Giant Bomb's Scores
- Games
For 1,045 reviews, this publication has graded:
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28% higher than the average critic
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3% same as the average critic
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69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Dragon Age: Origins | |
|---|---|---|
| Lowest review score: | Tony Hawk's Pro Skater 5 |
Score distribution:
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Positive: 594 out of 1045
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Mixed: 307 out of 1045
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Negative: 144 out of 1045
1080
game
reviews
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- Critic Score
Ultimately, technical gaffes and issues of design repetition weren't enough to stop me from appreciating Mafia III. The writers and voice actors turn in the strongest work, crafting and performing a story that manages to rise above the conventional open-world structure it's working within.- Giant Bomb
- Posted Oct 24, 2016
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I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.- Giant Bomb
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Web of Shadows opens strong, but it seems like it runs out of interesting and varied ways to put them to use well before you get to the end, and it turns into a bit of a grind.- Giant Bomb
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Far from the loving tribute to an important milestone in modern games it could have been, BFG only adds a couple of esoteric technical features and a short, mediocre new campaign add-on to Doom 3, at the expense of some of the core graphics and gameplay features that defined the game's identity on its initial release.- Giant Bomb
- Posted Oct 22, 2012
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So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.- Giant Bomb
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Ooo is lovingly rendered here, and the character art and animation is really sharp. Unfortunately, visuals aren't everything, and the actual act of playing Hey Ice King! is something that cannot be ignored.- Giant Bomb
- Posted Nov 29, 2012
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Castlevania: Harmony of Despair has some neat ideas, but a lot of it's hidden behind a bevy of poorly explained menus and user-unfriendly mechanics. The expectation that you'll grind your way through the six chapters over and over again, only to do it all over again in hard mode is kind of ridiculous, and there just isn't enough of a reward there to make all of that grinding feel like anything other than, well, a grind.- Giant Bomb
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There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.- Giant Bomb
- Posted Jan 12, 2012
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The game's combat feels limp, the quest design is immediately monotonous, and the whole package manages to make being a superhero or villain feel like the most mundane thing in the world. Considering the game's "everyone's a hero/villain" plot, I suppose that makes perfect sense.- Giant Bomb
- Posted Jan 22, 2011
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Resident Evil 6 is a big-budget disaster on the order of the Star Wars prequels, a sprawling production that clearly required so many individual talents to bring it into being, you can't help but wonder how the end result could have turned out so bad.- Giant Bomb
- Posted Oct 3, 2012
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The BFG Edition is the best you're going to do right now if you want to buy a new copy of a shooter that, for better or worse, ranks among the most hyped video game releases of all time.- Giant Bomb
- Posted Oct 22, 2012
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A boring dual-joystick shooter that lacks the speed and intensity that the best games in the genre all share. Throw in a generic zombie theme and you're left with something that feels like it'd be a neat free Left 4 Dead mod. As a standalone commercial product, though, it's lacking at every turn.- Giant Bomb
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It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.- Giant Bomb
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Maybe if it had scaled back the scope of its X-Files-meets-the era of Mad Men concept, focusing on the earliest incursions of the massive conflict brought to bear in Enemy Unknown, it might have helped rein in some of the crazier, stupider, and more aggressively junky portions of the game.- Giant Bomb
- Posted Aug 23, 2013
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- Critic Score
The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.- Giant Bomb
- Posted Oct 13, 2011
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A terrific idea that just doesn't pan out as well as it feels like it should. All the little tweaks and decisions, from level list to the soundtrack to the decisions about which moves to include or exclude eventually start to weigh on the overall experience in a meaningful way. It turns something that should have been a joyous update and revival of a tarnished franchise into something that simply misses the mark.- Giant Bomb
- Posted Jul 18, 2012
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It's not a completely disappointing experience, but I felt like too much of my time with Burnout Crash was spent almost having fun. In a way, that's almost more frustrating than if Criterion had whiffed it completely, since you can see the game that you'd want to play right in front of you, and yet it remains just out of reach.- Giant Bomb
- Posted Sep 22, 2011
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- Critic Score
If anything meaningful happens in this game aside from establishing a villain, it was lost on me. The only way I got anything interesting out of it was to start searching for web pages devoted to Baldur's place in Norse mythology to see how many liberties Silicon Knights is taking with its fiction and to see what sorts of things could lie ahead in the next games. As a game, the action is a little too straightforward for its own good.- Giant Bomb
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That art design, the game's intriguing story, and the terrific score by composer Olivier Deriviere are ultimately betrayed by Remember Me's slavish dedication to a game design that just doesn't quite work.- Giant Bomb
- Posted Jun 3, 2013
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Afro Samurai achieves a decent balance, providing enough style and combat to work more often than it doesn't. But considering how short it is, and how annoying parts of it can be, you'll want to approach this game with some caution, especially while it's being sold for full price.- Giant Bomb
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Uneven pacing and a handful of poor design decisions can't bring down Cradle's unique, sci-fi mystery.- Giant Bomb
- Posted Sep 18, 2015
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- Critic Score
If you’re looking for a new collection of Saints Row activities in a new setting, Gat out of Hell is just that, so it can be enjoyed if you go in without expecting a significant upgrade to what’s been seen numerous times before in the series.- Giant Bomb
- Posted Jan 19, 2015
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- Critic Score
A passable shooter in a world that's filled with much, much better ones.- Giant Bomb
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It took me about 12 hours to finish The Godfather II, but I felt like it just ran out of steam about two-thirds of the way through. There are definitely a lot of interesting ideas at work here, but the game was never challenging enough to make any of the decisions I had to make feel very weighty.- Giant Bomb
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The quality feel of the driving and nice-looking environment are buried under heaps of technical issues and bland objectives.- Giant Bomb
- Posted Nov 3, 2015
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The presentation goes a long way towards making Defend Your Castle a worthwhile experience, but after a few hours of fending off hordes of DIY enemies, I was done with it.- Giant Bomb
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At its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.- Giant Bomb
- Posted Mar 13, 2014
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Blood Stone isn't bad, but literally every single thing you can find here has been done better elsewhere.- Giant Bomb
- Posted Nov 3, 2010
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