Gaming Nexus' Scores

  • Games
For 4,011 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 0 Postal III
Score distribution:
4015 game reviews
    • 56 Metascore
    • 74 Critic Score
    Bloodshore continues Wales Interactive's streak of entertaining interactive genre films, this time in the exploitation late-night action arena. With a fun battle royale plot, a few twists and turns, and some gnarly violence, Bloodshore provides several runs worth of solid entertainment. Cleaner in editing than some recent efforts, Bloodshore is a step in the right direction for interactive films.
    • 56 Metascore
    • 25 Critic Score
    There's very little to love in Vancouver 2010, Sega's half-assed attempt to make a must-own game out of the 2010 Winter Olympics. This dud features confusing controls, lackluster events and only a couple of hours of gameplay.
    • 56 Metascore
    • 60 Critic Score
    Taxi Life: A City Driving Simulator proves that not every occupation can become a worthwhile video game simulation. It’s infested with bugs and soulless gameplay, making it more of a mundane taxi than a crazy one.
    • 56 Metascore
    • 65 Critic Score
    Perfectly capturing the feel and look of the nadir of a 30 year-old-franchise, there is much to like about the single-minded offering of Predator: Hunting Grounds. Unfortunately, however, that joy and nostalgia is soon lost in repeating the same, limited experience ad nauseam, and doing so around a frustrating user experience. It's not a bad game, and is fun for a weekend, but it doesn't offer enough to justify it's price tag. This whole 4v1 experiment seemed to have already been tried and failed with the much more ambitious Evolve. I can't see how slapping the Predator franchise logo on the same concept is really going to keep a player base going.
    • 56 Metascore
    • 49 Critic Score
    An absolutely basic game that does nothing to impress the player. It doesn't do anything terribly offensive, it's just a bore to get through and is over far too quickly.
    • 56 Metascore
    • 70 Critic Score
    It's the kind of game that is perfect for the PS Vita, as it works in both short and long sessions.
    • 56 Metascore
    • 70 Critic Score
    The atmosphere is what makes this game. The emotion of the plot succeeds in some places and stumbles in others. The puzzles can be frustrating at times, but not because they’re impossible to complete, more so because they seem like filler to extend gameplay time. Overall, the experiences are memorable for the feeling they create in the player, but not much else.
    • 56 Metascore
    • 65 Critic Score
    Short Peace: Ranko Tsukigime's Longest Day is an action game and short film collection in one. This PlayStation 3 oddity tells a baffling story that features a seventeen year old girl with an eye patch and a violin-themed sniper rifle on the hunt to kill her father.
    • 56 Metascore
    • 50 Critic Score
    Tenchu Z proves that just because ninjas and video games are a perfect fit that doesn't mean that all ninja games are fun to play.
    • 56 Metascore
    • 70 Critic Score
    Tasomachi: Behind the Twilight is nice and relaxing—and that's about it. While the game is nice to look at and listen to, there's very little challenge and, for a collect-a-thon, I can see where that can turn some people off. If you don't mind a simple game then the budget price tag might not seem too high. But if you're looking for a challenge, you definitely won't find it here.
    • 56 Metascore
    • 50 Critic Score
    Miami Law could have been an edge-of-your-seat adventure game, a mash-up of 24 and Hotel Dusk. Unfortunately it takes too long getting to the point and is rarely fun along the way.
    • 56 Metascore
    • 58 Critic Score
    Zenses Ocean delivers six solid puzzle games wrapped in a soothing, high-quality presentation. The game is a bit pricey for what you’re getting, though.
    • 56 Metascore
    • 58 Critic Score
    While the innovative ProStroke golf swing system goes the whole nine, it's got a ways to go before it makes it all the way to the 18th.
    • 56 Metascore
    • 74 Critic Score
    Redfall is a bigger and much more deliberately paced game than I was expecting. Fun in multiplayer, I found that I enjoyed it even more solo. Creeping around with a sniper rifle, shooting vamps with stake launchers from afar, I was able to play Redfall as a stealth game, which was highly enjoyable. Some technical issues still need to be ironed out, but there is a lot of fun here for folks that vibe with the spooky open world.
    • 56 Metascore
    • 65 Critic Score
    A revamping of a game notorious only for its infantile humor back in a time when such a thing was considered cutting-edge may seem like folly, but that is only because, well... it is.
    • 56 Metascore
    • 85 Critic Score
    Empyre: LordS of the Sea Gates offers an innovative style of gameplay to liven up the RPG nature of the game. The writing is well above average and does a great job of setting the appropriate tone and, at times, is quite witty. Combat is approachable in the early stages, but becomes increasingly difficult as the game progresses.
    • 55 Metascore
    • 65 Critic Score
    Sniper: Ghost Warrior 3 is a game that just wasn't ready to be released. I believe there is a near future when you're going to find this one in the bargain bin or on a deep discount in a digital sale, after the numerous bugs have been patched and that multiplayer is added in, and then there will be an opportunity to enjoy a solid experience. This is not a AAA FPS but it does deliver some good moments when it works, has very good gameplay mechanics working for it, finds that balance between open world and engaging set pieces, and is presented through an interesting environment. However, the single player plot remains atrocious, there is no multiplayer, and in it's current beta state it's just not yet worth it.
    • 55 Metascore
    • 91 Critic Score
    My only major complaint is the lack of mini-games. While the two present can be fun in their own right, I would have loved to see a few more for variety.
    • 55 Metascore
    • 73 Critic Score
    The biggest problem with the game, however, is the repetition. After the first few missions, most of the game settles into "kill monsters, build town, repeat."
    • 55 Metascore
    • 88 Critic Score
    It's refreshing to play a game like this. I don't think I've experienced one since Conker. Although this game is not nearly as complex as that, it works well to send Scrat on his way.
    • 55 Metascore
    • 80 Critic Score
    Though it stumbles some with undeveloped multiplayer and arcade modes, the single player of VR Ping Pong Pro is enjoyable - even to a table tennis neophyte. With rock-solid controller tracking and a variety of fun and unique environments to play in, VR Ping Pong Pro is better in a lot of areas than it needs to be.
    • 55 Metascore
    • 75 Critic Score
    Although plagued by balance and control issues, COP the Recruit is ambitious in its depth and groundbreaking in its technology. The easily frustrated might want to skip this game, but for experienced gamers looking for a challenge, COP offers a lengthy experience and hardcore difficulty.
    • 55 Metascore
    • 65 Critic Score
    As a joke Omnibus might be fun for a few hours, but playing it through legitimately, level by level, is an exercise in diminishing patience.
    • 55 Metascore
    • 25 Critic Score
    Dragon Ball Z: Ultimate Tenkaichi is an incredible looking game that is marred by one of the worst fighting engines I've ever seen.
    • 55 Metascore
    • 62 Critic Score
    Cartoon Network Racing does a lot of things really well, just not the gameplay. It’s packed with extras, decent graphics and the personality of all the CN shows, but it doesn’t play as smoothly or comfortably as Mario Kart DS.
    • 55 Metascore
    • 70 Critic Score
    From the moment you turn the game on it's clear that Hot Pixel wants to be the next Wario Ware. Unfortunately the game is never quite as good as what Nintendo was able to do four years ago, which is a real shame.
    • 55 Metascore
    • 70 Critic Score
    Solo: Islands of the Heart seems like it’s trying to be your counselor. Go to an actual counselor. The gameplay is calming, the scenery is cute, the colors are vibrant, the design is unique, and the puzzles require a good amount of thinking without being too easy, but its attempt to analyze a real human person with pre-determined questions starts it off teetering on the wrong foot. It never quite regains its balance.
    • 55 Metascore
    • 74 Critic Score
    A beautiful retro game with a great concept. However, there are a variety of hurdles along the way that keep it from being as good as it should have been.
    • 55 Metascore
    • 70 Critic Score
    While obviously being influenced by games like Limbo, Monochroma has a flavor and story all its own. Monochroma is a good game at heart, but it's hidden under technical errors and gameplay flaws that gave me no end of frustration.
    • 55 Metascore
    • 50 Critic Score
    Bullet Witch is almost comically bad. Although it tries, this game never comes close to getting you to care about any of the characters and it's over far too quickly. Then again, I'm not sure I would have enjoyed it any more if it had lasted longer than two hours.

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