GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 50 Metascore
    • 58 Critic Score
    I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy.
    • 50 Metascore
    • 45 Critic Score
    As it stands, there's hardly ever a reason to go beyond the obviously marked out route to the objective, as there'll not ever really be anything that interesting to find if you do.
    • 50 Metascore
    • 55 Critic Score
    AlthoughDoorways starts to find its feet in the concluding segments, the closing shots of the chapter feel desperately anticlimactic.
    • 50 Metascore
    • 60 Critic Score
    It's interesting, baffling and - at times - bizarre whilst it lasts, and if the community ultimately flocks around it during the coming weeks, you'll likely have a few hours' fun delving into multiplayer matches and figuring out your best build queues before moving on.
    • 50 Metascore
    • 45 Critic Score
    Kung-Fu Live isn't worth the 10 quid it costs on the PlayStation Store, especially when most PlayStation move titles charge just under double this price for a superior experience. Don't waste your PlayStation Eye on Kung-Fu Live.
    • 50 Metascore
    • 50 Critic Score
    Still the best Kinect game your correspondent has played.
    • 50 Metascore
    • 40 Critic Score
    In a year that has seen plenty of top-notch sports games, this is arguably the worst of the lot.
    • 49 Metascore
    • 45 Critic Score
    Even if you spend the time to unlock your skills and build that warrior-archer-tank-damager behemoth you had in mind, what's the point if the activities you're engaging in are so threadbare and unappealing for the most part?
    • 49 Metascore
    • 20 Critic Score
    With the amount of great action games on the market there is simply no reason that you should give Yaiba: Ninja Gaiden Z a try. It is a shoddily made, awful mess.
    • 49 Metascore
    • 40 Critic Score
    If you’re into in-depth management of a park then Adventure Park may be for you, but for everyone else the design problems, unattractive menus, misplaced priorities, and numerous other flaws adds up to a tedious experience. Worst of all though, Adventure Park is bland, lifeless and lacking in both character and imagination.
    • 49 Metascore
    • 60 Critic Score
    All-in-all, the game can be a lot of fun, but basic gameplay controls and mechanics stifle its ability to really make a lasting impact on you other than one of untimely-rage quitting and frustration.
    • 49 Metascore
    • 50 Critic Score
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over.
    • 49 Metascore
    • 40 Critic Score
    It promised a light-hearted take on one of the world's most serious sports and it never gets anywhere close to showing that. Poor character designs, terrible mini-narratives, and a broken fight system make this a waste of time and effort. Fans of MMA might satisfy some blood lust, but for everyone else, it shouldn't even register on your gaming radar.
    • 49 Metascore
    • 60 Critic Score
    Light has great ideas but fails to use them in any meaningful way or make any lasting impression - it's like the setup to a great game that never comes. Shame.
    • 49 Metascore
    • 30 Critic Score
    As usual, all objectives revolve around causing mass genocide and protecting painfully annoying innocents. If you were looking to buy this game for the online multiplayer experience, don't bother. At the time of writing, it seems nobody across the world wants to punch with friends.
    • 49 Metascore
    • 40 Critic Score
    On a good day, it's even approaching mediocre or average. Then you fall into the swamp because the killing animation took you over the edge of your small raft and you die instantly.
    • 49 Metascore
    • 50 Critic Score
    Yes, it's got loads of realistically recreated tanks, choppers, planes and all sorts of stuff like that. That's all fine and dandy. But it's easy to get that stuff right. What they fail at is creating a 'fun' game for all the nice tanks to be used in. Realism is fine when there's some gameplay oomph to back it up. Not here and, judging by the fact each Theatre of War game is pretty much making the same mistakes, not ever.
    • 49 Metascore
    • 55 Critic Score
    What should have been a glorious marriage of Binary Domain and Smash TV in Ares Omega ends up as something far lesser on account of its many flaws. While a serviceable roguelike shooter ticks away at its heart, there simply isn’t enough here to recommend Ares Omega to anybody with a hankering for a well-crafted, progression focused blaster.
    • 49 Metascore
    • 37 Critic Score
    A pretty unsavoury experience. Without enough depth and presentational focus on the Huey to make it a decent simulation, and without any form of tutorial or guiding hand for the novice players, the developer has managed to straddle both camps, pleasing nobody in the process.
    • 49 Metascore
    • 70 Critic Score
    There are lots of things Duke does right however, like ridiculous levels of interactivity, variety in level design and for entertaining me personally all the way through.
    • 49 Metascore
    • 50 Critic Score
    Most of the missions outstay their welcome with shooting down so many planes each level, quickly becoming tedious and dull.
    • 49 Metascore
    • 70 Critic Score
    A worthy sequel to one of the most addictive strategy games ever made. It may not have the catchy song, but war still has never been this much fun.
    • 48 Metascore
    • 30 Critic Score
    It’s a broken game, unfinished, derivative and sloppily produced, filled with uninteresting environments and levels. A pirate’s life is supposedly full of action and adventure, but you’ll find none of it here.
    • 48 Metascore
    • 40 Critic Score
    Aliens: Colonial Marines is a slap in the face to anyone who put the game on their Most Wanted list at any point since 2007. It’ll be remembered for a long time, but for all the wrong reasons. What a shame. I just feel sorry for those who bought the Season Pass… since there probably won’t be a Season now.
    • 48 Metascore
    • 50 Critic Score
    A seemingly faithful adaptation of a German RPG franchise that may be too detached and boring for modern players.
    • 48 Metascore
    • 50 Critic Score
    The Fight, then - possibly one of the better fighting games we will see for the Playstation Move, yet still utterly dull and repetitive. Consider giving it a rent, but nothing more.
    • 47 Metascore
    • 40 Critic Score
    This can't be the same developer that made the last two games. That team must be off doing Dead Island or something. There were germs of good ideas in here, and it is possible to play it through to the end, but the criticisms and frustrations will overwhelm any fun you have doing so.
    • 47 Metascore
    • 50 Critic Score
    The developer’s heart is in the right place, but Solarix just isn’t very good.
    • 47 Metascore
    • 45 Critic Score
    Just too lifeless to bother with.
    • 47 Metascore
    • 40 Critic Score
    I was particularly looking forward to Stronghold 3, so much so I requested the review months ago, and I still find it difficult to believe that Firefly have so spectacularly fouled things up.

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