Gamesurf's Scores

  • Games
For 354 reviews, this publication has graded:
  • 49% higher than the average critic
  • 11% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Monster Hunter Wilds
Lowest review score: 45 Dollhouse: Behind The Broken Mirror
Score distribution:
  1. Negative: 6 out of 354
360 game reviews
    • 68 Metascore
    • 75 Critic Score
    GreedFall: The Dying World, unfortunately, doesn’t stray too far from the kind of productions developer Spiders – and publisher Nacon – have delivered over the years. It’s a game full of promising ideas and solid RPG foundations, yet it ultimately stumbles when it comes to execution. The final result is still enjoyable and offers plenty of elements that RPG fans will appreciate. Its world is fascinating, the moral choices are engaging, and the tactical combat system works well. However, the experience is held back by scattered bugs, AI that isn’t always reactive, and a graphical presentation that could use some polish, with several on-screen elements – subtitles included – appearing frustratingly small. It’s hard to say whether these issues stem from budget limitations, the need for more development time, or a team that hasn’t quite reached full maturity yet. What’s clear is that GreedFall: The Dying World feels like a hidden gem in the rough: a game with clear potential, but still weighed down by imperfections that we hope future updates and patches will address. Spiders’ talent and the strengths of its games are not in doubt, yet that definitive leap in quality still seems just out of reach. Even so, GreedFall: The Dying World remains an easy recommendation for RPG fans willing to accept a few technical compromises in exchange for an ambitious and atmospheric role-playing experience.
    • 80 Metascore
    • 90 Critic Score
    The Project Zero 2 remake has a value that goes far beyond technical specs or cold numbers. It's proof that a certain kind of horror — one that steers clear of gore and spectacle at all costs — can still work in a market this 'distracted' and increasingly drawn to quick thrills. Tecmo Koei has taken its most accomplished and beloved entry and transformed it into something new, capable of attracting even those players who, until now, had kept their distance from the kind of unsettling, supernatural atmosphere that defines the Project Zero series.
    • 70 Metascore
    • 65 Critic Score
    Legacy of Kain: Defiance Remastered is not the product we expected following the remaster of the two Soul Reaver titles. This release feels like another "nostalgia bait" operation that is, frankly, difficult to justify. One commendable addition is the over-the-shoulder camera, which significantly improves the game's quality of life and assists during both platforming sections and combat. On the other hand, new mechanics such as the local map and the "foresight" ability feel negligible, adding very little to the overall experience. The graphical enhancements applied to the environments are bland and barely noticeable; in fact, they occasionally break the atmosphere of the original game. While the character models are highly detailed, the development team seems to have taken too many liberties in redesigning some of the key protagonists. From a gameplay perspective, the title suffers from the exact same issues as the original 2004 release: it remains repetitive and tedious, both in its combat encounters and its environmental puzzles. Ultimately, Legacy of Kain: Defiance Remastered stays afloat solely thanks to the masterful narrative and world-building of the original game, but it leaves a bitter taste in the mouth.
    • 78 Metascore
    • 90 Critic Score
    WWE 2K26 is an impressive game that captures the magic of WWE. It's three games in one, maybe even four, each with remarkable depth and each enriched with a host of new features in this edition. There's always room for improvement, but this is one of the highest peaks in the series.
    • 83 Metascore
    • 80 Critic Score
    Planet of Lana 2: Children of the Leaf is a work of extraordinary beauty that confirms Wishfully’s knack for creating stunning and enchanting worlds. Children of the Leaf also serves as a demonstration of maturity for the studio. They’ve showcased their core strengths, like superlative storytelling and an artistic direction that rivals high-budget productions, while making amends for past shortcomings by refining the gameplay mechanics that raised some eyebrows in the first chapter. However, there remains an underlying over-reliance on references, both artistically and mechanically. While pleasant at first, this becomes somewhat cloying in the final hours. The game would have certainly benefited from a touch of "arrogance" on the part of the developers. Planet of Lana 2 is a title that comes agonizingly close to perfection, yet falls short due to excessive caution. It teases grand ideas but offers only a taste of them; the most frustrating part is that it does so with full awareness of its own immense potential.
    • 75 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • 74 Metascore
    • 60 Critic Score
    The world is changing, and the way we play with portable monsters has evolved significantly. This pair of iconic titles has had its day and hasn't aged very well, but if we add to this the cost of a copy (digital only) and with zero optimization beyond simple emulation, then frankly I wouldn't recommend it, unless you're a die-hard fan and want to play it again and again.
    • tbd Metascore
    • 65 Critic Score
    City Hunter returns to current-generation consoles in a remaster that doesn't just do its homework, but delivers a complete version of a very niche title aimed at the game's most die-hard fans. It's a faithful port of the original PC Engine version (also localized in Italian) with numerous bug fixes and gameplay tweaks to bring it more in line with modern times. However, there are limitations stemming from its age, some "gameplay niggles" that make this formula too repetitive and (perhaps) lacking appeal, not to mention a meager running time that doesn't fully justify its asking price. Nevertheless, City Hunter fans will be happy to embark on this new mission and, more precisely, (re)discover a forgotten title brought to life in a new light for all lovers of the game and video games in general.
    • 70 Metascore
    • 68 Critic Score
    If you missed the rugged goblin, then you'll be able to relate to it just as you did with the previous installments. And despite a few stumbles, fans of the genre will have a blast.
    • 89 Metascore
    • 80 Critic Score
    Pokémon Pokopia has all the makings of one of the most successful spin-offs in the entire series. It doesn't attempt to reinvent or recycle the main series' competitive formula, but consciously chooses to create a relaxing yet profound game. It's the perfect blend of the creative freedom of a sandbox builder and the serenity of a life simulation: a perfect balance of construction, connection, and discovery. In other words, Pokopia has the flavor of Animal Crossing with a sprinkling of Dragon Quest Builders, but with a Pokémon twist. And this mix creates one of the most successful cozy games of recent years, capable of providing hours and hours of fun.
    • 77 Metascore
    • 75 Critic Score
    Tales of Berseria Remastered is a solid recovery effort, but it is very much a “Remastered” in the truest sense of the word. Graphically, the improvement is modest and mainly limited to resolution and frame rate, while the new options are welcome but have a fairly marginal impact on the gameplay. Tales of Berseria remains particularly compelling for its original strengths: an enjoyable gameplay system (give the combat system the time it deserves) and a mature story, supported by a genuinely well-written party. Primarily recommended for those who have discovered the saga recently and would like to experience one of the series’ most distinctive and mature entries.
    • 77 Metascore
    • 80 Critic Score
    Higher resolution, 60fps, and significantly reduced loading times are strong incentives to purchase this Nintendo Switch 2 Edition. The cheap upgrade price will surely appeal to fans of Monolith Soft’s JRPG, as it remains one of the few Nintendo productions that truly leans on presentation. However, keep in mind that neither the upscaling nor the performance feels truly “definitive,” as one might expect from a title originally released 11 years ago on the Wii U. Xenoblade Chronicles X is still a gem, and seeing it pushed beyond its original technical limits is priceless, save for the cost of admission, which in turn compels us to demand proper standards. While waiting for potential updates, it’s an easy recommendation for docked play; otherwise, a bit more consideration is advised.
    • tbd Metascore
    • 70 Critic Score
    Hordes of Hunger presents itself as a title that comfortably reaches a passing grade, yet fails to make the qualitative leap necessary to truly dominate the modern roguelite market in 2026. Although the manual combat concept is excellent and injects a welcome sense of freshness into a genre often too static, such as survivor-like games, the technical execution suffers from issues that undermine the long-term enjoyment of progression. The camera remains the most evident flaw, as getting stuck in the geometry of the Mountain Fortress during a boss fight can turn an engaging challenge into a moment of pure, unjustified frustration for the player. The balance of the Vampire build represents another critical point, since forcing the user down a single survival path drastically limits the creativity one would expect from such a layered and promising Forge system. The absence of an autosave system during runs and the persistent white flash in transitions to the Sanctuary further signal a lack of polish that Hyperstrange will need to address through targeted patches in order to avoid alienating the more detail-oriented segment of the community.
    • 93 Metascore
    • 90 Critic Score
    Resident Evil: Requiem accomplishes something extremely rare: it takes a historic franchise, packages all the strengths—and in some ways even the flaws—of its previous installments, and somehow makes it feel fresh, surprising, and necessary even today. Its more mature narrative, the duality of its protagonists, layered gameplay, and a virtually flawless technical execution come together to create an experience that thrives not only on nostalgia but also on evolution. This chapter truly raises the quality bar for modern survival horror. Fans of the genre, as well as newcomers to both the series and survival horror itself, will find a concentration of tension and atmosphere that is difficult to match. It is accessible without being simplified, spectacular without losing its identity, and above all frightening in exactly the right way. Resident Evil: Requiem once again proves why this franchise continues to be an absolute benchmark. If the goal was to create the best Resident Evil ever made, Requiem comes very close.
    • tbd Metascore
    • 80 Critic Score
    Vampire Therapist is a very pleasant experience: we are talking about a Visual Novel that manages to introduce important and profound concepts of psychoanalysis within a safe, imaginative, and lighthearted context, while simultaneously leading the user to engage in quite a bit of self-analysis. A must-play for anyone interested in these themes.
    • tbd Metascore
    • 60 Critic Score
    Manairons is one of those gaming productions that deserves our applause for its inspiration and originality. On one hand, we find a stimulating artistic and sound design—dark in tone, yet conveying hope for the future. On the other, the gameplay mechanics are quite successful regarding the platforming and puzzle phases, but fall short when it comes to the general combat system. In any case, despite some obvious limitations, Manairons still manages to find its place in the genre, thanks to an original story born from the legends, customs, and traditions of the Pyrenees mountain range. Unleashing the power of the magic flute wasn't bad at all, though one must always keep in mind a few "off-key notes" on the musical score of this fantasy journey.
    • 84 Metascore
    • 85 Critic Score
    With this Super Bomberman Collection, fans will finally find a complete way to relive the golden age of the series; new players will have the perfect opportunity to discover why Bomberman remains a video game icon more than thirty years after its inception. A blast from the past for one of the longest-running and most beloved series in gaming.
    • 77 Metascore
    • 85 Critic Score
    Dogpile is therefore not just a "Suika Game with dogs": it is the natural evolution of that formula, a transformation that takes a viral concept and gives it structure, substance, and replayability. It's a puzzle game that makes you laugh, relaxes you, frustrates you, and rewards you, a title that doesn't simply copy but has the courage to grow, expand, and improve upon its inspiration. In the end, when the yard explodes and you find yourself faced with the result of your run, it's hard not to want to start over again, with a new deck, a new approach, and the hope of creating another giant, adorable St. Bernard.
    • 64 Metascore
    • 70 Critic Score
    Sons of Sparta is only a partially convincing experience; it has a surprisingly well-crafted soundtrack and a simple yet enjoyable story centered on the relationship between Kratos and his brother Deimos, but it suffers from a severe lack of identity that limits its impact. The gameplay works without ever excelling, the power-ups are useful but not particularly impactful, and the violence, a defining element of the world it belongs to, is toned down. The idea of ​​creating a smaller project could have proved successful, but the overly cautious management makes it a title that entertains for a few hours without truly leaving a mark. If it weren't for that name on the cover, it would easily go unnoticed.
    • 69 Metascore
    • 65 Critic Score
    Disciples: Domination is a sequel that embraces absolute continuity. It corrects some of Liberation's imbalances, increases the challenge, and consolidates the foundations, but it stops there. The combat system works, the factions offer distinct approaches, and the dark fantasy atmosphere remains intact. But it lacks the bold vision that could transform a good strategy game into a memorable one. Where evolution was expected, Domination opts for maintenance. Solid but predictable: it will convince those looking for exactly what they already know, disappointing those hoping for a decisive step forward.
    • tbd Metascore
    • 50 Critic Score
    Ufophilia's premise of blending Phasmophobia-style investigations with alien hunting is undeniably fascinating. However, the game struggles to take flight due to a complete lack of narrative, tedious inventory backtracking, and artificially punishing mechanics. The baffling absence of a co-op mode turns what could have been a fun, terrifying experience into a frustratingly solitary trial-and-error loop. The only notable elements are its excellent sound design and a genuinely creepy initial atmosphere.
    • 80 Metascore
    • 85 Critic Score
    Reanimal marks Tarsier’s return to its most natural territory: a dramatic, oppressive horror that takes the legacy of Little Nightmares and pulls it into a darker, more psychological direction. Atmosphere, art direction and the use of co-op are the true driving forces of the experience, turning escape into a tense dialogue between two tiny bodies crushed by a distorted world…There are still stumbles in the readability of certain mechanics and in the limitations of the AI during single-player, along with a cast of figures that is not always as memorable as the environments that contain them. Flaws that, however, do not undermine the strength of a coherent and recognizable work, one that marks a new nightmare for Tarsier worthy of the name the studio has built for itself.
    • 79 Metascore
    • 70 Critic Score
    Pathologic 3 is a psychological horror game for a select few, a niche title that requires nothing short of divine patience to progress through its events. As if that weren’t enough, it also introduces time travel, which could have opened the door to even more rewarding narrative developments, had it not been implemented so sparingly. We found ourselves facing a demanding, strange, and difficult production, with an absolutely complex plot. The lack of Italian localization makes it even less of a game suitable for everyone. However, if you manage to overlook some issues, the overall experience isn’t that bad, especially thanks to convincingly written characters. Who do we recommend it to? Certainly to longtime fans of the franchise (even though they will notice some differences compared to the previous installment) and to those looking for a true horror challenge with strong narrative depth. That said, you may also experience moments of frustration and discouragement: you’ve been warned.
    • 76 Metascore
    • 70 Critic Score
    Mario Tennis Fever boasts an impressive roster and a robust multiplayer offering, but its single-player content is thin and the Story mode feels like little more than a red herring. Controller in hand, the gameplay ranks among the best the series has delivered, yet it’s not enough to justify a full-price purchase. Switch 2 needs true heavy hitters, and Camelot’s latest effort ultimately falls short of that mark.
    • 72 Metascore
    • 75 Critic Score
    Romeo is a Dead Man is certainly a visionary work in terms of both plot and setting, featuring nonsensical characters and sudden stylistic shifts depending on the phase of the game. It is a pity that the underlying gameplay concept is, by contrast, rather ordinary, with enemies and levels that do become more challenging as you progress, but without any real innovation to make the game shine. When all is said and done, however, the product is pretty playable; you just have to be willing to settle a bit.
    • 79 Metascore
    • 80 Critic Score
    Ride 6 is a game that works. It offers countless hours of fun on the track, as well as a wide range of content for players. Technically solid and featuring a satisfying riding system, enhanced by a new, more accessible Arcade mode, Ride 6 mainly focuses on continuity with the past, missing the opportunity to introduce some structural innovations. The festival concept could have been better utilized, as well as the inclusion of many world-famous riders, without fully capitalizing on their potential. Some minor flaws remain, but Ride 6 still manages to thrill motorcycle enthusiasts and bring to our consoles bikes that we could often only dream of. Once again, Milestone delivers a solid title, and if motorcycles are your passion, you definitely shouldn’t miss it!
    • 72 Metascore
    • 80 Critic Score
    There couldn't have been a better conclusion for My Hero Academia than My Hero Academia: All's Justice, a game worthy of the epic scale of the Final War Arc, the last saga of the anime. Byking Inc.'s latest effort for Bandai Namco is a grand celebration of the conclusion of a trilogy and the end of the animated series, but also an attempt to demonstrate that there are still stories to be told in the My Hero Academia universe. Its main flaw is fundamentally an intrinsic characteristic: it's the third chapter that tells the end of a story that began in another medium many years ago, and its target audience is necessarily limited by this choice, but it must be acknowledged that the game does its best to make everyone feel welcome.
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 represents Team Ninja’s full maturity and a true evolution for the soulslike genre. With its dual combat styles and open-map design, the game successfully lowers the barrier to entry for newcomers without compromising on its signature difficulty. This results in an experience that is as rewarding and entertaining for long-time fans as it is for those approaching a soulslike for the first time. While there are some criticisms regarding frame rate stability and enemy AI, these issues do not ultimately undermine the overall experience. In a market saturated with titles that are mere pale imitations of FromSoftware’s work, often falling into the 'more of the same' trap, Nioh 3 stands out. It does so not just through its soulslike mechanics, but by the way it masters them, blending them with a unique identity. The result is an original game that brings a breath of fresh air to the genre.
    • tbd Metascore
    • 80 Critic Score
    If you loved Monster Train, this expansion is almost mandatory. The way it adds useful elements to maximize gameplay longevity, along with the new clans and new modes, will literally blow your mind.
    • 66 Metascore
    • 70 Critic Score
    Fear the Timeloop is an indie game that, despite its low budget and lackluster animation, still manages to provide some thrills for genre fans. While you wait for the new official Resident Evil, take a tour of Saint Heritage Hospital.

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