Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Date Everything!
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • 64 Metascore
    • 70 Critic Score
    Casual farming is going to live on, but the days when it ruled the roost probably aren’t coming back.
    • 63 Metascore
    • 80 Critic Score
    Maybe the first game with its shiny new cars satisfied your drag racing fix, and that’s okay. But classic is cool, and CSR Classics doesa pretty nice job getting that point across. Rev it up and let’s race, daddy-o!
    • 63 Metascore
    • 70 Critic Score
    It's not a bad concept, and it's executed fairly well. However, somewhere along the way, it just somehow manages to feel bland in comparison to the original concept. In short, it feels like just another endless runner.
    • 63 Metascore
    • 90 Critic Score
    Overall, Might & Magic: Elemental Guardians isn’t a particularly unique experience, but what it lacks in innovation, it more than makes up for with polish. The animations, visuals, and overall feel just oozes quality, and that alone just might make this the hero collector RPG for you.
    • 63 Metascore
    • 60 Critic Score
    The sad reality of Dungeon Hearts is that it might be better to purchase the soundtrack and pass on the game.
    • 63 Metascore
    • 50 Critic Score
    At worst, it’s a broken mess. It runs poorly, it’s missing a ton of features, and it’s the ugliest version of the game. What sort of remaster is uglier than the original? I can only recommend this version if, like me, you want to replay Tales of Symphonia on a handheld and you don’t own a Steam Deck. If this is not you, avoid this – at least until a promised patch fixes the game.
    • 63 Metascore
    • 50 Critic Score
    With the developers having got carried away, adding element after element without checking to see if they actually gel, Sticky's sorry legacy is to serve as a lesson for all those that follow: however decent your idea, it'll count for nothing if it's played out in a less than suitable setting.
    • 63 Metascore
    • 70 Critic Score
    In spite of my (great) frustration with the game, there is some part of me that fell head over heels for Puffle Launch. The game can feel abusive at times. Controlling your Puffle almost feels broken. But it's fun. I know that sounds crazy, but it's a crazy game.
    • 63 Metascore
    • 60 Critic Score
    A solidly-designed package that would surely entice any thief-in-training to take a look. With this one, the only problem is that the package you're snagging is less "diamonds" and more "diamonds in the rough."
    • 63 Metascore
    • 80 Critic Score
    Getting back to what the series did right in the first two games was definitely the right move. Despite the multiplayer missteps, Dungeon Hunter 4 is a fun way to let off some steam by slashing or blasting your way through a horde of enemies. And as we all know, it’s not like the fantasy worlds out there are going to be running out of dungeons any time soon.
    • 63 Metascore
    • 70 Critic Score
    If it doesn’t bother you that you’ll need to assemble the basketball equivalent of a small army, NBA LIVE Mobile is good fun, and unquestionably the best free NBA game on mobile right now.
    • 63 Metascore
    • 60 Critic Score
    As a standalone experience, The Frostrune is lacking. But as the gateway to another world, it shines like ice in the morning sun.
    • 63 Metascore
    • 70 Critic Score
    This videogame spin off isn’t quite as intricate as its inspiration, but still offers a far more interesting experience than anyone should rightly expect. And, most importantly of all, it’s fun.
    • 63 Metascore
    • 60 Critic Score
    Gibbon: Beyond the Trees is a game with a worthwhile message and well thought out mechanics – but we sadly can’t fully recommend this Switch port until the performance issues are ironed out.
    • 63 Metascore
    • 60 Critic Score
    As with many co-op platfomers of this type the controls need to be spot on to avoid being frustrating, and sadly Bread and Fred doesn’t quite nail this aspect. Too often we found ourselves struggling to get out of an area because of slightly finickity physics or overcomplicated controls, and it didn’t feel as if the blame lay at our door. If you stick with it things do improve though, with the slightly fudged controls being workable and the game offering some interesting level design and ideas.
    • 63 Metascore
    • 60 Critic Score
    Fans of the original will be delighted to have more Tiki Towers at their disposal, but at the same time, there's not enough new here to really wow anyone.
    • 63 Metascore
    • 60 Critic Score
    Unless you fancy yourself a diehard fan of its predecessor, Zaxxon Escape is not a particularly offensive game.
    • 63 Metascore
    • 70 Critic Score
    Larger questions of market trends aside, however, Hose it Down! is still a little slice of WayForward’s signature recipe: pixel-perfect, chiptune-infused challenge, ripe for replay.
    • 63 Metascore
    • 70 Critic Score
    Don’t let it’s business model turn you off. If you’re a fan of the Crazy Taxi franchise, this is a unique spin on something you already know and love that’s well worth giving a chance.
    • 63 Metascore
    • 70 Critic Score
    In terms of pure gameplay, there’s no question that Pokemon Duel is superior to Pokemon Go. The competitive nature of it also means it’ll be less faddish and more likely to get better with age. It’s simply too imperfect in its current form to be as fun as it could be, so if you want to dive into it while it goes through its growing pains, be prepared for more lulls than LOLs.
    • 63 Metascore
    • 70 Critic Score
    If you can shrug off those ads, which would take shoulders of steel, Flick Kick Football Legends has a lot to offer. But I’m probably not alone in thinking I would have gladly paid a few bucks to play this game and saved myself some misery in the process.
    • 63 Metascore
    • 40 Critic Score
    The initial fun just isn't worth the frustration when you start losing online matches because your opponents are willing to spend way more cash than you are.
    • 63 Metascore
    • 80 Critic Score
    Despite the lack of story, Dark Avenger is fun and satisfying in short bursts.
    • 63 Metascore
    • 70 Critic Score
    Regardless, there’s no denying Earn to Die 2 is still tons of zombie-smashing fun.
    • 63 Metascore
    • 60 Critic Score
    With a real lack of twists to the formulaic gameplay, not to mention a lack of real content overall besides that which is simply repeated to feign substance, Jelly Splash ends up being an unfortunate sticky mess that you’ll want to clean off your kitchen counter, rather than a delicious experience that you’ll want to eat between two slices of bread.
    • 63 Metascore
    • 80 Critic Score
    Almost everything about Back to Bed seems designed with the player in mind, from the quirky narration to its speed-up button to the minimal punishment for failure. The re-purposed Surrealist objects create a unique dreamscape that is a treat to wander, and Nightmare mode provides a surprising amount of replay value.
    • 63 Metascore
    • 70 Critic Score
    If you’re a fan of the franchise, you’ll get a kick out of seeing your favourite Pokémon and trainers in such stunning detail. The writing is also a joy, providing a genuinely engaging story that we didn’t feel the need to skip. Core Pokémon RPG fans will find the battle system too easy, with little challenge. Heck, even gacha RPG fans might find the poor AI baffling, as their Pokémon don’t use the elemental strengths to their advantage often.
    • 63 Metascore
    • 20 Critic Score
    There are so many things you could buy for $2.99 – a candy bar, a couple of lottery tickets, or most of a bottle of Charles Shaw wine. Any of those would be a more sound investment than Prince of Persia: The Shadow and the Flame. For a company like Ubisoft—one that usually releases fantastic games on multiple platforms—to drop the ball like this can only mean they’re cashing in on a fairly renowned series as quick as they can, leaving Prince of Persia fans feeling burned hotter than the Persian sands.
    • 63 Metascore
    • 60 Critic Score
    Like any drinking game, Max Gentlemen is good for a few rounds but should be shelved before it comes to fisticuffs.
    • 63 Metascore
    • 80 Critic Score
    With great level design and some unique twists, Blade Guardian is an absolute must-play for fans of tower defense. It's not a flawless game by any stretch, but with so many competitors on the market, Blade Guardian does more than enough to set itself apart from the crowd.
    • 63 Metascore
    • 100 Critic Score
    Simply put, Batman: Arkham Origins is the definitive example of a console tie-in game done right, with a shining presentation, rewarding touchscreen controls and combat, a refreshing amount of variety, and a free-to-play model that accentuates the overall experience, rather than takes away from it.
    • 63 Metascore
    • 60 Critic Score
    What's really a shame is that Kingdoms & Lords would be an easy recommendation if it was a complete game with a $4.99 price tag. The genre mash-up makes for a playful and memorable game. If you have the patience to endure long waits and panhandling for diamonds, go ahead and pick this one up. Otherwise, leave it in the Dark Ages.
    • 63 Metascore
    • 70 Critic Score
    If you like rhythm games, Demons' Score is a must buy because, well… iNiS. Fans of iNiS have been clamouring for this moment ever since the App Store first opened its doors.
    • 63 Metascore
    • 80 Critic Score
    It’s a shame, really, because with a proper interface a board game should work as well if not better on a mobile device than on a PC. And if they’d taken more care over the port, then Space Hulk would have been one the finest board game adaptations to grace the iPad: tense, demanding, and frequently thrilling.
    • 63 Metascore
    • 60 Critic Score
    Touch Detective is really going to be hit or miss with people. The characters and stories are totally weird and nonsensical, which I found charming but I could see how they'd turn some off. The crux of the game revolves around you tap-tap-tapping all over the screen trying to find objects that do god knows what. I enjoyed the game for the most part, but it's bound to be polarizing – so it's a good thing you get to play a good chunk for free first.
    • 63 Metascore
    • 70 Critic Score
    A lot of fun, providing two great minigames and one that's just okay (though, admittedly, it's far from bad). On top of that, there's a ton of style to appreciate and replay value to take advantage of.
    • 63 Metascore
    • 50 Critic Score
    Little Masters is free, and if you're desperate for a game that simply looks like Pokémon, you can give it a spin without damaging your bank account. But with Outernauts for Facebook out there, you can get much deeper experiences at the ripe cost of zero dollars. Now if only they'd let us put that in our pockets.
    • 63 Metascore
    • 60 Critic Score
    Artificial Superintelligence could have been much better than it is, and who knows, maybe with a few tweaks down the line it’ll be worth a second look. As it stands it’s a very cautious recommendation. There’s definitely enjoyment to be sucked out of the game, but just be prepared for that enjoyment to be tempered with annoyance.
    • 62 Metascore
    • 20 Critic Score
    For a game so brimming with potential, dream:scape couldn't have been less fun. Don't let the trailers and the screenshots fool you – this one has stinkeroo written all over it. You'd have more fun using your favourite iOS device as a paperweight.
    • 62 Metascore
    • 50 Critic Score
    Hungry Chicks has some decent ideas and a fine presentation, but it's borderline fun without ever really crossing that border.
    • 62 Metascore
    • 60 Critic Score
    Though fairly fun when it comes to Survival mode, Clash of Puppets probably won't sate gamers looking for a deep experience. The lack of microtransactions is definitely a high point, and it's a wonderful introduction to the world of 3D platform titles for kids. But when it comes down to questions about why exactly everyone is a puppet and why objectives are so repetitive and limited, it's hard to justify picking this one up.
    • 62 Metascore
    • 70 Critic Score
    In time I am certain that I’d become just as good as these conquerors, but Galcon 2 just doesn’t present me with enough motivation to play long enough to get good. If you’re not already a Galcon fan, there’s a slim chance you’ll stick around long enough to become one.
    • 62 Metascore
    • 70 Critic Score
    Altogether, Tempo is a well-designed game that presents players with an experience that demands precision. Because of its demands, Tempo isn’t a game that I can recommend to everyone, but if you enjoy quick-time events and action games that involve more watching than playing, then Tempo is the game for you.
    • 62 Metascore
    • 60 Critic Score
    RoboCop might be a great time-killer, but even its eerily addictive upgrade system can’t save it from the sheer mediocrity at play. Checking out the upcoming film might be something fun to do; playing the game, however, is not.
    • 62 Metascore
    • 50 Critic Score
    Poker with Bob is a competent game, but I was bored after about 40 minutes and absolutely done about 40 minutes after that. If you're a fan of poker, there are better mobile options out there.
    • 62 Metascore
    • 50 Critic Score
    Unfortunately, an innovative and well done approach to movement is only one part of the puzzle to making a good game, and Brandnew Boy is missing almost every other element. If you want a Dynasty Warriors style mindless action game, perhaps you should give it a go. Otherwise, just be on the lookout for other games that implement this movement scheme with a better game behind it.
    • 62 Metascore
    • 70 Critic Score
    Despite its shaky start and less-than-precise controls, Death Golf manages to turn itself into an entertaining game. Simple on most fronts and without many frills to contribute to the wow-factor, it's still an interesting experience that blends something ordinary (golf) with something fascinating (jumping over alligators) to produce a game that's several steps outside the norm.
    • 62 Metascore
    • 80 Critic Score
    Its combat is unique and extremely satisfying, its 52 levels offer plenty of challenge, and while long-term players will be putting down the $4.99 for unlimited energy, you can easily get a free taste of it is enough to know if it’s worth the money.
    • 62 Metascore
    • 40 Critic Score
    Nakama's issue is with its unbalanced gameplay and awful controls. It may well be possible to turn this title around and fashion it into something enjoyable, but that would require massive overhauls to a number of the game's core mechanics. As it stands, Nakama isn't an experience I can recommend.
    • 62 Metascore
    • 80 Critic Score
    The verdict here is that if you’ve always been intrigued by Blood Bowl and never had the experience of having a Troll throw a Goblin and the ball together into the end zone, this is probably the best gateway into that world that’s ever existed. For hardcore fans, it’s only going to serve as an appetizer until the next main course comes along in a few months.
    • 62 Metascore
    • 60 Critic Score
    Fans of Nintendo’s series will definitely get a kick out of moving around eerie floating Pokémon heads, though the monetization schemes undeniably coat the experience with a thin layer of “ick.”
    • 62 Metascore
    • 60 Critic Score
    Rabbids Big Bang is fun in small doses. Seemingly designed for micro-game sessions, it offers extremely short (a minute or less) activities for gamers with either very little leisure time or extremely short attention spans.
    • 62 Metascore
    • 90 Critic Score
    Even though it doesn't set out to reinvent the wheel of physics-based racers, or serve as a visual departure from what the developers know best, Noble Nutlings is still a highly fun and highly quality title, and it shows that Boomlagoon have certainly set the bar high for themselves going forward.
    • 61 Metascore
    • 50 Critic Score
    At its core, Legendary Heroes seems like it could be something truly great. Unfortunately, it's held back by the lack of polish, general bugginess, a missing multiplayer mode, and the fact that it falls into the freemium trap of having content that's essentially off limits unless you're willing to spend cash.
    • 61 Metascore
    • 70 Critic Score
    Overall Mini DAYZ is a thoroughly solid survival experience, although it doesn’t necessarily wow. It likely won’t make many game of the year lists, but for those who like to test themselves against zombie hordes you’ll likely have a good time.
    • 61 Metascore
    • 70 Critic Score
    An interesting blend of a single-player RPG with some MMO-like mechanics. It's got an epic and well-told story, but the grind-heavy gameplay will like turn off some folks. That said, it's got an impressive level of polish and is certainly worth checking out.
    • 61 Metascore
    • 60 Critic Score
    The worst sin that the game commits, though, is that it quickly turns into a boring experience. It's not bad, but it's a great example of the word "meh" in action.
    • 61 Metascore
    • 60 Critic Score
    So graphically, gameplay, and feature wise, Pro Evolution Soccer 2012 comes up short against FIFA 12. Is Pro Evolution Soccer 2012 a terrible game? No, not really. It's just nowhere near as good as the competition, and having both released in the same week makes it hard to make the argument that you should choose Pro Evo over EA's offering.
    • 61 Metascore
    • 40 Critic Score
    DuckTales: Scrooge’s Loot is an example of what happens when a developer combines a beloved franchise with a genre that has no logical connection.
    • 61 Metascore
    • 50 Critic Score
    Even the strong wrapper can’t overcome the lack of focus with this title. As great as the whole package sounds on the tin – shooting, strategy, historic gameplay, alternate realities – it just doesn’t pay off.
    • 61 Metascore
    • 50 Critic Score
    The Deer God is an interesting game that’s packaged as a pretty platformer, but underneath all of that is a wonky experience that’s hard to recommend.
    • 61 Metascore
    • 50 Critic Score
    Run'n'Gun had the potential to be great: an action hybrid that combined layered shooting components with endless running gameplay. There are definitely a few moments of greatness here and there that seep through the cracks, like the more stylized environments later on in the game, and the base gunning feature itself. But while the intentions are there, poor mission designs, bland starting environments, and little offered in terms of rewards or affordable perks make this endless runner just another forgettable fifty-yard dash.
    • 61 Metascore
    • 50 Critic Score
    So The Ramp feels more like a prototype in its current state, and it’s a shame. As what’s here works very well, but it’s low price tag can only mask so much.
    • 61 Metascore
    • 50 Critic Score
    The combat is fiddly, and the levels are designed in a way that means it becomes even more frustrating than fun.
    • 61 Metascore
    • 40 Critic Score
    In short, I really wanted to enjoy this game. In my opinion, the game is definitely perfect for children, as I don’t think they’d be as negatively inclined as I am in regard to the soundtrack. Though the difficulty does tend to spike at times, so I’m not too sure how a child could complete an entire run, even on the “easier level”. I adore Sanrio, and on paper, a Sanrio rhythm game that features popular characters sounds great – it’s just a shame that the music doesn’t.
    • 61 Metascore
    • 30 Critic Score
    Clearly a lot of effort was expended in making the game look and sound arresting, but very little care was wasted on anything else.
    • 61 Metascore
    • 80 Critic Score
    It's not much of a "game" in the strictest sense, but if you're looking for a way to recapture the glory and frustration of Star Wars card collecting in the digital era, you might just have a good time with it.
    • 61 Metascore
    • 40 Critic Score
    While Cracking Sands looks like it has some promise, the fact is that - in our opinion, that is - it just wasn't very much fun to play. The bad outweighs the good, and the whole time, it was hard not to imagine ourselves instead playing other better examples of the genre.
    • 60 Metascore
    • 40 Critic Score
    The potential is there for something great, but basic issues like sluggish movement, forced upgrades, and lack of an interesting story backbone leave us with exactly what Brothers in Arms originally strove so hard to set itself apart from: just another mediocre WWII shooter.
    • 60 Metascore
    • 50 Critic Score
    It’s simply not much fun, and often feels difficult just for the sake of it. The visuals also make it a little too tough to work out what’s going on at times – making this a game that’s for masochists only.
    • 60 Metascore
    • 70 Critic Score
    If I had my druthers, Dungeon Hunter 3 would be more like its predecessors, offering meaty exploration and loot to lust after. Nonetheless, Gameloft's new approach comes together admirably, even if the gameplay requires some tightening up.
    • 60 Metascore
    • 80 Critic Score
    Is it as good as the TV show? Well, that all depends on why you enjoy the TV show. If you were hoping it’d capture the existential torment and the pointlessness of cycles of violence, then you’re going to be disappointed. But the punching and kicking? Yeah, it pretty much nails that.
    • 60 Metascore
    • 80 Critic Score
    Asides from the occasional turn-based gem, great multiplayer mobile games are few and far between on the App Store. Assassin's Creed Rearmed is easily one of the best we've seen. It's totally unique, and a great mobile extension of an already stellar franchise.
    • 60 Metascore
    • 60 Critic Score
    Here's the real issue with Treemaker... with only 18 levels here you're only going to get, at most, two hours of entertainment out of it. Then you're finished and there's nothing left to do but delete it from your phone.
    • 60 Metascore
    • 60 Critic Score
    Brick People starts off strong and interesting, but quickly reveals that it's only a one-trick pony.
    • 60 Metascore
    • 70 Critic Score
    My Little Hero might not be the perfect and deep Legend of Zelda clone that many await for iOS, but it still offers a charming and nostalgic look into the iconic childhood hero fantasy. Like your average nightmare, things get pretty crazy toward the end, but players willing to brave through the challenge will find a fun and rewarding experience.
    • 60 Metascore
    • 40 Critic Score
    I.C.U.P.'s sharp, cartoonishly exaggerated visual style looks good, but that's not nearly enough to save it. Without the bugs, this would be at the low-end of franchise cash-in mediocrity; with them, it's just plain bad.
    • 60 Metascore
    • 40 Critic Score
    If you’re looking for a deep, varied, and enjoyable match-3 game, then you’re probably better off sliding right past this game on your mobile device, because the cold, robotic heart of Blitz Block Robo is devoid of any life or gaming amusement.
    • 60 Metascore
    • 60 Critic Score
    Angry Birds Go! is a good game. It’s just not the great game it could have been.
    • 60 Metascore
    • 70 Critic Score
    Until then, we compromise, and if you love the NHL and want a number of different ways to explore those feelings, NHL 2K is a pretty good one.
    • 60 Metascore
    • 70 Critic Score
    It’s still fun, just a bit frustrating at times. I applaud Area 777 for mashing up two familiar concepts in a way that hasn’t been done before, even if the result isn’t as epic as it might first sound.
    • 60 Metascore
    • 50 Critic Score
    It might be pretty, and it might be free, but if you’re on a lower-end device your time will be much better spent with the Breakneck’s inspiration rather than Breakneck.
    • 60 Metascore
    • 90 Critic Score
    Sonic Dash 2: Sonic Boom is a fun endless running game that’s tightly-bound. It proves, once again, that Sonic is at his best when he’s just allowed to run free with the wind in his quills.
    • 60 Metascore
    • 60 Critic Score
    I don’t hate Aralon: Forge and Flame. I don’t even dislike it, really. But it has a lot of little problems that add up to something I’m not all that interested in playing again. I’d much rather get my RPG fix from something more polished, even if that means it takes place in a smaller world.
    • 60 Metascore
    • 60 Critic Score
    The company is probably tired of tinkering with what should be a surefire winner, but my personal hope is that EA keeps at it with FIFA, because it hasn’t found the right mobile formula for it yet, and its Maddenization is a step in the wrong direction.
    • 60 Metascore
    • 70 Critic Score
    The game does the hard work of hooking you in, but is insistent on pushing you away straight after unless you cough up cash, which feels both insulting and desperate.
    • 60 Metascore
    • 40 Critic Score
    Zombie Highway is the superior game and Mutant Roadkill is a rip off with just enough tweaks to the gameplay to keep it from being blatant. And these tweaks to the gameplay result in a game that's significantly less fun to play than its inspiration.
    • 60 Metascore
    • 70 Critic Score
    As you can imagine, Castaway Paradise never comes close to threatening Animal Crossing’s crown, but it does a passable impression as long as you’re not expecting too much. Plus, it’s a lot cheaper than the real thing, making it a tempting prospect as long as you remember that you get what you pay for.
    • 59 Metascore
    • 70 Critic Score
    Even with a large amount of content that keeps downloading after the initial install, though, there's something about Battlestone that leaves you feeling just a tad unfulfilled. Just like the four-door model usually ends up the smarter choice over the two-seater, there are games out there that don't look as sexy but will probably hook you in more completely in the end.
    • 59 Metascore
    • 40 Critic Score
    Six-Guns manages to snatch mediocrity out of the jaws of greatness. It's by no means a terrible title, but it is remarkably shallow, unpolished, and repetitive. That's heartbreaking, honestly, because no one should ever have to use that last sentence when describing a game about cowboys fighting vampires.
    • 59 Metascore
    • 70 Critic Score
    Michael Jackson: The Experience is a game that manages to get most everything right. The gameplay is uniquely suited to the touch screen, the visuals are top notch, and the spirit of the game captures the fun of Jackson's music videos flawlessly. It's a shame, then, that there's so little of it to go around – and that you're only getting about half the package with your initial purchase.
    • 59 Metascore
    • 50 Critic Score
    When you aim to go toe-to-toe with Angry Birds Space, your presentation needs to be flawless, and Gnu Revenge's awkward design and difficulty keep it far from that. It's definitely not a terrible app, but it's simply been done before, and done better.
    • 59 Metascore
    • 50 Critic Score
    After Burner Climax is not a bad game in itself, but the iOS port is severely lacking, and a blemish on the series' name.
    • 59 Metascore
    • 40 Critic Score
    In order to be great, racing games need to be fast-paced, have solid controls, and be fun. RPM: Gymkhana hits none of these marks. It's clunky and frustrating and -worst of all- not all that enjoyable to play.
    • 59 Metascore
    • 50 Critic Score
    I wouldn't say Companions was a bad game – it's just a really frustrating one.
    • 59 Metascore
    • 60 Critic Score
    Alien vs. Predator: Evolution’s heart is in the right place.
    • 59 Metascore
    • 50 Critic Score
    D&D fans deserve better.
    • 59 Metascore
    • 60 Critic Score
    Bright Memory: Infinite Gold Edition may have a fair few flaws, but worth investigating if you’re looking for a new first person shooter on the Switch.
    • 59 Metascore
    • 50 Critic Score
    Gothic Classic has an avid fanbase, and for good reason. The game is intricately detailed, with deep lore, and meaningful world-building. But sadly the awful controls are too much to cope with, and they do ruin the game to some extent. Perhaps it works better on a keyboard and mouse – but this is a game on the Nintendo Switch, and on this format it doesn’t quite work.
    • 59 Metascore
    • 70 Critic Score
    If all of this makes Ultima Forever sound like a mixed bag, that’s because it is. While the Mythic team deserves a pat on the back for the effort it made to restore the Ultima brand to relevancy, the end result is something that still leaves you wanting, at least a little bit.

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