, p.97]- GMR Magazine
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Boasts a new set of insane gravity-defying and physically impossible stunts, not to mention all-new tracks and characters. [Feb 2003, p.93]- GMR Magazine
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Did you know DMC was going to be "Resident Evil 4," before it was spun off into its own series? Oh, you did? Nevermind, then. [Feb 2003, p.92]- GMR Magazine
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An underappreciated work of art with challenging puzzles, fantastic lighting, and engrossing character relationships. [Feb 2003, p.92]- GMR Magazine
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It's always a good idea to have a golf game as part of your portable library. [Feb 2003, p.97]- GMR Magazine
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A balanced blend of "Super Mario Kart" and "Mario Kart 64." [Feb 2003, p.97]- GMR Magazine
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Despite some corny writing, this uberhip noir videogame feels like a movie but plays like a great action game. [Feb 2003, p.94]- GMR Magazine
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Core gameplay is unchanged, but the graphics get a complete overhaul - which makes GT3 the best-playing/looking sim on the market. [Feb 2003, p.92]- GMR Magazine
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An enhanced port of the classic SNES racer with improved graphics and support for 4 players. [Feb 2003, p.97]- GMR Magazine
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A complex card system governs your special abilities. [Feb 2003, p.97]- GMR Magazine
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A great-looking and playing racer with one major drawback: a tedious password save system. [Feb 2003, p.97]- GMR Magazine
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Pays homage to RPGs past while establishing its own unique identity. [Feb 2003, p.92]- GMR Magazine
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Get your soiree (not to mention your freak) on with this great addition to the Sims amazing stable of add-on packs. [Feb 2003, p.94]- GMR Magazine
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Highly conceptual "god-game" that has you ruling over mortals with a little help from a giant cow-monster. [Feb 2003, p.94]- GMR Magazine
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Brainless running and gunning is an underappreciated way to waste a couple of hours with a great-looking game. [Feb 2003, p.94]- GMR Magazine
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Squad-based, tactical strategy game set in the same universe as the classic Fallout rpg sets a new standard. [Feb 2003, p.94]- GMR Magazine
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Superior simulation of the nail-baiting sport of stock racing, with amazingly realistic physics matched by a sublime 3D engine. [Feb 2003, p.94]- GMR Magazine
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Best re-creation of dogfighting ever seen in a WWII flight sim, which is saying something considering how many there are. [Feb 2003, p.94]- GMR Magazine
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This game looks as good as it can, and the gameplay still offers a few tricks you won't find in your average RPG. [Aug 2004, p.103]- GMR Magazine
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A shooter/strategy hybrid full of weird British humor, unique and beautiful 3D graphics, and naked lady sea monsters. [Feb 2003, p.94]- GMR Magazine
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The expansion pack to EverCrack opens up new worlds, new characters, and tigers with boobies (finally!). [Feb 2003, p.94]- GMR Magazine
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The crystals return to the series, along with a four-member party, blue magic, and black mages. [Feb 2003, p.97]- GMR Magazine
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Austin Powers ain't got nothing on Cate Archer, the hottest digital chick with a gun since that old hag Lara Croft. [Feb 2003, p.94]- GMR Magazine
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Action/strategy hybrid defies the conventions of all the genres it touches, while making for a fantastically original multiplayer experience. [Feb 2003, p.94]- GMR Magazine
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A surprisingly good snowboarder with over-the-top stunts and great course design. [Feb 2003, p.93]- GMR Magazine
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Incredible at the time, DOA2 did things the "big boys" hadn't even dreamed of. [Oct 2004, p.122]- GMR Magazine
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The rare occasion when the sequel to a classic goes above and beyond its predecessor. Can't wait for III. [Feb 2003, p.94]- GMR Magazine
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The best installment of the series in terms of control, music, and course design. [Feb 2003, p.97]- GMR Magazine
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This one gives you a whole new set of career paths and more clutter for you Sim life. [Feb 2003, p.94]- GMR Magazine
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Play a version of Madden where the Rams could actually win with Kurt Warner. [Feb 2003, p.97]- GMR Magazine
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It wasn't quite the "Chrono Trigger" sequel most people expected, but it's a magnificent game by its own right. [Feb 2003, p.97]- GMR Magazine
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Extremely realistic attack chopper sim that's not for the weak of hear or impatient of trigger finger. [Feb 2003, p.94]- GMR Magazine