GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 63 Metascore
    • 60 Critic Score
    No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it. Having all of the unlockable moves and techniques means nothing if there’s no real need to have them there...Simply mashing the B button will get you from start to finish with little trouble.
    • 87 Metascore
    • 90 Critic Score
    SOCOM 2 rocks; it’s just not the mammoth leap forward we were hoping for.
    • 85 Metascore
    • 85 Critic Score
    The two-player cooperative mode is the real star of the show, overshadowing the online play that the PS2 version offers, and is the one critical feature the first game so desperately needed.
    • 80 Metascore
    • 73 Critic Score
    Ignoring all possible future releases, however, the EyeToy is still a worthy investment for someone seeking a completely new gaming experience.
    • 77 Metascore
    • 76 Critic Score
    A good, solid game, but it doesn’t offer much more than the previous title did. If you’ve played that to death, there isn’t much here that you haven’t already experienced.
    • 60 Metascore
    • 50 Critic Score
    While the basic Yu-Gi-Oh gameplay is here, with some nice new visuals, the overall experience has been far too simplified with easy AI opponents and little motivation to improve one’s deck.
    • 44 Metascore
    • 30 Critic Score
    The Falsebound Kingdom’s boring and slow-paced battle system is its biggest problem, as the bulk of your playtime will be spent fighting. The minimalist presentation also does little to excite the player.
    • 77 Metascore
    • 79 Critic Score
    True Crime is, thankfully, not a total failure, although one does get the impression that with more development time and more polish to individual aspects (aside from the impressive driving sections), the game could’ve been a masterwork.
    • 77 Metascore
    • 79 Critic Score
    True Crime is, thankfully, not a total failure, although one does get the impression that with more development time and more polish to individual aspects (aside from the impressive driving sections), the game could’ve been a masterwork.
    • 77 Metascore
    • 79 Critic Score
    True Crime is, thankfully, not a total failure, although one does get the impression that with more development time and more polish to individual aspects (aside from the impressive driving sections), the game could’ve been a masterwork.
    • 88 Metascore
    • 80 Critic Score
    The new content of Tribunal and Bloodmoon are well worth the price of admission, even if the core gameplay hasn't changed in any way.
    • 57 Metascore
    • 65 Critic Score
    While I'm as old school as anyone else, in the day of "Viewtiful Joe" and "Prince of Persia," monotonous one-after-another gameplay just doesn’t hold the same appeal as it once was.
    • 69 Metascore
    • 78 Critic Score
    While not the most polished title on the market, there’s plenty between the voice-recognition and the various tactics available to make SWAT: Global Strike Team a worthwhile endeavor.
    • 61 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 58 Metascore
    • 58 Critic Score
    Unless you’re someone looking for a great online infrastructure, there isn’t anything that allows me to say you have to play this game. People like to build a team and watch them flourish, but with Shootout 2004, you can’t do that.
    • 59 Metascore
    • 59 Critic Score
    There isn’t anything found in this edition of Frogger that would justify a purchase.
    • 69 Metascore
    • 78 Critic Score
    While not the most polished title on the market, there’s plenty between the voice-recognition and the various tactics available to make SWAT: Global Strike Team a worthwhile endeavor.
    • 65 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 73 Metascore
    • 65 Critic Score
    Fusing a lightning-quick, over the top football engine with a realistic foundation in professional rules simply doesn’t work. It’s like putting Wayne Chrebet in a West Coast offense – both are great in and of themselves, but adding the two together leads to mediocrity.
    • 51 Metascore
    • 40 Critic Score
    Offers very little to recommend to any racing gamer, and with so many other great racing games to choose from, there’s no reason in trying to justify a purchase out of a game that is clearly lacking in depth or originality.
    • 75 Metascore
    • 50 Critic Score
    It’s not nearly as inspired, polished, or compelling as the home versions.
    • 63 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game's presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game's more glaring flaws.
    • 63 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 72 Metascore
    • 40 Critic Score
    Takes a step back from the pleasantly surprisingly quality of Spyro’s initial GBA outings in its attempts to make the game more of an “adventure” than a platformer. Unfortunately, the design changes backfire.
    • 63 Metascore
    • 50 Critic Score
    The game is repetitive, uninspired, and does nothing to compliment the Batman legacy.
    • 85 Metascore
    • 82 Critic Score
    The ability to roam the level on foot or in a vehicle were great ideas for moving the series forward, but shoddy animations and lousy collision detection make it not worth the effort and wind up dragging down the otherwise stellar gameplay and controls.
    • 57 Metascore
    • 71 Critic Score
    Anyone from ages four to ten will no doubt love Super Duper Sumos, but for the majority of the gaming mass, it’s just another cartoon series title on the GBA.
    • 57 Metascore
    • 70 Critic Score
    It’s fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
    • 79 Metascore
    • 87 Critic Score
    Indisputably Castlevania, and nothing else. The action is frenzied and fluid as always. The entrancing musical score is as haunting as we could’ve ever hoped for, and the controls are virtually flawless.
    • 89 Metascore
    • 94 Critic Score
    Drop-dead gorgeous and the gameplay is as smooth and realistic as ever. ESPN looks, plays and sounds as close to the real NBA game as you can possibly get on a console right now.

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