Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 70 Metascore
    • 60 Critic Score
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
    • 70 Metascore
    • 60 Critic Score
    With most of the additions aimed at streamlining elements of the first game or, at least, making them less of a pain to deal with, Crackdown 2 occasionally feels like a big patch for the first game.
    • 70 Metascore
    • 60 Critic Score
    For experienced players, though, Tales of Valor offers enough distractions to fill your need for something new. Just don't be surprised if you find yourself returning to the original campaign and multiplayer modes the next time you need a fix.
    • 70 Metascore
    • 60 Critic Score
    There are moments of multiplayer thrill to be had here, but they're infrequent, and sometimes tough to get to.
    • 70 Metascore
    • 60 Critic Score
    Its protagonist is an intriguing one, and her mission frequently teases greatness. But it never quite arrives, due to the developers' inability to marry the "full-fledged" Assassin's Creed gameplay to the Vita's form and function.
    • 70 Metascore
    • 60 Critic Score
    It's a sharp-looking game, the voice acting is largely on-point and funny (if occasionally obnoxiously repetitive), and there are at least a few solid hours worth of puzzle-solving to be had here. It's just that those hours don't really add up to a whole lot in the grand scheme of things, ultimately relegating The Cave to an interesting curiosity that sadly doesn't have much sticking power.
    • 70 Metascore
    • 60 Critic Score
    Enemies don't require much strategy in All 4 One. Especially towards the end, crowd control demands the game boil down to endlessly cycling between rockets and grenades. Yawn.
    • 70 Metascore
    • 40 Critic Score
    The Just Dance series feels like it's headed in the right direction with Just Dance 3, but it still has a long way to go. If you were satisfied with the Just Dance experience on the Wii, and you find the soundtrack to Just Dance 3 appealing, you probably won't be disappointed. But you should know that you can do better.
    • 70 Metascore
    • 60 Critic Score
    It's just too bad that the online matchmaking is totally broken on the PS3, making the game's fun online multiplayer a total chore to experience.
    • 70 Metascore
    • 40 Critic Score
    Even if you are a hardcore Aerosmith fan, this game's short and spotty track list makes it hard to recommend.
    • 70 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 70 Metascore
    • 40 Critic Score
    As with the original Skate, Skate It manages to feel authentic and it comes with some sharp ideas. But the game's presentation and control just don't pan out, and it seems like a game that'll frustrate players more often than not. If you're a Skate fan looking for what's next, do yourself a solid and wait for Skate 2.
    • 70 Metascore
    • 60 Critic Score
    There's a pretty decent core to it, but everything from the monotonous mission design to the way the characters are introduced and immediately discarded to the lame audio to the overpowered AI just chips away at different parts of the game until you're left with a game that's probably only enjoyable if you're playing with friends and ignoring large parts of the world building and lore. If "shoot first, ask nothing later" is your style, you'll probably have a pretty good time. It's a dumb game with decent combat and effective co-op. But the game isn't good enough to recommend to anyone in any other situation. If you like playing alone, I'd recommend you look somewhere else.
    • 70 Metascore
    • 40 Critic Score
    Moments of true thievery are frequently left to side missions, which leaves roughly 10 hours of story in which you navigate bland mazes of narrow corridors, dull traps, and dimwitted A.I. foes, all for an end result that does nothing but underscore what a colossal waste of time the whole endeavor ultimately was.
    • 70 Metascore
    • 60 Critic Score
    Remember Me is a better story than a game, a mixture of Philip K. Dick-style plotting and Luc Besson's sci-fi aesthetics grafted onto an initially nifty, but ultimately repetitive gameplay design.
    • 70 Metascore
    • 60 Critic Score
    All I can say is that in spite of its sometimes dopey script, its slavish dedication to control mechanics that don't always quite fit, and its unrelenting desire to stuff in as many obvious blockbuster movie references and cliches as a single game can hold, I enjoyed the experience of playing Beyond: Two Souls.
    • 70 Metascore
    • 60 Critic Score
    That simple control style makes the multiplayer feel flat.
    • 70 Metascore
    • 80 Critic Score
    An engaging slice of dark fantasy, one that reaffirms American McGee's command of both the unhinged and the fantastical.
    • 70 Metascore
    • 60 Critic Score
    Kaos obviously had ideas for this game, yet seemingly couldn't bring any of those ideas to total fruition. The end result is a brief, brittle campaign bereft of impactful storytelling or creatively designed action, one that ends not with a bang, but with the build-up to a bang, followed by a title card.
    • 70 Metascore
    • 60 Critic Score
    Wet
    The story of double-crosses and revenge feels pretty inconsequential over the course of Wet, but it manages to get the game's sharp dialogue across, so it certainly has its place. But that's probably the best thing that can be said about Wet, because the rest of its interesting moments get driven into the ground through repetition over the course of its 12 chapters.
    • 70 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 70 Metascore
    • 60 Critic Score
    Kaos obviously had ideas for this game, yet seemingly couldn't bring any of those ideas to total fruition. The end result is a brief, brittle campaign bereft of impactful storytelling or creatively designed action, one that ends not with a bang, but with the build-up to a bang, followed by a title card.
    • 70 Metascore
    • 80 Critic Score
    While this formula is as old as time itself, AQUIA does it in a way that few games have done before, and it does it with an interesting, underwater-themed look.
    • 70 Metascore
    • 60 Critic Score
    Drifting over the polygonal landscape looking for crystals is still a peaceful good time, if you can overlook a few flaws.
    • 69 Metascore
    • Critic Score
    "The Devil in Me" takes an intriguing historical true-crime premise, mixes it with a bit of SAW, and half-bakes it, amounting to a very by-the-numbers, unscary addition of the Dark Pictures Anthology. Unlikable characters with dull personal problems and a plot with glacial pacing bog down a game that had a lot of potential in its set-up. That's not to mention the graphical glitches and other oddities that make the game feel rushed out the door. These unfortunate factors culminate to make The Devil In Me the weakest of the Anthology series thus far. [Quick Look]
    • 69 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 69 Metascore
    • 60 Critic Score
    Wet
    The story of double-crosses and revenge feels pretty inconsequential over the course of Wet, but it manages to get the game's sharp dialogue across, so it certainly has its place. But that's probably the best thing that can be said about Wet, because the rest of its interesting moments get driven into the ground through repetition over the course of its 12 chapters.
    • 69 Metascore
    • Critic Score
    The Callisto Protocol was touted as the next Dead Space and it unfortunately suffers for that comparison. With frustrating, awkward combat, an uninteresting plot, and jump scares that fall completely flat, The Callisto Protocol struggles in the shadow of its spiritual predecessor, which did all of those things better 14 years ago. (This is all not to mention the full-screen strobing light effects that cannot be turned off; an accessibility failure that one would not expect of a modern AAA game.) It's a pity that Callisto copied the aesthetic of Dead Space while failing to execute the aspects that made it frightening and fun. [Quick Look]
    • 69 Metascore
    • 40 Critic Score
    If you're just comparing it to other action games released on the Wii, The Conduit does some interesting things with its control and with its multiplayer modes. But other aspects, like the poor story, bland design, and awful voice acting, would be just as bad on any platform. It's that stuff that drags The Conduit down into an area where it's tough to recommend without providing a boatload of caveats.
    • 69 Metascore
    • 40 Critic Score
    All of this would have been welcome in the early 2000s, but the years of disappointing follow-ups and the overall progression of industry standards leads to Star Fox Zero having the impact of an HD rerelease rather than a full sequel. Being able to beat the game in 2-3 hours doesn't help, no matter how many branching paths or lackluster challenge missions are included. Even the moment-to-moment action doesn't have anywhere near the impact that it had almost two decades ago, as this limited style of gameplay feels dated in 2016.

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