Gamesurf's Scores

  • Games
For 354 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 354
360 game reviews
    • 80 Metascore
    • 80 Critic Score
    Fantasy Life i: the Girl who Steals Time brings without difficulty the artistic style, the fresh and varied gameplay and in general all the potential of the brand to the current hardware generation. Good for everyone, beautiful for the younger ones, Level-5's work suggest us that we have to expect, and even wait for, other Fantasy Life games in the future.
    • 89 Metascore
    • 75 Critic Score
    Death Stranding 2 is a narratively disappointing and mechanically over-similar sequel. It lacks the novelty of its predecessor, and the "likes" mechanic has less impact. The story relies too heavily on retcons and unexplained plot points, failing to provide sufficient motivation to continue. This makes the familiar gameplay loop, predominantly seen in Mexico and Australia, difficult to endure compared to the first game. Previously, various elements lightened the journey, making it more tolerable, but now the burden is acutely felt. Even a more cohesive and less convoluted narrative might not have made the experience entirely digestible, but it would have certainly eased the dozens of hours required to reach the end.
    • 61 Metascore
    • 70 Critic Score
    Siren’s Rest doesn’t expand the universe of Still Wakes the Deep, but it resurfaces quiet, long-buried fragments. It’s a brief experience — not always sharp — yet it resonates thanks to its intimate, human focus. It offers no clarity, no revelations, but it softly completes what was left unresolved. Sometimes, that’s all it needs to do.
    • tbd Metascore
    • Critic Score
    Nightmare Frontier does its part, between novelties and good ideas, unfortunately the latter run out quickly and the rest is a good filler, but certainly less interesting than the first hours. Certainly the seeds of a structure that deserves a posthumous study have been planted. [Early Access Review Score = 70]
    • 64 Metascore
    • 65 Critic Score
    FBC: Firebreak delivers a solid cooperative framework with a few clever mechanics, but struggles to stand out. While it captures the visual identity of Control, its repetitive mission structure, shallow progression, and lack of narrative depth limit its lasting appeal. Best enjoyed in short bursts with friends, it feels more like a side project than a meaningful expansion of the Remedy universe.
    • 78 Metascore
    • 80 Critic Score
    Dune: Awakening is not for everyone, and that’s a strength. It demands patience, attention, and a willingness to embrace some rough edges. But for those who connect with its rhythm, it delivers a deeply atmospheric and mechanically sound experience. There’s room for improvement, sure, but the game already offers a distinctive take on survival MMO design — one that respects the source material and dares to slow things down, even when most others are rushing ahead.
    • 85 Metascore
    • 80 Critic Score
    The strength of Lies of P: Overture is all in the lore (in part), without disdaining the gameplay (great!), for a satisfying but edgy result, with the same defects of the original game, but also the same merits. Certainly less incisive on the plot factor, but always iconic and fun.
    • 84 Metascore
    • 85 Critic Score
    It may not be the most “suitable” game to showcase the full potential of the Switch 2, but Bravely Default: Flying Fairy HD Remaster remains a superb JRPG. The content is virtually identical to the 2013 original, so if you’ve already played it thoroughly, there’s little incentive to upgrade; otherwise, there’s no reason to look back, as this is the definitive edition of this small masterpiece. The release on Game-Key Card might make collectors raise an eyebrow, but the affordable price makes it a truly tempting purchase. A must-have for fans of the genre.
    • 84 Metascore
    • 85 Critic Score
    Stellar Blade doesn’t reinvent the action genre, but it delivers a well-balanced experience with precise combat, solid pacing, and a distinct visual identity. The PC version is impressively optimized, offering excellent performance, clean ultrawide support, and deep customization options. While the story treads familiar ground, the execution is polished and engaging. A technically refined port that rewards focus and delivers style without sacrificing substance.
    • 85 Metascore
    • 90 Critic Score
    The Alters doesn't just tell a story — it forces you to live with it. Every choice feels heavy, not because of game mechanics alone, but because of what it says about the person you’ve become. Managing time, resources, and fractured identities is often stressful, sometimes overwhelming, but always meaningful. Even when things spiral out of control, there’s a quiet power in how the game ties survival to introspection. It’s not flawless, but it’s rare to find a game that merges concept and execution with such emotional clarity.
    • 78 Metascore
    • 70 Critic Score
    If you loved the first installment and don’t mind roguelikes, Lost in Random: The Eternal Die offers a fresh perspective on this intriguing game universe, perhaps less inspired, but still full of charm and plenty of content to explore. Others might struggle with its approach, which is quite a departure from the original, and there are certainly better alternatives within the genre. However, don’t overlook it if you’re looking for a solid action-RPG that’s not overly long but packed with character.
    • 87 Metascore
    • 90 Critic Score
    Street Fighter 6 on Nintendo Switch 2 is probably the best version you can play. It's not top of the line in terms of resolution, but with DLSS you don't even notice, the performance is a nice stable 60 fps and we enjoyed it from the very first moments, net of a truly top-of-the-range effects system, so a great debut for the Nintendo console for an almost perfect game.
    • 66 Metascore
    • 75 Critic Score
    Warhammer 40,000: Speed Freeks is a fun and well-crafted multiplayer experience held back by a severely underpopulated community. Despite belonging to a hugely popular franchise and offering solid, chaotic gameplay with no real competition, it's struggling to take off. Worth checking out if you're into the genre, just make sure you have friends to play with, or you'll be stuck with bots.
    • 67 Metascore
    • 65 Critic Score
    Gundam fans, especially those fond of SEED, will enjoy this nostalgic dive into the Cosmic Era. Everyone else is left with a middling action game packed with names but lacking in substance. The generous framework might appeal to genre enthusiasts and even spark interest in the source material, but as a standalone experience, Battle Destiny Remastered falls short, and struggles even more on Switch.
    • 77 Metascore
    • 70 Critic Score
    Visually stunning and emotionally resonant in places, largely due to its superb sound design, The Midnight Walk ultimately falters with overly simplistic and permissive mechanics. This makes the gameplay feel disconnected from the depicted world's inherent brutality.
    • 73 Metascore
    • 70 Critic Score
    It is certainly fascinating for those seeking a shift in perspective within the horror genre: no longer victims or hunters, but the very embodiment of architectural evil. Its strength lies in an original narrative concept, a dense atmosphere, and an aesthetic consistent with its dark world. However, behind the originality of the idea lurks a certain structural repetitiveness: the nights follow one another with mechanics that, although varied in detail, tend to repeat the same cycle of fear and defense. The house lives, yes, but at times it seems to dream the same nightmare over and over again.
    • 66 Metascore
    • 60 Critic Score
    Yasha: Legends of the Demon Blade isn't a bad game, but it's not a good game either. The graphic design would certainly have deserved more attention for the actual systems and the three stories, despite being different and pleasant to play, offer the same enemies and bosses. You will fell about playing the same game three times, and it is a shame. But there's worse out there.
    • tbd Metascore
    • 75 Critic Score
    S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition brings back three cornerstone experiences of the PC gaming scene, updating them just enough to make them accessible on consoles as well. It’s not a remake or a reinvention, but rather a way to preserve the value of a harsh, immersive work that remains compelling even today. The Zone is still the star: gritty, cruel, unforgettable. And for those who have never experienced it, this is a more than legitimate entry point.
    • tbd Metascore
    • 60 Critic Score
    Post Trauma is a survival horror game that aims to follow in the footsteps of Silent Hill, but falls far short of the mark. The main culprit is a flat and underwhelming combat system that undermines what is otherwise a fairly well-crafted exploration and puzzle-solving component. It’s a decent starting point that could have benefited from a bit more polish, but it's worth remembering that this independent project began as the work of a single developer, who later received support from a small development team—though likely a bit too late in the process.
    • 77 Metascore
    • 90 Critic Score
    Elden Ring: Nightreign proves to be an excellent expansion that further enriches the already vast and deep universe created by FromSoftware. With dark and evocative settings, challenging new trials, and consistently inspired design, it keeps tension and wonder high throughout the entire adventure. A few technical hiccups and an occasionally punishing difficulty level do little to detract from an overall extraordinary experience. A must for every Tarnished in search of glory (and pain).
    • 81 Metascore
    • 75 Critic Score
    Progress has definitely been made since last year, no doubt about it, but we're still not convinced F1 25 is worth the price of admission for returning players. The handling, AI, and visuals have all seen minor improvements, and there’s no shortage of content, with singleplayer additions that may appeal to less competitive fans. There are incentives to upgrade, but mostly if you’re passionate about the sport and enjoy wheel-to-wheel racing, eager to stay up to date with the driver roster and follow the community. Otherwise, unless you're a big fan of Braking Point, you're not missing much. Could more be done? Absolutely. But for an annual release, we can’t expect miracles. Maybe with the 2026 regulation shake-up, we'll finally see something really new. Who knows.
    • 80 Metascore
    • 80 Critic Score
    Tainted Grail: The Fall of Avalon is not trying to reinvent the RPG genre—but it does reclaim something many games have lost: a sense of danger, weight, and consequence. Its combat is deliberate and punishing, its world compact but meaningful, and its progression system encourages thoughtful experimentation. There are still technical flaws to address—especially in melee hit detection and UI responsiveness—but with version 1.0, the game finally feels like a complete vision. It’s a dark, grounded experience that doesn't seek to flatter the player, only to challenge them. And in doing so, it finds its own voice.
    • 68 Metascore
    • 75 Critic Score
    Trident’s Tale is a pirate adventure designed to entertain without complications: colorful, accessible, and full of small ideas that make it enjoyable to explore, especially for younger players or those looking to relax between more demanding games. Despite some technical shortcomings and a fairly mild challenge, the game still manages to entertain with charm and lightheartedness. However, players seeking depth, variety in combat, or a higher level of difficulty might find it too simplified for their tastes.
    • 75 Metascore
    • 75 Critic Score
    It’s certainly not the best possible adaptation, but in reality, that wasn’t even Capcom’s goal. The choice was clear: while waiting for the release of the new chapter in the saga, Capcom decided to continue its march toward the fateful 2026 by resurrecting, after the first Warlords, this Samurai’s Destiny as well. Given the presence of the first installment in the series, it will be even easier for fans to decide whether Onimusha 2 is worth the purchase, since the premise was—and still is—exactly the same. The choice is yours.
    • 68 Metascore
    • 85 Critic Score
    JDM is absolutely "raw", it has a huge heart, some flaws, but it doesn't miss a beat when it comes to doing real "drift". If you like arcade racing... buy it! If you like drifting in a more or less thorough way, with pad or steering wheel, don't leave it on the shelf.
    • 71 Metascore
    • 85 Critic Score
    Blades of Fire has definitely won us over: MercurySteam's work easily holds its own against more renowned teams and graphics engines, offering a pleasant and exciting gaming experience - except for the occasional flaw - in what is not "the usual souls-like" but a game with interesting and exclusive ideas and at the same time a vast and intriguing development. A real surprise in a gaming landscape increasingly full of sequels and "more of the same".
    • 65 Metascore
    • 75 Critic Score
    Deliver At All Costs is a mix of madness, pure chaos, destruction but also unexpectedly human elements. The narrative compartment offers numerous elements to ponder, as well as hilarious moments to say the least. The well-crafted physics allows for the destruction of entire buildings, neighborhoods and vehicles, and is one of the game's main strengths. Contributing to this are maps that can be explored on foot or driving a car, a soundtrack perfect for the 1950s atmosphere, and really convincing voice acting. Some of the missions proved a bit monotonous, and the driving system gave us a hard time in the most excitable moments, but overall it is a definitely recommended adventure for fans of the genre.
    • 70 Metascore
    • 65 Critic Score
    The Siege and the Sandfox makes a strong first impression with its intriguing premise and stellar presentation, and with a few well-aimed updates Cardboard Sword's project could truly shine. However, there are currently too many rough edges holding it back. Tighter and more responsive controls would better support the game’s acrobatic nature without compromising its identity, while smarter and more consistent AI would make the stealth elements far more engaging, though we're not entirely sold on their integration to begin with. Still, if the concept piques your interest, there’s no reason not to give this “stealthvania” a shot, just be ready to accept a few trade-offs.
    • 81 Metascore
    • 75 Critic Score
    Capcom Fighting Collection 2 offers a series of historic fighting games from the great Japanese company, returning in editions that are extremely faithful to the past, with filters that enhance playability and some extras. Compared to the first installment, this collection has fewer options, featuring some significant titles, but others that had already raised some eyebrows back in the day. Not to mention that including the sequel to the legendary Rival Schools without allowing players to experience the first episode is puzzling. Nevertheless, it’s a more than honest production, where Power Stone 2 and Capcom vs. SNK 2: Mark of the Millennium 2001 are two gems not to be missed. Perhaps a somewhat basic effort, but still aimed at nostalgic fans.
    • 78 Metascore
    • 80 Critic Score
    A quarter of a century may have passed, but Age of Empires II remains as sharp as ever. The Definitive Edition, in particular, offers a staggering wealth of content, capable of engaging players for countless hours across both single-player and multiplayer modes. Its successful debut on Xbox had already demonstrated the quality of the console adaptation and the surprisingly intuitive controller support—an experience that is now seamlessly replicated on PlayStation 5. From a technical perspective, the passage of time is still evident despite the graphical overhaul, with minor issues in menu navigation and pathfinding. Yet, the game continues to stand as a deep, challenging, and richly layered RTS, one that defies the years and still has the power to turn players into fearless, shrewd commanders.

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