Giant Bomb's Scores
- Games
For 1,045 reviews, this publication has graded:
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28% higher than the average critic
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3% same as the average critic
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69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Dragon Age: Origins | |
|---|---|---|
| Lowest review score: | Tony Hawk's Pro Skater 5 |
Score distribution:
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Positive: 594 out of 1045
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Mixed: 307 out of 1045
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Negative: 144 out of 1045
1080
game
reviews
- By Date
- By Critic Score
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- Critic Score
There's nothing especially original about Gotham City Impostors' mishmash of multiplayer modes and character progression, but the game goes to such absurd lengths to distinguish itself from the vast field of modern-military mediocrity that you can't help but love it at least a little bit.- Giant Bomb
- Posted Feb 11, 2012
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Gotham City Impostors shows how far a clear sense of personality and humor can take you even when you're making the same old style of game.- Giant Bomb
- Posted Feb 11, 2012
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There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.- Giant Bomb
- Posted Feb 7, 2012
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There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.- Giant Bomb
- Posted Feb 7, 2012
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Nothing in The Darkness II's story line feels out of place or unnecessary. It doesn't digress needlessly into side missions or other time-wasters designed to just keep you playing for longer stretches. Instead, Digital Extremes believed in the strength of both its combat system and Jenkins' script to inspire players to play through it again once the credits roll.- Giant Bomb
- Posted Feb 7, 2012
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That's the fundamental issue with shoehorning a big, console-style game like Resident Evil into a form factor the size of the 3DS. You just can't get a game that plays as well or makes as big a visual impact as it would on a big TV, and if you start bolting peripherals onto the system to alleviate those problems, you start to negate what makes the system elegant in the first place.- Giant Bomb
- Posted Feb 6, 2012
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No amount of perfunctory challenge maps can make up for a game design so functionally lazy, so utterly indifferent to your enjoyment, that it can't even be bothered to make its lone gimmick work even slightly well within its hacked-together world. If the developers in charge of NeverDead didn't care enough to make it a remotely enjoyable experience, why should you care enough to bother with it?- Giant Bomb
- Posted Feb 2, 2012
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THQ wants you to pay $7.00 for eight missions and a handful of mostly meaningless unlockables. That's just crazy.- Giant Bomb
- Posted Jan 24, 2012
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There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.- Giant Bomb
- Posted Jan 12, 2012
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There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.- Giant Bomb
- Posted Jan 12, 2012
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Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?- Giant Bomb
- Posted Dec 25, 2011
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Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?- Giant Bomb
- Posted Dec 25, 2011
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All of this misery for $50 a pop. An hour and a half of busted-ass light gun shooting that barely masks the deplorable PR message underneath. In effect, buyers of Blackwater are paying for propaganda. They're handing over money to a shady group of alleged killers for the privilege of being told that these guys aren't shady or killers or anything to that effect.- Giant Bomb
- Posted Dec 15, 2011
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The cool part is the tech side of Skylanders, which merges its Gauntlet-like gameplay with physical objects that unlock new characters, levels, and bonus items. It all comes together to form a sort-of-insidious-but-surprisingly-fun mesh of collectible and video game.- Giant Bomb
- Posted Dec 7, 2011
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It's equally silly and serious, a frivolous adventure that becomes infinitely more meaningful as you trek deeper and deeper into it. And yet, I can't quite call To the Moon a great "game," exactly, because for as much as To the Moon is something you play, its attempts at interactivity are often relegated to the sidelines in favor of pure narrative.- Giant Bomb
- Posted Dec 6, 2011
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Despite the game's slavish adherence to the Mario Kart formula, Mario Kart 7 has moments where it shines simply by executing that formula really well. Still, other than your personal history with Mario Kart, your enjoyment of Mario Kart 7 will likely hinge on your continued appreciation of that formula, and friends to enjoy it with, more than anything else.- Giant Bomb
- Posted Nov 29, 2011
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Still, this is the first year where I feel like I can actually recommend a WWE game in earnest. Granted, it's a caveat-laden recommendation, but a recommendation nonetheless. Considering how long it's been since one of these games actually felt playable, let alone enjoyably so, it's almost worth putting up with the various peculiarities and more antiquated elements just so you can actually have fun wrestling again.- Giant Bomb
- Posted Nov 23, 2011
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A nicely executed, nostalgic way to keep Master Chief active in the public consciousness on an off year.- Giant Bomb
- Posted Nov 17, 2011
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For the most part, what was great about Assassin's Creed: Brotherhood is still good in Assassin's Creed: Revelations, but the new stuff doesn't do much to improve the experience, and all the best moments just feel kind of familiar.- Giant Bomb
- Posted Nov 16, 2011
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It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.- Giant Bomb
- Posted Nov 16, 2011
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It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.- Giant Bomb
- Posted Nov 16, 2011
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Origins' hours of wonderfully crafted entertainment deserve to be seen, to be played, and to be enjoyed by as wide of an audience as possible. Seek this one out.- Giant Bomb
- Posted Nov 15, 2011
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The slow start burns up a lot of levels with areas that aren't particularly challenging or effective as tutorial sequences to prepare you for the rest of the game. But if you've already made the investment in a 3DS and you're looking for something--anything--that resembles a must-own game, Super Mario 3D Land is precisely that.- Giant Bomb
- Posted Nov 14, 2011
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With all of these things in mind, I respect that Saints Row: The Third might not be a game for everyone. Specifically, those who do not find joy in the act of inflicting terrible, fiery, dildo-y pain on whatever innocent polygonal creature happens to wander too close to their personal blast zone will probably not get much out of Saints Row's unrelenting dedication to preposterous anarchy. It is a game specifically designed for annihilation junkies, those who can embrace the idea of an infantile playground of seemingly infinite obliterative pleasures. For those who prefer their games a tad less absurdly--perhaps needlessly--violent, any number of other games this fall will likely suit your fancy just fine.- Giant Bomb
- Posted Nov 11, 2011
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With all of these things in mind, I respect that Saints Row: The Third might not be a game for everyone. Specifically, those who do not find joy in the act of inflicting terrible, fiery, dildo-y pain on whatever innocent polygonal creature happens to wander too close to their personal blast zone will probably not get much out of Saints Row's unrelenting dedication to preposterous anarchy. It is a game specifically designed for annihilation junkies, those who can embrace the idea of an infantile playground of seemingly infinite obliterative pleasures. For those who prefer their games a tad less absurdly--perhaps needlessly--violent, any number of other games this fall will likely suit your fancy just fine.- Giant Bomb
- Posted Nov 11, 2011
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Designer Shigeru Miyamoto once said "the first 30 minutes of a game is the most important," and Skyward Sword fails to pass that test. It takes several hours before you're given any sense of real freedom, which is too bad, as the game manages to merge the sublime openness of the sea from Wind Waker (without the Triforce madness!) with the directed fun of most other games, as it's easy to just keep moving forward without much fuss. And by the time you start seeing what the designers really have in store for you..., you actually don't want it to stop, even if you're able to constantly, cynically predict when the game will ask you to find just One More Thing before it's all over.- Giant Bomb
- Posted Nov 11, 2011
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No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long.- Giant Bomb
- Posted Nov 10, 2011
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No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long.- Giant Bomb
- Posted Nov 10, 2011
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Still one of the best first-person shooters of the year...But the whole thing feels old at this point. The new tricks feel more like a distraction designed to make you forget how revolutionary Call of Duty 4 was. I will certainly buy and play a copy of Modern Warfare 3, but there's nothing here that makes me want to shut off the rest of the world and obsess over it anymore. It makes you wonder if the franchise's best days are truly behind it.- Giant Bomb
- Posted Nov 8, 2011
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If you can accept that BurgerTime: World Tour is something fairly different from the arcade classic you may remember, there's a good chance you'll find some enjoyment in it. Like your average fast food hamburger, it's insubstantial, but so is its $10 price point. It's a solid multiplayer snack, if not a proper meal.- Giant Bomb
- Posted Nov 3, 2011
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