GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 58 Metascore
    • 30 Critic Score
    Mechanically, The Inquisitor borrows from several genres but rudimentary implementation fails to make a case for engaging in clue collecting or swordfighting. Worse yet, some of its mechanics are only there waste your time. On paper, and with more work put into it, The Inquisitor could have been a decent low-budget romp through an interesting setting. Sadly, in its current form, it only succeeds as a contender for the title of worst game of the year.
    • 58 Metascore
    • 40 Critic Score
    Those who've played the first game will either not want to touch another AZMD or be supremely disappointed at the sheer amount of regurgitated content here. Newcomers will likely get frustrated with the emphasis on grinding and repetitive game play.
    • 58 Metascore
    • 45 Critic Score
    While Peaky Blinders: Mastermind has some style and a novel approach to puzzling, it's not enough to properly engage. It definitely clicks at times, and there are moments where solving a problem makes you feel like a meticulous planner. However, there aren’t the eureka moments you’d expect from better puzzles nor mechanics worth mastering in replays. It’s hard to recommend and it’s only for a niche of Peaky Blinders fans who want an average puzzler with a lot of dull micromanaging (if they even exist).
    • 58 Metascore
    • 45 Critic Score
    Scaling itself back for a more "pure" co-op experience just doesn't work for this franchise that benefited so greatly from borderline parody. For that reason alone, The Devil's Cartel is an awkward one to recommend.
    • 58 Metascore
    • 60 Critic Score
    The Girl and the Robot’s interesting take on conveying a fairy-tale narrative is unique and it sits neatly alongside the platform and puzzle-based conundrums that make up the game’s duration. That said, the poorly implemented combat system and a distinct lack of polish both drag The Girl and the Robot far beneath the lofty standard for which it aims.
    • 57 Metascore
    • 65 Critic Score
    So when it’s all said and done, The King of Fighters XII isn’t going to be placed on a mantle above all other fighting games. It lacks proper net code and not everyone is going to enjoy the pixilated graphics.
    • 57 Metascore
    • 50 Critic Score
    Reasonably solid Move implementation will appeal to those desperate to try to justify a purchase of the hardware, but nobody else should bother with it.
    • 57 Metascore
    • 67 Critic Score
    The sum of an adventure game’s parts however is equal to that of the quality of the puzzles. Operation Wintersun gives us a mixed bag indeed.
    • 57 Metascore
    • 40 Critic Score
    It's certainly a question of quantity over quality.
    • 57 Metascore
    • 75 Critic Score
    The Conjuring House offers up some classic old-school Gothic horror, the kind that relies on the tension it creates along with the atmosphere that builds naturally. Sure, the gameplay itself may be a little dated, but the game does so much work in creating a legitimately unsettling experience that it’s easy to excuse the constant need for finding this or that. If you genuinely enjoy being scared or you want to make someone you care about suffer and not be able to sleep soundly for a few nights, then The Conjuring House ought to do the job pretty well.
    • 57 Metascore
    • 80 Critic Score
    While we're certainly not starving for Action RPGs these days Sacred 3 does manage to stand out.
    • 57 Metascore
    • 40 Critic Score
    Dynasty Warriors 9 suffers from a lot of issues, most stemming from the terribly implemented open-world. Assets are reused, it’s buggy, repetitive, bloated, empty and bland. These shortcomings are made all the more painful by the obvious potential this game had, and how fun the base combat can be once players waded through all the other nonsense.
    • 57 Metascore
    • 80 Critic Score
    This is a game with a great deal of replay value, and one that will keep you immersed for hours. An extra edge of realism has been added in the reinforcement system, which forces you to win objectives before you receive reinforcements.
    • 57 Metascore
    • 60 Critic Score
    That it's a slight improvement over the last is not a surprise though, and for those of us not in love with the series it's just another disappointingly average action game.
    • 57 Metascore
    • 50 Critic Score
    How utterly average-sounding can you get, huh? With a little sprucing up, perhaps some voice-acting and some real, game-changing decisions to make, Faery: Legends of Avalon could have been a hidden gem. Instead, it's the kind of RPG that developers try their best not to create.
    • 57 Metascore
    • 50 Critic Score
    It's easy to see what the aim of Body and Brain was, but on a platform like Kinect it has to offer flawless recognition when you're submitting your answers, otherwise it completely defeats the point.
    • 57 Metascore
    • 55 Critic Score
    With its derivative world and characters, it's at best a guilty pleasure but probably isn't worth your time unless you can find it at a bargain bin price.
    • 57 Metascore
    • 75 Critic Score
    Still, there’s plenty more to keep them satisfied, and the game’s rough presentation and slightly disappointing campaign are easy to forgive when the basic gameplay is so solid.
    • 57 Metascore
    • 53 Critic Score
    Genesis Rising in no way reaches the potential it has bubbling beneath the surface, released all too soon and unnecessarily plastered with imperceptive, charmless patina.
    • 57 Metascore
    • 70 Critic Score
    Airline Tycoon is like any good simulation – easy to pick up, devilishly difficult to master.
    • 57 Metascore
    • 55 Critic Score
    There’s no making up for a lackluster story that clearly pads the game length, unimaginative missions, or a weak combo structure, but Arslan: The Warriors of Legend could have been a much better experience had it not been marred with inexcusable framerate problems and sullied with glitches.
    • 57 Metascore
    • 60 Critic Score
    Randal’s Monday gets so much right it’s depressing that it gets the crucial gameplay part wrong.
    • 57 Metascore
    • 55 Critic Score
    As a lovely and crazy world to explore with a charming art style and catchy music it’s just fine, but as a game Armikrog comes up significantly short.
    • 57 Metascore
    • 85 Critic Score
    The true mark of a good game is whether you want to go back the next day and play it again, and I want to play it again so bad I had to stop twice writing this to have just another quick go.
    • 57 Metascore
    • 60 Critic Score
    The whole affair just suffers from a lack of polish all round.
    • 57 Metascore
    • 65 Critic Score
    A good game. The question is; do you have the patience to play it? Newcomers to the genre probably won't, and even veterans might get easily annoyed at the feeling of helplessness the game can give you when there are so many units but such little control.
    • 57 Metascore
    • 75 Critic Score
    An entertaining addition, with a great game engine. Sadly I can’t see it breaking out and drawing a huge following simply because the WWII RTS genre has been done to death.
    • 57 Metascore
    • 70 Critic Score
    I feel a little caught in the middle with Back to Bed. It’s a very stylish looking game with a unique surrealist bent but the puzzle mechanics don’t feel developed enough to fully engage me yet.
    • 57 Metascore
    • 65 Critic Score
    The gameplay of Paradise is fair, but nothing that will impress. A typical point and click third person style interface, with plenty of pixel hunting and manipulating of levers, dials, switches, etc.
    • 57 Metascore
    • 70 Critic Score
    That's not to say Jet Car Stunts is not a fun game to pick up and play and if you're interested in chasing high-scores and persevering through extremely challenging courses there's a bountiful package on offer here for you. Unfortunately the fussy physics, camera problems and controls that are difficult to entirely master will halt the progress of all but a persistent few.

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