Gamestyle's Scores

  • Games
For 1,665 reviews, this publication has graded:
  • 38% higher than the average critic
  • 3% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Gears of War 2
Lowest review score: 0 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
1665 game reviews
    • 77 Metascore
    • 50 Critic Score
    Despite the annoying difficulty, the most frustrating aspect is that you fully appreciate the potential for a decent Killzone game.
    • 85 Metascore
    • 80 Critic Score
    A great FPS. The incredibly sharp AI provides a real challenge making this a game you'll come back to - if you haven't played the PC original. If you have, there probably isn't enough new content here to make this a worthy purchase.
    • 77 Metascore
    • 60 Critic Score
    Whilst there are some really good ideas here, Carbon feels too unbalanced as a package – too many bells and whistles attached to an average racing game. Roll on next year’s instalment.
    • 74 Metascore
    • 60 Critic Score
    Carbon, to its credit, has made some changes to the formula, but it cannot hope make up for blatant omissions such as an online mode. The next instalment should be very interesting.
    • 73 Metascore
    • 60 Critic Score
    The story might be terrible, but somehow it is still better than nothing and the wingman system does work, even if it is a bit odd.
    • 73 Metascore
    • 30 Critic Score
    All we’ll say is this; Konami can sleep easy for another year.
    • 74 Metascore
    • 60 Critic Score
    A huge omission is the lack of online play at all, and releasing an Xbox racer without an online component is like building a car without wheels.
    • 82 Metascore
    • 70 Critic Score
    Fans of the Marvel universe will no doubt lap it up.
    • 76 Metascore
    • 80 Critic Score
    It's different, but it's definitely a Tony Hawk game. And a really good one at that.
    • 52 Metascore
    • 40 Critic Score
    Over the Hedge is a game that could have very well changed our perception of what to expect in these kids' movie tie-ins; however, after a promising start, it soon became apparent that we were still heading into an average and linear experience, and that's ultimately all that's on offer here.
    • 57 Metascore
    • 60 Critic Score
    All in all it feels like a very limited sequel, one aimed at removing the more major problems of its predecessor rather than trying to bring anything new to the table.
    • 75 Metascore
    • 50 Critic Score
    There's certainly a decent sized campaign and there is the added multi-player to increase longevity, albeit not online enabled, and graphically the game is very impressive for a PSP game which means long loading times are not created along the way.
    • 71 Metascore
    • 60 Critic Score
    If you want a handheld shooter to play online (an MP-PSP-FPS, if you will) then this is a good choice. PSP controls are never going to be perfect, but they aren’t terrible here. If you want a single player game do not touch this with a barge pole, it's uninspired, boring and unbelievably dated.
    • 87 Metascore
    • 70 Critic Score
    Bully's most negative technical aspect is the in-game camera, which lags behind action and just cannot cope with corridors or quick changes of direction.
    • 85 Metascore
    • 70 Critic Score
    It's a shame that the overall package can't be as satisfying as it is online because, while it still has many things we've always loved about the Splinter Cell series, it's hardly the next generation offering we were hoping for.
    • 74 Metascore
    • 70 Critic Score
    An enjoyable script and weapons will keep you playing until the game's climax, but don't expect to go back for more.
    • 68 Metascore
    • 50 Critic Score
    While a decent dungeon crawler in its own right, it just feels unimpressive in comparison to its rival.
    • 80 Metascore
    • 70 Critic Score
    The gameplay is expertly refined to such a degree that little more improvement can be achieved. Now all we need is the actual atmospheric experience to be up to par.
    • 80 Metascore
    • 70 Critic Score
    It's fair to say that this is probably the best handheld football game available and certainly in the top two or three in anyone's book. However, compared with the home versions, this feels poor, like they knew the PSP version couldn't be as good so they didn't bother trying.
    • 66 Metascore
    • 50 Critic Score
    Competent if uninspired.
    • 74 Metascore
    • 50 Critic Score
    The persisting feeling is that this is a rushed oddity, attempting to attract new recruits to the series while offering a challenge before it returns to its RPG roots. For Gamestyle the return cannot come quickly enough.
    • 64 Metascore
    • 60 Critic Score
    Charming and polished but devoid of any depth.
    • 75 Metascore
    • 70 Critic Score
    It makes for a big, if rarely clever package, entertaining if hilarious ultra violence is your bag, tryingly awkward and limited if it isn't.
    • 83 Metascore
    • 90 Critic Score
    There's something here for everyone, presented in a familiar and friendly way, and offering big challenges for those willing to give it their attention.
    • 75 Metascore
    • 80 Critic Score
    A game that surpasses EA's "The Godfather." Knowledge of Scarface is not necessary, but you will respect Tony Montana or else.
    • 78 Metascore
    • 60 Critic Score
    If you liked Mercury (or slightly dull games in general), you can cope with garish colours and you want a game that will last you a long time, then this isn't that bad an option.
    • 82 Metascore
    • 70 Critic Score
    If only that trademark familiarity didn't breed contempt at the annual updates - still less of a leap and more of a step. The embarrassing stumbles that once blighted EA Sports' flagship are a distant memory.
    • 72 Metascore
    • 70 Critic Score
    Get past the inherent limitations and you'll find a surprisingly good rendition of the beautiful game.
    • 85 Metascore
    • 80 Critic Score
    There are annoyances, such as poor menus, but these are balanced out by the excellent online integration and animation.
    • 50 Metascore
    • 50 Critic Score
    The humour does little more than raise the game's entertainment value from below average to average.
    • 73 Metascore
    • 70 Critic Score
    If you can look past the bugs, brevity and repetitive nature of Just Cause, there is a lot to enjoy for the action enthusiast: abseiling behind speeding cars, insane parachute drops, massive amounts of gunplay and beautiful graphics to name just a few features.
    • 69 Metascore
    • 70 Critic Score
    Moto GP is rather desirable for anyone that loves their simulated bike racers and the PSP once again proves that it's a decent handheld for racing fans.
    • 84 Metascore
    • 70 Critic Score
    NBA 2K7 is your typical update. It may not revolutionise anything, but the improved graphics and online mode are enough to win over fans of the series.
    • 59 Metascore
    • 30 Critic Score
    The Godfather is not a total failure, but when the main impetus to play through its missions is to watch the bonus film material, you have to ask what the point is.
    • 93 Metascore
    • 80 Critic Score
    Okami is a thing of beauty, and although it treads one or two too many familiar paths, it never fails to follow its own as well.
    • 77 Metascore
    • 70 Critic Score
    After the shambles that is "Reservoir Dogs," The Godfather shows how to bring a film license to the world of video games.
    • 83 Metascore
    • 80 Critic Score
    You would expect Zelda to have a little more to it when it arrives, but everything Rocket Slime does, it does very well and is one of the most enjoyable titles to arrive for a fair few years.
    • 66 Metascore
    • 70 Critic Score
    It's quite sad when what we have here is a solid beat em up that really deserves quite a bit of attention. It's not the best fighting game on the PS2, but for the budget price which it's being released at, it's certainly worth a shot.
    • 52 Metascore
    • 50 Critic Score
    Samurai Warriors 2 lacks the cutting edge Gamestyle was expecting and, for many out there, is an easy target to criticise. Improvements and new additions are recognised, but more work is necessary to revitalise the genre for a new generation.
    • 62 Metascore
    • 50 Critic Score
    The concept had a lot of potential, but we feel that far too much of this potential has gone unexplored.
    • 81 Metascore
    • 80 Critic Score
    Sure, it's no Halo; it's a simpler game free of such complexities, but it's a reminder of a time when bits of brightly-coloured plastic and an imagination were all you needed to have a good time.
    • 76 Metascore
    • 60 Critic Score
    A terrible map system and dated graphics are only just outweighed by the classic gameplay that lies underneath. This is for die hard Mega Man fans only.
    • 78 Metascore
    • 90 Critic Score
    Control of the players feels very responsive, and every charge and slapshot feels suitably weighty, despite the fact the controller didn’t rumble on Gamestyle‘s first play (even though we thought it did).
    • 82 Metascore
    • 70 Critic Score
    As an overall package, there is a lot to love about TDU; the concept is sound and exploring never gets tiresome, but the laziness evident in the current build is inexcusable.
    • 75 Metascore
    • 80 Critic Score
    What we have in Yakuza is a highly effective Japanese gangster story crammed into a PS2 game, and a visually impressive one at that.
    • 69 Metascore
    • 90 Critic Score
    The game is unpretentious and makes no apologies for being exactly what it wants to be - and that is a game with a beautifully crafted storyline, intriguing characters, plenty of humour, and everything you want from an RPG. Forget the naysayers, this is really a class act.
    • 84 Metascore
    • 90 Critic Score
    Putting an estimate on how many hours you would need to devote to the game to complete everything is both pointless and a little scary to imagine, but we dare say that someone out there in a very dimly lit room will be attempting it. Disgaea 2: Cursed Memories is a joy to behold, you can dip into it for a short time or lose several years of your life.
    • 52 Metascore
    • 50 Critic Score
    It's impossible to understand how the developers came so close to making a good game and then failed so thoroughly.
    • 81 Metascore
    • 70 Critic Score
    Refreshingly, the size of the game is just enough and avoids the titanic proportions of GTA.
    • 63 Metascore
    • 70 Critic Score
    It feels cheap and tacky, missing things you'd hope for and things you'd expect, and the single player mode is terrible. Still, try as they might, they've not managed to stop poker being great fun, especially with friends.
    • 85 Metascore
    • 60 Critic Score
    Like many zombie flicks in history, this is for a cult audience only. It's a genuine shame but it just isn't very good.
    • 88 Metascore
    • 70 Critic Score
    It is unfortunate that the solo experience feels uncompelling; despite every effort to do otherwise, it's not likely to maintain interest except to hone your skills for the next time you face a worthy opponent, or earning a few more gold points to buy yourself a silly hair-do.
    • 71 Metascore
    • 70 Critic Score
    Chromehounds is an excellent online game, but the single-player suffers because of it, making it no use for anyone without a Gold Live account.
    • 79 Metascore
    • 70 Critic Score
    Like a Michael Bay movie, Prey is about non-stop action with less emphasis placed on plot and more on shooting anything that moves.
    • 78 Metascore
    • 60 Critic Score
    Ultimately though it is one long drawn out cutscene cut up by little bits of gameplay that do not seem to fit in as well.
    • 66 Metascore
    • 50 Critic Score
    There’s something lacking at the heart of Point Blank DS, and at no point does it fell like a cohesive collection.
    • 80 Metascore
    • 80 Critic Score
    It’s a nice touch that Climax included the 2005 and 2006 rider line-ups and racing liveries as a response to missing a season of updates. It’s this passion for the title, which makes MotoGP ’06 a great choice for bikers and fans of online racing.
    • 83 Metascore
    • 80 Critic Score
    It may not be perfect, but few if any titles of late will generate such a compulsive hold with such economic use of power.
    • 81 Metascore
    • 70 Critic Score
    While not the most riveting game experience ever, Rockstar have still done the table tennis community (if there is one) proud with this game.
    • 68 Metascore
    • 60 Critic Score
    Quite a decent RPG. What holds it back is that it is far too typical of the genre; there's really nothing new about it nor does it do anything particularly well to make it truly stand out. If you're a fan of RPGs, you'll enjoy it, but it may be something of a forgettable experience.
    • 75 Metascore
    • 60 Critic Score
    The sensation of speed and power is immense and the graphics are as good as anything the PS2 has produced so far. The problem with Ace Combat 6, then, is simply that it does nothing new.
    • 80 Metascore
    • 70 Critic Score
    Legend is a good, solid game, but it's a short-lived experience that suffers from a wonky storyline and combat/platforming sections that don't really gel together.
    • 58 Metascore
    • 40 Critic Score
    End-of-area bosses helpfully announce their weaknesses at the beginning of encounters, coin-laden paths dot their way around levels, and there is always a mammalian helper ready and willing to explain the use of contraptions.
    • 75 Metascore
    • 70 Critic Score
    The visuals are lovely, though, and although they're not the most fluid the frame rate is acceptable throughout given the realtime shadows, cloud effects and three-dimensional crowd.
    • 87 Metascore
    • 70 Critic Score
    There are a number of good and inspired moments, but for each one, you can think of something else that would have been better.
    • 78 Metascore
    • 60 Critic Score
    Far Cry Instincts: Predator would be something special on the Xbox (the original was given an 8, after all), but we've seen it all before and Ubi-Soft have clearly forgotten that we are now entering the next generation of gaming.
    • 66 Metascore
    • 60 Critic Score
    It's not a better game all round than "Crimson Skies" but offers quite a challenge for the single player, with several nicely playable multiplayer scenarios thrown in.
    • 94 Metascore
    • 90 Critic Score
    When started, you’ll rarely look at another game for weeks if not months (thanks to the downloadable content) to come and beyond. Oblivion is without question a strong contender for the best game of 2006.
    • 84 Metascore
    • 90 Critic Score
    The classic single player and the revolutionary multiplayer makes this a great little package.
    • 87 Metascore
    • 70 Critic Score
    Levels are well-paced and in bite-sized chunks, full of variety and always coming up with unique set-pieces. It recaptures the spirit of the original games and adds a modern twist.
    • 94 Metascore
    • 80 Critic Score
    As a document of the series past, present and future, it stands tall, and will prove essential for many. But for those without access to online play, especially those players unconvinced by the almost monotonous pace that the main game develops, there may be few reasons to return.
    • 90 Metascore
    • 80 Critic Score
    And when some players will struggle to overcome the Normal default difficulty at times, the opportunity to replenish health would have been welcome.
    • 76 Metascore
    • 60 Critic Score
    The failure to pen an emotional and captivating storyline, alongside some bizarre character designs, have alienated what made Shadow Hearts such a joy to play.
    • 89 Metascore
    • 80 Critic Score
    Burnout Revenge on the 360 retains all the fuel-injected fun from the original games, making a successful leap to the next-gen platforms. However, in all honesty it is hard to recommend the game to anyone who has played the game on Xbox or PS2, as aside from the admittedly minor tweaks and additions, it is the same game with shinier graphics.
    • 86 Metascore
    • 80 Critic Score
    With a mostly competent online mode, and a lengthy and fun career, this really is the best (not to mention, only) boxing game for the Xbox 360.
    • 80 Metascore
    • 70 Critic Score
    While it may lack the charm of Advance Wars and its complete appreciation of the format’s unique potential, there is much to overcome, saviour and keep you engaged until the next strategic release arrives.
    • 58 Metascore
    • 40 Critic Score
    Sadly Drakengard 2 is a crushing disappointment, even to those that managed to tolerate the first instalment.
    • 75 Metascore
    • 80 Critic Score
    Chibi Robo is a great little game, although can become more of a chore towards the end. Earning happy points for an essential upgrade to advance the story can feel slightly monotonous, and dulls the appeal of the first few hours of play slightly.
    • 53 Metascore
    • 40 Critic Score
    Gamestyle can see the appeal that Curious George may have for very young gamers who are fans of the film or television series, but anyone else (or children who have grown up with gaming) will become bored very quickly.
    • 65 Metascore
    • 40 Critic Score
    It's a perfect example of a lazily-produced game because the makers thought that the target audience wouldn't notice.
    • 71 Metascore
    • 90 Critic Score
    It's innovate, it's fun and it shows real determination from Nintendo to show exactly what makes the DS stand out from the rest, and for that reason alone you should show your support. DS game of the year? No doubt. Electroplankton is simply an essential DS title.
    • 85 Metascore
    • 70 Critic Score
    Dead or Alive 4 may not be the holy grail of fighters, but Tecmo have still crafted an enjoyable title with plenty of reply value.
    • 86 Metascore
    • 90 Critic Score
    A solid test of the player's reflexes mixed with eye-melting visuals make this a title worth more than its weight in Marketplace points.
    • 81 Metascore
    • 80 Critic Score
    The graphics and sound are utterly superb, providing a huge level of atmosphere.
    • 74 Metascore
    • 70 Critic Score
    Definitely worth a purchase for arcade racing devotees and Ridge Racer fanatics.
    • 81 Metascore
    • 60 Critic Score
    While it can be enjoyable at first, and certainly has some impressive graphics, it soon begins to reveal itself to be little more than an average title which only improves when played with other people.
    • 89 Metascore
    • 80 Critic Score
    The single player is a phenomenal first-person shooter, standing firmly shoulder to soldier (sorry) with the best of the genre. However, its sorely under-developed multiplayer aspect has definitely let the side down, like a soldier who's lost his big toe in the war.
    • 81 Metascore
    • 80 Critic Score
    Monolith resort to every trick in the book to scare and confuse players (along with cut sequences and voice direction that are professionally placed to enhance the experience). It's just a shame the developer couldn't expand upon the promise of forensic options and truly deliver something novel and terrifying.
    • 84 Metascore
    • 70 Critic Score
    There's enough levels to provide a bit of variety to the single player modes but multiplayer is definitely where it's at, and always has been.
    • 88 Metascore
    • 90 Critic Score
    Longish load times aside, Project Gotham Racing 3 strikes an excellent balance between arcade and sim gameplay without alienating fans of either, and everyone - from Sunday drivers to Autobahn veterans - will find something to love here.
    • 72 Metascore
    • 80 Critic Score
    The new direction taken by Amped 3 will not be to everyone's taste. Yet somehow this underdog has managed to dominate Gamestyle's available Xbox 360 playtime - leaving PGR3 trailing, PDZ quaking and Condemned hammered.
    • 82 Metascore
    • 60 Critic Score
    Perhaps the first Sonic game that had Gamestyle reaching for the instruction manual. It starts a bit vague in regards to how it should be played, but it soon clicks into place.
    • 90 Metascore
    • 100 Critic Score
    Real 'bullet-time' isn't ballet; it's no-holds carnage that ends with a radio-transmitted flatline. It's one man making a difference; it's one game making a noise. Half-Life 2 is all that - and more.
    • 49 Metascore
    • 50 Critic Score
    Considering the series' rich history, no gamer should be forced to have such mediocrity tarnishing their childhood memories.
    • 91 Metascore
    • 80 Critic Score
    A general mish-mash of the best bits of Mario Kart combined with a slew of new features in one overwhelmingly complete title.
    • 67 Metascore
    • 60 Critic Score
    Even with the tutorials WCP2 is still quite dense if you come to it as a poker virgin (there’s no glossary of terms, for example) and for that reason, along with the drab, sometimes thoughtless presentation and subsequent lack of glitz and glamour, WCP2 can be thought of as little more than above average.
    • 69 Metascore
    • 40 Critic Score
    The Matrix: Path of Neo does have its moments - but these are limited by the restraints of the medium. In the trilogy, Neo could do almost anything, which included manipulation of time itself. Transferring these abilities in-game has been problematic, and the engine simply can't cope with all of Neo's talents.
    • 79 Metascore
    • 80 Critic Score
    Although there are problems - for instance, the game is very short (it only took Gamestyle around seven hours) and the online co-op mode seems more like an added extra - we ultimately succumbed to its storybook charms.
    • 73 Metascore
    • 70 Critic Score
    If you want a game that lets you partake in massive battles - with little degree of difficulty - then you'll enjoy Spartan's quest to rid the world of the evil Romans.
    • 79 Metascore
    • 50 Critic Score
    Success or failure in Metroid Prime Pinball is down to little more than what day of the week it is; what modicum of skill that actually makes a difference is frequently undone by chance. With such a randomly uncontrollable element to the proceedings, you'll find yourself thinking this is either a really good addictive game, or the most infuriating thing since those Michael Winner commercials.

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