Gaming Nexus' Scores

  • Games
For 4,011 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 0 Postal III
Score distribution:
4015 game reviews
    • 57 Metascore
    • 74 Critic Score
    The conjuring house has confusing, repetitive level design and cringe-worthy voice acting, but the scares are hard-hitting and the gameplay is a constant risk balance of exploration and self-preservation. It’s not a great horror game, but it does have some great moments that make its relatively brief campaign memorable.
    • 57 Metascore
    • 67 Critic Score
    It's often frustrating and lacks online multiplayer, but I still enjoyed playing it. Check it out for a change of pace but expect some turbulence in this PSN flight adventure.
    • 57 Metascore
    • 74 Critic Score
    Monster Harvest is retro in how it looks, which is great, but also in how it plays, which isn't as great. The gameplay doesn't feel addictive enough for a farming simulator, and the monster battle portion feels tacked on. I had fun with the game, but I never felt drawn into the world.
    • 57 Metascore
    • 60 Critic Score
    In playing this game, your humble reviewer found that at first, it was a lot of fun. After repeated butt-kicking (in which the reviewer was the kickee) some of the bloom came off the rose. Thoughts started wandering through the reviewer’s head. The (few) non-sexual ones included: “I’d bet this would be more fun in multi-player”, “This might make a good gift for somebody new to RTSs”, “Do I really need another WW2 RTS?”, and “I’m hungry”.
    • 57 Metascore
    • 50 Critic Score
    The game play is far too simple, the stories are predictable, and the sum of all its parts never quite comes together to create a compelling portable game.
    • 57 Metascore
    • 70 Critic Score
    The platforming is tedious at times, with you controlling both the boy and his shadow, though figuring out how to get through each area isn't all that difficult. Sadly, the game is somewhat short, only taking a few hours to get through. But if you're playing with someone, it can make for a fun afternoon.
    • 57 Metascore
    • 60 Critic Score
    Plagued by the exact same issues that hampered its predecessor. There's a huge difference though, it’s the year 2005 now and people expect more out of their videogames.
    • 57 Metascore
    • 65 Critic Score
    Uno
    With new restrictions on multiplayer communication undermining the only reason to play a video game version of Uno, there's no reason for you to play this instead of just playing with a deck of cards.
    • 57 Metascore
    • 50 Critic Score
    The Legends games are just awful, no matter which way you look at them.
    • 57 Metascore
    • 67 Critic Score
    Captain America: Super Soldier on the Wii isn't as bad as some people claim. While the combat is somewhat repetitive, the upgrades actually help you and the ability to counter attack is useful when surrounded. The graphics aren't anything special, but the gameplay somewhat makes up for it. This is probably one to rent first, but for $40, it's not that bad.
    • 57 Metascore
    • 55 Critic Score
    Three unsatisfying modes do not make a full package. A decent story mode is kneecapped by terrible racing, the racing "arcade" mode doesn't have the saving grace of story moments, and the Playset—which could be its own standalone product—is undone by a lack of basic figures and Quest 3's memory restrictions. Hardcore fans will find some fun here, but everyone else is likely to be frustrated by the game's lack of focus and inability to deliver on its own great potential.
    • 57 Metascore
    • 50 Critic Score
    Here's a game by a company that knows a thing or two about making fighting games, but you'd never know it by this product. The game just doesn't feel like it's finished, and lacks any of the appeal that made these characters popular in the first place.
    • 57 Metascore
    • 49 Critic Score
    Unless you’ve already bought this as part of a season pass, don’t waste your money on Curse of Osiris until Bungie actually changes direction, and I’m not talking about executing their proposed changes which painfully miss the mark yet again. The base game of Destiny 2 is a great shooter for 50-60 hours of solid content on your first play through of a redemptive story. But there is no endgame to keep going beyond that and there isn’t anything packaged into this DLC than enhances that initial experience. At this point, if you’re desperate for a looter/shooter then either fire up Destiny 1 again, watch Anthem videos on YouTube and hope for a brighter Q4 2018, or else maybe go give the Division a chance. It had a dumpster fire launch but can be had on the cheap now and I hear it’s become a very good game in its current state.
    • 57 Metascore
    • 70 Critic Score
    The story takes a while to actually become relevant, the tournaments can be a bit difficult in the early going, the digging can get repetitive, and the difficulty can spike from “easy as pie” to “I got one-shotted” rather quickly. However, my experience with it wasn’t all that bad and I did overall enjoy it, but having never played another FF game this might not be the best introduction to the series from what I’ve read.
    • 57 Metascore
    • 59 Critic Score
    Although Genesis Rising has some interesting ideas, poor design decisions bury this title quickly. There’s promise here, but that soon turns to disappointment.
    • 57 Metascore
    • 50 Critic Score
    It misses the full potential but turns out being enjoyable. Check it out if you're a fan of the genre. If you can overlook poor dialogue and mediocre voice acting, there is a fun adventure game to be found.
    • 57 Metascore
    • 65 Critic Score
    Onechanbara Z2: Chaos never really forgets where it came from. As a result, it's mired in some pretty simplisitic gameplay and storytelling. If you're a fan of the series, then it's worth checking out. Otherwise, you're better served by games like Devil May Cry.
    • 57 Metascore
    • 65 Critic Score
    This sweet little comfort game is an adorably cozy little farming simulation. Difficult to learn at first, but easy to play as you continue on. Grow crops, sell them to the townspeople, make money, restore harmony to the island. And best of all, adopt cows and chickens! But unfortunate technical issues that cause the game to randomly lock, resulting in a repeated loss of progress, eventually took their toll. I'm hoping the game's issues are resolved so players can actually enjoy the charming experience at the core of Sugardew Island.
    • 57 Metascore
    • 50 Critic Score
    Breach will test your patience, but gamers who need a respite from other shooters will find a reliably enjoyable experience.
    • 57 Metascore
    • 65 Critic Score
    Nether has a lot of potential to be a great game, but unfortunately it suffers from odd design choices that make the gameplay experience an exercise in repeat frustration.
    • 57 Metascore
    • 58 Critic Score
    On paper Rocketmen: Axis of Evil sounds like fun, but we've played this game far too many times before.
    • 57 Metascore
    • 42 Critic Score
    Sumioni is a mixed bag. While it is a solid action game in terms of its foundation, the overall execution of the idea and obtrusive touch screen controls prevent the complete package from excelling.
    • 57 Metascore
    • 57 Critic Score
    Spiderman Friend or Foe is obviously an attempt to cash in on the holiday rush. It doesn’t have the variety necessary to keep anyone playing for long, and the presentation is average at best.
    • 57 Metascore
    • 80 Critic Score
    Despite its propensity for insignificant plot points, I can’t wait to play Dead Island Riptide again. I’ll return for the desperate bid for survival, and stay for the stories that emerge as a result.
    • 57 Metascore
    • 85 Critic Score
    While it isn’t winning any graphics awards (not that it's terrible), Eclipse: Edge of Light still manages to achieve VR greatness. With a few simple mechanics, Eclipse allows the player to experience its eerie, lonely world in ways that feel tactile and rewarding. Highly recommended for fans of trippy sci-fi, Eclipse stands out from the crowd in all the right ways.
    • 57 Metascore
    • 58 Critic Score
    Even though I found myself somehow drawn in when I played, it often felt more like work than play.
    • 57 Metascore
    • 70 Critic Score
    It won't blow you away, but you should be entertained enough to appreciate the effort.
    • 57 Metascore
    • 16 Critic Score
    Edge of Time fails to deliver a satisfying experience in both areas of gameplay and presentation. The short duration of the campaign and lack of replay value result in a game that can hardly be recommended for a rental.
    • 57 Metascore
    • 65 Critic Score
    Catlateral Damage isn't a cat simulator, really. It simply takes the shove-things-off-the-ledge aspect of a cat's personality and runs that concept into the ground. Different cats don't do anything different, and different rooms don't feel all that different either. Cute for a little while, and fun for a couple swings, but boredom set in before I'd even unlocked every cat or wrecked every room.
    • 57 Metascore
    • 65 Critic Score
    Dark Alliance has the core of a fun game, but many design decisions and some very spotty enemy AI prevent the game from fully taking flight. While the game still feels early, there is some fun to be had running around and taking advantage of Dark Alliance's many issues. But with time, this game will become a mid-tier action adventure—which is exactly what it should be.

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