GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 80 Metascore
    • 80 Critic Score
    The third incarnation of the gorgeous two-wheeled racer MotoGP 3 marries high-octane speed with improved control, at long last implementing front and rear brakes. [May 2003, p.66]
    • GMR Magazine
    • 78 Metascore
    • 70 Critic Score
    It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    A deep and ultimately rewarding game that apes soccer completely. From the pace to the strategy to the subtle nuances, it's all there. [Apr 2003, p.62]
    • GMR Magazine
    • 78 Metascore
    • 60 Critic Score
    Not nearly as exciting as it sounds. [June 2003, p.70]
    • GMR Magazine
    • 64 Metascore
    • 70 Critic Score
    Graphical shortcomings aside, hardcore fans shouldn't fret. AE is easily one of the most full-fledged flight sims available on any console. [Apr 2003, p.71]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    Misses on just about every cylinder. [May 2003, p.71]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Combat is intuitive and intense, it looks absolutely gorgeous, and it never gets boring. [Apr 2003, p.55]
    • GMR Magazine
    • 59 Metascore
    • 30 Critic Score
    This game is a big, fat whoopie cushion waiting to be sat on. [Apr 2003, p.73]
    • GMR Magazine
    • 82 Metascore
    • 70 Critic Score
    A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]
    • GMR Magazine
    • 46 Metascore
    • 30 Critic Score
    Unless you hate life, avoid this. [Apr 2003, p.72]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • GMR Magazine
    • 48 Metascore
    • 40 Critic Score
    The principal function of moving around is a chore and, combined with the overly fancy (and illegible) heads-up display, makes completing even the simplest missions more irritating than gratifying. [Apr 2003, p.68]
    • GMR Magazine
    • 70 Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • GMR Magazine
    • 83 Metascore
    • 70 Critic Score
    The delights are mostly in the details - and the developer has taken the time to stuff this version full of neat little extras. [Apr 2003, p.73]
    • GMR Magazine
    • 77 Metascore
    • 50 Critic Score
    Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    Hardcore fanatics may grouse about its simplistic flight model, mouse control, and repetitive missions, but for everyone else, it'll provide endless hours of exploration, random violence, and, most important, fun. [May 2003, p.69]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    Nothing's more hysterical than replacing Solid Snake with an old office lady, and watching her sneak off to take care of business on Big Shell, SOCOM at the ready. [Apr 2003, p.63]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The framerate is also speedy-slick, and your ninjas feel and move as light as a feather. [Apr 2003, p.69]
    • GMR Magazine
    • 64 Metascore
    • 20 Critic Score
    Incredibly dull and uninspired, full of weird A.I. behaviors, bad graphics, and crushingly boring ennvironments. [May 2003, p.72]
    • GMR Magazine
    • 86 Metascore
    • 90 Critic Score
    A hardcore simmer's delight, with superb flight physics and enough detail to please the most finicky realism fanatics, including minutiae such as adjustable fuel mixtures and radiator controls. [June 2003, p.70]
    • GMR Magazine
    • 78 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    As complete and comprehensive an epic as we have ever seen, and it succeeds on all levels, both plot-wise and game-wise. [Mar 2003, p.55]
    • GMR Magazine
    • 64 Metascore
    • 10 Critic Score
    Then there's the weak, arbitrary enemy A.I., the impenetrable interface, and the absurdly incomplete documentation. [June 2003, p.70]
    • GMR Magazine
    • 59 Metascore
    • 50 Critic Score
    The jarring switch between graphical adventure and actual gameplay is so distinct, Everblue 2 ultimately feels like a half-baked minigame. [Mar 2003, p.67]
    • GMR Magazine
    • 68 Metascore
    • 60 Critic Score
    Questionable in taste, weak in humor, and uneven in play, Chaos dampens its drawers with mediocrity. [Apr 2003, p.72]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    While the action runs smoothly, textures and level design are a bit on the simple side, making some of the more ambitious "natural" levels feel a little too grid based. [Apr 2003, p.67]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 74 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    It's different than any RPG you've played before, and better than most. [Apr 2003, p.62]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    The invention-building feature, which lets you create new weapons by combining photos of different found objects is nothing short of genius. [Mar 2003, p.68]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    What I liked best was how most of the tracks were set up in a way to guarantee fast or exciting finishes. [Mar 2003, p.64]
    • GMR Magazine
    • 66 Metascore
    • 70 Critic Score
    Lacking in the production department, with awful slowdown at times and a camera that makes life difficult. [Feb 2003, p.70]
    • 89 Metascore
    • 90 Critic Score
    If you want to enjoy this game in all its glory, you'd better have a top-end gaming PC and a decent racing wheel. [May 2003, p.66]
    • GMR Magazine
    • 63 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 73 Metascore
    • 50 Critic Score
    Exaggeraged violence is all Pride has; matches often conclude in less time than the game takes to load the match. [Mar 2003, p.66]
    • GMR Magazine
    • 70 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 71 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 75 Metascore
    • 70 Critic Score
    If you can forgive it for some plain visuals and don't mind wading through menus - it may be fast-paced, but it's still an RPG - it's worth your time. [Mar 2003, p.58]
    • 84 Metascore
    • 60 Critic Score
    The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    Get a keyboard for your PS2 or don't bother playing. However, with a keyboard, this is EverQuest, the PC phenom, in all its addictive glory. [Feb 2003, p.80]
    • GMR Magazine
    • 75 Metascore
    • 80 Critic Score
    Definitely delivers cool effects and dishes up some really amazing moments, but technical issues, a cornball story, and weak voice acting add up to a slight disappointment overall. [Apr 2003, p.66]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    Lackluster graphics ensure that P.T.O. screenshots will never hang in the Louvre, but when the Klaxons are blaring, few will care. This one shoots to kill. [Mar 2003, p.65]
    • GMR Magazine
    • 50 Metascore
    • 70 Critic Score
    Ash does a wonderful job of establishing an eerie, dystopian world where Dorothy's evil still slingers. [Mar 2003, p.71]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    The ultrasharp, hi-res character art and fluid animation keep XX at the cutting 2D edge, putting even Capcom's most recent fighters to shame. [Mar 2003, p.66]
    • GMR Magazine
    • 84 Metascore
    • 70 Critic Score
    You will get enough to satisfy your battlefield cravings, but these extras could have - and maybe should have - been offered as a free download, not a $17.99 purchase. [May 2003, p.69]
    • GMR Magazine
    • 50 Metascore
    • 40 Critic Score
    The upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]
    • GMR Magazine
    • 84 Metascore
    • 90 Critic Score
    A one-time sleeper hit [has] evolved into a bona fide classic. Quite possibly the finest next-gen RPG thus far. [Feb 2003, p.70]
    • GMR Magazine
    • 63 Metascore
    • 50 Critic Score
    Bruised offers a motley band of pugilists (a pry Irishman, a fat convict, etc.) and the opportunity to win every brawl by randomly jamming on buttons. [Apr 2003, p.72]
    • GMR Magazine
    • 66 Metascore
    • 50 Critic Score
    Bruised offers a motley band of pugilists (a pry Irishman, a fat convict, etc.) and the opportunity to win every brawl by randomly jamming on buttons. [Apr 2003, p.72]
    • GMR Magazine
    • 68 Metascore
    • 60 Critic Score
    The frustrating, non-compliant camera and general lack of challenge keep DMC 2 from being great. [Mar 2003, p.60]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    With a lavish, tropical setting (not a hurricane in sight) against which beautiful characters cavort, a vibrant reggae-themed soundtrack (you can rip your own tracks, too), and a piña colada atmosphere, DOAX is a flawed but guilty pleasure. [Feb 2003, p.58]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    So dark, gritty, and uncompromising, it makes "Vice City" seem much more like a cartoon than you would have previously considered it. [Mar 2003, p.62]
    • GMR Magazine
    • 76 Metascore
    • 60 Critic Score
    What it lacks in substance, it makes up for in brilliance, and while we're averse to rewarding style over substance, in this case, we can't really deny the game's addictive appeal. [Feb 2003, p.73]
    • GMR Magazine
    • 73 Metascore
    • 60 Critic Score
    What it lacks in substance, it makes up for in brilliance, and while we're averse to rewarding style over substance, in this case, we can't really deny the game's addictive appeal. [Feb 2003, p.73]
    • 83 Metascore
    • 90 Critic Score
    It's an all-engrossing interactive soap-opera that grabs hold of you and never lets go. Consider yourself warned. [Feb 2003, p.64]
    • 80 Metascore
    • 90 Critic Score
    Every stage looks utterly fantastic, with detailed architecture filling every corner of the screen... [and] the controls are simple enough to keep the action intense. [Feb 2003, p.62]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    The fundamental mechanics haven't changed much, but they have been significantly enhanced. What's most noticeable is the excellent presentation. [Feb 2003, p.70]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    It's Pandora's Box, a treasure trove of bonuses including extra modes and characters, CG movies, detailed stats, and the original Panzer Dragoon, that will keep gamers coming back. [Feb 2003, p.69]
    • 72 Metascore
    • 70 Critic Score
    With Dynasty 4's release scheduled for March, it's hard to recommend Xtreme Legends for purchase, fine game though it may be. [Feb 2003, p.72]
    • 75 Metascore
    • 50 Critic Score
    The short of it is -- you've played it before. N-d of story. [Mar 2003, p.72]
    • GMR Magazine
    • 79 Metascore
    • 70 Critic Score
    The only real knock against Two Towers is its limited replayability. [Feb 2003, p.68]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    What on the surface looks like your run-of-the-mill RTS game is actually a sophisticated action-packed balancing act. [Mar 2003, p.71]
    • GMR Magazine
    • 70 Metascore
    • 90 Critic Score
    A game that no review can adqeuately describe, since the possible experiences are virtually limitless. Is it a game or a playground? Play it and decide for yourself.[Feb 2003, p.66]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The great gameplay and story of Lunar remain intact. [Feb 2003, p.97]
    • GMR Magazine
    • 59 Metascore
    • 50 Critic Score
    The presentation is top notch, but maybe you need to be a 5-year-old to make stupid-ass Goofy complete a pass. [Feb 2003, p.71]
    • GMR Magazine
    • 67 Metascore
    • 70 Critic Score
    A fun, frantic fighting game tht completely captures the unique spirit of the show... A must have for DBZ fans. [Feb 2003, p.69]
    • 95 Metascore
    • 90 Critic Score
    Not having to dig out the SNES and clean out the cartridge port is nice enough, but to play this classic game on the bus? Pure Nirvana. [Feb 2003, p.74]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    A remake of the NES classic. [Feb 2003, p.97]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • GMR Magazine
    • 60 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • GMR Magazine
    • 38 Metascore
    • 30 Critic Score
    This game is underthought, quarterbaked, and hopeless. It's one of the worst games on the PS2. [Feb 2003, p.66]
    • 83 Metascore
    • 90 Critic Score
    This Greek mythology-based action game is an update of the arcade and NES classic in name only. Fun combat and great music. [Feb 2003, p.93]
    • GMR Magazine
    • 50 Metascore
    • 70 Critic Score
    It isn't exactly groundbreaking, but Whiteout plays well and offers a good-looking experience. [Feb 2003, p.73]
    • GMR Magazine
    • 76 Metascore
    • 90 Critic Score
    These are fantastic (albeit amazingly difficult) games that every RPG should experience. [Feb 2003, p.75]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    Gory and twisted in ways only the mature freak can appreciate. [Feb 2003, p.71]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    For those with the cash, it's well worth it. [Feb 2003, p.95]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    If Turbine can keep the quality content coming, AC2 deserves your hard drive, you Internet bandwith, and your $12.95 a month. [Feb 2003, p.71]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    My only gripe is the less-than-perfect lightsaber controls. [Feb 2003, p.72]
    • GMR Magazine
    • 50 Metascore
    • 60 Critic Score
    Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
    • GMR Magazine
    • 54 Metascore
    • 60 Critic Score
    Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
    • GMR Magazine
    • 53 Metascore
    • 60 Critic Score
    Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
    • GMR Magazine
    • 60 Metascore
    • 60 Critic Score
    As fun to run through once as any of them. [May 2004, p.95]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Does an admirable job of re-creating the feel of the films. [Feb 2003, p.95]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    Not much more than a so-so platformer with a problematic camera. [Feb 2003, p.69]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    While the gameplay is faster, and more responsive than ever before, MF manages to feel even more claustophobic than in the past. That's a good thing. [Feb 2003, p.75]
    • GMR Magazine
    • 74 Metascore
    • 70 Critic Score
    A technical knockout, really, considering there's not much competition. [Feb 2003, p.95]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    Awesome in ways this space doesn't allow us to describe. [Feb 2003]
    • GMR Magazine
    • 97 Metascore
    • 100 Critic Score
    As if they dissected "Super Metroid", added a dimension, and put it back together again with slick graphics. [Feb 2003, p.96]
    • GMR Magazine
    • 54 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • 76 Metascore
    • 80 Critic Score
    The best reason to get this is the ability to link with the Gamecube version to transfer items and spells. [Feb 2003, p.97]
    • GMR Magazine
    • 58 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • GMR Magazine
    • 74 Metascore
    • 70 Critic Score
    Spearhead's default movement is also faster, which makes the game livelier: But if you're only interested in single player, there may not be enough here to sway you. [Mar 2003, p.70]
    • GMR Magazine

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