Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 82 Metascore
    • 80 Critic Score
    The Pinball Arcade provides a safe virtual home for your pinball worship, complete with accurate re-creations of real tables and appropriately realistic physics.
    • 85 Metascore
    • 80 Critic Score
    The most accessible Splinter Cell game yet. It gives you the firepower to shoot your way out of your mistakes, but also makes the stealth side of things fun, rewarding, and significantly easier than just attempting to run around and shoot. Its only serious issue is that it doesn't feel especially substantial or replayable.
    • 79 Metascore
    • 80 Critic Score
    As a solo game, The Division gets quite boring, and trying to marathon your way through all the side stuff you'll need to do to unlock every upgrade feels more like a chore than a thrilling video game. But enough of the different components work well enough to make for a good start. At times I had my doubts, but I came out of this one wanting to see at least the first couple of planned updates and ready to play more, when it's available.
    • 82 Metascore
    • 80 Critic Score
    The only things really holding Castle Crashers back are some unfortunate technical problems, but they're not enough to entirely suppress the game's gleeful abandon for both hacking and slashing.
    • 84 Metascore
    • 80 Critic Score
    If you're looking for a game you can play alone, UFC 2009 Undisputed will probably get pretty boring for you. Even with multiple difficulty settings, fighting the AI doesn't stay exciting for very long. But if you're in a household with multiple UFC fans or enjoy getting online, you'll love it.
    • 79 Metascore
    • 80 Critic Score
    It's lean, cheap, and focused, but it still offers a great multiplayer formula that feels like more than its component parts.
    • 82 Metascore
    • 80 Critic Score
    Hitman 2's locations cover almost as much exotic ground as those in the first game, from a high-tech Miami speedway to a drug cartel's jungle compound, suburban Anytown USA and a secret island meeting of billionaires who not-so-secretly run the world.
    • 84 Metascore
    • 80 Critic Score
    This sequel offers plenty of reasons to revisit the world of assassination, whether you're an experienced hitman or just trying out the fiber wire for the first time.
    • 87 Metascore
    • 80 Critic Score
    Arkham Knight sees Rocksteady becoming more confident in its design within the larger scope of an entire city, and despite a few uneven spots, this is overall a satisfying way to wrap up what the developer has referred to as its trilogy of Arkham games.
    • 79 Metascore
    • 80 Critic Score
    And it is really good, when its occasionally clumsy controls aren't getting in the way of your ability to enjoy it. Luckily, those moments occur a lot less frequently than the ones that make this game satisfying in all the same ways those old Metroid games were.
    • 82 Metascore
    • 80 Critic Score
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • 80 Metascore
    • 80 Critic Score
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • 85 Metascore
    • 80 Critic Score
    While some of the trickier puzzles may take some real time to master, especially if you want to get a gold medal on every challenge, it doesn’t take a lot of time to acclimate yourself to Boom Blox and whip through most of what it has to offer. The lasting value, then, comes from the multiplayer, which is an absolute blast, and the creation aspect, which, to be fair, isn’t for everyone.
    • 83 Metascore
    • 80 Critic Score
    It is a game that plays extremely well, yet offers little beyond the expected in terms of supplementary entertainment. Offline, GM mode is about as much fun as you'd generally want it to be, and the Ultimate Team stuff can be amusing in stretches, but the remaining features are mostly minor distractions at best, and outright arduous to use at worst.
    • 83 Metascore
    • 80 Critic Score
    It's got its share of flaws, but overall Treyarch has assembled a great, fast, and fun first-person shooter that, even if you were thinking about finally skipping a year, is still worth your time.
    • 82 Metascore
    • 80 Critic Score
    It doesn't redraw the graphics and it doesn't rebalance the gameplay. If you love Marvel vs. Capcom 2, and you want to play it online, this is a good value at $15.00.
    • 77 Metascore
    • 80 Critic Score
    Like any other boardgame that's made an appearance on Xbox Live, Risk: Factions is going to primarily be appealing to those who like the game on which it's based, regardless of all the fancy upgrades added to the mix. You either think rolling dice and taking over various countries is a lot of fun, or you don't.
    • 71 Metascore
    • 80 Critic Score
    It feels like the kind of guilty pleasure that you and me, serious players of video games, should be embarrassed for enjoying. What satisfaction could there possibly be in a game that largely plays itself? In spite of the one big, obvious caveat, I kind of love this game.
    • 85 Metascore
    • 80 Critic Score
    Sparks of Hope wasn’t on my radar after my middling experience with Kingdom Battle, but I love it when a game surprises me like this. It takes just a handful of battles for the hooks to get in, and the tactical options only grow as you unlock new heroes and sparks. I’m not sure if any game could be good enough to make me love the Rabbids, but the fun I was having in my 30+ hours with Sparks of Hope did a great job of distracting me from their dumb, dumb faces.
    • 80 Metascore
    • 80 Critic Score
    Space Invaders Extreme is a great game, but the bunk network code is a real bummer. If replaying stages for bigger combos and higher scores to unlock more stages and bonus modes sounds like your type of game, though, you'll probably get really obsessed and absolutely get your money's worth.
    • 88 Metascore
    • 80 Critic Score
    It works because it's fun to explore the limits of the scenario and see which bits they've written smart, well-delivered dialogue for and how many different "endings" you can come up with as you play around.
    • 79 Metascore
    • 80 Critic Score
    Wolfenstein: The New Order is smarter than a game called Wolfenstein probably has any right to be, yet it still manages to capture the hyperviolent spirit of its predecessors.
    • 79 Metascore
    • 80 Critic Score
    It tries to create stakes that go beyond the basic scope of "kill those bad guys because they're bad," and even when it fails to completely take advantage of those stakes, there's still enough excitement, enough intrigue, enough humanity in its story to keep you interested. Even if its ideas only scratch the surface of something deeper, Wolfenstein: The New Order still delivers an experience well worth your time.
    • 84 Metascore
    • 80 Critic Score
    Spore's most positive traits are so uniquely satisfying that it's disappointing the gameplay which underpins them isn't more engrossing.
    • 81 Metascore
    • 80 Critic Score
    A streamlined front-end and more clearly spelled-out progression would probably go a long way. But if you're up for digging around and find the idea of a driving game that's a little left-of-center exciting, TM2 is kind of incredible.
    • 90 Metascore
    • 80 Critic Score
    But this isn't a reinvention, it's a refinement. Assassin's Creed II offers, fundamentally, the same kinds of thrills as its predecessor--leaping from rooftop to rooftop with surefooted ease, appearing out of nowhere to kill your target with a quick blade, then vanishing effortlessly into a crowd. It's just been expanded, streamlined, and overhauled in ways that bring it closer to grace and make it a much easier game to recommend.
    • 80 Metascore
    • 80 Critic Score
    A fantastic value, all told, with a bare minimum of eight hours or more that never feels like you're doing exactly the same thing twice.
    • 87 Metascore
    • 80 Critic Score
    Despite feeling like the tutorial mode for its eventual Encore-style follow-up, PixelJunk Shooter's unique mechanics and terrific audiovisual design still make it stand out in ways that most downloadable releases lack.
    • 81 Metascore
    • 80 Critic Score
    There's no question that GTA IV is a better game than Saints Row 2, but in some ways, Saints Row 2 is more fun. Saints Row 2 doesn't look nearly as good, and there aren't any heavy moral choices or resonant melodrama, but the cars handle more easily, cops are less of a concern, enemies are easier to kill, and the activities are generally crazier and more over-the-top. If GTA IV got too serious for you, Saints Row 2 might just be what you're looking for.
    • 73 Metascore
    • 80 Critic Score
    I'll go so far as to say that the genre of sports-themed minigame collections probably isn't capable of really being revolutionized, but Kinect Sports gets dangerously close, simply by virtue of doing the one thing other motion-controlling technologies haven't been able to yet: Tracking your feet.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 85 Metascore
    • Critic Score
    While a lot of Starfield's familiar Bethesda cruft is outdated and often boring in the early game, the story, quest, characters, and interactions all get better the more you play. That doesn't mean you can ignore the awkward traversal and janky bugs, but it is questionable how damaging those elements are to the experience after 250 hours in Todd Howard's space epic. [Quick Look]
    • 69 Metascore
    • Critic Score
    "The Devil in Me" takes an intriguing historical true-crime premise, mixes it with a bit of SAW, and half-bakes it, amounting to a very by-the-numbers, unscary addition of the Dark Pictures Anthology. Unlikable characters with dull personal problems and a plot with glacial pacing bog down a game that had a lot of potential in its set-up. That's not to mention the graphical glitches and other oddities that make the game feel rushed out the door. These unfortunate factors culminate to make The Devil In Me the weakest of the Anthology series thus far. [Quick Look]
    • 69 Metascore
    • Critic Score
    The Callisto Protocol was touted as the next Dead Space and it unfortunately suffers for that comparison. With frustrating, awkward combat, an uninteresting plot, and jump scares that fall completely flat, The Callisto Protocol struggles in the shadow of its spiritual predecessor, which did all of those things better 14 years ago. (This is all not to mention the full-screen strobing light effects that cannot be turned off; an accessibility failure that one would not expect of a modern AAA game.) It's a pity that Callisto copied the aesthetic of Dead Space while failing to execute the aspects that made it frightening and fun. [Quick Look]
    • 90 Metascore
    • Critic Score
    Quick look (video).
    • 56 Metascore
    • Critic Score
    Redfall fails to compel on nearly every level, not just in its uninteresting story, but also its all-too-familiar gameplay. Not only does Redfall feel like a game stuck in yesteryear, even its performance finds a way to disappoint. [Quick Look]
    • 88 Metascore
    • Critic Score
    Undoubtedly a gorgeous spectacle in every way, Forbidden West struggles to develop a compelling storyline out of the gate. It mitigates that through a satisfying and customizable combat system, though in our playthrough so far, hasn't demonstrated a substantial evolution from the original. [Quick Look]
    • 71 Metascore
    • Critic Score
    Quick look.
    • 76 Metascore
    • Critic Score
    Quick look.
    • 90 Metascore
    • Critic Score
    It runs so, so smooth with no hiccups. Doesn't matter how much crazy bullshit is happening on the screen. Technically it's in the top 3 PS5 showcases. It's phenomenal.
    • 79 Metascore
    • Critic Score
    Former GameMaster Jess geeks out way too hard at Jeff Grubb, teaching him the ropes of escape rooms! [Quick look]
    • 69 Metascore
    • Critic Score
    Despite the way-too-chatty guns (for what it's worth, there's options for that), High on Life ends up being a pretty fun shooter in a colorful and ridiculously stupid sci-fi world. It's not reinventing the wheel with its combat, but it doesn't really have to in order to be an alright time. The boss fights are surprisingly enjoyable and the game's exploration is satisfying, with upgrades and unlocks that open the world gradually, in a way that reminds me a bit of Ratchet and Clank. High on Life's crass humor is an understandable balk point for many — and the first hour or two is unrelentingly... well, Roilandy — but if you can push past the bad first impression, it's a good ol' competent FPS. [Quick Look]
    • 83 Metascore
    • Critic Score
    Quick Look...
    • 71 Metascore
    • Critic Score
    Somerville's strengths come from its mysterious narrative and storytelling intrigue, but it fails to match the overall polish and cohesive game design language as its spiritual predecessors. [Quick Look]
    • 71 Metascore
    • Critic Score
    Quick look...
    • 86 Metascore
    • Critic Score
    Platinum makes Bayonetta wilder and more unpredictable than ever, mostly for the better. [Quick Look]
    • 86 Metascore
    • Critic Score
    Jeff Gerstmann & Jeff Bakalar's early impressions.
    • 56 Metascore
    • Critic Score
    A spooky and ambitious little indie game that knows exactly how silly it is, Choo-Choo Charles has some expected flaws from the constraints that come from being a single-developer project, but makes up for it with its originality and moxie. (I mean, what other game out there is about fleeing from and fighting a demonic spider-train? You just can't get that in a AAA game!) It's one of those indie horrors that's brimming with the joy and the jank that makes me love the genre overall. [Quick Look]
    • 71 Metascore
    • Critic Score
    The Chant is a psychedelic folk-horror action-adventure game that has more to it than one might expect from an indie title. While it doesn't bring anything particularly new to the table with its gameplay, it does provide a successfully fun experience and a compelling cult setting to sink into. [Quick Look]
    • tbd Metascore
    • Critic Score
    Mirror Forge is a little indie horror joint with a lot of heart and a lot of glitches... but that's not really a deal-breaker for me. It's one of those scrappy super-indie titles whose charm is actually kinda amplified by its rough edges. The developer's love for Silent Hill, Eternal Darkness, and Stranger Things is apparent as our trauma-laden protagonist wanders through bloody hallways with ancient secrets, told to us via somewhat goofy voice acting. Cliché stuff, yes, but I can't help but enjoy that this is a game that knows what it is - an ambitious, mishmashed, indulgent homage to some really great things. A solo developer stretching their legs and seeing what they can pull off. A janky, but entertaining time. [Quick Look]
    • 84 Metascore
    • Critic Score
    Some say it takes a village to do a quick look, others say it only takes Brad and Vinny. Sit back and enjoy as the Giant Bomb team takes an unedited look at Resident Evil Village.
    • 89 Metascore
    • Critic Score
    Jeff, Brad, and Ben jump into Respawn's new free-to-play battle royale game.
    • 89 Metascore
    • Critic Score
    Quick Look
    • 87 Metascore
    • Critic Score
    It's so nice to have a surprise like this come out of nowhere...and at the end of the year I expect I'm still going to be thinking about this when it comes to game of the year time. It would have made my Top 10 last year. - JG [Quick Look]
    • 88 Metascore
    • Critic Score
    Quick Look.
    • 96 Metascore
    • Critic Score
    The Jeffs and Jan convene and hold gnarled fingers together to chat about their harrowing adventures in the world of Elden Ring.
    • 78 Metascore
    • Critic Score
    Quick look.
    • 93 Metascore
    • Critic Score
    So stylish...I am diggin' it. [Quick look]
    • 83 Metascore
    • Critic Score
    Marvel's Midnight Suns has snappy tactical combat that's incredibly satisfying and manages to juggle numerous social links successfully with familiar heroes. [Quick Look]
    • tbd Metascore
    • Critic Score
    Ship of Fools is a neat little roguelite Overcooked at sea mashup. Things get chaotic real quick as you and a friend have to navigate the seven seas and make sure to not throw precious material overboard. [Quick look]
    • 74 Metascore
    • Critic Score
    An intro into the Warhammer universe that'll make you want to dive all the way in. Gothic organs blast as you and three other friends blast through hordes and hordes of decaying enemies. [Unprofessional Friday]
    • 80 Metascore
    • Critic Score
    The Entropy Centre is a brutally brain-bending Portal-like, using time as its main mechanic. Casual puzzle-enjoyers might find its trial-and-error game loop more frustrating than fun, but the meticulous-minded will probably enjoy its challenges. [Quick Look]
    • 71 Metascore
    • Critic Score
    The age of the Switch's hardware and GameFreak's prowess as a studio is on full display in the newest Pokemon release as we see muddy textures and single frame animations. While we get a new crop of cute Pokemon, a more open world, and new battle mechanics we're unfortunately stuck trudging along at a snail's pace because of the game itself. [Quick Look]
    • 72 Metascore
    • Critic Score
    The age of the Switch's hardware and GameFreak's prowess as a studio is on full display in the newest Pokemon release as we see muddy textures and single frame animations. While we get a new crop of cute Pokemon, a more open world, and new battle mechanics we're unfortunately stuck trudging along at a snail's pace because of the game itself. [Quick Look]
    • 86 Metascore
    • Critic Score
    Pentiment sheds the dice rolls and combat to emphasize the branching conversations and compelling narrative that Obsidian is best at. And the result is an engaging page-turner that can only really work as a video game. [Quick Look]
    • 93 Metascore
    • Critic Score
    Quick look.

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