Gaming Nexus' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Dark Souls
Lowest review score: 0 House M.D.
Score distribution:
4012 game reviews
    • 77 Metascore
    • 65 Critic Score
    Assetto Corsa Competizione may someday be a top-notch racing simulator, but then again it might not. As of version 1.0, ACC is a study of the potential costs of releasing a product too soon. There is a lot of potential on display, but there is also a great deal left to be either fixed or finished. The current state of the VR implementation is very sub-par, and the most common form of head tracking, TrackIR, has not been implemented at all. Adopt a wait and see strategy for now - eventually/hopefully continued updates will fix the most egregious problems.
    • 66 Metascore
    • 74 Critic Score
    American Fugitive is good in spots. And those spots are fun. But on the whole, the game just barely keeps up with its own scope of ambition.
    • tbd Metascore
    • 70 Critic Score
    Urban Warfare brings dynamic changes to the battlefield unlike anything before it. Those changes are surprising, challenging, and push the exploding, collapsing city in new directions. The graphics engine groans under the weight of urbanization. But the city is bright and beautiful.
    • 55 Metascore
    • 65 Critic Score
    There is a decent survival gameplay loop at the core of Fade to Silence. It's just that everything that emanates from that core is either cheaply cropped from another game or poorly executed in this one. I just kept coming back to this feeling I was playing disjointed parts of these other games, not a unified experience of this one.
    • 70 Metascore
    • 88 Critic Score
    Layers of Fear 2 is an abstract, slow burn psychological thriller that strings you along with increasingly skilled and disturbing imagery, then leaves you shaking and looking over your shoulder.
    • 73 Metascore
    • 85 Critic Score
    While it’s a bit slow to start, frontloaded with tutorials and exposition, and generally muddled at the outset, Rage 2 shapes up into an incredibly fun time and a natural evolution of a franchise I was worried Id had written off as a dead end.
    • 83 Metascore
    • 85 Critic Score
    Even skippers used to playing the PC version might want to give the PS4 version a look. It has been built from the ground up in order to leverage the processing and graphics power of modern consoles, and far more content is available from the get-go. If you want to skip the process of upgrading your ships and waiting to unlock more of the fleet that the free-to-play version has, you can opt to just buy the entire fleet all at once for a fixed price.
    • 72 Metascore
    • 80 Critic Score
    Sonic Team Racing does a pretty good job with the new team mechanics, but the difficulty can still be a tad rough at times; While not as bad as prior entries, it can be easy to fall behind after you've spun out, only to catch up again using a Team Ultimate, only to drop back a few spots when the opposing team does the same thing and cost you the race. Still, Sonic Team Racing is enjoyable alone and even more with friends or while playing online.
    • 70 Metascore
    • 88 Critic Score
    Saints Row The Third is the same riotous good time it’s always been, except now you can take it anywhere. Some performance issues hold the experience back, but with any luck the instability will get patched out.
    • 73 Metascore
    • 80 Critic Score
    World War Z doesn't hide its intentions. It's not a layered, in-depth survival sim. It doesn't try to be anything it's not. It's built around the horde effect, which it nails. They're like train wrecks: you can't stop watching them—except the train is headed straight for you.
    • 79 Metascore
    • 74 Critic Score
    Mechstermination Force feels like it comes very close to having a manageable learning curve. Quality-wise, it’s great, and a good homage to its boss-filled predecessors. However, there’s nothing more game-ruining than, you know, not being able to play the game. There’s hard, and then there’s hard hard, and then there’s Mechstermination Force. It can be done. It can be beaten. I just hope you have a spare hour or two for every boss, and some throat lozenges and ice water nearby.
    • 83 Metascore
    • 95 Critic Score
    Endlessly stylish, emotionally gripping and deceptively addictive, VA-11 HALL-A is the pure essence of a visual novel: a digital page-turner filled with unforgettable characters and set in an infectious cyberpunk noir that will live in your head for weeks after you’ve put the game down.
    • 72 Metascore
    • 70 Critic Score
    Assassin's Creed III Remastered is a mixed bag. It's repetitive combat and lackluster visuals, strung through with a few bright spots of naval combat and exploration, and unique displays of combat. Narratively, the game is as weak as they come. There's no mystery. Just an obligatory plot to finish the fight between the Assassins and Templars. Not to mention the mumbo jumbo with the First Civilization. The game is frustrating and not worth another look.
    • 75 Metascore
    • 80 Critic Score
    Silence is a great game with some quirks. The artwork is beautiful and the animation is pretty good for the most part, and the story definitely takes center stage for me. However, the puzzles are rather simple, most of the dialogue (and puzzles for that matter) have no real consequence for choosing a wrong option, and the forty dollar price tag might be off-putting to some, especially since you can find it for half of that on other platforms. Silence is definitely worth checking out and it makes me want to play through The Whispered World, but I’d recommend waiting for it to go on sale.
    • 71 Metascore
    • 80 Critic Score
    It took a few hours to get under my skin. But now that I've gotten into a rhythm with its post-apocalyptic horror-survivalist aspects, Days Gone puts on a good little self-serious road drama.
    • 76 Metascore
    • 95 Critic Score
    A good game with a lot of depth & just what one would expect from Paradox. Play it through once or twice just for fun, then grab one of the strategy guides that will be popping up to more fully appreciate the mechanics.
    • 82 Metascore
    • 80 Critic Score
    Mortal Kombat 11 is a nice send off to the 25+ year story of the series and it's NetherRealms best fighting game to date. It's just unfortunate that almost all of the single player content had to be filled with ridiculous amounts of grinding, RNG loot drops and unfair, unbalanced challenges.
    • 83 Metascore
    • 90 Critic Score
    Katana ZERO is a game I’ve been interested in from the moment I saw the trailer for it and once again Devolver Digital and Askiisoft didn’t disappoint. From the nice graphics and awesome music, to the fluid controls and the engaging story with different ways to respond to dialogue and take out enemies in each area, Katana ZERO was an enjoyable game from start to finish, even with the story getting a little bonkers after several stages. Then again, it’s that bit of craziness that kept things interesting throughout the game and I’m perfectly okay with that.
    • 69 Metascore
    • 85 Critic Score
    It had been several years since I had played Earth Defense Force: Insect Armageddon so I was a tad worried about doing the series justice in this review, but I can definitely say that outside of a couple of issues with giant insects blocking my camera view, repeatedly getting knocked down when surrounded by the critters, and the sensitivity of clicking L3 to turn around when moving backwards, Earth Defense Force: Iron Rain is a solid entry into the EDF series and one that anyone wanting to blast the heck out of giant insects should enjoy.
    • 45 Metascore
    • 65 Critic Score
    This isn't Call of Duty in the land of Swedish meatballs, it's Boston Dynamics in an IKEA-effect hunting sim. Come for the difficult robot fights, stay for the Arctic Circle sunsets. The technical issues will make you rage quit one day and then bring you back the next.
    • 82 Metascore
    • 88 Critic Score
    The Division 2 takes a step forward on the original in just about every area. In a world where so many titles in the genre stumble out fo the gate to fall flat on their face, this is a sequel where the developers really listened to the shortcomings of the first effort and came up with real solutions to overcome them. It's not the fantasy I wanted, but it's a game that really delivers the vision it has. And by every measure looks to have a roadmap to keep it well supported and reasons to keep grinding for the next year to come. It might suffer from a lack of a cohesive narrative, but it offers a vibrant open world with so much going on you can write your own stories on its canvas.
    • 90 Metascore
    • 90 Critic Score
    Sekiro: Shadows Die Twice has FromSoftware’s typical brutal difficulty, but honestly that’s beside the point. What matters is the thoughtful, precision-based combat, smart use of stealth, and a skill tree that’s trimmed of fat. This game shows what you can do with game design if you dispense with the extraneous and focus on strong core mechanics. It’s a punishing, rewarding, and beautiful experience.
    • tbd Metascore
    • 65 Critic Score
    The Prometheus Secret Noohra is an interesting mix of ideas and concepts, but it kind of falls flat a bit. The marble segments are trial and error, which is fine, but you get punished quite a bit for the errors. After spending time to grind for coins and tokens to correct those errors, the boss fight card battles are another interesting concept, but can also be a major roadblock if you haven’t found a lot of secret cards to improve your deck, especially early on. Overall the game is interesting, but there’s a lot that could have been improved.
    • 78 Metascore
    • 90 Critic Score
    Tropico 6 brings a lot to the table. It is pretty to look at, easy to get started with, and offers hours of play time with its generous depth and breadth in multiple categories of human life. There are enough play modes to suit most any type of player and enough permutations to satisfy all but the most eclectic leadership style.
    • 66 Metascore
    • 80 Critic Score
    Windscape has its rough edges, but the scope, ambition and heart of this one-man passion project help it to punch above its weight class. If you want a Zelda or Skyrim-style game that’s great for relaxing after a long day, Windscape fits the bill nicely.
    • tbd Metascore
    • 85 Critic Score
    A worthwhile expansion for fans of the series. A couple new races and hypergates freshen up a 4X veteran.
    • 91 Metascore
    • 95 Critic Score
    NieR Automata: Game of the YoRHa Edition was my first foray into the NieR series and I personally loved it. I know some people soured on having to basically replay the same game again just to get to the third run that opened up more of the story, but the first two routes don’t take incredibly long to play through if you don’t do any side missions. Then again doing the side missions just made the game more fun for me and I kept forgetting that I needed to finish the main story to write this review. If you’re into hack-and-slash RPGs and don’t mind having to play through the game three times to experience the full story, give this game a shot.
    • 88 Metascore
    • 95 Critic Score
    With a reliance on unique and diverse flow of action gameplay and writing that endears players to the characters’ and their story, Devil May Cry 5 is more a blessing. It’s fun, and it brought a smile to my face more than once. That may sound like a one-off comment, but it’s something I find significant when a game can elicit an emotional reaction from me, because it shows that it made me care in more ways than one. Devil May Cry 5 is frigging great. I think I’ll leave it at that.
    • 69 Metascore
    • 80 Critic Score
    Mx Vs ATV All Out Anniversary Edition pairs an accessible, almost arcade-like (in a good way) driving/riding physics model with enough realism to make it a compelling and enjoyable way to race on the new tracks included in the anniversary edition. The majority of the new tracks are long rides through open scenery, but there are also a few shorter, indoor tracks as well for those that prefer tighter racing.
    • 83 Metascore
    • 90 Critic Score
    Ape Out is that rare mix of great art, sound and game design. It’s a short but addictive experience with challenging, satisfying gameplay and an audiovisual style that instantly grabs your senses and doesn’t let go.

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