games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 72 Metascore
    • 50 Critic Score
    The humour and colourful designs are reference-heavy and genuinely quite charming but can only distract so much from what is essentially the same level repeated over and over. [Nov 2011, p.119]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The battle mechanic is intuitive, but hides a tactical edge. [Nov 2011, p.118]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Changes are few. [Nov 2011, p.117]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    It may sound strange but, where FIFA might be the better football game this year, there's an argument for PES being the better videogame. [Nov 2011, p.115]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    The series' high point so far. [Nov 2011, p.114]
    • games(TM)
    • tbd Metascore
    • 70 Critic Score
    There's definitely enough to do while we're waiting for that multiplayer update. [Nov 2011, p.113]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Cold War's sense of fun is backed up with a more measured, rewarding battle structure. [Nov 2011, p.112]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Beneath lies a pretty average shooter - one that with a little more thought and ambition could have easily been something more memorable. [Nov 2011, p.111]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It's initially compelling, but starts to feel shallow as combat becomes a grind, and a nagging wish for more of RPG elements creeps in. [Nov 2011, p.110]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    In the most competitive genre in gaming Bodycount just doesn't measure up, and certainly doesn't get anywhere near the brutal brilliance of Epic and People Can Fly's Bulletstorm. [Nov 2011, p.108]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    Still a little too much like looking at a table. [Nov 2011, p.107]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    Bland gameplay and weak narrative implementation. [Nov 2011, p.106]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Despite its good ideas, Nuclear Dawn's rough edges, particularly on the FPS side, mean curious players will check it out, but they might not stay for long. [Nov 2011, p.104]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A groundbreaking moment for the future of virtual football. [Nov 2011, p.102]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A real tour-de-force for both a developer best known for comic mischief and a franchise that seemed doomed to eternal mediocrity. [Issue#114, p.92]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A triumphant mix of masculinity and pastiche, an excitable exercise in action gaming that moves the genre forward into exciting new territory, by taking the sim side out of the equation and focusing on the most important thing: action. It's ridiculous in every sense of the word, from the controls to the combat, but it remains an undeniable thrill throughout.
    • 91 Metascore
    • 90 Critic Score
    Turn 10's sublime handling model accommodates newcomers and veterans alike, a system that can be tweaked to sit anywhere between 'real car' and 'videogame' settings as the player sees fit. Online functionality is as impressive as ever too, the auction house and plethora of racing options joined by Autolog-style Rivals hot lap challenges to ensure that Forza 4 genuinely has the ability to last forever.
    • 81 Metascore
    • 90 Critic Score
    Striding purposefully along the history of a genre it created, id has plucked the best ideas from four generations of first-person shooters and woven them into something not especially original, but truly exceptional nonetheless.
    • 89 Metascore
    • 90 Critic Score
    A fine example of how great forethought and a less than tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps a couple of years on from Demon's Souls, it is also less surprising.
    • 77 Metascore
    • 70 Critic Score
    It might not be the most robust or laugh-out-loud funny game in Twisted Pixel's catalogue but based on entertainment value, ingenuity and the way the game works around Kinect's foibles rather than pushing its luck and falling down, it'd be downright criminal to deny the talented studio those few dollars more.
    • 91 Metascore
    • 90 Critic Score
    Stood side by side with its predecessors, this third and final hurrah is less a dramatically pitched revolution and more a masterfully sculpted evolution, as while the graphical depth, online functionality and cover mechanics are some of the best in the business, when contrasted with Gears 2, they're incremental steps rather than thundering leaps.
    • 54 Metascore
    • 50 Critic Score
    Instead of embracing the technology on its own merits, the game is actually more an exercise in forcing Kinect to ape the functions – sometimes for good, but mostly ill – of a standard controller.
    • 60 Metascore
    • 50 Critic Score
    Batman could probably take Captain America to pieces with one hand tied behind his back. [Issue#113, p.118]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    One of those games where the satisfaction is drawn as much from exploring the world as it is from attaining absolute victory. [Issue#113, p.116]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    The main game strikes enough of a balance between accessibility and challenge that it'll likely keep you shooting away the hours without you noticing them pass. [Issue#113, p.114]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Every now and then it just hits that level of cool we all want from a Driver game. [Issue#113, p.112]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    It's both a sensory delight and a genuinely brilliant score attack game.. not a combo many games can claim to pull off to this high standard. [Issue#113, p.111]
    • games(TM)
    • 54 Metascore
    • 70 Critic Score
    Fans of the genre will appreciate the smart, varied nature of the concept, and the ethereal, abstract art style. [Issue#113, p.110]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    A game that's less concerned with making you think and more with making you feel. [Issue#113, p.106]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    There's a ridiculous amount of content here. [Issue#113, p.104]
    • games(TM)

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