Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 83 Metascore
    • 60 Critic Score
    The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
    • 84 Metascore
    • 60 Critic Score
    The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
    • 73 Metascore
    • 80 Critic Score
    It's hard not to let the experience of the first MUA color the expectations for MUA2. By those standards, MUA2 isn't as exciting a game, largely due to the choices it makes with the fiction. On its own, though, this is still an enjoyable action RPG romp that makes good use of the Marvel Universe in its own way.
    • 74 Metascore
    • 80 Critic Score
    It's hard not to let the experience of the first MUA color the expectations for MUA2. By those standards, MUA2 isn't as exciting a game, largely due to the choices it makes with the fiction. On its own, though, this is still an enjoyable action RPG romp that makes good use of the Marvel Universe in its own way.
    • 79 Metascore
    • 60 Critic Score
    Scribblenauts is a great proof-of-concept that struggles under the weight of its own ambition and the expectations that resulted from its uniquely exciting premise.
    • 90 Metascore
    • 100 Critic Score
    The more I played of it, the less I could deny how expertly made it is in every aspect. It's an all-around fantastic portable game that's completely worth playing, whether you enjoy it in bite-size chunks or plow straight through it from start to finish.
    • 89 Metascore
    • 100 Critic Score
    The Beatles: Rock Band sets a new standard for how band-focused music games should be executed, one that will be very difficult to match. Beyond all the stylistic flairs and the fan-service touches, this is just an incredibly fun, incredibly accessible bunch of music, with very little filler in its track listing.
    • 88 Metascore
    • 100 Critic Score
    The Beatles: Rock Band sets a new standard for how band-focused music games should be executed, one that will be very difficult to match. Beyond all the stylistic flairs and the fan-service touches, this is just an incredibly fun, incredibly accessible bunch of music, with very little filler in its track listing.
    • 81 Metascore
    • 80 Critic Score
    For all it's got going for it, though, Muramasa's problem is that it simply overstays its welcome. This is a good 14-hour game, and the gameplay cannot support that kind of play time. I found myself wishing that the game was about half the length it is, which would've left me satisfied, rather than fully exhausted.
    • 87 Metascore
    • 100 Critic Score
    The original Dirt was a fantastic game. It had great driving physics, graphics, and a slick presentation, all of which conspired to create one of my favorite racing games of all time. Dirt 2 eclipses its predecessor on every front, and packages it in a modern, accessible package that race fans of any gaming pedigree are sure to enjoy.
    • 87 Metascore
    • 100 Critic Score
    The original Dirt was a fantastic game. It had great driving physics, graphics, and a slick presentation, all of which conspired to create one of my favorite racing games of all time. Dirt 2 eclipses its predecessor on every front, and packages it in a modern, accessible package that race fans of any gaming pedigree are sure to enjoy.
    • 69 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 85 Metascore
    • 80 Critic Score
    There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
    • 86 Metascore
    • 80 Critic Score
    There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
    • 92 Metascore
    • 100 Critic Score
    This is a full-on experience devoted to all of the different facets of being Batman, from the gadgets that help him along, to striking fear in the hearts of his opponents by carefully lurking in the shadows, to taking challenges head-on with little more than his feet and his fists, to straight-up acting like a detective, hunting around for clues. This all translates into an adventure full of variety, with each different aspect coming in at such a high level of quality that it just keeps impressing you over and over again, right up to its final moments.
    • 72 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 84 Metascore
    • 80 Critic Score
    The real success of the Professor Layton series is the way its puzzle-solving and crime-solving aspects support and blend with one another.
    • 88 Metascore
    • 100 Critic Score
    Shadow Complex is an incredibly well-made game that finally grabs the "Metroidvania" subgenre and drags it into the modern era instead of relegating it to a land of remakes or portable games.
    • 72 Metascore
    • 80 Critic Score
    It's familiar enough in spots, but the way the Veil powers function gives everything just enough of a tweak to feel exciting.
    • 71 Metascore
    • 80 Critic Score
    It's familiar enough in spots, but the way the Veil powers function gives everything just enough of a tweak to feel exciting.
    • 86 Metascore
    • 80 Critic Score
    Trials HD is geared toward a specific kind of game player, one who can put up with the repetition and attention to minute detail required to master its courses. If you're that sort of person, you'll find a lot of satisfying gameplay here.
    • 60 Metascore
    • 40 Critic Score
    Re-Shelled is stuck in this weird in-between place where it does no nostalgic service to the original game but also fails to bring anything new whatsoever to this simplistic genre.
    • 42 Metascore
    • 20 Critic Score
    Every little thing about it, from the bland presentation to the dead-simple gameplay, conspires to make the final product incredibly lame. It has the depth of a bad downloadable game with the price tag of a full-on retail release. It's the worst of both worlds. And now you know.
    • 43 Metascore
    • 20 Critic Score
    Every little thing about it, from the bland presentation to the dead-simple gameplay, conspires to make the final product incredibly lame. It has the depth of a bad downloadable game with the price tag of a full-on retail release. It's the worst of both worlds. And now you know.
    • 65 Metascore
    • 60 Critic Score
    There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
    • 68 Metascore
    • 60 Critic Score
    There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
    • 79 Metascore
    • 80 Critic Score
    Despite its early growing pains, Fat Princess manages to walk a pretty straight path between frenzied combat and larger-scale tactics. It's a unique take on team-based multiplayer with a lot of personality and charm--and, with any luck, a lot of staying power on the PlayStation Network.
    • 82 Metascore
    • 80 Critic Score
    It doesn't redraw the graphics and it doesn't rebalance the gameplay. If you love Marvel vs. Capcom 2, and you want to play it online, this is a good value at $15.00.
    • 80 Metascore
    • 100 Critic Score
    Wii Sports Resort offers more variety and a bit more complexity without alienating that family up the street who only bought a Wii because they love bowling. Unless you're the kind of sullen misanthrope who can only feel at peace when getting headshots with some kind of virtual scope, you'll surely find something about Wii Sports Resort that keeps both you and your non-gaming friends or family coming back for more.
    • 63 Metascore
    • 60 Critic Score
    The fighting at the center of King of Fighters XII is totally fine, but with everything surrounding that action coming off so half-cocked, there are a lot of annoying little barriers to enjoying that fighting.

Top Trailers